Hungry Voodoo |
Exploration of the ruined camp finds two bodies of what must have been half-orc slaves, of course they've been mostly eaten so it is hard to tell how they died, let alone who they were. The wind has scoured any other evidence away.
Two of the tents can be repaired to provide shelter from the wind and sun as you rest through the day.
Daeron Gwadestael |
Daeron nods to the warriors as he passes by them, a salute to their courageousness.
He approaches the tents noting the current state of ruin. After a quick assessment he mentions,
I could restore these tent to a semblance of usefulness from their current state of dilapidation, but alas the spell I had thought in mind has not been prepared.
Daeron could use Mending to bring the tents to usefulness at camp break but since it is needed now rather than later, could the team just rig it so it is at least functional?
Shirish |
Shirish solemnly attends to what remains of her brethren, using her shield, if necessary, to carve appropriate graves before the light and heat becomes too oppressive. At the foot, she offers a prayer to Gorum, and to Pharasma in Orcish, to honor their memories, then seals the graves again.
Again, Shirish volunteers for watch in the hottest part of the day, to spare the party the discomfort.
Chitleen Shudra |
After awakening, Chitleen spends some time with his myriad crystal vials. He seems to be adding a range of oils and powders to a small bottle with an eye-dropper. Satisfied, he stows his workings and prepares to venture into the stone building.
"Salaam good companions, are we ready to proceed?"
Jerrand Oferton |
- We traveled at night (best way in the desert) and arrived near dawn at camp.
- Spider kicked my butt right before we decided to get a little rest. (assuming 8 hours)
If the above is correct Jerrand would have channeled energy at least twice. Saving two in case of an attack during the day.
Pre-rest Channel Energy (include Shirish in this please) - 2d6 + 0 ⇒ (6, 6) + 0 = 12
Natural Healing +1
Then before we are ready to go exploring he will pray for spells.
Jerrand looks a little rough even after the days rest. And his disposition has taken a turn for the worse (and that's bad) due to his poor showing in the fight with the spiders.
-
"Dis place do be cursed. And by Gorum I will see it do be scoured and cleansed, or burnt ta dee ground." the dwarf grumbles in reply to Cortos's question.
"We needs be 'bout finding out what be going on 'ere." He says hefting his warhammer and shield. "I be ready when ye all be."
Hungry Voodoo |
Jerrand should be able to heal everyone up before he renews his spells. You are good to go.
The wind howls at your back as you approach the half-buried structure. It is formed from blocks of worn sandstone, pale beneath the gray sand of the dunes. The front of the structure has been cleared and the bronze plated doors stand slightly open just wide enough to pass one at time. The images of a comet streaking from the stars arcs from the top outside corner to the bottom interior corner in a mirror image on each door.
Daeron Gwadestael |
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Have we come to the place of our destination? It seems probable as the doors have been breached, may be that the deceased Jawad has a role in this.
What does the Wayfinder tell you, ranger? Is this the location we seek?
Daeron looks out for traces of magic near the entrance.
Casts Detect Magic
Shirish |
Shirish Perception 1d20 + 7 ⇒ (15) + 7 = 22
Shirish holds up a hand for quiet and kneels beside the door with the dried black ooze.
"Some manner of... crust, here," she points to it. "Perhaps one of the more learned can assist in identifying it?"
At the slight elf's suggestion, Shirish opens the wayfinder to determine its course.
Shirish Kn. Dungeoneering (Crusty stuff) 1d20 + 4 ⇒ (3) + 4 = 7 big dumb fighter
Chitleen Shudra |
Before entering the tomb, Chitleen removes the eyedropper from within his robes and drips some of the fluid into his eyes. A few moments after applying the fluid, he doubles over in pain and barely restrains himself from crying out. When he straightens you notice that Chitleen's pupils are now dilated to crowd out the iris of his eyes entirely and the white of his eyes is wickedly bloodshot.
Smiling gamely though it is clear he is still in pain, Chitleen draws his talwar and moves forward to take his position near the front.
Have applied Cryptbreaker's Draught
+4 to Perception and I have Darkvision for 10 minutes, so lets get cracking :) - brings me up to +13 for sight based and +14 for trapfinding.
Hungry Skull - will leave it in your capable hands as to when the draught runs out.
Hungry Voodoo |
Shirish squeezes through the bronze doors with Chitleen right behind her and they enter a perpendicular corridor ten feet wide running north and south 30' feet in each direction before ending in each direction with an alcove holding a man-sized statue. There is an opening in the opposite wall just before each alcove.
Perception checks for the first two.
Hungry Voodoo |
nice. at least you think alike
Shirish moves south straining to make out the statue as the others enter the corridor behind her. Drawing closer she can make out more detail. The statue appears to depict a mosquito-headed woman holding a bowl. Suddenly there is a flash and a glowing hieroglyph appears on the floor at your feet.
Shirish Will save DC 15.
Jerrand Oferton |
"An'a let everyting in 'ere no we be about?" the dwarf chides the elf.
*sigh*
"If'n ye needs dae light din I can see no way round it. But best tae let Shirish and Cortos range ahead. Dat way dae may be ables ta sneak up on a ting or two in da dark."
Perception: 1d20 + 13 ⇒ (1) + 13 = 14 Ahh the sweet sweet irony.
ROTFLMAO :P
Cortos the Unbroken |
Chitleen Shudra wrote:Jerrand - I can see in the dark too, and I'm meant to be resident trapfinder. Sooo I'd prefer to stay first row if possible...Have applied Cryptbreaker's Draught
+4 to Perception and I have Darkvision for 10 minutes
Nevermind then, I'll stay in the back.
Hungry Voodoo |
just to restate your position:
The last bit of sunlight filters through the space between the bronze doors illuminating Cortos, Daeron and Jerrand at the back of the line. To their north the corridor ends with another shadowy alcove and a passage west. Chitleen and Shirish stand at the south end of the entry corridor before the insect-headed statue and another passage west.
Hungry Voodoo |
The western passage is only an opening into a larger room. This chamber extends 40 feet back and is wider than your darkvision can reveal. The sandstone walls are unornamented and columns of massive black basalt divide the room and limit your view further.
Scanning for traps, Chitleen spots a humanoid shape dart between the columns. The empty room suddenly echoes with the slapping sound of bare feet running as several figures about the same size as Shirish quickly come toward you. As they clear the pillars you can see what appears to be the half-orc slaves, however they all bear ghastly wounds and appear to have darkness pouring from their mouths. Four slaves charge forward one of them swinging a beefy arm that hits the wall instead of the Chitleen.
Chitleen 1d20 + 3 ⇒ (6) + 3 = 9
Cortos 1d20 + 1 ⇒ (11) + 1 = 12
Daeron 1d20 + 5 ⇒ (13) + 5 = 18
Jerrand 1d20 + 1 ⇒ (5) + 1 = 6
Shirish 1d20 + 4 ⇒ (2) + 4 = 6
Dead slaves 1d20 + 1 ⇒ (1) + 1 = 2
Round 1.
Dead slaves
Daeron
Cortos
Chitleen
Shirish
Jerrand
Chitleen Shudra |
Hissing "Give me space and time" Chitleen implores his companions to wait.
Cortos / Daeron - could you possibly delay till after me?
You'll still go before the slaves, but will let me get off a bomb before things get tangled up in combat.
Only if they are both ok with the idea:
Stepping back from whatever the half-orcs have become, Chitleen retrieves a glass vial from within his satchel bag and throws it at one of the wretches....
5ft step to E,2
Ranged Touch Attack: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14 @ C,3; including point-blank shot bonus
If a hit and undead: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5 acid damage - if not undead it's 1d4+3+1
Adjacent ones take 4 acid damage, Reflex DC 13 for half
...the fluid spilling from the shattered vial sizzling as it eats away at both their flesh and the floor.
Daeron Gwadestael |
Daeron hears the fellow elf's request. He pauses briefly, considering his combat options before deciding to imbue Cortos with some of his arcane might.
He briefly moves to touch Cortos, saying,
Here, rage-warrior, receive a portion of my arcane power to do what is needed.
Augment Cortos: +2 to STR for 1 round. 6/7 uses remaining.
Cortos the Unbroken |
Cortos would have normally listened to Chitleen words and waited, but then again, Daeron is almost encouraging him to do the exact opposite. Also, he touched him, and Cortos doesn't like to be touched in combat.
So, he just moves through his companions and attacks one of the creatures.
Moving to E5, while raging, and attacking the zombie thing that is close to me. Also, remember that my initiative bonus is +3 while underground. This doesn't change the order of this combat, but keep that in mind next time you roll.
1d20 + 7 ⇒ (1) + 7 = 81d12 + 13 ⇒ (3) + 13 = 16
OH MAN A FUMBLE
WHAT DID I TELL YOU
I BLAME ALL OF YOU FOR THIS