Ibith's Great Game (Inactive)

Game Master Angie H

zoomed map, Current Map, Orra's collected tokens


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Yep, she's totally fine, except her jaw and tongue. No talking, no swallowing, no whistling or whispering, but otherwise fine. Lots of drooling.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

When does Quinn get another save and does she get it just to unparalyze her jaw or does she also need to save against remaining to be panicked?


The panic lasted one minute, no need for another save.

The paralysis gets a second fort save after one minute (so just before the panic expires), fort save DC12. If that fails, the paralysis will last another ten minutes, then fade on its own.

So as Jibril is retrieving the body, make the second save, and a few seconds later, the panic will end.


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

Mentioned it in Fabian's game, but I'll be going on vacation starting tomorrow until Feb 7th. I probably won't have internet access for most if not all of the trip, so I may not get any chance to post. Please skip me or bot me as necessary.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

I'll be away from Feb10-17 and I don't know how much time I'll have to post. Please bot Quinn as necessary.


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

I'm getting some weird stuff. My posts are getting published before I press submit post. May cause some confusion.


I wrote a big post yesterday about Jibril being underwater - which I swear I saw actually post properly, but now it's gone. Did anybody see it?

Either way, I'll rewrite tonight. Sorry for the delay.

In the meantime, Jibril, I'll need a fort save vs cold, DC 15.


Summoning an elemental works for me - magic really is the only way to get warm out here, unless you guys all strip down and snuggle up to share body heat. ;)


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

I've been having an argument with my character. He wants to take the most likely tile and got to the trap challenge. I want to fight a giant lobster.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

I'd be with you if we were fighting a giant lobster on land. Since it's in the water, Quinn's out :)


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

I mean, if you reeeally want to, Rex can martial flexibility for Aquatic Combatant...But it seems like the kind of thing we'd need the whole party for...Somehow I don't think Quinn or Duncan are getting in that hole... ;)


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

@GM: I am not familiar with doing initiative this way for PbP. Should I got ahead and post my 2nd round actions, since I go before the creature? Or wait for all the first round actions to complete? WIthin a round, do you want people to post in order or just whenever then you put it in order?


No, within a round, just go ahead and post in whatever order. It'll take too long to wait for everybody to do it order. I was just trying to organize myself.


Hey guys - I want to do a check in about the game. How's everybody feeling about it? Feeling the lack of a 5th player? I may have a lead on somebody to join, but if you guys feel good as a group as-is, then I don't need to invite them in. As always, if you have any comments, concerns etc, let me know either here or via PM


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

I'm ok with just the four of us but a fifth would add I think.


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

I don't see the harm in adding a fifth person, if you have someone ready and willing. Then Rex won't be the newbie anymore!


Hello everybody! I'm working with Angie to make a character to join your game. I've played several pbp games, but am new to the paizo site. I'm thinking of a cleric or possibly arcane caster - any thoughts? I'm looking forward to joining!


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

Our roleplaying strength seems to come from our unpredictability - I say play what you're into. If you want to go utility then a cleric would be great (healing and stronger for the Death Door which I'd love to get to before the tattoo fades).


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

Welcome! Looking forward to playing with you. I'm with Jibril, play what you like. Unless it's an unchained rogue, a summoner, a brawler, or a ranger - then don't play that :) But the rest of the character world is your oyster.


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

Welcome!

I've never heard of a party refusing a cleric, but like the others said it's better to play you want. I don't think you'll be stepping on toes if you go arcane or divine, unless you took a heavy focus on summoning.


male

Welcome Cayte!

Ditto what they said. Play what you are really interested in.

Try to not duplicate 'functions' but if you're really excited about something that is already represented then I'm sure we can make that even work.

Game on!


Dwarf cleric | HP 33/33 | AC 17,10,17 | Init +0, Perc +6 |
Spells:
0:Detect Magic, Read Magic, Guidance, Create Water. 1:*Burning Hands, Murder Cmnd, Bless, Sanctuary, Magic Weapon. 2:Aid, Bull's Strength, Sp. weapon, Protection from evil: communal. 3: Fireball, Prayer

Thanks for welcoming me to the game! What websites are you guys using for dwarven and elven translators? I love the flavour of those!


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment
Dizzy Dizhildi Boneheart wrote:
What websites are you guys using for dwarven and elven translators?

I've been making up the elven while borrowing heavily from latin and arabic.


Dwarf cleric | HP 33/33 | AC 17,10,17 | Init +0, Perc +6 |
Spells:
0:Detect Magic, Read Magic, Guidance, Create Water. 1:*Burning Hands, Murder Cmnd, Bless, Sanctuary, Magic Weapon. 2:Aid, Bull's Strength, Sp. weapon, Protection from evil: communal. 3: Fireball, Prayer

Wow! Tolkien would be impressed.:)


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment
Dizzy Dizhildi Boneheart wrote:
Wow! Tolkien would be impressed.:)

Thank you! :)


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

Yeah, Jibril has me beat. lol. I usually use one of the first couple on Google. If it doesn't give me want I want, I shift the words a little. If that doesn't work I make up bs that sounds dwarfy.


Male Five Kings Dwarf Unchained Rogue (Makeshift Scrapper) 2, Unchained Monk (ManMaster) 2

"ACH! Ye thought I was gone fore'er, but I'm NO! HAH!"

In less pleasant news, what has two thumbs, is on disability for a blown disc in the spine, and had a literal motherboard meltdown?


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Also:

Duncan wrote:


Immediately seeing an opportunity to stay away from fighting, even if it was all make-believe of sorts, he commented, "Rex, why yes, we may be looking for another member. But we are very particular about this. Do you have a drinking problem?"

tag?

he quickly added, "What about funny accents? Communication is paramount in this team so we must understand each other. You don't talk funny, do you?"

-.-

*whap*


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Thank you, Rex, for laughing at poopy Duncan. You are my spiritual successor.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

I rolled along with Quinn in the obstacle challenge and made it through the first part without hardly trying. Then immediately triggered the first blow and made my save, triggered the second blow and failed and ran away... You weren't the only one, sweetheart! Khaddar couldn't have made it either. That's what I get for not taking Deflect Arrows. XD

And I'm so glad I wasn't there for the Ice Door. Khaddar's 20' speed would have killed everyone...


Wow! Glad to see that you're alive! Sorry to hear about the disc - back problems are no fun. We would have appreciated a head's-up.

Khaddar is in respite at the moment, and we've just found a 5th player. We'll see how the traps challenge goes, then when that's done we can work on a way to dig Khaddar out of the deep freeze.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Sure thing! Keeping an eye on you lot.


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con
Purplefixer wrote:

Thank you, Rex, for laughing at poopy Duncan. You are my spiritual successor.

Hi internet stranger. Yes, Rex was definitely built to fill the big guy who stands in front and punches people gap...and ouch. Slipped discs are no joke.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

The real trouble is in that it prevents me from working, so when my computer went critical I couldn't replace it for several months. Let us not compound upon this the financial damage that christmas does...


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

PURPLEFIXER! YOU"RE ALIVE!!! I'm sorry to hear about your pretty heavy woes - but glad to hear from you.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

^.^ Glad to be heard from!
Rooting for you guys from the stands.


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

Waiting to hear the Detect Magic result. But if there are still no clues at that point, Rex might suggest everybody leave the room and he will tug one of the chains.


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment
Alvar "Rex" Zosimus wrote:

Waiting to hear the Detect Magic result. But if there are still no clues at that point, Rex might suggest everybody leave the room and he will tug one of the chains.

If you don't mind the risk to your character then I say go for it. Sometimes you gotta' pull the mysterious lever.


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con
Jibril Johan Sameh wrote:
If you don't mind the risk to your character then I say go for it. Sometimes you gotta' pull the mysterious lever.

I mean I don't really want to, I just didn't have better ideas, lol. I say try this rope thing first.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

Are the scorpions normal size or larger? How many are there since it's not a swarm?


Regular size. About 50 of them. But they're not attacking like a swarm. They were supposed to land on your head.


HERE are the rules for gaze attacks. Basically, anybody looking its way needs to make a save each round. Then, he gets to choose somebody to attack. I didn't understand that properly, so you all got a freebie attack so far.

If you want to attack without becoming vulnerable, you can 1) avert eyes (50% chance to not have to save but it gets concealment) or 2) close eyes/blindfold, (no need to save, but it gets total concealment).

So everybody looking its way will need to make a save, DC 15, OR state they're averting their eyes and roll d100 (1-50 means no need to save), OR look away entirely.

Clear?


Still waiting on Quinn and Duncan....are we losing steam?


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

Sorry, meant to ask...if you're behind the creature then I'm assuming you don't need to make the fort save, correct?


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

Welp. Here's hoping someone passes there arcana roll.


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

Tossing out an "I'm still here" message, since there is not too much for me to post in Gameplay (internal monologues of what a cool statue I must be, since I was frozen in the middle of kicking someone into a pit?)


Dwarf cleric | HP 33/33 | AC 17,10,17 | Init +0, Perc +6 |
Spells:
0:Detect Magic, Read Magic, Guidance, Create Water. 1:*Burning Hands, Murder Cmnd, Bless, Sanctuary, Magic Weapon. 2:Aid, Bull's Strength, Sp. weapon, Protection from evil: communal. 3: Fireball, Prayer

I'm still here too! :)


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

Brawler Level 5

+9 hp (6 class, 2 con, 1 favored);
+1 bab;
+6 skill ranks (acrobatics, bluff, escape artist, intimidate, perception, sense motive)
+2 background skills (handle animal, knowledge nobility)
Abilities: Brawler's Strike (magic), Close Weapon Mastery
Feats: Combat Reflexes, Improved Trip


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

New hit points + con 1d10 + 1 ⇒ (8) + 1 = 9
BAB+5
no change in saves
1st favoured enemy (undead) at +4
2nd favoured enemy (magical beasts - like basilisks) at +2
1st level ranger spells - 2
7 skill points (acrobatics, heal, knowledge - religion, perception, stealth, survival, spell craft)
2 background skills (craft - bow making, profession - mortician)
new feat - two weapon fighting


Male CG Human Unchained Summoner 5 (master summoner) | CMB: 3, CMD: 15 | F: +3, R: +3, W: +4 | Init: +6 | Perc: +0, SM +1 | Speed 30ft |

Unchained summoner (master summoner) level 5

+8 hp (5 class, 2 con, 1 fav bonus]
+3 skill points (knowledge arcana, spellcraft, use magic device)
+1 1st level/day
+1 2nd level spell/day
+1 2nd level spell known (levitate)
Summon monster III (more angels! :))

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