Ibith's Great Game (Inactive)

Game Master Angie H

zoomed map, Current Map, Orra's collected tokens


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female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

I'm having difficulty deciding which skill to apply Quinn's Rogue Edge to for the skill unlock. Sleight of Hand and Disable Device would make sense but the skill unlocks aren't really applicable. I was leaning towards perception or acrobatics...thoughts? I'd like some advice if possible...


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

Things are going to be busy this week and I may not have a chance to post much. Please bot me when necessary.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

I'm having some issue picturing the pressure plates. Can Quinn figure out what they do with her disable device roll? Are they something to be disabled or properly triggered? Or is that more of a perception thing?


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

Level Up

+7 HP
Rogue's Edge - skill unlock (perception)
Sneak Attack 3d6

Feat: Weapon Focus (daggers)

Skills: +9
Acrobatics, Bluff, Disable Device, Escape Artist, K.game, Perception, Stealth, Sense Motive
adding Climb

Background Skills: Appraise and Sleight of Hand


Sorry, this thread wasn't showing up as having new posts for me. Just found these by accident.

I'm not much help with the skill unlocks - I've only ever come up against them once, with Vi. I chose acrobatics, but it hasn't helped yet. It's all pretty situational.

Perception just notices the pressure plates. You can roll disable device to figure them out, decide if you want to disable them, or if you exceed the roll (I think by 5, need to check) then you can bypass them without actually disabling them. I'll try to draw them in the map so you can see where they are.


So, what's the plan? Make the jump? Climb the ladder? Something else? Don't make me summon a monster to get things going....


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

I guess I can't help with the panel? I think I may know what the empty space should be...


Quinn can't see the panel, but somebody could describe it to her.

The marks around the edge are not buttons, but the empty space looks like it could be pressed.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

@Ang - you made it sound like there's no way to disable the lever. Is this correct? Just wondering if it's worthwhile trying to do a disable device roll.


Correct. You could probably manage to pull the lever out of the wall, but it wouldn't lower the trap. It's connected to something inside the wall - basically, the "guts" of the mechanism are unaccessible. It's like trying to fix the cogs of a clock by fiddling with the hands on the clock face. Can't be done.

Also, your very lovely perception roll yields you nothing. Sorry, but nothing to see here.

But I won't leave you to rot in there forever.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

Then she really will have a nap.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

Quinn was expecting a trap so I would think she'd have been looking for one. I didn't give a perception roll because I wasn't sure you were going to let her use the pitons...


There wasn't anything to notice from your angle. This is a hard trap and pretty much impossible to avoid. But not deadly unless you fall.


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

As Quinn began climbing the last ladder, Rex shouted up, "Didn't you hear me? I said I think it's rigged to faaaaall!" That last past rang out long as he saw the ladder begin to slip and ran instinctively to try and break her fall.

Reflex: 1d20 + 6 ⇒ (11) + 6 = 17 To try and catch Quinn if she falls. I figure it might hurt Rex a bit, but would be better overall than her falling all the way into the ground.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

So what kind of rolls would she be looking at to climb the rest of the wall free-form using her pitons to anchor herself?


Climb check DC 25. The wall is pretty smooth.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

Well that's out then. Even with a natural 20 she'd only get a 24.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

How thin is very thin?


Up to you.


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

I hope no one minds but I've moved everyone on the map.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

Does someone have the token numbers we've taken handy? If not, I'll look back thru the posts.


If you click the links in the header, it shows you which stones you chose in each of mind, earth and ice doors.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

Thanks! I didn't realize that those were the tokens we had chosen with each Door. You are so on the ball that I can't even see :)


Khaddar? You still checking in?


I moved all the token pictures into one folder to make it easier to see what you have. It's in the header.

Proper post later on today.


I was hoping to bring Khaddar into the game, but he hasn't responded to this, or to a pm, so I don't have any way of getting ahold of him. So Jibril, we'll assume the picture of him in your book has stayed the same. Unless we hear from Purplefixer before you enter the next challenge.


Hey everybody, my life is exploding right now, so no time for an update until Monday. How will the half-orc react to Quinn's bluff.... only the shadow knows!

Hey, make a bluff role, Quinn!


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

Sorry, B&B promised wifi ... but no wifi. If you need please bot me but I will check in whenever I can.


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

I don't suppose any of you would be interesting in joining another game? I've been trying to recruit for Murder's Mark module (level 1), but I think the recruitment thread is pretty much dead. Before I throw in the towel, I figured I would check and see if any of you guys would be interested. I have two potential PCs already, assuming they are still interested (@Kirsdrake lol).


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

I think I have time for another game. Can you either send me a link or PM me the details?


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

That would have made sense to include.

Here was the link:

http://paizo.com/threads/rzs2v722?GM-Ancalimas-Recruitment-for-the-Murders- Mark#1


EHRMAGERD! Thrym is reborn!! Glorious day!!

Shall we get Lyr and Beth going too? :)


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

We can all be resurrected! Mwahaha.


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

Already applied to it a few days back with my old favorite Oracle character ;^)


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

Oh man, should I be scared? I feel a bit scared, lol. But glad you guys are game!

@Jibril and Dizzy: Would either of you be interested in another game? No offense will be taken if you can't right now, but I'd be glad to have either of you.


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

Could always throw Harakani a PM... I see he's been applying to at least one game after Fabian's break (that seems to be stalled due to vanished GM at the moment)... someone who can create such a thing as Squeak would be a valuable addition to any game ;^)


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment
Alvar "Rex" Zosimus wrote:

Oh man, should I be scared? I feel a bit scared, lol. But glad you guys are game!

@Jibril and Dizzy: Would either of you be interested in another game? No offense will be taken if you can't right now, but I'd be glad to have either of you.

I had an idea for a halfling gardner (ranger 1st level) who loves taxidermy (favoured enemy animals) and can't keep his nose out of other peoples dirty laundry (medium high intelligence but low wisdom)? Very rustic, a village halfling. Sound good? If so I'm in! If not ... I could be bent to play something a little more human.


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

@Vilhem: Harikani is a good call, if we are short. I think we might have close to the needed numbers now, though.

@Jibril: I have no problem with nosy halfling gardener. If you want to join the discussion thread over there go right ahead!


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

I meant to ask ages ago, what did Quinn manage to take off the orc team before starting the Moon Door? Is it something helpful?


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

That final cat that has taken poison isn’t dead yet and it would really be out of character for Jibril to leave it dieing like he is. I’d like to chalk it up to awkwardness in the game - can we fit ourselves, Otto and the moon-cat on the raft? We couldn’t transport the cat if we wanted to. Staying and tending to it feels like we would be holding the game up. Leaving seems cruel.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

That was a very nice post, Jibril. But remember, someone will probably be coming to raise all the creatures when we leave which Quinn will point out...


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

Could someone give me a bit of an explanation what's the deal with this safe zone thingey? Want a bit of background info before I start posting anything too outlandish.


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment
Vilhelm Leitdorf wrote:
Could someone give me a bit of an explanation what's the deal with this safe zone thingey? Want a bit of background info before I start posting anything too outlandish.

If you go to the current map and look at the area called 'Top Side' you'll see a room with beds. These beds have a time bubble around them so you can sleep for 8hrs and it only takes one. It's also protected.

The big common area has an in-game market with various stalls of whatever you might want but everything is expensive. The public house/food emporium Mother Mayin's is predisposed to like us as we helped them during at animal mayhem incident. In the back is an unhackable safe that Quinn is particularly interested in. The sigil in the south east corner is a temporal freeze zone. Injured characters who are close to death are placed there and healed when the game ends.


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

If we can't find the token amongst the other teams shall we do this as we did before? Everyone number the remaining doors. One through eight. One for most desired. Eight for least. We'll add them up and take the lowest? I'm including sand as rex has only virtually completed it, and magic, water, and wind which I believe we are unprepared for.

Mine would be:
Death 1
Fire 2
Tooth 3
Fear 4
wind 5
water 6
magic 7
Sand 8


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

Sure

Tooth 1
Death 2
Fire 3
Fear 4
wind 5
water 6
magic 7
Sand 8


Dwarf cleric | HP 33/33 | AC 17,10,17 | Init +0, Perc +6 |
Spells:
0:Detect Magic, Read Magic, Guidance, Create Water. 1:*Burning Hands, Murder Cmnd, Bless, Sanctuary, Magic Weapon. 2:Aid, Bull's Strength, Sp. weapon, Protection from evil: communal. 3: Fireball, Prayer

wind 1 - I'm curious about this one!
Death 2
Tooth 3
magic 4
Fear 5
water 6
Sand 7
Fire 8


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

1 - Teeth
2 - Fear
3 - Wind
4 - Sand
5 - Death
6 - Water
7 - Magic
8 - Fire


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

Suits me...

Magic 1
Wind 2
Fear 3
Teeth 4
Sand 5
Water 6
Death 7
Fire 8


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

Totals are:
Tooth 12
Wind 16
Death 17
Fear 18
Magic 26
Fire 29
Water 30
Sand 32


The Room of Respite is the time-stop room where you put the injured. It takes a few minutes for the effect to take hold, so it is safe to walk into the room to put somebody in it and then walk out again without getting "frozen". It's also safe to walk in and remove somebody. So if Vilhelm wants to quickly inspect his friends, or pull them out to talk to them, he would be able to. Of course the danger is if they are mortally wounded, they could die.

The room with the beds has the opposite effect - time speeds up inside there, so 8 hours of sleep takes about 30 minutes of Game Time. It doesn't have a formal name. There are 10 beds inside, and it's currently empty.

Looks like tooth door is the winner. So, everybody off to take a nap, then tackle the tooth door? Or anything else first while still in the market area?

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