Full Name |
Ceweldyn |
Race |
Elf |
Classes/Levels |
Druid 1 || HP 11/11 (11/11 nonlethal) || AC 14/12 Tch/12 FF || F+2 R+2 W+5 (+2 vs. enchantments) || CMB -1 CMD 11/9 FF || Init +2 || Perception +9, low light vision |
Gender |
Male |
Size |
Medium |
Age |
146 |
Special Abilities |
Animal Companion Link, Elven Immunities, Elven Magic, Low-Light Vision, Share Spells with Companion, Wild Empathy |
Alignment |
Lawful Neutral |
Deity |
Philosophy of Nature |
Location |
Karameikos |
Languages |
Common, Druidic, Elven, Gnome, Goblin |
Occupation |
Adventurer |
Strength |
9 |
Dexterity |
14 |
Constitution |
11 |
Intelligence |
15 |
Wisdom |
16 |
Charisma |
8 |
About Ceweldyn
Ceweldyn
Male Elf Druid 1
LN Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 11 (1d8+3)
Fort +2, Ref +2, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 20 ft.
Melee quarterstaff -1 (1d6-1)
Ranged sling +2 (1d4-1)
Druid Spells Prepared (CL 1st; concentration +4):
. . 1st—entangle (DC 14), speak with animals
. . 0 (at will)—create water, know direction, purify food and drink (DC 13)
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Statistics
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Str 9, Dex 14, Con 11, Int 15, Wis 16, Cha 8
Base Atk +0; CMB -1; CMD 11
Feats Skill Focus (Handle Animal), Toughness
Skills Handle Animal +6, Knowledge (geography) +6, Knowledge (nature) +8, Perception +9, Spellcraft +6 (+8 to determine the properties of a magic item), Survival +9, Swim +0; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven, Gnome, Goblin
SQ elven magic, nature bonds (animal companion), weapon familiarity, wild empathy +0
Other Gear leather armor, quarterstaff, sling, sling bullets (20), backpack, bedroll, belt pouch, trail rations (10), waterskin, 55 gp, 2 sp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Almost from the very moment of his birth, it seemed that Ceweldyn had a natural bent for handling animals and as he grew older, he took to the druidic arts as if guided by the touch of an unseen hand. When he was still a young child, he was found playing with a she-wolf and her cubs, and in his adolescence, he turned away a bear that was set on ravaging the village in which he lived.
When he was 145, he decided that the time had come for him to see the world beyond the forests of Alfheim and he took to wandering. His travels have brought him to Karameikos where he learned that there are those of like mind who band together in the name of adventure.
Driven by the promise of adventure, he has joined with such a band.
Ceweldyn stands 6 feet and weighs 124 lbs. He has blonde hair and blue eyes that are unflinching in even the strongest sunlight. His demeanor is that of a proud elf and he can be condescending to other races, which tends to be off-putting. But his loyalty is unquestioned and, given the opportunity, he will forge unbreakable friendships.
Animal Companion
Calibarus
Hawk
N Small animal
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 size, +1 natural)
hp 11 (+2)
Fort +4, Ref +5, Will +2
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Offense
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Speed 10 ft., fly 80 ft. (average)
Melee bite +4 (1d4) and
. . 2 talons +4 (1d4)
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Statistics
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Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Weapon Finesse
Tricks Attack, Attack Any Target, Defend, Down, Fetch, Heel, Seek
Skills Fly +8, Perception +6
SQ attack any target, defend, down, fetch, heel, seek
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Flight (80 feet, Average) You can fly!
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.