Hungry Voodoo's Mines of Zolurket (Inactive)

Game Master voodoo chili

In 4121 AR, the desert dwarves of the Barrier Wall Mountains sealed the famed Tar-Urkatha mine abruptly, saying only that one of the richest platinum mines in history had played out. Nearly six centuries later, the truth rises from the darkness.


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No AoO threat from a swarm. Where exactly is the strike point? On the map we've got Karrak and the humans at the cages and Chitleen and Lockjaw at the entrance.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Haha, sorry. I would say with the Paladin and Alchemist.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 2

Status:

HP = 44/44
AC = 21/10/21
SR = 9
Weapon Equipped = Mwk Cold Iron Dwarven Waraxe
Speed = 20'
Lay on Hands/day = 5/5 (2d6)
Channel/day = 2/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = Bless

Lockjaw continues to wait for an opponent he can strike.

Continue to Delay, I can't do anything to the swarm and I don't want to leave my "post".


Tararr runs toward the entryway and Lockjaw and Chitleen.

Round 2
Tararr-x
Lockjaw-x
Chitleen
Karrak
Bats
humans


Male Elf Alchemist (Crypt Breaker) 5

Round 2:

With a grim look on her face that betrays pity, Chitleen looses a flask of liquid flame directly at one of the bats...

PB Alchy Fire: 1d20 + 6 ⇒ (3) + 6 = 9 for 1d6 + 1 ⇒ (3) + 1 = 4 and 3 splash

...though his aim is badly off.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Is there a map other than the one on the campaign page? I'm not sure where the enemies are.

"Torag shield us from these fiends!" Karrak moves toward the center of the courtyard to provide a shield of faith to as many allies as possible.

Deflection Aura (Su): Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.

status:

HP=30/30
Channel Energy 4/4 remaining
Deflection Aura 0/1
Touch of Good 6/6

Level 0 (5/day):
Create Water
Resistance
Light
Guidance (touch: +1 competence 1 roll)
Detect Magic

Level 1 (4/day + 1 domain):
Prot. from Evil (Domain slot) (touch: 1 min/level, +2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Know the Enemy
Sanctuary
Magic Weapon
Bless (USED)

Level 2 (3/day + domain):
Barkskin(Domain slot) (touch. +2 natural armor. 10 min/level)
Spiritual Weapon
Silence
Summon Monster II


Tararr runs up the low steps into the entry hall with a cloud of bats on his tail. Karrak follows Tararr across the courtyard and cries out a prayer to Torag that shields everyone. Lockjaw stays steady, waiting for a lycanthrope to come into range.

Chitleen hurls a flask at the batmen as they lift Daeron upward in their nets. He overcompensates a bit though and the flask flies past the slavers arcing high before it falls back to earth somewhere with an explosion.

The pair with Daeron continue to ascend toward the large winged forms that circle near the ceiling some sixty feet above at the limits of the dwarves' darkvision. A familiar voice calls down, taunting his foes, "I should thank you for ridding us of the uncooperative gnolls, but I do not think dwarves are much improvement. You elves are welcome to join us, but the dwarves will join their doomed ancestors and we shall sell the human chattel to the Hungry Ones. Prepare to die, oh despised dwarves!"

The half-bat form of Abid Shabbha swoops down from the shadowed ceiling to settle on the roof of the compound opposite the entrance. Two giant bats follow, diving at Karrak exposed in the center of the courtyard. One pulls up too soon, missing its bite as it lands. The other fares better and sinks needle-like teeth into the dwarf priest.
Karrak-6 bite, Tararr- swarmed 5 slashy, 1 bleed, DC 11 distracted

The human archers fire at the fleeing slavers and the mocking leader, but all their arrows crumble just before they strike as if by magic. Lockjaw rushes out from his room to defend Karrak from the dire bats.
Lockjaw up

Round 3
Lockjaw
Tararr
Chitleen
Karrak
Bats
humans


map if it helps.


Male Elf Alchemist (Crypt Breaker) 5

Round 3:

Cursing the miss, Chitleen emerges from the trapdoor and sees Tararr afflicted. Pulling a vial of alkahest from his satchel the grim faced perfumier hurls it straight at Tararr...
Point Blank Alkahest: 1d20 + 6 - 3 ⇒ (19) + 6 - 3 = 22 for 2d4 + 4 ⇒ (1, 4) + 4 = 9
..only for it to dip at the last second and strike the ground in front of the dwarf. By design, or by chance, the acid does not splatter upon the barbarian - but only upon the swarm of bats.

Move up to top level, then pitch a vial at the swarm. Precise bomb to prevent singing Tararr.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 3

Status:

HP = 44/44
AC = 21/10/21
SR = 9
Weapon Equipped = Mwk Cold Iron Dwarven Waraxe
Speed = 20'
Lay on Hands/day = 5/5 (2d6)
Channel/day = 2/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = Bless

Lockjaw steps out and swings at the nearest bat.

Can I step to -E4 then -F5 to get flank? If not I'll just 5' step to -E5.

Mwk Waraxe Cold Iron Power Attack Bless: 1d20 + 7 ⇒ (3) + 7 = 101d10 + 7 ⇒ (5) + 7 = 12

Flank not included, probably won't matter.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Karrak steps away five foot step to E8 and prays. A shining silver hammer appears near Abid Shabbha and begins to assail him.

http://paizo.com/pathfinderRPG/prd/spells/spiritualWeapon.html

round 1 of 4 for SW
Attack: 1d20 + 7 ⇒ (15) + 7 = 22 (3 BAB 3 WIS 1 bless)
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Spellcraft to identify wards on Abid Shabbha: 1d20 + 5 ⇒ (13) + 5 = 18

status:

HP=24/30
Channel Energy 4/4 remaining
Deflection Aura 0/1
Touch of Good 6/6
Level 0 (5/day):
Create Water
Resistance
Light
Guidance (touch: +1 competence 1 roll)
Detect Magic

Level 1 (4/day + 1 domain):
Prot. from Evil (Domain slot) (touch: 1 min/level, +2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Know the Enemy
Sanctuary
Magic Weapon
Bless (USED)

Level 2 (3/day + domain):
Barkskin(Domain slot) (touch. +2 natural armor. 10 min/level)
Spiritual Weapon (USED)
Silence
Summon Monster II


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Will post later. Enter Rage move to attack one the bat-stards attacking Karrak. hp36/47


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

RD 3 HP 36/47 *44/55, Rage 1/16

Still being accosted by the mini bats, Tararr throws himself into a frenzy. Upon seeing the giant bats assault his friend, flings himself into the fray swinging hard with his hard won urgosh.

Fort 1d20 + 6 ⇒ (20) + 6 = 26
2h grip, Rage, +1 (Bane) Urgosh 1d20 + 10 ⇒ (20) + 10 = 30 DMG 1d8 + 8 ⇒ (6) + 8 = 14

Confirm Crit 1d20 + 10 ⇒ (7) + 10 = 17

DMG1d8 + 8 ⇒ (2) + 8 = 10

Hope I did that right. :)


Lockjaw skirts the melee and swings his axe at one of the great bats, but the swing loses momentum with the maneuver and the blow is weak. Tararr emerges from the cloud of bats, eyes bulging and red faced as he drives the magic urgrosh through the dire bat dropping it in a crimson spray. Karrak ducks past the enraged dwarf to a more secure position between the warriors and casts a spell. A silver hammer appears striking the werebat leader on the roof. Karrak- identifying a precast spell would be know (arcana)DC 23 in this case, so not high enough.

Chitleen drops a flask from his rooftop perch. The bomb explodes in the midst of the swarm and twitching, burning bats litter the floor emitting the acrid stink of burning hair and chemicals. The swarm is greatly diminished, but swirls forward engulfing Karrak and Tararr. Karrak-4, Tararr- 6 + 1 bleed, Fort DC 11 or distracted

The remaining dire bat creeps forward snapping at Lockjaw as more echoing shrieks are heard from above. Abid ducks the holy hammer and with a gesture and word, a pale beam shoots from his hand hitting the ponderous dwarf paladin. Lockjaw feels his strength drained by foul necrotic energy. ow, max damage- -8 str, fort DC 15 for half

Three hybrid manbats swoop down upon the human archers laying waste in their bestial fury. Two men fall in moments. The third fights for his life with a silvered dagger.

Round 4
Lockjaw
Tararr
Chitleen
Karrak
Bats
humans


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 4

Status:

HP = 44/44
AC = 21/10/21
SR = 9
Weapon Equipped = Mwk Cold Iron Dwarven Waraxe
Speed = 20'
Lay on Hands/day = 5/5 (2d6)
Channel/day = 2/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = Bless, STR (-4)

Well, SR had to fail at some point. ;)

Fort 15: 1d20 + 9 ⇒ (20) + 9 = 29

Should've saved that for my hit roll.

Shrugging off the worst of the spell, Lockjaw hefts his axe and swings at the dire bat again.

Will step into flank if I can.

Mwk Waraxe Cold Iron Power Attack Bless Drain: 1d20 + 5 ⇒ (4) + 5 = 91d10 + 5 ⇒ (7) + 5 = 12


doh! you'll have to keep reminding me about SR. but yes, not this time.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Fort save 1d20 + 6 ⇒ (6) + 6 = 12

Karrak ducks free of the swarm. the yellow square? 5' step to F9
He lifts his holy symbol toward the bat leader and gestures for Silence as the ethereal hammer continues its attack.

Spiritual Weapon round 2/4
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

HP=20/30 and bleeding 1

status:

Channel Energy 4/4 remaining
Deflection Aura 0/1
Touch of Good 6/6

Level 0 (5/day):
Create Water
Resistance
Light
Guidance (touch: +1 competence 1 roll)
Detect Magic

Level 1 (4/day + 1 domain):
Prot. from Evil (Domain slot) (touch: 1 min/level, +2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Know the Enemy
Sanctuary
Magic Weapon
Bless (USED)

Level 2 (3/day + domain):
Barkskin(Domain slot) (touch. +2 natural armor. 10 min/level)
Spiritual Weapon (USED)
Silence (USED)
Summon Monster II


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Karrak tries to recognize the spell cast by the bat.
Spellcraft 1d20 + 5 ⇒ (15) + 5 = 20


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Is it possible to charge or reach the Bat Leader?


Tararr- no, he's on the roof. my computer has been virused. I may be sparse until I get it fixed.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Suck,man.


Male Elf Alchemist (Crypt Breaker) 5

Round 4:

Taking it upon himself to clear the swarm of biting bats, Chitleen unleashes another vial of acid...
Point Blank Alkahest: 1d20 + 6 - 3 ⇒ (8) + 6 - 3 = 11 for 2d4 + 4 ⇒ (3, 1) + 4 = 8

Pitch a vial at the swarm. Precise bomb to prevent singing friendlies.


Lockjaw moves to attack the other giant bat, but suffering from Abid's spell, he fails to injure it. Tararr circles around looking for an opening. Torag's spiritual hammer strikes again and the man-bat's curse is heard below as Karrak's follow up spell fails to silence the sorcerer.

Chitleen attempts a second bomb on the swarming bats, but it spray only the stone floor as the swarm has already surged over Karrak and Lockjaw.
Karrak-5 +1 bleed, Lockjaw-6 +1 bleed

Tararr- finish off the dire bat?


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Yeah. Sorry for the lag.

Tararr turns on the other massive bat seeking to bring it the same end as its partner.

Rage, Urgosh 1d20 + 10 ⇒ (3) + 10 = 13 DMG1d8 + 8 ⇒ (5) + 8 = 13


Tararr moves in with the gleaming urgrosh, but the big bat dodges then snaps its terrible jaws back at the dwarf, but misses as well. Two of the werebats finish off the final human archer with savage violence. The third werebat flaps its wings and leaps up on the roof to assault Chitleen. Its clawed feet slip upon landing however and its bite misses.

Round 5
Lockjaw
Tararr
Chitleen
Karrak
Bats

map


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 5

Status:

HP = 38/44
AC = 21/10/21
SR = 9
Weapon Equipped = Mwk Cold Iron Dwarven Waraxe
Speed = 20'
Lay on Hands/day = 5/5 (2d6)
Channel/day = 2/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = Bless, STR (-4)

Seeing the humans down Lockjaw moves to tie down the other direbats before they can run loose in the compound.

"Stand still varmint!"

Move to southern of the two direbats.

Mwk Waraxe Cold Iron Power Attack Bless Drain: 1d20 + 5 ⇒ (20) + 5 = 251d10 + 5 ⇒ (10) + 5 = 15
Crit confirm: 1d20 + 5 ⇒ (10) + 5 = 152d10 + 10 ⇒ (1, 1) + 10 = 12


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Is Tararr clear to engage the were-bats?


Bat key: red- Abid, yellow- hybrid, no halo- dire
so Tararr is currently engaged with a dire bat


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

We'll take care of that! ;) HP44/55, Rage 3/16

Tararr lays into the dire bat with all his might and both ends of his urgosh.

Axe end 1d20 + 8 ⇒ (9) + 8 = 17 DMG1d8 + 6 ⇒ (3) + 6 = 9
Spear end 1d20 + 8 ⇒ (16) + 8 = 24 DMG 1d6 + 6 ⇒ (4) + 6 = 10


Lockjaw charges toward the pair of man-bats tearing at the fallen humans and plows into one with such a powerful blow that its supernatural powers cannot mend the damage. It slumps onto the pile of fallen humans. Tararr spins his mithral weapon in a silvery fan that bloodies the giant bat though it remains on its large clawed feet.

Round 5
Chitleen
Karrak
Bats


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Does Karrak know which ones have damage reduction and so forth?


Karrak Ironhand wrote:
Does Karrak know which ones have damage reduction and so forth?

it's safe to say any hybrids would resist non-silver/mithral damage.


Male Elf Alchemist (Crypt Breaker) 5

Round 5: AC 16 -3 (Dex penalty) +4 Shield = 17

Chitleen spins away from the hybrid bat, drawing his talwar as he does with one hand. The second hand reaches into his satchel and emerges smeared with a waxy attar that Chitleen applies with a touch to his shoulders.

5ft step to the right if possible?, move action draw and standard action for shield extract.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

HP=19/30 and bleeding 1
Bless Round 5/40
Deflection Aura Round 4/4

status:

Channel Energy 4/4 remaining
Deflection Aura 0/1
Touch of Good 6/6
Level 0 (5/day):
Create Water
Resistance
Light
Guidance (touch: +1 competence 1 roll)
Detect Magic

Level 1 (4/day + 1 domain):
Prot. from Evil (Domain slot) (touch: 1 min/level, +2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Know the Enemy
Sanctuary
Magic Weapon
Bless (USED)

Level 2 (3/day + domain):
Barkskin(Domain slot) (touch. +2 natural armor. 10 min/level)
Spiritual Weapon (USED)
Silence (USED)
Summon Monster II

The shining hammer swings at the bat leader.

Spiritual Weapon round 3/4
Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Karrak pulls out his modified crossbow and fires at the bat assailing Chitleen (moving to a better angle if necessary.)

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 ⇒ 7


Chitleen steps back and quickly applies a warding balm. An invisible yet tangible barrier forms over his arm which blocks the sharp teeth of the bat-headed figure. One claw fumbles on the barrier, but a low slash wounds the elf's knee. Chitleen-6 slash

Karrak runs past Tararr with the swarm trailing behind. His crossbow fires a powerful bolt, but his hurried aim is off as the swarm surrounds him and Tararr once again.
Karrak-2 +1 bleed, Tararr-5 +1 bleed; both fort DC 11 or distracted.

The flying silver hammer again hits Abid leaving telling bruises on the lycanthrope. He dodges out of the way and completes the same spell as before to send a gray beam at Tararr. The barbarian shifts however, in response to the dire bats attack and the ray narrowly misses the bat instead ruining its attack.

Lockjaw's final enemy leaps onto a fallen human and bites at the paladin, but is deflected by the heavy armor. oops, J4 werebat dead.

Round 6
Lockjaw
Tararr
Chitleen
Karrak
Bats

map


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 6

Status:

HP = 37/44
AC = 21/10/21
SR = 9
Weapon Equipped = Mwk Cold Iron Dwarven Waraxe
Speed = 20'
Lay on Hands/day = 5/5 (2d6)
Channel/day = 2/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = Bless, STR (-4), Bleeding

"Hah, ye can't beat good stone ye daft bat!"

Mwk Waraxe Cold Iron Power Attack Bless Drain: 1d20 + 5 ⇒ (6) + 5 = 111d10 + 5 ⇒ (8) + 5 = 13

Swift LoH: 2d6 ⇒ (1, 3) = 4

End of Turn Status:

HP = 41/44
AC = 21/10/21
SR = 9
Weapon Equipped = Mwk Cold Iron Dwarven Waraxe
Speed = 20'
Lay on Hands/day = 5/5 (2d6)
Channel/day = 2/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = Bless, STR (-4)


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Fort save 1d20 + 6 ⇒ (15) + 6 = 21

Spiritual Weapon round 4/4
Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Karrak steps away from the swarm (G11) and fires at Chitleen's assailant, even as he calls out, "Chitleen, can you do something about this bat swarm?"

Lt. Xbow Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 ⇒ 2

HP=16/30 and bleeding 2
Bless Round 6/40
Deflection Aura: Ended

status:

Channel Energy 4/4 remaining
Deflection Aura 0/1
Touch of Good 6/6

Level 0 (5/day):
Create Water
Resistance
Light
Guidance (touch: +1 competence 1 roll)
Detect Magic

Level 1 (4/day + 1 domain):
Prot. from Evil (Domain slot) (touch: 1 min/level, +2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Know the Enemy
Sanctuary
Magic Weapon
Bless (USED)

Level 2 (3/day + domain):
Barkskin(Domain slot) (touch. +2 natural armor. 10 min/level)
Spiritual Weapon (USED)
Silence (USED)
Summon Monster II


Male Elf Alchemist (Crypt Breaker) 5

Round 6: Bombs: 2/6 remaining, HP: 13/19, AC: 17

Hissing in response to Karrak's urgings that don't take into consideration that he is beset by an assault of his own, Chitleen nevertheless steps away from the manbat and fishes out another vial of alkahest. Flinging it backhanded into the swarm...
Point Blank Alkahest: 1d20 + 6 - 3 ⇒ (16) + 6 - 3 = 19 for 2d4 + 4 ⇒ (4, 3) + 4 = 11 50% higher damage to swarms
...where it breaks upon a bat as it falls and showers the writhing mess of wings with corrosive liquid.

5ft step to NE, Pitch a vial at the swarm. Precise bomb to prevent singing friendlies.


The werebat may have been foiled by stone armor, but is in turn unharmed by Lockjaw's cold iron as it easily ducks the dwarf's axe. Karrak calls out for Chitleen's assistance as he attempts to avoid the swarming bats long enough to wing the elf's attacker. Chitleen tosses a vial into the swirling mass of flying mammals and sends a hundred or so to their doom. The survivors disband to return to their roosts.

The spirit hammer is deflected by an invisible shield that guards the werebat leader. Karrak- silver bolt? also bleed isn't cumulative, so just -1/rnd.
Tararr up.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Fort v. DC11 1d20 + 8 ⇒ (12) + 8 = 20

RD 6 HP44/55, Rage 4/16,

Seeking finish the bat before him, Tararr lays into it again.

Axe 1d20 + 8 ⇒ (14) + 8 = 22 DMG 1d8 + 6 ⇒ (3) + 6 = 9
Spike 1d20 + 8 ⇒ (12) + 8 = 20 DMG 1d6 + 6 ⇒ (2) + 6 = 8


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Thanks Chitleen, I wasn't sure how else to deal with the swarm.

GM: I asked about making silver bolts. I don't think I got an answer.


Karrak- check.

In a flurry of mithral blades, Tararr cuts down the dire bat and stalls the momentum of the assault. The furious lycanthrope on Chitleen continues to claw and bite, but fails to touch the warded elf. The man-bat on Lockjaw continues to have difficulty getting past the heavy armor, but does get a lucky bite on the dwarf's arm as he raises his axe.
Lockjaw- 8 bite

Abid digs out a potion drinking it quickly to cure some of the damage from the hammer before he throws back his head to apparently shout in a range beyond normal hearing.

Round 7
Lockjaw
Tararr
Chitleen
Karrak
Bats

map


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 7

Status:

HP = 33/44
AC = 21/10/21
SR = 9
Weapon Equipped = Mwk Cold Iron Dwarven Waraxe
Speed = 20'
Lay on Hands/day = 4/5 (2d6)
Channel/day = 2/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = Bless, STR (-4)

Looking to finish off his foe quickly Lockjaw swings again.

Mwk Waraxe Cold Iron Power Attack Bless Drain: 1d20 + 5 ⇒ (15) + 5 = 201d10 + 5 ⇒ (2) + 5 = 7


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Turning to address the bat attacking the elf, Tararr rushes to Chitleen's side. Bringing the true power of his blade to bear, Tararr swings at beast with a solid two hand chop.

Axe 1d20 + 10 ⇒ (18) + 10 = 28 DMG w/Bane1d8 + 8 + 2d8 ⇒ (6) + 8 + (6, 8) = 28

W/o Bane 1d8 + 8 ⇒ (1) + 8 = 9

Wasn't sure if it'd apply, but didn't want to slow things down.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Chitleen is one level up, right?


Karrak Ironhand wrote:
Chitleen is one level up, right?

yes, Tararr will have to access the roof first or just go after the ground floor bat.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

In that case, and I am proceeding under the understanding that I have some silver bolts, Karrak will fire at Chitleen's assailant again.

Lt. Xbow blessed Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 ⇒ 6

status:

HP=16/30 and bleeding 1
Bless Round 7/40
Deflection Aura: Ended

status:
Channel Energy 4/4 remaining
Deflection Aura 0/1
Touch of Good 6/6

Level 0 (5/day):
Create Water
Resistance
Light
Guidance (touch: +1 competence 1 roll)
Detect Magic

Level 1 (4/day + 1 domain):
Prot. from Evil (Domain slot) (touch: 1 min/level, +2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Know the Enemy
Sanctuary
Magic Weapon
Bless (USED)

Level 2 (3/day + domain):
Barkskin(Domain slot) (touch. +2 natural armor. 10 min/level)
Spiritual Weapon (USED)
Silence (USED)
Summon Monster II


Male Elf Alchemist (Crypt Breaker) 5

Round 7: Bombs: 2/6 remaining, HP: 14/19, AC: 17

A glance below shows that most of the threats of the floor have been ended and the perfumed elf observes dwarven steel ready for blood. Turning back to the bat before him Chitleen takes a step backwards... off the roof, attempting to twist in the air to at least lessen the force of his fall...
Acrobatics: 1d20 + 3 - 3 ⇒ (7) + 3 - 3 = 7 1d6 ⇒ 5 damage?
...though he still lands heavily with a crunch - ending up prone on the ground. Reaching into his satchel a restorative attar is brought forth and applied to his temples.

5ft to E,8, prone after fall, CLW Extract for : 1d8 + 3 ⇒ (3) + 3 = 6


Lockjaw continues swinging at his man-bat foe, hitting it solidly, but leaving only a minor wound. Tararr grunts in frustration as he wishes to aid Chitleen, but cannot yet reach the enemy. Suddenly, Chitleen inexplicably tumbles off the roof and crashes to the ground. From his contorted position, he uncorks a healing attar to alleviate the pain.

The frenzied man-bat glides down after the fallen elf. Karrak fires, but his bolt deflects off the werebat's leather armor. It lands on Chitleen, but Tararr charges forward to take off its head just before it sinks diseased fangs into the elf's neck. Tararr- only 2d6 bane bonus damage.

Abid glides over to perch above the shrine of Kols and releases another gray ray that strikes Tararr. Tararr- 8 Str damage, DC 16 fort for half. Lockjaws opponent again manages to bite the paladin with curved fangs though its claws only grate against rock armor. Lockjaw- 5 bite

There is the crack of leathery wings above as the two werebat slavers return. They cast a net over Karrak entangling the priest as the net is pulled taut by the lycanthropes hovering ten feet overhead.

Round 8
Lockjaw
Chitleen
Karrak
Tararr
Bats


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 8

Status:

HP = 28/44
AC = 21/10/21 (+2 vs. Smite Foe)
SR = 9
Weapon Equipped = Mwk Cold Iron Dwarven Waraxe
Speed = 20'
Lay on Hands/day = 4/5 (2d6)
Channel/day = 2/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = Bless, STR (-4)

"Karrack! Dammit now I'ma get mad."

Detect Evil the Bat on me and if it's evil (I assume so) Smite it to bypass DR.

Mwk Waraxe Cold Iron Power Attack Bless Drain Smite: 1d20 + 7 ⇒ (6) + 7 = 131d10 + 9 ⇒ (5) + 9 = 14

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