Hungry Voodoo's Mines of Zolurket (Inactive)

Game Master voodoo chili

In 4121 AR, the desert dwarves of the Barrier Wall Mountains sealed the famed Tar-Urkatha mine abruptly, saying only that one of the richest platinum mines in history had played out. Nearly six centuries later, the truth rises from the darkness.


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Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Is there a penalty for attacking a grapple like there is for shooting into a melee?


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 2

Status:

HP = 23/44
AC = 21/10/21
SR = 9
Weapon Equipped = +1 Adamantine Hammer
Speed = 20'
Lay on Hands/day = 4/5 (2d6)
Channel/day = 2/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = None

Turning to his untested hammer Lockjaw attempts to pound the sheet attacking him.

+1 Adamantine Warhammer Power Attack: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 8 ⇒ (1) + 8 = 9
Crit Confirm: 1d20 + 6 ⇒ (14) + 6 = 202d8 + 16 ⇒ (4, 4) + 16 = 24

33 damage to AC 20, else 9.

With that the paladin of Torag quickly heals himself.

LoH: 2d6 ⇒ (4, 5) = 9


Tararr Trollspiltter wrote:
Is there a penalty for attacking a grapple like there is for shooting into a melee?

no. in fact it is easier due to the grappled condition dex penalty.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Karrak draws his dorn-dergar and swings at the sheet fighting with Lockjaw.

Attack:1d20 + 6 ⇒ (1) + 6 = 7
Damage:1d10 + 2 ⇒ (7) + 2 = 9


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Charge mummified Chitleen's sheet. 1d20 + 12 ⇒ (7) + 12 = 19 DMG 1d8 + 8 ⇒ (4) + 8 = 12

Turning on his, Tararr throws himself into a full charge against the sheet accosting his elfen comrade. As he approaches, the berserker lets himself slide past the wrapped form of his ally using weight, speed, and momentum to do delicate job of slicing the cloth from flesh.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Rolling free from the attack on Chitleen's assailant, Tararr comes up, stout legs already pumping toward his next target. Rage and adrenaline carry him like a 4 foot freight train bent on destruction.


Karrak's weapon whirls high overhead missing the phantom. Chitleen fumbles for a flask and manages to activate it aiming it at the sheet. The bomb goes off, blasting the creature which attempts to transfer some of its damage back onto the elf so that Chitleen suffers burns as well. Chitleen- no AoO, but special ability- will DC 15 or 8 neg.

Lockjaw tests his hammer out on the sheet and the hammer works well. Even though a slashing weapon would likely work better against the flying blanket, the hammer packs a wallop. The blanket is beat down, but rises again against the dwarf. A knotted corner punches the dwarf in the hip, but cannot maintain a hold. Lockjaw-5 bludge

With the fallen wight left behind, Tararr charges back to Chitleen's aid. The slashing blade of the urgrosh cuts deeply into the symbiotic sheet which again attempts to pass some of the damage as it tightens its grip around the tangled elf's throat. Chitleen- will DC 15 or 6 neg.; also 8 bludge.

Round 2
Karrak
Chitleen
Lockjaw
Tararr
-3-
Oh Sheet!


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

2 hand strike 1d20 + 10 ⇒ (8) + 10 = 18 DMG 1d8 + 8 ⇒ (1) + 8 = 9

Using the thrust from his charge, Tararr takes flight bringing the glowing blade of his cherished Urgosh down in a massive overhand strike against the marauding fabric.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 3

Status:

HP = 18/44
AC = 21/10/21
SR = 9
Weapon Equipped = +1 Adamantine Hammer
Speed = 20'
Lay on Hands/day = 4/5 (2d6)
Channel/day = 2/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = None

"It ain't a' axe but it'll do."

+1 Adamantine Warhammer Power Attack: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 8 ⇒ (3) + 8 = 11


Male Elf Alchemist (Crypt Breaker) 5

Will Save: 1d20 + 3 ⇒ (8) + 3 = 11
Will Save: 1d20 + 3 ⇒ (2) + 3 = 5

-5/24 HP

Chitleen falls to the floor, dropping like a stone and laying there unmoving...

Stabilize: 1d20 - 5 ⇒ (5) - 5 = 0 Falls to -6/24 HP


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

status:

HP: 30/30
Wearing mystery breastplate instead of masterwork agile breastplate
AC: 18 + ?

Channel Energy 4/4 remaining
Deflection Aura 1/1
Touch of Good 6/6

Level 0 (5/day):
Create Water
Resistance
Light
Guidance (touch: +1 competence 1 roll)
Detect Magic

Level 1 (4/day + 1 domain):
Prot. from Evil (Domain slot) (touch: 1 min/level, +2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Summon Monster I
Sanctuary
Liberating Command USED
Remove Fear

Level 2 (3/day + domain):
Barkskin(Domain slot) (touch. +2 natural armor. 10 min/level)
Spiritual Weapon
Silence
Summon Monster II

"Chitleen!"

Karrak reaches for Chitleen, trying to lay a hand on him for healing.

Cure Moderate Wounds if I can do it automatically--otherwise a blast of channeled energy.


Karrak rushes to the fallen elf's side and releases a pulse of positive energy with a touch that avoids the constricting sheet.
cure mod.: 2d8 + 4 ⇒ (4, 6) + 4 = 14

The elf is immediately revived though yet wrapped in the surly shroud.

Chitleen and Lockjaw up.


Male Elf Alchemist (Crypt Breaker) 5

Returned to a semblance of life, Chitleen finds himself still wrapped. Instinctively he struggles to free himself...
Escape Grapple: 1d20 + 4 ⇒ (1) + 4 = 5
8/24 HP


my bad, Lockjaw already went.

Chitleen is revived by the blast of life that burns through him like a fanned forge flame. His eyes blink back open, but he can only struggle feebly against the evil sheet that ensnares him. Tararr continues hacking at the sheet oblivious in his fury that he is hurting the elf as much as the ghostly bedding. Chitleen- will DC 15 or 4 neg. Karrak's healing touch seems to repel the sheet fortunately, and though it still swaddles the elf, its grip upon his throat loosens a touch so that he can grab a breath of air.

Lockjaw swings at his deadly coverlet, but the sheet flaps over his swing and then swoops to buffet the dwarf once again. Its abused fibers only pound ineffectively against his stone armor however.

Round 4
Karrak
Chitleen
Lockjaw
Tararr
-5-
Oh Sheet!


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Karrak lifts his silver hammer and calls for Sanctuary upon Chitleen, hoping that the spell will prevent the sheet from harming him further.

status:

HP: 30/30
Wearing mystery breastplate instead of masterwork agile breastplate
AC: 18 + ?

Channel Energy 4/4 remaining
Deflection Aura 1/1
Touch of Good 6/6

Level 0 (5/day):
Create Water
Resistance
Light
Guidance (touch: +1 competence 1 roll)
Detect Magic

Level 1 (4/day + 1 domain):
Prot. from Evil (Domain slot) (touch: 1 min/level, +2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Summon Monster I
Sanctuary USED
Liberating Command USED
Remove Fear

Level 2 (3/day + domain):
Barkskin(Domain slot) (touch. +2 natural armor. 10 min/level)
Spiritual Weapon
Silence USED CMW
Summon Monster II


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 4

Status:
HP = 18/44
AC = 21/10/21
SR = 9
Weapon Equipped = +1 Adamantine Hammer
Speed = 20'
Lay on Hands/day = 4/5 (2d6)
Channel/day = 2/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = None

"Hah, na match fer good dwarven stone!"

+1 Adamantine Warhammer Power Attack: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 8 ⇒ (6) + 8 = 14


Unfortunately, the sheet disregards Karrak's spell and continues coiling around the tormented elf. Lockjaw however lands another powerful blow on his fraying blanket and it falls to the ground dispossessed of whatever foul spirit inhabited it.

Round 4
Chitleen and Tararr up.


Male Elf Alchemist (Crypt Breaker) 5

Will: 1d20 + 3 ⇒ (19) + 3 = 22

Managing to resist the sapping energy of the sheet's embrace, Chitleen struggles with it again, seeking to free himself...

Escape Grapple: 1d20 + 4 ⇒ (16) + 4 = 20
8/24 HP


Chitleen finally shakes off the clinging sheet and its malevolent powers with a burst of frenzied strength as he breaks free!


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

All dead?


Tararr Trollspiltter wrote:
All dead?

no. Chitleen has escaped, but it is still alive and kicking.


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so I'd be waiting for Tararr's attack against the last remaining sheet. when in doubt just roll and i'll ignore it if it doesn't apply.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Atk 1d20 + 10 ⇒ (18) + 10 = 28 DMG 1d8 + 8 ⇒ (7) + 8 = 15

"Now yer mine! Tararr roars as he leaps upon the sheet in a great bloodlust.


There is no blood from the haunted sheet, but with a horrible rending sound Tararr's heavy blade tears through the sheet and shreds of fabric flutter to the ground to stir no more.

combat over


Male Elf Alchemist (Crypt Breaker) 5

Chitleen kicks off the last of the sheeting and forces himself to his feet. Grimacing he walks to the sheeted dwarf and gives the corpse a kick to ensure it won't rise.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

"By Torag's might they be bested! What ye think boys, burn 'em?"

Lockjaw limps back to the stairs and takes up his guard position again while the others sort out what to do.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Karrak nods assent to Lockjaw's suggestion, but first he inspects the tattered sheets, trying to discern what force animated them.

Use Detect Magic

also Knowledge Arcana? 1d20 + 5 ⇒ (10) + 5 = 15

"Chitleen, you ever heard of animated sheets?"


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Tararr allows himself to slip back to a more stable state. "It's a fine duty to be freein' these souls, eh Lockjaw?"


Male Elf Alchemist (Crypt Breaker) 5

Knowledge (Dungeoneering): 1d20 + 8 ⇒ (14) + 8 = 22 on the sheets.

Chitleen muses on the sheets and whether they are known to him before kneeling by the dwarf like being that was slain and checking for any equipment upon him.


Karrak identified the undead dwarf as a wight: a corpse reanimated through various means including the necromantic arts, raw personal malevolence, or even possession. It is unclear how this one formed, but the tatters of sheet that cling to it seem to suggest the animated coverlets might have had something to do with it. The naked corpse has no possessions.

Chitleen has of course heard of various objects being reanimated by spells, but they usually don't bear the malevolent intent he seemed to feel from these things. His best guess is that these sheets were somehow animated by haunts or some restless souls.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Lockjaw stares into the darkness ahead, wounds softly dripping.

"Eh? Better ta be takin' these halls back fer our people, but I'll naut gripe aboat purgin' undead."


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

"Those sheets wanted to put you to sleep, eh Chitleen?" Karrak says with a grin, before calling forth a wave of healing energy.

Channel 2d6 ⇒ (6, 5) = 11

How are we on HP? I can do another...

status:

HP: 30/30
Wearing mystery breastplate instead of masterwork agile breastplate
AC: 18 + ?
Channel Energy 3/4 remaining
Deflection Aura 1/1
Touch of Good 6/6

Level 0 (5/day):
Create Water
Resistance
Light
Guidance (touch: +1 competence 1 roll)
Detect Magic

Level 1 (4/day + 1 domain):
Prot. from Evil (Domain slot) (touch: 1 min/level, +2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Summon Monster I
Sanctuary USED
Liberating Command USED
Remove Fear

Level 2 (3/day + domain):
Barkskin(Domain slot) (touch. +2 natural armor. 10 min/level)
Spiritual Weapon
Silence USED CMW
Summon Monster II


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Square.


No noise is heard above as you gather at the foot of the stairs. Lockjaw makes soft groaning noises as he considers the climb in his battered state.

at least he's listed as less than half hp.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

29/44 w/ channel


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

"Lockjaw, you look a little beaten up."

Cure Mod. Wounds 2d8 + 4 ⇒ (6, 4) + 4 = 14

status:

HP: 30/30
Wearing mystery breastplate instead of masterwork agile breastplate
AC: 18 + ?
Channel Energy 3/4 remaining
Deflection Aura 1/1
Touch of Good 6/6
Level 0 (5/day):
Create Water
Resistance
Light
Guidance (touch: +1 competence 1 roll)
Detect Magic

Level 1 (4/day + 1 domain):
Prot. from Evil (Domain slot) (touch: 1 min/level, +2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Summon Monster I
Sanctuary USED
Liberating Command USED
Remove Fear

Level 2 (3/day + domain):
Barkskin(Domain slot) (touch. +2 natural armor. 10 min/level)
Spiritual Weapon
Silence USED CMW
Summon Monster II USED CMW


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

"Maybe ye should stop using yer face as a shield, Lockjaw, hehehehe.", Tararr kids as he slaps the paladin on the back.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

43/44

"Eh? Jus' a scratch. How're ye doin' Chitleen?"

Once the others are confirmed ready Lockjaw will turn back to the stairs.

"Up then?"


Male Elf Alchemist (Crypt Breaker) 5

19/24 HP

"I am fine." states the elf, though it is clear he is still slightly affected by the fray. Walking forward Chitleen moves to the stairs and begins to ascend, emboldened by the lack of trouble the wight had descending them.


The narrow stairs provide no hazards and the upper level is easily reached. Like the room below, stone slabs are arranged in rows. The bedding that once softened the hard surfaces for slumber have long since been shredded and decayed. That is not all that has decayed in this room. Even after centuries there is a lingering carrion stench.

In the corner near the stairs, old yellowed bits of fabric form some sort of pile that must have served as a habitual pallet for the undead dwarf though it obviously had no need for sleep or comfort. A stout metal door stands in the far wall.


Male Elf Alchemist (Crypt Breaker) 5

Grimacing at the smell Chitleen uses a toe to dig through the pallet before moving to listen at the door...
Perception: 1d20 + 11 ⇒ (1) + 11 = 12


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Perception 1d20 + 8 ⇒ (10) + 8 = 18

Moving a few feet behind Chitleen so as to cover the elf without placing themselves close, Tararr looks about the room.


Chitleen gives the reeking pile a half-hearted shove with a toe and moves on toward the door. Tararr is not so dainty with his inspection and relying on dwarven senses attuned to such things, he uncovers a cache of platinum jewelry under the manky sheets. There are a few beard stays mounted with semi-precious stones and an ornate armring.

Chitleen's inspection of the heavy door at the back of the room finds that it is locked, but not trapped.


Male Elf Alchemist (Crypt Breaker) 5

Chitleen eyes the jewels...
Take 10 Appraise for 19
...before moving to the door and attempting to gently reveal it's innards...
Take 20 Disable for 26


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Karrak asks for Guidance as Chitleen examines the jewels.

+1 competence for 20

Then he looks them over himself [Guidance, Touch of Good, Detect Magic].

1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 24
also: dwarves' +2 for determining price of nonmagical goods


Chitleen's practiced eye values the platinum armring at 500 gold coins and the trio of platinum wire beard stays at 200 gold each. Karrak concurs with the elf's appraisal. He does not detect magic auras on the jewelry however.

Moving to the door, the elf patiently works on the lock. Finally, he feels the old tumblers roll and the heavy door creaks open reluctantly to reveal a narrow corridor to the right.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Lockjaw watches as the elf plies his craft, then prepares to move through the door once it's unlocked.

"Best 'ave tha stone in tha front."


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

"Let's give a listen first, golem. Never know what is listenin' back."

Perception=Listen 1d20 + 8 ⇒ (3) + 8 = 11


Nothing is heard so Lockjaw and Tararr lead the way. You follow the corridor until a great window opens up on your left granting a dimly lit vista of the Grand Transept. Below, the ten foot wall you climbed bisects the cavernous delve. The south is more brightly lit from the entrance of the Transept. The caravanserai is back around the wall, but you can see the low ruined dwellings and promenade as well as the vernal pools of the park surrounding the Waterworks in the opposite corner.

North of the wall it is much darker, but you can see the ramp to Upper Armory below you and farther away, a great plaza before some sort of palace. Beyond that appears to be block stockade.

You realize that you are in the battlements of the Upper Armory now and likely close to the werebat lair. Just ahead, you see the bin that held the rubble that was dropped upon you earlier. Beyond that is the upper gatehouse. The floor of the chamber is a grid of walkways between squares filled with murder-holes splattered with guano.

A great empty kettle coated in cooled pitch stands on the west side in front of a line of machicoulis over the burned drawbridge below. Empty weapon racks stand on the side walls and the corridor continues across the way.


Male Elf Alchemist (Crypt Breaker) 5

Chitleen regards the weaponry and organization present, hissing "They will not be left unawares as we come... they will be waiting with steel."

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