
Lockjaw Stoneshield |

Round 4
HP = 31/44
AC = 21/10/21
SR = 9
Weapon Equipped = Damn Scimitar
Speed = 20'
Lay on Hands/day = 5/5 (2d6)
Channel/day = 2/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = Ash in Eyes
Lockjaw quickly touches himself in a Torag approved fashion before continuing the attack.
The smite makes my AC 2 higher against this creature, not sure if it rolled a 23 to hit me but I've applied the damage.
LoH: 2d6 ⇒ (1, 4) = 5
Mwk Scimitar Smite Power Attack: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 11 ⇒ (5) + 11 = 16

Hungry Voodoo |

Tararr rushes back in to join Lockjaw with a powerful assault on the undead smith. The scimitar also strikes true this time and backed with sinew and conviction, it leaves a gaping wound. Karrak swings low for the enemy's legs, but he is stymied by the press.
Fortunately, the force hammer hits the damned dwarf and it staggers back under the combined assault. Its flesh is consumed by black fire and with a howl, the body crumbles into ash leaving the chains and the heavy hammer to crash upon the stone floor.

Karrak Ironhand |

Karrak shakes his head grimly. "An undead blacksmith...I have never heard tell of such a creature. Could be he was the victim of a vile spell or creature...or maybe he was cursed for his own misdeeds."
Karrak examines the smith's handiwork for any clues.

Hungry Voodoo |

A completed piece of breastplate armor rests on the anvil. It appears the smith was adding thin layers of metal to the surface which give a blotchy appearance. If you stare at it too long in the flickering flame of the hearths, the blotches almost look like bearded dwarven faces floating in mist.
The barbed chains that wrapped the haunted smith are still warm and look quite dangerous. A barb sticks into the sole of Lockjaw's boot when he stamps on the ashes. The hammer that the smith was using is very heavy and seems denser than steel.
magic detection might be apropos.

Chitleen Shudra |

Chitleen sighs before hissing at Karrak "Try to remember this place is damned by your kin... jauntily greeting the undead will remain unwise hereafter. Think also... this smith was making armor likely not for itself. There is further evil that dwells and we would do best to not encounter it right now." casting his eyes around with hungry concern against shadows and echoes of their own sounds.

Karrak Ironhand |

"This hammer is enchanted and forged from adamantine. Dare I say it is too strong for even Lockjaw to break?"
Karrak snorts at the elf's snide comments and stares into the breastplate trying to see if his eyes deceive him. Could the smith have captured the souls of dead dwarves?
Knowledge Arcana 1d20 + 5 + 2 + 1 ⇒ (12) + 5 + 2 + 1 = 20 Touch of Good, Guidance
He proceeds to the chains with caution, wary of any animate force left in them.
Knowledge Arcana 1d20 + 5 + 2 + 1 ⇒ (13) + 5 + 2 + 1 = 21 Touch of Good, Guidance

Hungry Voodoo |

huh, some of the pretty basic arms abilities have rather high caster levels... I'll give you the auras anyway.
The armor and chain have more complicated abilities which confound Karrak's ability to puzzle out. He can tell the armor radiates an aura of moderate conjuration, not necromancy. The spiked chain is hot to the touch and radiates moderate evocation.

Karrak Ironhand |

"Chitleen, what do you make of these? I haven't seen their like. Anybody know how to use this spiked chain? It's not weighted right for my fighting style."
Huh, I didn't know spiked chains were 2h finesse weapons.

Karrak Ironhand |

Karrak is ready to camp if we don't have any unexplored passages at our back. He keeps eyeing the breastplate. "I am curious about this armor. Lockjaw, can you sense any taint of evil on it? If not, I would try it out on the morrow."

Lockjaw Stoneshield |

"There be no evil on tha 'rmer, but tha chain is cursed."
Having passed judgement on the items he hefts the adamantine hammer thoughtfully as he gazes on the smithy.
"It be a curs'd thing, ta destroy a smithy. Torag would'na approve. Mebbe we can stop it 'til we take tha place back."

Hungry Voodoo |

Retreating back to the dining hall, the adventurers use the heavy stone benches to secure the area and rest. Time is difficult for the elf to measure in the mountain fastness, but the dwarfs tell him that a night has passed and indeed he feels revived enough to prepare his formulae.
one night's recovery and onward.

Hungry Voodoo |

Though yet uncertain about the strange armor forged by the damned dwarf, Karrak can feel that it offers good protection with no ill effects. Stepping back into the courtyard, the ominous arrow slits still attract the eyes and was that faint whispering from beyond? With the dining hall and forges of the upper armory explored, only a final heavy wooden door remains.
It gives way with a heavy push. Inside, rows of stone beds are lined up like graves. Rotting sheets are draped over some and wadded on the floor here and there next to the lockers at the foot of each bed. A set of narrow stone chairs lead upward in a far corner.

Karrak Ironhand |

Karrak spends some time in meditation and contemplation.
Level 0 (5/day):
Create Water
Resistance
Light
Guidance (touch: +1 competence 1 roll)
Detect Magic
Level 1 (4/day + 1 domain):
Prot. from Evil (Domain slot) (touch: 1 min/level, +2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Summon Monster I
Sanctuary
Liberating Command
Remove Fear
Level 2 (3/day + domain):
Barkskin(Domain slot) (touch. +2 natural armor. 10 min/level)
Spiritual Weapon
Silence
Summon Monster II
Just figured out I can use Make Whole if we need to fix any weapons.

Hungry Voodoo |

Chitleen gets to work inspecting the chests with Tararr huffing perhaps a little too close. Lockjaw sits on a stone bed and watches the proceedings. The lockers are unlocked and most look to have been quickly rummaged centuries ago leaving little other than a few scattered personal items behind.
Everyone-perception checks, please.

Hungry Voodoo |

As Chitleen paws through the abandoned chests, Tararr is distracted by the sound of bare feet scuffing softly on the stairs. Then there is a fluttering sound and a ragged sheet flaps over Lockjaw grabbing and binding the paladin in a smothering embrace. Lockjaw-6 bludge, grappled
A second living sheet sweeps toward the berserker, but it is foiled by the dwarf's turn toward the stairs. It hovers menacingly over him and Chitleen. They note that the dingy blanket has a pattern of stains and a ragged tear that resemble dark eyes and a gaping mouth.
Chitleen 1d20 + 3 ⇒ (9) + 3 = 12
Karrak 1d20 + 1 ⇒ (13) + 1 = 14 +1 underground
Lockjaw 1d20 ⇒ 7
Tararr 1d20 + 4 ⇒ (2) + 4 = 6
oh sheet! 1d20 ⇒ 19
Round 1
Oh Sheet!
Karrak
Chitleen
Lockjaw
Tararr
The fetid blanket fails to further its hold on Lockjaw while its fellow beats a thread bare corner at the barbarian ineffectively. Across the room, a pale form skitters down the stairs and you all hear the slap of bare feet as a dwarf clad only in a tattered sheet silently charges toward you all.

Chitleen Shudra |

Round 1: 5/6 bombs left
Eyes drawn to living sheet and naked dwarf alike, Chitleen wagers the dwarf the more pressing threat. With practised yet still clumsy movements hand goes to satchel and an acidic missive is drawn and thrown...
Alkahest: 1d20 + 7 - 3 ⇒ (12) + 7 - 3 = 16 for 2d8 + 4 ⇒ (8, 6) + 4 = 18 and 6 splash, DC 15 Reflex save to avoid. Assumes target is undead.

Lockjaw Stoneshield |

Round 1
HP = 25/44
AC = 21/10/21
SR = 9
Weapon Equipped = Damn Scimitar
Speed = 20'
Lay on Hands/day = 5/5 (2d6)
Channel/day = 2/2 (2d6)
Smite Evil/day = 2/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = Grappled
"Mmmph."
Lockjaw punches the cloak with his spiked gauntlet.
Spiked Gauntlet PA: 1d20 + 5 ⇒ (6) + 5 = 111d4 + 7 ⇒ (4) + 7 = 11

Karrak Ironhand |

Sorry, access problems yesterday.
Karrak invokes Torag's blessing on Lockjaw in an attempt to free him from the grappling sheet.
HP: 30/30
Wearing mystery breastplate instead of masterwork agile breastplate
AC: 18 + ?
Channel Energy 4/4 remaining
Deflection Aura 1/1
Touch of Good 6/6
Level 0 (5/day):
Create Water
Resistance
Light
Guidance (touch: +1 competence 1 roll)
Detect Magic
Level 1 (4/day + 1 domain):
Prot. from Evil (Domain slot) (touch: 1 min/level, +2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Summon Monster I
Sanctuary
Liberating Command USED
Remove Fear
Level 2 (3/day + domain):
Barkskin(Domain slot) (touch. +2 natural armor. 10 min/level)
Spiritual Weapon
Silence
Summon Monster II

Hungry Voodoo |

Seeing Lockjaw struggle with the blanket, Karrak calls upon Torag's might to free the paladin and Lockjaw breaks free moments later. well done! The paladin spins and swings a heavy spiky fist at the blanket, but it is too fast.
Chitleen quickly prepares a bomb and sends it sailing at the newcomer. There is a crash and a wince worthy stink as the yet silent pale dwarf burns, but keeps coming.
tararr up

Hungry Voodoo |

Tararr intercepts the badly corroded undead dwarf and makes short work of it. The sheet-shrouded form falls smoldering to the ground.
The sheet threatening Chitleen sweeps at the elf, who ducks aside and then is broadsided by a surprisingly heavy blow from another corner. It quickly wraps around the elf entrapping him in its fold.
Chitleen-7 bludge, grappled
Lockjaw's sheet leaps upon him beating him to the left and right though the paladin manages to avoid further entanglement. Lockjaw-6 and 5 bludge
Round 2
Karrak
Chitleen
Lockjaw
Tararr
-3-
Oh Sheet!

Chitleen Shudra |

Round 2: 17/24 HP, 4/6 Bombs remaining
Hissing in pain, Chitleen wrestles against the sheet to prepare another vial of alkahest... and smashes it against his forehead...
Provoking AoO to prepare and throw alkahest at the sheet
Ranged Touch: 1d20 + 7 - 3 - 2 ⇒ (13) + 7 - 3 - 2 = 15 for 2d8 + 4 ⇒ (6, 6) + 4 = 16 - assumes sheet is undead or construct
Using precise bombs to avoid friendly fire damage...

Chitleen Shudra |

I had thought that the only restriction was that I couldn't take an action requiring two hands?
Usually you can hypothetically attack a target in melee with you with a ranged weapon, you just give up an AoO on the attempt.
At any rate... I appreciate your allowing Chitleen to break a vial of acid on his head :P