Hungry Voodoo's Mines of Zolurket (Inactive)

Game Master voodoo chili

In 4121 AR, the desert dwarves of the Barrier Wall Mountains sealed the famed Tar-Urkatha mine abruptly, saying only that one of the richest platinum mines in history had played out. Nearly six centuries later, the truth rises from the darkness.


2,951 to 3,000 of 4,080 << first < prev | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | next > last >>

Male Elf Alchemist (Crypt Breaker) 5

Stepping to the side so as to be within the arc of Tararr's weapon... Chitleen similarly awaits the assault of the bat-men.

Readying an attack with talwar.


The manbats give each other a nod and leap from the roof hovering overhead. The net falls upon Tararr snaring him as the two werebats pull up on the line.

Karrak still needs to get out of his net- full round DC 10 escape.

Round 13
Lockjaw
Chitleen
Karrak
Tararr
Bats


Male Elf Alchemist (Crypt Breaker) 5

Round 13: 19/19 HP, AC 13

Ignoring Tararr's plight, Chitleen instead attacks the line that the slavers are using to attempt to raise him skywards...

Talwar: 1d20 + 3 ⇒ (15) + 3 = 18 for 1d8 + 1 ⇒ (2) + 1 = 3 ... or not...


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 13

Status:

HP = 44/44
AC = 21/10/21
SR = 9
Weapon Equipped = Mwk Cold Iron Dwarven Waraxe
Speed = 20'
Lay on Hands/day = 1/5 (2d6)
Channel/day = 0/2 (2d6)
Smite Evil/day = 1/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = Bless, STR (-4)

Thought Tararr cut Karrak free?

Seeing another about to be born aloft Lockjaw swings at the rope.

Mwk Waraxe Cold Iron Power Attack Bless Drain: 1d20 + 5 ⇒ (17) + 5 = 221d10 + 5 ⇒ (7) + 5 = 12


Lockjaw Stoneshield wrote:
Thought Tararr cut Karrak free?

I meant to be clearer, stressful week at work. Tararr just cut open the net to make it easier for Karrak to get out. Karrak still has to take an action to get untangled. I reduced the escape DC from 20 to 10 to account for the damage. He may take 10 to escape.


Lockjaw cleaves through the tether with a powerful chop and Chitleen gets to work on the net while the others struggle in their respective nets.
I'll count Chitleen's attack as an aid another so Tararr needs a DC 18 escape artist or DC 23 Strength check.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Karrak climbs out of the net, tired of these fiends trying to capture him.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Post to follow when I get back from VA appointment, but in his weakened state, Tararr has no hope of that strength test.


Though weakened, Tararr manages to wiggle his way out through the hole cut by Chitleen. Left holding a severed rope, the werebats drop on Tararr.

AoOs from Chit and Lockjaw. I reckon the other two needed to use their hands to get out of the nets.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

AoO: 1d20 + 5 ⇒ (7) + 5 = 121d10 + 5 ⇒ (10) + 5 = 15


Male Elf Alchemist (Crypt Breaker) 5

AoO: 1d20 + 3 ⇒ (6) + 3 = 9 for 1d8 + 1 ⇒ (5) + 1 = 6


The werebats dive in quickly avoiding axe and talwar as they flank Tararr. The berserker barely gets his urgrosh in hand to block one slash of a scimitar before the next strikes him in the back. Tararr-10 slash

Round 14
Lockjaw
Chitleen
Karrak
Tararr
Bats

map


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Round 14

Status:

HP = 44/44
AC = 21/10/21
SR = 9
Weapon Equipped = Mwk Cold Iron Dwarven Waraxe
Speed = 20'
Lay on Hands/day = 1/5 (2d6)
Channel/day = 0/2 (2d6)
Smite Evil/day = 1/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = Bless, STR (-4)

Seeing a target in range Lockjaw swings.

Going for injured bat.

Mwk Waraxe Cold Iron Power Attack Bless Drain: 1d20 + 5 ⇒ (16) + 5 = 211d10 + 5 ⇒ (3) + 5 = 8

Hope this drain wears off soon but at least that hits (I hope).


Lockjaw Stoneshield wrote:
Hope this drain wears off...

oops. yep, duration of enfeeblement has been over. AoO was still a near miss though.

Lockjaw belatedly notes that his strength has returned as he drives his axe into the injured bat. The resulting wound is deep even against the supernaturally resistant foe.


Male Elf Alchemist (Crypt Breaker) 5

Round 14: 19/19 HP, AC 13

Knowing that his blade is unlikely to prove telling, Chitleen still sees benefit in the distraction he can offer for the dwarves to take advantage of...

Talwar: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 for 1d8 + 1 ⇒ (1) + 1 = 2 5ft to I,10 before swing
Crit? 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 for 1d8 + 1 ⇒ (7) + 1 = 8


Flanking with Tararr, Chitleen gives the grievously wounded werebat slaver a final deathblow.

and one more to go...

Round 14
Karrak
Tararr
Bats


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Am I still at -6 str? I did get a little bit of the channel,right?


Tararr Trollspiltter wrote:
Am I still at -6 str? I did get a little bit of the channel,right?

yes, strength is back. I'm not sure where you are with hp?? but you would have received the channel in rnd 12.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

HP27/55 Rage 12/16

A renewed vigor seems to wash over the rager as he turns to engage the last of the bat men. "Now ya pay, hognose."

Axe head 1d20 + 10 ⇒ (19) + 10 = 29 DMG1d8 + 6 + 2d6 ⇒ (1) + 6 + (2, 6) = 15

Spear Head 1d20 + 10 ⇒ (16) + 10 = 26 DMG 1d6 + 6 + 2d6 ⇒ (5) + 6 + (1, 4) = 16


In seconds, the other slaver falls bleeding out beneath the pale silver moonglow of Tararr's enhanced urgrosh. Above, Abid shrieks in frustration as his best warriors have been lost. The clapping wings above retreat deeper into the Grand Transept leaving the dwarves and remaining elf to deal with the dead.

Tamerk peers out from slave pens where the women and children have holed up and after checking the air space above, he begins separating the human forms as the dead werebats have resumed their natural shape. All in all, two dead dire bats and five lycanthropes are piled together against three dead former slaves and the defection of Daeron.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

End Rage 13/16 Fatigued for 13 rds HP19/47

Tararr leans heavily on his weapon, his face heavy with the strain of combat. "Sor....Sorry I couldn't save the elf, Chitl'en. They flogged me hard an' kept me away.",he says with labored breaths. Looking about at the carnage, he continues,"Looks like they lost their man folk." Tararr moves about the mess taking bits and pieces from his kills as trophies.


Male Elf Alchemist (Crypt Breaker) 5

Chitleen scoffs "He strode into their arms of his own volition... he is no longer an elf, merely another that has fallen to black and will be bled when the time comes." before clumsily rifling through the dead werebat's pockets to see what they bore. Absentmindedly he ventures "We should mount their heads on spears... announce that hunters have come to Zolurket and that we bring death." gesturing at the fallen lycanthropes.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Status:

HP = 44/44
AC = 21/10/21
SR = 9
Weapon Equipped = Mwk Cold Iron Dwarven Waraxe
Speed = 20'
Lay on Hands/day = 1/5 (2d6)
Channel/day = 0/2 (2d6)
Smite Evil/day = 1/2 (+2 hit, +4 damage, +2 deflection AC)
Status Effects = None

"Only four a' us now. Maight be tough."

Lockjaw claps Tararr on the back and channels the last of Torag's blessing he possesses this day.

LoH: 2d6 ⇒ (5, 1) = 6

"They'll nae be back toni'. Nets. We need nets."


Male Elf Alchemist (Crypt Breaker) 5

Raising an eyebrow at Lockjaw's words "Seven of theirs like bleeding and we have only seen three of the slaves fallen... would you not count that as a victory?"


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

"Dinna said we lost. Jus' sayin' it'll be tougher ta win next taim."


Male Elf Alchemist (Crypt Breaker) 5

Shrugging "And their numbers are thinned as well... if they do not return we should seek them out - bring the fight to them before they are able to replenish themselves."


whups, should have been Aktosh mentioned above.

The former slaves gather around their fallen making harsh muted sounds as they mourn their loss. After Tararr finishes his bloody business, Aktosh looks to the others for what to do with the corpses.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

"Me an' Lockjaw 'ill start loping off the heads. Then we burn the rest., Tararr states. "Liking yer way thinking more and more,pointy ears."


Tararr seems only too happy to take up Chitleen's recommendations for decor and soon a pile of heads are ready for posting around the compound. Where the bodies are to be burned and with what as most of the scrap wood was used in shoring up defenses become the next questions.


Male Elf Alchemist (Crypt Breaker) 5

Mulling the pile of corpses and turning to the dwarves "We could use the flesh as a lure to whatever carrion still resides? Pile it outside the entrance and see what comes to feed upon it?"


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

"There are things in the depths of old mines we might not want comin' up,Chitleen. We really need te be burnin' them."


Male Elf Alchemist (Crypt Breaker) 5

Chitleen shrugs again "Then we pile them at the door of the bats as they sleep... we have not wood to burn dwarf."


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

"Are there any chemicals in that lab of the old gnoll that might be used? Once we get them burnin' it should be good from there."


Male Elf Alchemist (Crypt Breaker) 5

"Yes there are... but there is not enough of them to waste on useless tasks such as this." turning away from Tararr and making to move back within the compound.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Lockjaw finishes removing heads then listens to the discussion.

"Toss 'em oe'r tha side, or take 'em up."


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Karrak channels healing energy after gathering the injured.

2d6 ⇒ (1, 6) = 7
2d6 ⇒ (6, 4) = 10

"We should at least burn the human casualties, or bury them. I don't care what we do with the bats, as long as we get them out of our compound. Don't want to attract anything hungry. Maybe take them up there where the oozes live."

status:

HP=30/30

AC: 18 (10 + 2 DEX + 6 armor )

Channel Energy 1/4 remaining
Deflection Aura 0/1
Touch of Good 5/6

Spells Remaining

Level 0 (unlimited):
Create Water
Resistance
Light
Guidance (touch: +1 competence 1 roll)
Detect Magic

Level 1
Prot. from Evil (Domain slot) (touch: 1 min/level, +2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Know the Enemy
Sanctuary
Magic Weapon


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

"That is a perfect idea. They gave us a hard time an' ate our gear.Might as well make them work off their debt."


Lockjaw Stoneshield wrote:
"Toss 'em oe'r tha side, or take 'em up."

Or feed the ooze. What's Lockjaw say?


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

"Oh aye, tha ooze. Sounds good."


The wise priest comes up with an innovative way to dispose of the bodies and a work detail of some of the women is quickly established to transport the dead to the water works where the enemy remains are disposed except for several heads that are posted around the compound walls.

It is decided by the human that their dead will be buried outside near the gardens and at first light, the weary women and children with Aktosh once more head outside to take care of their own.


Male Elf Alchemist (Crypt Breaker) 5

Chitleen helps not with the hard task of moving the beheaded dead, and emerges only briefly to nod approval of the grisly display. All other time is spent tinkering with the alchemic supplies... the elf slowly growing used to his diminished dextrousness.


Aktosh soon returns with the humans. He takes chalk and slate to report that the manbats have raided the farm. He notes that this isn't the first time, but it will take time and effort to re-establish it.

It appears that food will be short for the time being, but it is fortunate that you are soon expecting the arrival of the bosses and hopefully more supplies.

any other actions for the day?


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Tararr is good.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Nothing for Lockjaw.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

None if everyone is healed up.


The compound is secured long before dark and watch set with Aktosh taking Daeron's place in the order. He finds an alarm bell to ring should he see anything. Fortunately, neither bats nor other threats are seen through the night and the next morning the humans head out to the replant the gardens. Aktosh, whose mind seems to have healed through work at the forge has become a reliable member of the group and goes along as a guard.

consider everyone healed to full hp. plans?


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

"Let's not wait for that bat-fiend to gather more strength, I saw we take the fight to him. Maybe catch him asleep in the daytime. Make sure you've got somethin' to throw or shoot at him if he takes to the air. "


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

"Any hunks of silver left or might ya have something to make a boulder hurt 'em?


Male Elf Alchemist (Crypt Breaker) 5

Chitleen nods assent to the plan to assault the bats. "Indeed, we will not begin to get true rest until we have purged those that would threaten us."


The adventurers inventory the selection of silvered weapons bearing in mind that ranged weapons will be far more effective against their flying foes. The gnolls had already stockpiled an assortment of silver arrows and bolts and Aktosh has plated a few hurled weapons with silver. A silver bar or rock for Tararr could be created, but that doesn't seem the best use of the valuable material.

2,951 to 3,000 of 4,080 << first < prev | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Hungry Voodoo's Mines of Zolurket All Messageboards

Want to post a reply? Sign in.