Hungry Voodoo's Mines of Zolurket (Inactive)

Game Master voodoo chili

In 4121 AR, the desert dwarves of the Barrier Wall Mountains sealed the famed Tar-Urkatha mine abruptly, saying only that one of the richest platinum mines in history had played out. Nearly six centuries later, the truth rises from the darkness.


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Male Elf Alchemist (Crypt Breaker) 5

Perception: 1d20 + 12 ⇒ (6) + 12 = 18


Chitleen scans the walls hoping to find some switch to bypass the trapped portcullis, but sees nothing though the sharp-eared elf hears movement in the space above the murder holes. Again he eyeballs the suspect blocks and points them out to the dwarves.

Welp, Disarm attempt or everyone tries passing over the trap. With the stones pointed out, I'll just take an acrobatics check for each person crossing so as not to activate the trap.


Male Elf Alchemist (Crypt Breaker) 5

Seeing now that the trap is unable to be bypassed... and unwilling to take the caution that would usually safeguard against failure - Chitleen waves the dwarves out of danger before taking a deep breath... and risking death...
Disarm Device: 1d20 + 10 - 3 ⇒ (3) + 10 - 3 = 10 And the run of 'awesome' continues...


and here's hoping your luck turns with the reflex save...


Male Elf Alchemist (Crypt Breaker) 5

Reflex: 1d20 + 6 - 3 ⇒ (12) + 6 - 3 = 15


and that's not good enough :(

With the dwarves standing a safe distance behind, Chitleen rubs his fingers together and attempts to lift the block beneath the suspended portcullis to deactivate the threat. He gently inches the block up, but the witch's curse strikes again as it shifts and with a whirling rasp, the portcullis falls heavily upon Chitleen piercing shoulder and side to pin the sweet smelling elf to the ground.

Chitleen- 20 hp piercing.


Male Elf Alchemist (Crypt Breaker) 5

HP: -1/19, Stablization: 1d20 - 1 ⇒ (20) - 1 = 19 Oh, now the 20 comes :P

Chitleen's attempt to writhe out of the way does little more than offer the spokes of the portcullis better positions to transfix his form to the floor. He lies, unmoving - though his breath is yet not too labored.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

"Grots!" Tarrar moves to the elf's side as quickly as possible looking for some way to free his friend. "Don't ya go an' die on me, pointy ears. I'm not done bustin' yer balls yet." Gripping the gate, he feels the fatigue of combat still lingering in his muscles, but strains against the weight heedless of the burn.

Lift/Bend Porticullis Roll? hehehe Wait that is 2nd Ed. Strength Test then 1d20 + 2 ⇒ (3) + 2 = 5


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

BAH!!!


Tararr rushes forward to wrestle with the portcullis, however he finds that he is yet too exhausted to lift it. A snicker comes from the dark murder holes above.

the dwarves can sum up all their str bonuses to lift together (a +7 bonus at the moment, I think).


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Thanks for filling in for me.

Karrak steps forward to help lift the gate, scanning the room for signs of movement.

Perception 1d20 + 4 ⇒ (5) + 4 = 9

Karrak pauses to invoke Torag's blessing before signaling he is ready.

Touch of Good domain power to give +2 to this attempt.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Lockjaw moves to pull the gate off Chitleen.

STR: 1d20 + 3 ⇒ (1) + 3 = 4

The dice are hot, HOT I tell ya.


Lockjaw steps in and lifts too early throwing off the attempt to free the unconscious elf. An arrow is shot from above clattering off the wall next to Tararr. The dwarves try to better coordinate their attempt this time as Karrak casts his spell and counts off.

all together now! Karrak roll with a +9 bonus : )


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Karrak grunts as the dwarves lift together.

1d20 + 9 ⇒ (9) + 9 = 18


Male Elf Alchemist (Crypt Breaker) 5

And then the portcullis comes crashing down again when one of the dwarves takes his hands off it to roll Chitleen out of the way...


The dwarf trio is somewhat better coordinated this time and the portcullis lifts slightly off the ground with their efforts though not high enough yet to free the elf. Two more arrows sing down from the murder holes. One shatters on the ground near Karrak's foot. The other lodges in Tararr's leg. Tararr-8 hp piercing.

put your backs into it now! I'm looking for a 20 :/


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Should be good for a rage grunt to get it up this time. GARRARARRA!

Tarrar roars at at the arrow in his thigh and throws everything he has in to lifting the gate.

Str1d20 + 10 ⇒ (1) + 10 = 11


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Hhahahahaha, soooooooo sad. Weak sauce all the way.


you're killing me! or at least dicebot is killing me. ok, ok ending this freak show :P

Enraged by the painful wound, Tararr throws his all into lifting the portcullis and feels something tear in his injured leg, but at least the portcullis rises about a foot above the ground... before it jams.

Tararr- takes a 10' movement penalty from torn leg muscles for a couple days, but the portcullis is up high enough to crawl under.


Male Elf Alchemist (Crypt Breaker) 5

Chitleen moans as the removal of the portcullis' tines trigger fresh weeping of blood.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

HAHAAHAHAHA. Pitiful. We may have all died due one gate, lol. How heroic. ;)Thank you for kiiling the madness.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Lockjaw quickly braces the gate while the others move under and pull Chitleen through. Once this is done he moves to the other side and swiftly stabilizes the fallen elf before holding his shield over him.

Channel for 2d6 ⇒ (3, 1) = 4

Status:

HP = 33/44
AC = 21/10/21
SR = 9
Weapon Equipped = Throwing Axe
Speed = 20'
Lay on Hands/day = 4/5 (2d6)
Channel/day = 1/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = Soaked


Male Elf Alchemist (Crypt Breaker) 5

2/19 HP

Chitleen rouses to the sight of Lockjaw crouching over him, and recalling the events of the last few days he groans "Leave me... I am useless, the witch has taken my touch and it would have been better for you if I was crushed beneath the 'cullis"


Lockjaw covers the push through the portcullis. Several arrows ricochet off the stone as the dwarves slip under the bars and drag the fallen elf to safety. The paladin revives Chitleen who seems down spirited with his continuing ill fortune.

The dwarf darkvision reveals that you are now in a large interior court about fifty feet square and twenty feet high. Rows of dark arrow slits break the smooth stone work all along the upper story about twelve feet up. You wonder how many pairs of eyes watch from them.

The portcullis is the only break in the wall behind you besides the eerie narrow slits. At the ground level, a leaking water pump stands at the far left corner near a small door on the opposite wall. There are a large pairs of double doors centered in that wall and also to the right and left. Wisps of black smoke trail from the left doors now and again as you look around.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

"Bah, n'sense boi! Who'll spike tha greybeards punch when he's ta ald ta lift 'is axe?"


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

"We are in a bad way here. We must move and find a position to assault from with haste.", Tararr says breathing heavily.


If I may, now might be a good time for Karrak to lay down some healing. Chitleen is in shock from blood loss and Tararr is bloodied at somewhere about half hp. What's your tally, Tararr?


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

In the low 20's now. I think 24 to be exact.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Karrak calls for Torag's healing and sends a wave of energy over the group.

2d6 ⇒ (3, 4) = 7

If there is no sign of immediate threat I will do it again.

second round:

2d6 ⇒ (3, 3) = 6

status:

HP 30/30
Channel Energy 2 or 3 /4 remaining
Deflection Aura 1/1
Touch of Good 6/6

Level 0 (5/day):
Create Water
Resistance
Light
Guidance (touch: +1 competence 1 roll)
Detect Magic

Level 1 (4/day + 1 domain):
Prot. from Evil (Domain slot) (touch: 1 min/level, +2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Summon Monster I
Sanctuary
Liberating Command
Bless

Level 2 (3/day + domain):
Barkskin(Domain slot) (touch. +2 natural armor. 10 min/level)
Spiritual Weapon
Silence
Summon Monster II


Karrak calls forth the Father of Creation's benevolence and with a clang like a hammer striking steel, vitality is restored to the adventurers.
Two channels is fine. Which way do you want to go?


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Status:

HP = 44/44
AC = 21/10/21
SR = 9
Weapon Equipped = Throwing Axe
Speed = 20'
Lay on Hands/day = 4/5 (2d6)
Channel/day = 1/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = None

"Archers?"


Male Elf Alchemist (Crypt Breaker) 5

15/19 HP

Chitleen's body is fortified by prayer, but his heart remains despondent. He mutely takes his place at the rear of the convoy muttering to himself in Elvish.


No arrows fly from the loop holes at the moment, but it is likely you are still watched from the darkness beyond the narrow slits.

portcullis behind, smokey doors to the left, doors right, and doors ahead by the pump.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Go ahead and count the second channel for +6

After channeling the second time, Karrak moves to try the doors straight ahead, checking for further traps and signs of magic.

Perception 1d20 + 4 ⇒ (5) + 4 = 9


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Karrak completes his benedictions and motions the others forward toward the ancient doors 'dead' ahead.

OK, I've got packing and such before a sojourn to CA for a fortnight. This seems a nice place to pause the game. I shall return in a couple weeks.


I have returned! Roll call!

The doors do not appear warded and open easily enough into what appears to have been a dining hall. The skillfully crafted stone tables and long benches are covered in dust and only dust fills the enamel plates and tankards that lie scattered with cutlery on the tables or fallen onto the floor. Little else remains besides the cold, dark hearth on your left and the open doorways that flank it.


Male Elf Alchemist (Crypt Breaker) 5

Casting eye over the hearth...
Perception: 1d20 + 11 ⇒ (19) + 11 = 30
...Chitleen muses "At least we know they do not hold to table manners" gesturing towards the old and ill-used cutlery.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Tararr shakes his head at the scene, angered by what has become of what was once a great hold. "Pity. What could have happened here to have our clansmen leave in such a way?"

Welcome back, Boss.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

"Nae food. They warn't eatin' when they left."


Male Elf Alchemist (Crypt Breaker) 5

Running a finger through the dust he holds it up as witness "Either that or the food has become dust between now and the then."


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

After seeing nothing of immediate interest in the room, Karrak moves to peek through the closest doorway


Karrak peers into the next room to find a good sized kitchen complete with knife racks and hanging kettles and pots. The dust is thicker in here and looks to contain quite a bit of soot and ash from the large hearth that shares the wall with the one in the dining hall. Karrak sees several lumps buried beneath the bank of ash in the filthy old hearth.

There are wooden doors on opposite walls to his right and left. One likely leads back out to the cistern in the courtyard and the other deeper into the compound.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

"What do ya see,boy?"


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

"Kitchen. More doors this way."

Karrak steps in and selects a knife for his belt, recalling too many incidents of being caught in ropes.

Can't remember if I found a dagger already.

Then he investigates the hearth.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Tararr moves in behind the cleric being sure to keep an interval between them in case of a trap. Looking around the room, the dwarf is keen on the mounds and what may lie beneath.

Percep 1d20 + 8 ⇒ (10) + 8 = 18


Karrak Ironhand wrote:
Can't remember if I found a dagger already.

I don't recall, but there are knives about...

Karrak steps into the kitchen grabbing a nearby butcher's knife just in case. Then he joins Tararr at the hearth to find that the mounded ash partly conceals the cracked and charred skulls of several dwarves. The living dwarves have only a moment to consider this fact when a huge cauldron flies across the room smashing into the wall and sending a shard of stone across Karrak's face. Tararr likewise receives a deep wound as a knife suddenly flies from the rack to lodge in his back. No attacker is seen!
Karrak- 2 slash, Tarrar- 6 piercing

Initiative rolls:

Chitleen 1d20 + 3 ⇒ (10) + 3 = 13
Karrak 1d20 + 2 ⇒ (12) + 2 = 14
Lockjaw 1d20 ⇒ 8
Tararr 1d20 + 4 ⇒ (1) + 4 = 5
flying kitchenware 1d20 + 1 ⇒ (5) + 1 = 6
1d20 ⇒ 13 2d6 ⇒ (1, 1) = 2, 1d20 ⇒ 20 1d20 ⇒ 13 2d4 ⇒ (2, 4) = 6

Round 1
Karrak
Chitleen
Lockjaw
pots and pans
Tarrar


Male Elf Alchemist (Crypt Breaker) 5

Round 1:

Regarding flying cutlery with a raised eyebrow Chitleen racks his curse-addled brain for any memory of what might manifest such cutlerian acrobatics...
Knowledge: 1d20 ⇒ 7 - +8 for Arcana / Nature, +7 for Dungeoneering.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Karrak invokes Torag's aura of deflection (+2 AC and CMD within 30') as he moves to try the door leading further in.

HP 28/30
AC 20


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 1

Status:

HP = 44/44
AC = 21/10/21
SR = 9
Weapon Equipped = Mwk Cold Iron Dwarven Waraxe
Speed = 20'
Lay on Hands/day = 5/5 (2d6)
Channel/day = 2/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = None

"What in hell!?"

The smelly dwarf paladin turns to face the flying implements, shield between him and the other cookware.


The fallen kettle rolls across the ground, but does not appear to be acting on its ability. Though this is certainly a supernatural attack, Chitleen cannot identify its origin. The party shores up defenses as Karrak calls upon the holy protection of his patron and Lockjaw wields his shield for cover.

A horrible shriek arises from the hearth and the ash rises whirling into the air. Half concealed in the flying soot, a spectral dwarf skeleton is seen clawing and howling frightfully before it fades into nothingness. The knives on the rack rattle threateningly, and one flies at Lockjaw tumbling awkwardly as it falls short and hits the floor. All- Will DC 14 or frightened for 4 rounds.

Round 1
Tarrar
R2
Karrak
Chitleen
Lockjaw
pots and pans

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