
Naomi Chadwick |
After Ergin leaves and we are done with our dinner and drinks.
Well there is no need to split up if we are moving about town tonight.' Using a napkin to wipe the syrup off of her face Naomi asks, "Well, since it sounds like we have a plan for tomorrow, would you gentlemen escort Boggel and I to the barracks to help Ben? No need for any of us to be moving around town alone, especially at night."
Our newly minted group of fellows plans both a visit to the cutyard on the morrow...
since it's only 3 or 4, can we visit Ben tonight to save spells for tomorrow?"

Sir Wulf the Wise |

If you go tonight, Wulf will have to forgo the meeting and head home. He needs to get to his place to do some chores and check on his family.Damn responsibilities, but I thought it rounded out my character more

Helgrim Ironstar |

"Heh. I say we take the job, and counter ambush the men Kreed sends after us. He obviously wants to knock us off after we are injured fighting the wyrm thingy---if there is such a beast."
"Its early . . . we should go help this Ben guy. First off because he's hurt and might die or get offed by kreed before morning. Second because I want to see for myself if the wyrm thing is the real deal."
"Wulf, I understand you need to get home, but will you be back in town anytime soon?"

DM Vayelan |

After settling the bill - the coins that Helgrim and Wulf laid down easily cover all the drinks, and the pancakes amount to two silver per person - the party steps out of the inn and into the Low Market.
While discussing who will come along to the cutyard on the forest's edge, making the most of the remaining daylight, you espy Mr. Lawrence entering the Goose and Gander.

Sir Wulf the Wise |

" I'll be back in the morning, I will talk to a neighbor about helping me do some chores. He owes me for getting him for covering the cost of his feed last month. I got to check in with my sister and the kids. Gotta make sure they are alright and to know whats going on. Have a plan laid out just encase Payday and Kreeds goons come in while I am out. My sister is a mean shot with a Bow. Missed her calling could of been a decent furrier if it weren't for the allure of money. Still, you all talk to Ben, see what you can find out."
Wulf gets up and then stops."If you still need a place to stay Helgrim you can come to my place. JUst head west out of town along the river. I'll leave my Gate light burning." He tosses the dwarf a key."Don't loose that okay"

Helgrim Ironstar |

The dwarf catches it with surprising dexterity.
"Thanks friend! Giving a key takes trust. I give my word I won't dishonor that trust."
"I'll see what I can find out in town. I will probably wait until tomorrow night to come over. I don't need any new body piercings from your sister tryin to come in after everyone went to bed."

Naomi Chadwick |
'Well, it's time to go then.' Setting her two silver on the table she waives good bye to Wulf. "Thanks for your help Wulf, we'll see you in the morning."
Looking at the rest of the team she smiles. "Wulf is right boys, we should talk to Ben. Shall we head that way?"
Not waiting for an answer she waives good by to Jak, and heads to the door. Waiting outside till everyone has joined them.
on the way there
'That's the fellow that was at Laurel's shop. What was his name, Tom? Tim yes, timothy I think.' Seeing the familiar face going into the 'Goose and Gander' Naomi starts to head that way. "Hey guys, that fellow Timothy, who we met in Laurels shop today, just went in the Goose and Gander. I'm going to stop and tell Brickasnurd where were off to and see what Mr. Lawrence is up to. Come on in, I won't be but a minute."
Walking in the shop Naomi puts on her best smile, and calls out, "Hey Brickasnurd you won't believe what happened at Jak's, some bar owner name of Ergin Tock came in and asked us to go into the woods to kill some dragon like creature. I guess it mauled a lumberjack named Ben. So were headed to the barracks to talk to Ben and see we can help with his medical issues."
Moving to the counter, she looks firmly at Tim, but projects her voice toward her gnome employers. "A few of us that were at Laurels are going into the woods in the morning to kill the thing."
Looking back toward Brickasnurd, "So I need part of tomorrow off. But I'll be back soon to get the shop ready.'
with Tim
She quickly turns to Tim and whispers. "There's more, You can come with us now, or meet me back here tonight or in the morning."
Looking toward her new friends. "I think we can trust these men. But If you don't feel safe. meet me later." She waits a split second to see what his response is.

DM Vayelan |

Brickasnurd's expression brightens at Timothy's requests, and he sets down the empty pack he'd only just shouldered.
"Well of course we have paper, lad! One of those mills down by the river - the one that's as smelly as it is loud - produces the stuff. And of course we have ink because what's paper without ink? And pens, too."
When Naomi enters the shop and announces her plans, the owner practically tumbles under the counter to meet her.
"A dragon, you say?" he booms in a voice that seems too big for such a small man. "By thunder, please bring the carcass back! If I get it stuffed and stitched, it would make a wonderful piece! I could turn it into a lamp, or blunt its spines to serve as coat hooks. Oh, so many possibilities!"

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Timothy's pretty excited about getting more paper- at least, until Naomi walks in, speaking about dragons and such. He immediately drops all pretenses of speaking to Brickersnaud and ambles towards Naomi, and as her voice drops to a whisper, he whispers back:
"You're not exactly good company to be around right now. I'll find out what I can about the dragon, and meet you back tonight. I can't get directly involved; and honestly, girl, you shouldn't either; but we'll discuss that later. For now, thank you, and good luck."
He smiles, and turns back to Brickersnaud. "How much for 50 sheets, and a new splotch of ink? My clients love to rush through the paper." He says this amicably, smiling, as if this is an everyday occurrence.

Naomi Chadwick |
'That's Brickasnurd always the opportunist.' Nodding to Tim, Naomi waives to her boss, "I will try Bricksnard. I think you right it will be quite the curiosity."
heading back out the door, she turns to the team. "All right boys. Shall we head to the cutyard bunkhouse to see Ben?"
Not waiting to see who follows, Naomi heads to the cutyard, keeping an eye out for anything suspicious. Once there she stops and asks a lumberjack. "Can you tell me where the bunkhouse is, we've come to help Ben."

DM Vayelan |

"Oh my," the gnome breathes in surprise. "50 sheets? I don't believe I have nearly that many on hand. I suppose I could talk to the foreman at the paper mill or, heavens forbid, talk to Miss Salk at the High Market."
Brickasnurd begins wiggling his fingers while performing mental math, almost as though he were conjuring a spell.
"Assuming I can secure the supply at a fair market price, I believe I can let you have the paper - and the ink, too - for.....yes, for 26 gold sails."

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Appraise: 1d20 + 7 ⇒ (18) + 7 = 25
Timothy stares at Brickersnaud. "That can't be right- the paper can't be worth much more, than, say, 3 silver sails a sheet? And the ink can't raise it much more than that. I'll tell you what, I'll give you 15 gold sails for the paper, and the ink- does that sound reasonable?"
Just took a guess based on the listed price, but not knowing if you've adjusted for inflation or the like, if that's the correct price (26 sails), Timothy will try to talk him down a hair.
Once he's finished haggling for the paper, he'll head down to the lumber yard, figuring there's always a few people willing to talk about the shift and various news. He'll poke around, ask about the dragon that savaged Ben, see what the local gossip is around there.
Gather Information: 1d20 + 5 ⇒ (12) + 5 = 17

DM Vayelan |

"Well...not much I can do about ink. I can't rightly find phials of it just growing on berry bushes. Resupplying usually means catching Miss Vorshin at the ferry dock before her caravan reaches the High Market, otherwise I'm at Miss Salk's decided lack of mercy."
Brickasnurd thoughtfully twists the short lengths of his scraggly goatee around his fingers. He looks between Naomi and Timothy.
"Howsabout this offer, lad? Be an upstanding citizen and help Miss Chadwick on her dragon slaying quest," he suggests grandiosely, "and I'll let you have the lot for 16."
.....
Sense Motive: 1d20 + 3 ⇒ (20) + 3 = 23
Much to your surprise, they look upon you more favorably. Rather than turning their heads or offering cockeyed glances at you as an outsider, they seem to offer softened expressions and even nods of approval.
It is easy to dismiss the locals' favor as being directed at your new companions, but it remains impossible to entirely shake the feeling that you've inadvertently endeared yourself to Falcon's Hollow.

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Timothy reaches into his pack, grabbing the requisite change. "I'll give you 17, and I promise to think about it," he says smoothly.
Diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17
He palms the precious gold, waiting for an answer.

Helgrim Ironstar |

”Damn, it feels like the shopkeeper has been thinking of the offer since last Thursday. We should get moving before Ben dies of old age.”

Naomi Chadwick |
”Damn, it feels like the shopkeeper has been thinking of the offer since last Thursday. We should get moving before Ben dies of old age.”
'That's Brickasnurd always the opportunist.' Nodding to Tim, Naomi waives to her boss, "I will try Bricksnard. I think your right it will be quite the curiosity."
heading back out the door, she turns to the team. "All right boys. Shall we head to the cutyard bunkhouse to see Ben?"
Not waiting to see who follows, Naomi heads to the cutyard, keeping an eye out for anything suspicious. Once there she stops and asks a lumberjack. "Can you tell me where the bunkhouse is, we've come to help Ben."
Yeah, Naomi wasn't waiting around :-)

DM Vayelan |

Brickasnurd eagerly accepts Timothy's counter offer, but he quickly ushers him out the door to follow Naomi. The gnome evidently interprets a promise to "think about it" as a tacit acceptance.
.....
The cutyard and main Consortium lumber camp sits about six miles outside of town. A well-rutted road stretches from the northern palisade gate, past the Sitting Duck, and rambles through shallow, scraggly hills dotted with innumerable tree stumps.
Large swathes of the clear-cut land has been given over to farms and pastures, but the fields are empty and the animals look scrawny. The start of the season does not hold much promise.
A wall of tall logs encircles the camp, appearing even sturdier than the one that cradles the town itself. Darkmoon Wood looms beyond the camp, like a dark and imposing curtain upon a stage. The sounds of hatchets and handsaws fill the air like metallic birdsongs.
A layer of sawdust perhaps three fingers thick lies like a carpet within and around the camp. A number of log buildings line the palisade - bunkhouses, an office, and a barn housing mules and carts. Many loggers stream through the camp, their arms thickly knotted with lean muscle and their eyes darkly weary. A halfling clad in a thick leather apron stirs a broad iron pot of thin stew in the shadow of a tottering bunkhouse, occasionally doling out meager servings to the men and women lined up.
...
Naomi approaches a hawkish woodsman in the middle of lining a hole in his boot with a scrap of leather. With more of a grunt than actual words, he jerks his head towards the bunkhouse behind the halfling cook.

Naomi Chadwick |
'I don't know which looks worse the stump dotted hill sides or the sad empty farm land. They should replant the hill sides, so we can harvest again in time. If they treated farmers fairly they would flock here. Of course that's part of the problem, the consortium doesn't want witnesses. I'm not opposed to a profit, but why are they so short sighted.' Walking along the rutted road Naomi gives an audible sigh at the poor land management. Shaking her head as the come into view of the camp. "No surprise there, the company protects themselves better than they do the people."
After the man nods toward the bunkhouse, 'You catch more flies with honey than vinegar' Naomi nods and gives a polite "Thank you, Sir." and heads that direction, waiving a the Halfling cook as she goes.
Entering the bunk house she looks around for anyone fitting the description of Ben.
perception: 1d20 + 6 ⇒ (4) + 6 = 10
if it's not obvious, she will ask around.
If things move along with no problem and she finds or is directed to Ben.
She nears the bed, Naomi introduces herself and her companions. "Hi Ben, The boys and I were asked to go looking for the creature that mauled you tomorrow. We thought we would come and ask you about it and see if we could help heal some of you wounds. do you mind if we look at your injuries while we talk about where and when the beast attacked you?"
influence attitude
diplomacy: 1d20 + 5 ⇒ (15) + 5 = 20

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Timothy will follow Naomi only as far as Brickersnaud would be able to see from his window, then immediately split. He really, really doesn't want to be associated with these folk, after all.
Ironically, they're heading to the same place. Timothy will take a more circuitous route, as to avoid Naomi et al, but will arrive relatively shortly after they do.
Instead of heading towards Ben, however, Timothy will frequent his normal "friends," or all the town locals with gossip to spread. He's looking for two things; any and all news of this dragon that Naomi spoke of earlier, and to see how far the news of the stand at Laurel's has gone.
Gather Information: 1d20 + 5 ⇒ (6) + 5 = 11

Boggel Samm |
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As they pass the halfling cook, Boggel peers into his cooking and whispers to him, "You might try adding some syrup. It makes everything better."
As they approach the wounded Ben, Boggel tries to assess the man's condition.
heal: 1d20 + 4 ⇒ (1) + 4 = 5
But he just can't seem to focus. Apparently syrup does not make EVERYTHING better. I will have to rely on Ketephys' mercy.
if the man doesn't mind, I'll go ahead and trade out divine favor for CLW for CLW: 1d8 + 1 ⇒ (8) + 1 = 9. Booyah! Ketephys is merciful indeed

DM Vayelan |

The tatzlwyrm, on the other hand, is an eagerly discussed topic. Everyone has a story to tell about the beast. Some claim to have felt it stalk them as they returned to camp. Others speak of how they saw it and barely escaped, claiming the wyrm to be bigger than the bunkhouse itself. Many loggers boast about how their strong arms and axe would make short work of the beast if only they could find its lair.
.....
Finding Ben Fulgore is effortless, as the bunkhouse is empty save for a lone writhing, moaning man clutching at the thin cot.
His threadbare blanket has been thrown to the ground, revealing his right leg ends just below the knee, wrapped in layers of bandages soaked through with dried blood.
Thick beads of sweat cling to his forehead, and his eyes only dimly register Naomi and Boggel as they approach.
Boggel finds that his very limited knowledge of human anatomy fails him here.
However, his magic's efficacy is undeniable, as the many cuts across his limbs and face - crusted with blood and pus - begin to heal over at an accelerated pace, leaving only fresh, pink scar tissue as a memento.
The magic also seems to ease his suffering, as his breathing calms slightly and he appears better able to focus on his surroundings.
His hand shoots forth like a striking serpent and seizes Naomi's hand in an vice grip.
"Followed an old dwarf road," he babbles. "Thought I'd find some good timber. Found some darkwood...and that...that beast!"
His words devolve into a near-weeping cry of anguish, seemingly as much from remembered fear as from pain.

Naomi Chadwick |
How wounded is Ben now?
heal: 1d20 + 2 ⇒ (4) + 2 = 6
'That was an impressive display of healing.' Watching as Boggel sooths the wounds of the distraught man, Naomi listens, as he is able to give some details. She looks from her companions back to the crippled man. "Which 'old dwarf road'? What direction? We mean to kill the thing that did this to you, what more information can you give us?"
more of a 'making a request' than 'gathering information' but if it can be gathering information Naomi will take an hour and +2 for 'gifted detective'
diplomacy: 1d20 + 5 ⇒ (7) + 5 = 12

DM Vayelan |

"Northwest...from the camp," he croaks, then weakly rubs his throat. "I'm so thirsty."
"Four miles up the road, I found an old trail that branched into the woods. A mile or two in, I found the darkwood. That's where the wyrm got me."

Boggel Samm |

Boggel hands the man a cup of water. "Easy. Drink slowly." He looks over the man. "You will need to be assessed by Laurel, unless there is another physician in town. The spell will help with the pain, but I do not wish your wound to become infected." He takes the cup and refills it for Ben. "Your information will be put to good use."
Once out of range of Ben's hearing, Boggel says to his companions, "If there is darkwood there, I'm sure the loggers will be interested. I have no doubt this Kreed man would send many to their deaths to retrieve those trees."

Naomi Chadwick |
with Ben
'Hmmm, I don't like that discoloration.' Breathing a quick prayer, Naomi lays hands on the man as well.
Watching Boggel give the man a cup of water, she smile and gives her new friend room to work. Looking at the mans wounds one more time she tells him. "I've done what I can as well, Boggel is right you need to see Laurel, has anyone gotten you a crutch so you can try to walk?"
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
heal: 1d20 + 2 ⇒ (11) + 2 = 13
Out of range
'Darkwood there as well. I wonder if we can claim the rights to them.' Nodding her head in agreement with Boggel, Naomi adds, "Good work in there Boggel, and your right if the consortium learns of the tree's location they will certainly send loggers, no matter what." Thinking for a moment she adds. "I would like to find out about the 'wood cutting' rules and if the consortiums has a particular contract. Do any of you know a guy?"
So two questions, did everyone hear what Ben told Boggel, and who would know about any 'contracts' that exist about tree cutting licenses, just in case a knowledge check will help.
knowledge local: 1d20 + 4 ⇒ (11) + 4 = 15

DM Vayelan |

With the aid of some additional healing magic and a second examination, Naomi is able to discern that Ben is suffering from a high fever brought on from his infected wounds.
.....
From her time in Falcon's Hollow, Naomi knows that the town's authority on law is Magistrate Vamros Harg, who oversees licensing and legal proceedings from the Hollow Tribunal building. However, it is also well known that the halfling barrister is deeply in Gavel Kreed's pocket.
These fortunes turned when the House of Thrune rose to power in Cheliax and sought to curtail the company's power, which had come to rival their own. This is why when Andoran sought independence, the Consortium donated heavily to the cause. As a result, in the nation's early years, representatives from the Consortium held great influence within the People's Council.
Nevertheless, the company's power has continued to wane as younger, more idealistic politicians are elected to council seats in Almas. All the same, the Consortium maintains a tight stranglehold in the frontier where the lumber is harvested.

Naomi Chadwick |
History: 1d20 + 4 ⇒ (2) + 4 = 6
Continuing, "We know Ben is suffering from a high fever brought on from his infected wounds. Also that Magistrate Vamros Harg, who oversees licensing and legal proceedings from the Hollow Tribunal building. However, it is also well known that the halfling barrister is deeply in Gavel Kreed's pocket. But I don't know the History of that."
She shrugs "Is there anything else we need to do before we retire? Wulf said he would be back in the morning, shall we met at Jak's a little after sunrise?"
'Hmmm, I wonder if Brickasnurd would like to meet Boggel, they seem kindred souls.' She turns to Boggel and asks, "So where will you spend the evening?"

Boggel Samm |

Boggel stares a moment at Naomi after her question about where he will stay. "The swamp," he replies matter-of-factly. "Though I will need to sleep closer to town than I usually do if we are to meet early in the morning."
Privately, he wonders what he's stepped into. This Kreed person seems to have much of the town in his pocket. It is worse than I suspected.
"Among my people, there is usually a celebration before a dangerous hunt such as this, for not all hunters may return. But I do not feel the circumstances are appropriate here."

Naomi Chadwick |
"That would make sense. Sometime you will have to tell us about it. But for now I should probably get back to Brickasnurd's and get some rest. It sounds like tomorrow is going to be a big day." She gives a light yawn and asks, "Is anyone headed back to town? I would like to walk with them if that's ok. I don't feel entirely safe alone."

Boggel Samm |

Boggel nods. "I am happy to accompany you." He turns to Helgrim (he's here, right?) and asks, "Wait, that's not some sort of human mating thing, right?"

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Striking out at the lumberyard, Timothy completes his daily routine- he heads down to Ergin Tock's bar.
He quickly orders a drink and sits down, talking amiably with some of the men, taking careful sips from his drink. He mentions the taztlwyrm a couple of times, to see what people are willing to discuss, while keeping an ear out for any mention of the standoff at Laurel's.
Gather Information: 1d20 + 5 ⇒ (12) + 5 = 17

Helgrim Ironstar |

Helgrim chuckles loudly before giving Boggel a hearty slap on the back.
”Ha! Ha! Ha! No, I think yer safe from this one at the moment, but human mating rituals are quite fluid and bizzare.”
”We need to take this man to Laurel. That infection will take him quicker than the wounds would if we left them untreated. Kreed was leaving him to die. It could be poisoned as well.”

DM Vayelan |

"The Gavel's taken an interest in that new group of troublemakers. Old Wulf seems to have taken up with that frogman, the woman the crazed gnome hired, and that dwarf who rolled into town. Oh, and that kook, Liam. I'm sure by now you heard about how they embarrassed Pay Day in front of Roots and Remedies, eh?"
Tock doesn't wait for confirmation before continuing.
"Kreed ain't taking no chances. He wants to see the lot of them gone. He asked me to send them out to kill that tatzlwyrm what's been gobbling up loggers. He also plans to send a pack of legbreakers to follow them and finish the job if the wyrm don't. One of his usual tricks, eh?
"Of course, you don't have to worry. He won't ask you to go along. You're not one of his clubs, you're his stiletto, eh?" he laughs nervously.
Sense Motive: 1d20 + 6 ⇒ (12) + 6 = 18
It is clear that something about this affair is bothering Tock more than usual. However, it would take either some very cunning or sympathetic words to pry the truth from him, since he knows (or at least believes) how quickly you could take word of disloyalty back to Kreed.
"Kimi came by today to get water for her and her mom," Sindi says excitedly. "She almost got into a fight with Kane. Too bad, she would have beat him good."
She sticks her tongue out at her brother. Kimi Eavewalker is a friend of the children's. A twelve-year-old tomboy, she's the daughter of a local seamstress and some elven ranger who's always out on some adventure or some such.
"Nuh uh," Kane protests. "She's just mad cause I know she ain't brave enough to really spend the night at Elara's, even if she gets anyone to go with her."
No sooner do the words come out of his mouth but Kane claps his hands over his mouth, and Sindi glares at him like he just spilled some terrible secret.
Of course, it's no secret to you that the burned out remains of Elara's Halfway House have become the popular source of spooky stories for local children. However, the prospect of any children actually picking through the ruins, so close to the forest's edge, especially at night, is a worrying prospect.

Naomi Chadwick |
”We need to take this man to Laurel. That infection will take him quicker than the wounds would if we left them untreated. Kreed was leaving him to die. It could be poisoned as well.”
'I didn't think of that.' Looking from Boggel to Helgrim, rolling her eyes, she ignored the comment about 'rituals,' But Nodding her head with Helgrim's observation, "That's a good idea, who would like to carry him?"

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Read Emotion Aura: 1d20 + 10 ⇒ (5) + 10 = 15
"Oh, Tock," he begins, "[b]Yes, I am the stiletto- I like that. Do you know why I am the stiletto?"
He peers at Tock for an instant before continuing.
"Because I always tell the truth," he says quietly, under his breath, so that Tock would strain to hear. He continues, louder "Because I am very, very good at my job," he says more slowly. "I've already ingrained myself with these people- but if Kreed thinks he can take them out on his own, fine. He doesn't need me."
He begins to talk, not bothering to see if Tock follows or not. "There's what you know... There's what you know you know....But don't know you know....When the things you don't know you know....." he looks up suddenly, and smiles "stay and talk for a while."
Diplomacy: 1d20 + 5 ⇒ (4) + 5 = 9
Attempting to start the Hypnotism Occult Skill Unlock, but since it takes 10 minutes, figured I'd need to roleplay more. Basically, he wants to hypnotize Tock into "always telling the truth," to Timothy. It's a little brute force, but if it succeeds, there's definetly the cool factor of Tock waking up to realize Timothy disappeared into the night, with no memory of Timothy's little session, even if the payoff doesn't come till later.
I swear, the dice do not want me to be cool in this campaign.

Sir Wulf the Wise |

"Besides you two aren't allowed to go out that way alone, you know Kreed and Paydays men know who you are. However, if you do go out remember to take your walking sticks and knives, if not protection from strangers but don't forget the wolves."He says walking to the door and taking off his hat and travel cloak.
"Also we will have a guest tonight. A dwarf named Helgrim. I bet if you are nice he'll tell you stories of his journey, he may even know some interesting dwarven tales we haven't heard before. WOn't that be fun! I know you love a good story just as I do!" He says looking about and wondering where his sister was.

DM Vayelan |

Nareka soon returns inside, carrying an armful of firewood. When she first began living with you, she took up splitting firewood as a way to cope with all that she had been through. The physical exertion provided a much needed productive outlet for her.
"Welcome back," she says, laying the wood by the fireplace. A worried look crosses her face. "You were gone much longer than you said. Did...was there trouble in town?"
Working together, Liam, Helgrim, and Boggel find that they are able to lift Ben, albeit with much groaning on his part. However, carrying him across the miles back to town seems like a daunting prospect.

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He'll begin to walk to his house, and then, making certain no one is following/watching him, he'll change course towards Brickersnaud's, making certain to stay in the shadows.
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Stealth: 1d20 + 6 ⇒ (19) + 6 = 25

Naomi Chadwick |
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'Hmmm, how many dwarves does it take to carry a one legged human? Sounds like a bad joke.' Resisting the urge to giggle, Naomi asks, "Did Laurel have a room for a sick person? If not, won't we have to carry him back out tonight? Since we know it's an infection, maybe we should leave him here and just bring him medicine when we come back out in the morning."

Sir Wulf the Wise |

He takes off his belt pouch and hands it to his sister."Take this and go visit Ma and Dad. I don't want you all getting hurt while I am doing the right thing. Okay