| GM Tribute |
The Duchy of Karameikos came into being when Duke Stefan Karameikos I11 of the Thyatian Empire traded his ancestral lands for control of a wild border region west of the Empire known as Tralandara. For the last 30 years, he has been trying to develop it into a modern nation. Much wilderness remains. The population of the country is divided between the Traladaran natives. who form the bulk of the population: Thyatian nobility, who emigrated to the Duchy with the Duke; and small communities of friendly demihumans: dwarves, gnomes, elves, and haltlings. Internal threats include tribes of humanoid monsters (goblins, hobgoblins, orcs and bugbears) and the rebellious Baron Ludwig von Hendriks. who controls an area of the Duchy known as the Black Eagle Barony. Other important factions in the Duchy include: Churches: The Church of Karameikos (21%) is the favored church of the nobility, similar to religious institutions of late medieval times. The Church of Traladara (70%) is the favored church of the natives. similar to religious institutions of early medieval times. The Cult of Halav (5 %) is a fringe group that believes Stefan Karameikos is the reincarnation of an ancient hero who will restore the lost glory of Traladara. The Order of the Griffon is a military order open to higher level fighters and clerics that supports the Church of Karameikos. Thieves’ Guilds: Most thieves are independent. The Kingdom of the Thieves is strong in Speculanun. It is for neutral thieves, specializing in complex burglaries. The Iron Ring is a secret society of slavers and assassins (mostly chaotics of any class) that is very widespread. Taxes and Tithes. Four times a year, a 21 % tax is levied on everyone in Karameikos by the Duke. Sales taxes run 5 % , merchants pay 1 % on all valuable cargoes. Clerics are expected to tithe 10% tothechurch, and many give more. This may seem harsh, but that is what pays for the military and for developing the Duchy. The situation is much the same in other parts of the world. In the official coinage of Karameikos, a copper piece is a kopec, a silver piece is called a crona, and a gold piece is a royd.
The following are the major points of interest in a campaign in Karameikos: Townsand Cities. Threshold (pop. 1,000) is the base far early adventures and has its own section. Specularum (50,000) is the capital, and many details of its life and politics appear in the last adventure. Kelvin (20,000) and Luln (1,000) are major population centers, ruled by Baron Demand Kelvin I1 and Town- mistress Sascia (a high level fighter), respec- tively. Fort Doom (10.000) is the main population center of the Black Eagle Barony, the only place in Karameikos where slavery is legal. Highforge (6100 gnomes, 1000 dwarves) is a major demihuman community ruled by Dorfus Hilltopper, the Gnome- King. Rifllian (1700, mostly elves) is a trading post where humans and elves meet, run by the elven Chief Trader. Prestelle. The other small towns and villages are fairly typical and unlikely to figure in the adventures in this col- lection. Fom: Castellan Keep, Duke’s Road Keep, Radlebb Keep. River Fork Keep, and Rugalov Keep are military posts that guard the borders of the Duchy. Each has a garrison of about 240 men, led by a high (8th) level fighter with lower level officers. About 20% of each garri- son can he mounted, and about 20% can take the field with crossbows. Other places: Koriszegy Keep is haunted and very dangerous. Haven is the location of the Silver Princess adventure. Threshold Threshold is a logging community of about 1000. ably ruled by Sherlane Halaran. baron and Patriarch of the Church. The town is large for its population, filled with widely-spaced homes surrounded by vegetable gardens and livestcck pens. The local points of interest include:
Town Hall. This is a very large building in the center of town, used for confiscated weapon storage. town meetings, public declarations, trials and entertainments. Fogor Isle. This island is the seamy side of town; it is not patrolled at night. On the north end of the island is the blackened tuin of the Old Mill, burned 11 years ago. The ruin often becomes infested by giant insects and must be cleaned out periodically. kskeep. Baron Halaran’s castle is a small. sturdy fortress, just north of town. It has a curtain wall, four towers and a large manor house. Dam and Weir The dam keeps large boats from traveling upriver. The weir can be opened to allow lumber to be floated downstream. Logging Camp. Most of the logs CUI locally are floated downriver to Specularum. where they are used for building, ship construction, and so on.
Ruins. North of Threshold, on the west shore of the lake, are the quiet ruins of an ancient town where no one ventures.
The Adventurer’s Threshold Town Law. Threshold is usually peaceful, and its citizens want to keep it that way! Within town limits, no weapons other than daggers, swords, and staves may be carried. Other weapons must be turned in and will be kept in the town hall, to be returned when the owner leaves. Wearing armor, while not illegal, will result in repeated questioning of those not obviously arriving or leaving town. No public casting of magic-user spells is allowed. and penalties for causing property damage or injury with magic are severe. The laws are enforced by the town guard. who are mostly first-level fighters; high level support can be brought in if necessary. Most adventurer’s mind their manners while in town as few places on this frontier can match the services provided by Threshold! Entering Town--New arrivals are met by Sergeant Arthol of the town guard. who outlines the local rules and regulations, collects weapons, and issues receipts.
| GM Tribute |
You have come to the town of Threshold. A bastion of order in the frontier--Sherlane Halaran ably runs this city for Duke Karameikos. In you pocket is an invitation to meet the Threshold Adventurers Guild and a voucher for a nights stay at the Lakeview Inn for the third day of Flaurmont (4th month=mid spring). Newly formed, this group has been chartered by the Church of Karmeikos to perform tasks that the local garrison is incapable of handling. No one has met the leader of this guild.
As you enter town, Sergeant Arthos ensures all armor and weapons other than dagger, swords, and staves are confiscated. He is a short, stocky man in his mid fourties with sandy hair and green, attentive eyes. His chainmail is quite tight on him, and he has a large helmet nearby on a table. You are given an itemized list of your confiscated equipment and watch a young boy carry the prohibited items on a hand cart to the Town Hall. You are given a stern warning--"No trouble in my town and no magick in public."
You are directed to the newly constructed Lakeview Inn. Constructed by a group of enterprising traders, this large three story inn with docks and terraces has quickly become the place to go. Perfectly landscaped gardens outside, a tavern on the first floor, a restaurant on the second floor, and an affluent inn on the third floor, it is the only stop of many town visitors. Business is often conducted on the grounds, and you find yourself on the ample 'spill out' patio drawn to the beautiful spring weather and cool breeze blowing off Windrush Lake. There are over two hundred patrons and the crowd is growing!!!
| GM Tribute |
Table 1 1d16 ⇒ 161d15 ⇒ 101d14 ⇒ 121d13 ⇒ 8
Table 2 1d12 ⇒ 111d11 ⇒ 61d10 ⇒ 101d9 ⇒ 7
Table 3 1d8 ⇒ 81d7 ⇒ 61d6 ⇒ 51d5 ⇒ 5
Sitting together near the water at a privileged rail seat are the earlybirds: Cu, Linndell, Caelmah, and Talon.
Sitting together in the corner by the archway to the spillout patio: Malthor, Celdwyn, Gellumniq, and Maldor
Sitting in the corner by the door to the kitchen is: Arya, Aviari, Ederet, and Mungo
Right in the center of the huge crowd sit: Denlim, Chestman, Durahl, and Teraldan
Having arrived and seen table space limited, you have each found three other adventurers here to meet the Adventurer's Guild and squeezed into the limited number of seats at the standard four seat table. Comparing notes you manage to find out you are all as low on information as your companions. Each of you had a night at the inn paid for and are hear to meet the Adventurers Guild. Six hobbit females are running around adeptly in bare feet taking orders and returning quickly with laden plates of mugs of ale, wooden cups of wine, and plates of smoked and baked fish.
You have a hard time speaking above the noise of the entertainment and crowd noise to your tablemates. The floor show is two human mercenaries fighting a famous dueling fight scene from Traladaran history. The cries and ring of steel is quite loud as the combatants scream and grab injured limbs as they battle. After a pair is done, another pair quickly take their place in different costumes, armor, and weapons.
A seven foot tall creature with the head of a bull decked out in chain armor bearing a black eagle on field of bone gray enters the crowded establishment. The crowd hushes as he moves to table of four and gives them an intimidation growl as they vacate the table. Rather than sit on a chair, he mounts the table sitting on the table with his iron boots on two chairs. He calls an open challenge: "Do any who follow the Cur Stefan Karameikos or the idiot Shirley Halaran who goes by a girl's name dare address the chosen of the Black Baron. Or do they hide behind the skirts of their leader Shirley?"
At this, a man in his late twenties with a simple uniform of the Threshold militia steps forward in anger, his face red and flushed, to confront the huge creature. Before he can utter a word, the minotaur slams a huge fist into the side of his head and he falls to the ground.
The minotaur speaks in a deep, voice as a grim smile twists on his face.
"I do this as a favor to show you that the Chosen of the Black Baron do not suffer any challenges in the realm of the pretender Karameikos. Better I beat up one in public than have to beat you all later." The man with the bull head delivers a vicious kick to the prone man so out of it, not a grunt is heard in response.
"Anyone else want to speak for Shirley?" the bull headed man looks for any more challengers.
| GM Tribute |
This encounter will be done with no maps and will be a warm up to show how my initiative system works.
Cu, Linndell, Caelmah, and Talon are 40 feet away from the minotaur
Malthor, Celdwyn, Gellumniq, and Maldor are 25 feet from the minotaur
Arya, Aviari, Ederet, and Mungo are 30 feet from the minotaur
Denlim, Chestman, Durahl, and Teraldan are 15 feet from the minotaur at an adjacent table.
Surprise Round
Bull headed man
Round 1
Bull headed man
ALL PCs in any order
Round 2
Bull headed man
| Mungo Bumbleroot |
Threshold seemed like a nice enough place to Mungo. He hated parting with his weaponry, but he knew that it was a necessary step - the Sergeant didn't know he wasn't a hot-tempered rake, and the half-sized woodsman gave up his crossbow and flail. The sight of the Lakeview brought a smile to his face, and he hopped up into a seat next to three of the tall folk - a matched set of humans, and a half-elven woman. He hadn't had much of a chance to find out anything about them, only that they were here for the same reason he was - adventure! Thus far, though, his attention had been diverted by the many distractions - the bounty of the gardens, the frothing mugs of hoppy ale being served, and the plump curves of the Halfling wenches. He'd only just started chatting their server up when the bull-headed man started causing problems.
I've got no way of making those rolls, so here's going in blindly!
"Hey! Cowman!" Mungo says, pushing the wench away and standing up on his chair to give himself some more height. "I don't know who this Black Baron bloke is, but last I checked, these are Duke Stefan's lands, not his. Now get your rump off the table, or someone might think a side of beef is being served!"
As he speaks, Mungo has the thumb of his right hand tucked into his belt, his wrist touching the hilt of his dagger. This could turn ugly pretty quickly, he thought, ready to gauge the bull-man's reaction. It looks like adventure has come looking for me!
| Caelmah |
Caelmah slips farther down into his chair, trying to be as unobtrusive as possible. Well, there's nothing I can do about this; no sense in getting my head bashed in. Maybe if this kind of thing happens enough, the town will reconsider its silly rules and let those of us who'd like to help do so.
| Gellumniq Clockwerk |
I knew at once that I was in the right place as soon as the town of Threshold came into view. Lakes provide all sorts of fun-- swimming, fishing, fresh fish... I think I smell baked fish already!
"I assure you sergeant, my axe will not cause you or your town any problems." looks around and sees everyone else submitting to the temporary seizure *sigh* "...well I suppose you can hold it for me, for the time being. Could you show me the way to the...looks at invitation..Lakeview Inn?"
Wow, this place is hopping tonite. Yes, I KNEW I smelt fish! *tummy grumbles*
Gell makes polite conversation with his new table-mates. He pulls out his lucky silver crona, and flips in nonchalantly.
Cow-headed man violently interrupts the evening.
Gell gives his full attention to this odd monstrous demi-human, and pockets his crona. He then smiles a sh*t-eating grin when one of the littlest guys in the room barks a challenge at the cow-man. Gell flips back the Warthog-head-hood of his hide armor so he can see in full peripheral view, and resumes flipping his lucky crona at a hastened pace!
*whispers to Maldor sitting next to him* "This is gonna be fun!"
| ChestmanBarrelhouse |
CHestman grumbles in dwarf as his axe and bow are taken. How is a dwarf supposed to defend himself? He stomps off to the inn, hoping to get a decent meal out of this unfriendly town.
Sitting down with some people who look like his type of crowd, Chestman nods a greeting and orders some ale. Ater quaffing and watching the spectacle of the bullman, Chestman hrumps. I'd like to show him a thing or two, but I don't know If I could do it with just my fists.
| GM Tribute |
The minotaur says calmly: "I guess you think I'm kicking you, soldier. But it ain't so. What I'm doing is talking, you hear? I'm talking to all those soldiers up here in Threshold. I'm talking to all those soldiers down in Specularum. And all those soldiers anywhere in Kelvin. And what I'm saying is there ain't no Karameikos. And if there was, they wouldn't want to stand up to the Black Baron anyhow."
Bonus points for naming the movie
| Niamhaiofe Cu |
Nee sits uncomfortably at the table, trying not to make eyes at the two elves seated by her - one seems less than capable, the other dressed in leather armor like the man next to her. The two in leather look like they might know the right end of a weapon to hold...
Upon the bull-headed creature's caroming of the doughty militiaman, Cu smiles grimly.
This should be interesting. She jumps up on to the table, a chair in hand.
"HOI, you lot!!!" she shouts at the top of her lungs. Smashing the chair apart, she grabs a splintered leg and waves it for the benefit of the crowd.
"All the weapons we need, right under our arses! Let's keep the doors barred, and make paste out of this abomination!!!" She tosses the improvised weapon on to the table, hops down and advances towards the creature.
"Let's all work together to bring him down!!!"
| Ederet |
Ederet bypasses the checkpoint for the most part, not carrying any weapons thought to be deadly nor any armor. Shortly after arriving at the Lakeview Inn, just as he is about to sit down, a loud, angry beast starts to make some noise.
Ederet, a short and seemingly aged man, calmly approaches the table the loud cow is standing on and waves his hand downward, signaling him to come down while supporting much of his weight on his staff.
In a soft voice he mutters to the bull: "I don't know much of Karameikos or the Black Baron, but I'm interested in hearing more. Come, let me buy you a drink. If you're just looking to start a brawl instead, that's cool, too, but it doesn't look like you'd have many looking to join in."
He shrugs when he hears the woman trying to rile up the patrons further. "Unless you count the crazies."
| Maldor Brock |
Know (local) #1: 1d20 + 8 ⇒ (5) + 8 = 13
Know (local) #2: 1d20 + 8 ⇒ (6) + 8 = 14
Maldor was enjoying his meal of baked fish and warm brown bread with honey-butter, when the ruckus starts in the room. The names the creature throws around ring a bell in his head, but he is so startled he can not put his finger on their importance. He does, however, recognize the beast from his studies. "That's a minotaur." he says to the folks at his table, "Very strong physically but not known for their intelligence. This one seems pretty smart, though. I think this may turn ugle right quick..." he finishes as several others in the room start to respond.
Maldor eases forward through the crowd until he is about 10 feet away from the minotaur, and then concentrates on his unique ability - sending a protective ward out in all directions to help protect these people from the bull-headed man.
All allies within 10' of Maldor receive a +2 deflection bonus to their A/C.
| Arya Muir |
Arya willing parts with her short bow knowing it wont be of much use in a crowded inn anyways.At least I get to keep my sword.
Arya enjoys her meal and tips the lovely halfing wench.
"More ale please lass."[b]
[b] Minotaur enters
knowledge (local): 1d20 + 5 ⇒ (16) + 5 = 21
knowledge (local): 1d20 + 5 ⇒ (17) + 5 = 22
"Lovely a bar room brawl have not had a good one in a while Unable to resist a good Arya gets up and draws her rapier and readies her buckler.
You had to go and mess up a lovely evening lets show this Minotaur we mean business.
Denlin Longarm
|
Denlin grumbles at the gate "It ain't right you know. You shouldn't seperate a man from his family heirlooms! That's my aunt molly's sword, it's just wrong!" After giving up his main weapon and armor he heads to the Lakeview Inn for some refreshment and rest.
After taking a seat, ordering a drink, and hearing the Bull beast's speech. Denlin haul's himself to his feet. "That's a pretty speech... for a piece of steak!" Denlin moves up to the Minotaur, drawing his dagger and waving it back and forth. "Pick on someone your own size little calf. "
| Gellumniq Clockwerk |
Gellumniq stands and grabs his walking staff from where it'd been leaning against the chair. Best to be ready in case any chairs come flying in my direction!
"Well cow-face, lookin' like yeh bit off more'n you could chew."
| Aviari Kyras |
Aviari watches the whole scene with the Minotaur an arched brow.
"So all this madness is what greets a traveler at the brink of 'civiliation', yet they call greener lands 'the Wilds.'" she mutters to herself.
The half-elf surveys all the faces in the tavern. Do most of the people seem offended by the Minotaur's challenges, or are there other troublemakers in support of his defiance and who may stand with him should a fight break out?
Perception: 1d20 + 11 ⇒ (15) + 11 = 26
| Aviari Kyras |
"If this bull-man is smart for his kind, then why would he raise such a challenge, alone, in an adventurer's den? He may be strong, but he is outnumbered."
While speaking, she attempts to catch the eyes of her fellow adventurers at or near her table. She tilts her quarter staff and nods in the direction of the well-dressed man wearing the black-eagle signet ring.
"I see another black eagle perched in a gray field."
| Teraldan |
Teraldan had stood up also as the minotaur started blustering about, and frowned hard when he punched the young guard.
Taking a few steps further, he stood defiantly, even though on the table, the Minotaur towers about 10 feet above him - "You have said your piece" - he spoke unusually loud for his stature - "Though the aggression on the young man was uncalled for, and you will pay for that with some well deserved jail time I am sure"
Planting his feet firmly, the halfling continued - "As you can see, no one really cares about your point of view, and I would guess most are simply listening because of your sheer bulk" - he add - "Yet, you should feel satisfied that you are in a place where you can speak your mind, regardless of who agrees - you have done it, and everyone has heard. We understand your choice, but it is not ours. I have heard you" - Teraldan nodded seriously - "Now... Are YOU listening to me? Are you trying to share your opinion, or just looking for a fight?" - he finished.
Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17
| Aviari Kyras |
Aviari responds to the halfling who answered to her, and who appears he may be at home in the Wilds,
"I think he is, but I'm not sure the bull-man is acting at his behest in the moment. We might surprise him, and they won't be acting together."
She watches as the small paladin answer the minotaur with a strong voice, and nods in approval. "I say we let the one with a strong voice distract the bull-man with talk, while we surround him. One of us should come up behind the man in finery as well, close in on them both like wolves hunting scattered beasts. What say you, woodsman?"
As Aviari speaks, she keeps her eyes on the minotaur and the other bearing the sigil of the Black Baron. She subtly shifts to the edge of her seat, ready to spring into action.
| Malthor Goldbottom |
At the entrance of town Malthor argues with the sergeant: But it's a holy relic of Kagyar not a weapon. I cannot be parted with it!
Seeing as this got him nowhere I suppose I can let it go with these other lesser items and bless them. But make sure it is well protected!
Malthor heads to the inn and halfway through his ale is disturbed by the side of beef.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Malthor rises hands out clearly to be seen there are no weapons in them and approaches the guard on the floor to lend comfort to him
Please allow me to assist the man, I have no quarrel with you, yet.
Malthor bends over and attempts to tend to the guard's wounds
Heal: 1d20 + 7 ⇒ (14) + 7 = 21
| Durahl of Highhaven |
Weapon Checkpoint
"Fortune shall not smile favorably upon your should anything happen to Fortune's Favorite whilst in your possession," grumbles Durahl as he hands over his prized battle axe.
Now, where is this Lakeview Inn? My throat is parched and I need a nice, juicy joint of roast mutton to fill my belly!
Lakeview Inn
Fish?!? Blech...place must be run by elves!
(After witnessing the behemoth drop the hapless soldier and the ensuing chaos...)
Well...this is just perfect! Can't a man enjoy a cold drink in peace?!? I'm damned if I'll get involved. Let the locals fight it out over their petty politics, old boy...unless they offer a little coin to subdue the beast, that is.
| GM Tribute |
The minotaur strode in and interrupted a nice evening at the Lakeview Inn in Threshold. Insulting the local ruler and the ruler of all of Karmeikos, the large creature with the body of a man and head of a bull basically was issuing treasonous statements in the main gathering place in the small town.
The eagle eyes of Mungo and Aviara picked out a well dressed man with a signet ring matching that of the disruptor as he swung a brutal blow at the young militiaman defending the honor of his lords. A quick kick to the ribs and more threats came out of the hybrid humanoid.
Two hobbits, a gnome, and a much larger human barbarian bravely traded jibes with the aggressor as the dwarf went to check on the downed militiaman, finding him laid out, but stable. Arya and Maldor named the brute for what he was, a minotaur. And as Maldor advanced, lines of protective energy seemed to form around those close to him. Ederet offered to buy him a drink, and his female counterpart, Ni-Cu, exorted the crowd to band together. Five burly woodsmen with large axes and four fishermen with bulging muscles, rose with red faces. Their leader, a large man, yelled" "No one insults our Duke!!"
In response, the minotaur throws a overhand right at Maldor, and he drops to the ground, joining the militiaman. The minotaur growls: "No magic!!"
The man in the black robes with the signet ring matching the livery of the minotaur jumps up and makes a cutting motion back and forth across his neck. He hisses: "This is not the time! This is not the time!"
From the crowd a voice yells: {b]"A toast to the Black Baron, A toast to Baron Ludwig von Hendricks!"[/b] One of the hobbit maids approaches with six frothy mugs made of what appears to be grey bone with black eagles on them, and the minotaur grabs one and downs it in a single loud gulp.
"Kicking a$$ makes me thirsty, To THE BLACK EAGLE!!"
The burly woodsmen and fishermen begin to push through the crowd TOWARD the minotaur.
ROUND 2
minotaur
PCs in any order
| Ederet |
Ederet smiles at the idea of the guy before him enforcing the town's law. He tips the server a silver and grabs one of the mugs as well, not yet having had a chance to try the ale.
"I'll owe you a drink then."
He's not entirely sure what to think of the situation and assumes it's just some argument over a minor regional power struggle.
| Talon Shadowblade |
After a quiet afternoon of enjoying the local scenery (read, the ladies) Talon was making his way back to the Lakeview Inn.
as he approaches the doorway his ears catch the sounds of battle. Well this does not bode well.
moving as swiftly and quietly as possible talon glances through the window.
whoah, now that is one burly....dude? what? you have got to be kidding. Well ain't this a bunch of bull crap.
Talon tries to scan the room for familiar faces, hopefully they are not in any real danger.
stealth: 1d20 + 7 ⇒ (15) + 7 = 22
perception: 1d20 + 7 ⇒ (2) + 7 = 9
Talon spends what time he can to figure out who is on who's side
| Linndell Rallos |
sorry to be late to the fight
sneaking around the outskirts of the room, keeping an eye on the figure in the robes on the Minotaur's side, Linndell tries to get close to him, just in case he decides to use magic. He slowly draws a dagger to not draw attention.
stealth: 1d20 + 8 ⇒ (7) + 8 = 15
sleight of hand: 1d20 + 8 ⇒ (10) + 8 = 18
| Ceweldyn |
Ceweldyn raises an eyebrow at the violence, rises from his seat, and adjusts his chair so as to have a better view of the proceedings. No magic? That's what I do, he thinks to himself.
| Ederet |
"The only ones that have been hit are those that have come with violent intent or magic."
Ederet's voice is deep and low, but doesn't seem to carry very far with all the other noise. He sighs, about ready for that drink.
| Aviari Kyras |
A sly smile plays across Aviari's face, and she turns a brief glance toward her ranger companion. "Well met, Mungo, I am Aviari. Seems you and I may think alike."
Before another word can be exchanged, Maldor is dropped to the ground by the Minotaur's strike.
"So the beef cake doesn't like magic does he? I doubt he's going to like me much, then..." She grins as she stands up, delicate fingers working a pouch on her belt.
Glancing to Mungo again. "Let's show these ravens what's like to be encircled by wolves, shall we?"
Aviari moves in a circle around the room, so that the finely dressed man is between her and the minotaur. She readies any further action until things further develop.
Perception to spot the sneaky elf: 1d20 + 11 ⇒ (13) + 11 = 24
A daring elf is on the move as well. This just got even more interesting...
No one eludes the eagle eyes! ^_^
| Gellumniq Clockwerk |
"This is getting very silly, very fast!"
Gellumniq squats under his table while everyone is focused on the minotaur.
stealth: 1d20 + 2 ⇒ (1) + 2 = 3
(+4 size, +1 Dex, -3 Armor Check)
yikes...
Casts True Strike
| Niamhaiofe Cu |
Ni will stand just behind the fishermen and woodsmen. Now the minotaur is seated, and those with a legitimate complaint are interested, Ni is happy to let them sort it out. She is as close to the action as she can be however.
| Maldor Brock |
Don't know if it matters GM, but my protective ward is a supernatural ability, so I doubt the minotaur, nor anyone else, would have known I was doing anything...still, it gives Maldor a chance to take a nap =)
| Teraldan |
Seeing the minotaur uceremoneously hitting the human man closeby, Teraldan cannot contain himself any further - he reaches for his buckler, and growls at the minotaur - "Very well then you foolish oaf - it is about time someone put you down for what you are - you are not professing allegiance, you are looking for trouble, and trouble you have found!"
He takes a step forward, and glares at the minotaur.
Using Detect Evil on the big bully, drawing ma shield, and taking a 5' step forward. I'm a paladin, but not completely crazy :D
| Mungo Bumbleroot |
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
As per their plan, Mungo circles towards the man in raven livery, widdershins to Aviari's clockwise. He's momentarily distracted by the shapely Halfling maid he was studying only a few moments ago bringing the minotaur several mugs of ale, and he shakes his head in disappointment. I'll not be chasing the skirt of a maid who turns coat for the Black Baron, that's for certain!
Stealth: 1d20 + 10 ⇒ (5) + 10 = 15
Sneaking up on the man Avi and I noticed. I suspect it will take more than one round, so let me know when I get there.
| GM Tribute |
As some of the prospective adventurers maintained a low profile and others stalked the finely dressed man in the black livery with the black eagle signet ring, Ni-Cu followed the nine burly locals armed with axes and fists moving to confront the minotaur. Malthor drags the KO'ed mage away from the minotaur as an elf draws a longsword and approaches the minotaur.
The hobbit slings a small shield and concentrates on the aura of the minotaur. Suddenly, the minotaur gasps and chokes and begins to stagger. He looks in horror at the bottom of his empty mug and pulls out a rainbow colored feather from the mug with his off hand and manages to utter only two intelligible words: "AARGHHH THE FEATHER!!" as he collapses to the ground in a heap.
Another small hobbit maid approaches the minotaur with a silver tray with what appears to be 16 sealed envelopes with carefully scripted writing in gold with sixteen names on them. You find out your name is on one of them.
The town guard now rushes to secure the minotaur as a few loggers kick and punch him while he is motionless on the ground. One saying: "For the Duke!!" The leader of the common folk looks at the belated arrival of the guardsmen with scorn and point to Teraldan and the other adventurers around the minotaur. "These folks were here while you were wetting your pants."
Teraldan completes his concentration.
Needless to say, the feather factor is at 2 -- +2 to all CHA based skills in Threshold for now for those known as students of the feather.