Hollow's Last Hope

Game Master Obeythegods

Save Falcon's Hollow from a disease by gathering ingrediënts.


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Just opening the discussion thread, here we will post everything OOC and all other stuff i,e mechanics, questions and just discussing topics.

I'd like to start with a minor concern, Abyssdancer I have two questions concerning your character,

1. Could you clarify how you got all your languages they seem a bit much for a level 1 wizard.
2. I think you did something wrong in picking your 0-level spells, you have three per day, as a wizard you always have read magic prepared and it doesn't count towards your prepared spells.
But then you have prepared, detect magic and light. light is okay but you shouldn't have detect magic, because it is in the divination school and as a wizard you don't have 0-level spells of your opposed school(s).

Hope to hear from you soon.

Dark Archive

M Human Wizard 1
Profile:
HP 7/7, AC13 FF10 T13, F0 R3 W3, Init 7, Per 1, Spd 30'
Loot sheet

Heya ObeytheGods

Regards Languages, you are correct there's one too many - sorry. Originally spec'd as an elf w 18 INT and missed rowing this back. Apologies. Will drop Celestial.

Unless you mean, these languages are too eclectic. I had assumed I could pick freely (per Human, CRB), and justified by the long years of training in Wizard Collage, working with ancient tomes in odd languages. If you want me to swap out say Undercommon for say Elven, I'll accept this. Let me know.

Regards 0-level spells, you are again correct, Det Magic is a opposition spell. So I'll swap that out for Ghost Sound and add Daze for Read Magic. OK?

AbyssDancer

Dark Archive

M Human Wizard 1
Profile:
HP 7/7, AC13 FF10 T13, F0 R3 W3, Init 7, Per 1, Spd 30'
Loot sheet

dot


Okay Thanks, I just meant that you had too many languages, so that is fixed now, and the spells also seem fine. Thanks for restructering.


@khaz dourblade
Hey, I read your character and there is just one concern,could you elaborate how you can get that high a saves, for the rest it all seems perfect


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Aye right here.

Fort: +2 (class) +2 (Con) +1 (domain) =+5
Made a mistake, will correct. Original build was con16 which would have been +6

Ref: +1 (Dex) +1 (domain)=+2

Wis: +2 (class) +3 (wis) +1 (domain)=+6

Also could you open gameplay? I'd like to dot it so this campaign shows up on my campaign tab.


I just opened the campaign thread
@Robert Henry Looked at your build, just one little thing, could you take something different than a Kunai because this campaign will be core only.

For everyone, how much players do you guys find comfortable playing with, I am personally looking for about 6 to 7 but critique is always welcome.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

I think 4 is a good number. A cleric, a paladin, a scout and something arcane. Makes a balanced party and adds a level of difficulty. But I could see 6 working as well.

Also liking the 'holy' theme we have going so far.

Dark Archive

M Human Wizard 1
Profile:
HP 7/7, AC13 FF10 T13, F0 R3 W3, Init 7, Per 1, Spd 30'
Loot sheet

Four PCs would make for faster turnaround, which is important, but allows no room for drop outs. Unless you expect everyone to be 100% reliable I'd aim for 6 just in case.


1 person marked this as a favorite.
Obeythegods wrote:

I just opened the campaign thread

@Robert Henry Looked at your build, just one little thing, could you take something different than a Kunai because this campaign will be core only.

For everyone, how much players do you guys find comfortable playing with, I am personally looking for about 6 to 7 but critique is always welcome.

ah I totally forgot about the Kunai being non-core, it was an easy tool to kill two bird with so to speak, the crowbar and the silver weapon. yes, I will make it a gladius instead and purchase a crowbar.

edited:

As for the number of players, what kind of game are you looking for. Fast moving getting through it or fast but with some character development and getting to know each other?

I've seen two player games that flew, I've seen two player games that crawled. Obviously the more players the longer were waiting for everyone to post. Most GM's go with six, assuming were going to lose a couple. But if your going to run a short game you may luck out and not lose anyone. Three to six, in my mind, would be the numbers to shoot for.

I would also lump Monsters initiative, so players went either before or after. I would have the GM roll init. so were not waiting for folks to roll. I would have the GM roll saves. I would have a three person rule. ie. If one person said "we should go left" and a second and third person agreed, and no one disagreed then the whole party goes left. If you wait for everyone to post for everything the game will drag. Once a game starts to drag, it will never speed back up.

These are just recommendations, but the slowest part of a game is combat, the second slowest is making a decision.


Okay thanks for your advice, I guess I will go with that then, so 4 or 5 players it is.

As for the monster iniative, I already was planning to do that, The Three Person Rule I like a lot thanks for that, we will be using that.

Also for the Gameplay thread please just do one response and stop there till we have all players, so I can see easily which characters there are and how they respond.

Fortunatly almost ready to play, I'm excited.


Stats:
CN Human Male Sorcerer(Arcane) 1 | HP: (7/7) | AC: 12 (T: 12, F: 10) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +2* | Speed 30ft | Effects:

Thanks for the nod GM

Forgot to add a language for That Flipping Raven. If it's ok with you she can speak Draconic.


Sure, go ahead.
Oww I forgot to mention one thing to you all.
I am a pretty Harsh DM so when there has happened something like a PC death there is no turning back, you can be resurrected but there will be consequences then, I am sorry if you do not like this way of playing but if everyone is a bit more carefull there is normally no problem. I do admit if there was a fault on my part.

Also but just a minor thing, I do a lot of things with random tables, almost all loot will be handled that way.

Are there any questions??


Hey just one quick question so that we can keep consistent, whick fond did you use for the draconic language.


Stats:
CN Human Male Sorcerer(Arcane) 1 | HP: (7/7) | AC: 12 (T: 12, F: 10) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +2* | Speed 30ft | Effects:

Amharic is what I used.

I'm happy to change if you like GM.

Am I right in saying Arun is the only character that understands Draconic?


No not at all, just for consistency

Dark Archive

M Human Wizard 1
Profile:
HP 7/7, AC13 FF10 T13, F0 R3 W3, Init 7, Per 1, Spd 30'
Loot sheet

Yes, እና ቀድሞውኑ albino ቁራ ጋር ውይይት በመውደድ ነኝ!

Spoiler:
Yes - and am liking my conversations with the albino crow already!

Dark Archive

M Human Wizard 1
Profile:
HP 7/7, AC13 FF10 T13, F0 R3 W3, Init 7, Per 1, Spd 30'
Loot sheet

Jean-Pierre I have a dilemma in roleplaying about whether to speak in first person or in third person. I like the fact that you have got past that, by having your character speak in first person about himself in third person !

By the way I was looking at your profile and saw your 2d6+10 greatsword damage roll - that's immense! How do you get the +10? I see +5 STR, +3 2H power attack, ???)


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

So...

Melee Greatsword +5 (2d6+10/19–20)

Str 20 (+7 damage)
Power Attack (+3 damage)

Then he rages for Str 24. This pushes it up to 2d6+13 damage. So if he and Khaz got into a fight, he'd swing with +7 to hit, meaning that he'd hit on a 9+. And if he hit, he'd do a minimum of 15 damage, meaning that one hit is guaranteed to take my dwarf down. It's pretty safe to say that this barbarian is going to one-shot alot of foes. Though with Dex12 and raging, he'll be taking some hits back in return.

My only issue is that the portrait is for a female character. That keeps throwing me off.

---------

My current plan, because of how strong this barbarian is:

(1) Cast bless, giving everyone +1 to hit
(2) Use touch of law to ensure that he gets attack rolls of 11. With a solid +8 to hit, that's a 19 to hit, which at this level will smack just about anything. Throw in that 2d6+13 damage, and it guarantees a dead enemy every round.
(3) Heal up the damage

Dark Archive

M Human Wizard 1
Profile:
HP 7/7, AC13 FF10 T13, F0 R3 W3, Init 7, Per 1, Spd 30'
Loot sheet

Thanks for that Khaz - appreciate the time you put into it.

Wow. If Arun was a front line fighter, I'd be feeling intimidated and somewhat inadequate next to that. Given he's a wizard, and an illusionist (rather than a blaster) at that, instead I'm feeling grateful. Every wizard should have a huge deadly meat shield to hide behind.

Sorry, Jean-Pierre, I meant a huge deadly meat shield Sir. (don't make him angry...)

Khaz, you mentioned some excellent tactics to maximise the offensive potential of Jean_Pierre. We may need to think through how deal with him being turned against us, because that WIS -1 save makes a mighty fine target for ObeytheGod's foes wielding enchantment magic...

Dark Archive

M Human Wizard 1
Profile:
HP 7/7, AC13 FF10 T13, F0 R3 W3, Init 7, Per 1, Spd 30'
Loot sheet

Hey ObeytheGods, I saw your post above regards death = death. No problem at all - there's no challenge without peril. We're all grown ups here.

In the event that there is a casualty, would you be OK with replacement characters joining the party? I guess it depends how far through we are etc.

You said about using random tables for loot. I have no issue with this - it all helps save time and DM'ing is enough work anyway. Maybe for magic items, throw in a few specific items you think we could need / would fit the characters / would create roleplay opportunities?

For other time saving tips, have you got a word doc somewhere handy with the characters initiative blocks/ saving throws/ perception rolls? Copy paste is your friend.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Heh. Well, I *could* have made the build Str 20, Dex 8, Con 18, Int 7, Wis 7, Cha 7, but I just can't bring myself to play a PC with below-average intelligence...

(I will admit, CORE only restricts the options that I would normally use to round out / mitigate such a build, but I enjoy a challenge!)

As far 'neutralising' Jean-Pierre, if required... well, that is what Color Spray is for ;-)

-----

@Sariel: Gladius and Armored Kilt are not CORE...


not core?

aaawwwwwwww, Thanks for the heads up, I will fix it!


Arun smithson wrote:
In the event that there is a casualty, would you be OK with replacement characters joining the party? I guess it depends how far through we are etc.

You can always rejoin, maybe only not during the last fights but for the rest you can rejoin, when we have found a group that works I do not want people leaving.

Arun Smithson wrote:
For other time saving tips, have you got a word doc somewhere handy with the characters initiative blocks/ saving throws/ perception rolls? Copy paste is your friend.

Yes, I will add this to the campaign frontpage, in it will be the most important stuff.

Jean-Pierre wrote:
@Sariel: Gladius and Armored Kilt are not CORE...

Oww I didn't even see that, thanks!

Btw there I have one question left to you all:
Could you guys keep track of the loot and treasure that you get, because I think that's your responsibility as players and it also lifts a bit of workload from my shoulders.

Dark Archive

M Human Wizard 1
Profile:
HP 7/7, AC13 FF10 T13, F0 R3 W3, Init 7, Per 1, Spd 30'
Loot sheet

How about I set up a google sheet with loot down the side, and who's carrying it across the top?

I'll load it as a header on Arun's profile.

-Posted with Wayfinder


Thanks Arun


Okay, thanks when you're done I'll load it to the campaign mainpage.

Dark Archive

M Human Wizard 1
Profile:
HP 7/7, AC13 FF10 T13, F0 R3 W3, Init 7, Per 1, Spd 30'
Loot sheet

Here, can you access this?

Loot sheet:
https://docs.google.com/spreadsheets/d/1qQDJ3RrYQ4RzVL10rHdGJjlZ-UDj5YuP0M0 xXJNx3L4/edit?usp=sharing


Hmm I seem to not be able to, but I don't know what the problem is.


Stats:
CN Human Male Sorcerer(Arcane) 1 | HP: (7/7) | AC: 12 (T: 12, F: 10) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +2* | Speed 30ft | Effects:

No, dead link I'm afraid.


NG Male Halfling Druid 1 [AC:18/HP:10/Init:3/Perc:9/Saves:4/4/6]

Hi all! This is Flan, Halfling Druid. I am happy to be joining the group and I am looking forward to adventuring with you all!!

Grand Lodge

Hi Flan

I'll look at the loot file sharing issue later at home. I don't expect we'll get any decent loot for at least the first two or three posts anyway...

-Posted with Wayfinder

Dark Archive

M Human Wizard 1
Profile:
HP 7/7, AC13 FF10 T13, F0 R3 W3, Init 7, Per 1, Spd 30'
Loot sheet

try this one instead:

Loot sheet:
https://docs.google.com/spreadsheets/d/1qQDJ3RrYQ4RzVL10rHdGJjlZ-UDj5YuP0M0 xXJNx3L4/edit?usp=sharing


For me it's still not working, maybe someone else can try and tell me if it works for them.


Stats:
CN Human Male Sorcerer(Arcane) 1 | HP: (7/7) | AC: 12 (T: 12, F: 10) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +2* | Speed 30ft | Effects:

Nope, sorry Arun

Dark Archive

M Human Wizard 1
Profile:
HP 7/7, AC13 FF10 T13, F0 R3 W3, Init 7, Per 1, Spd 30'
Loot sheet

Grrr

-Posted with Wayfinder


Stats:
CN Human Male Sorcerer(Arcane) 1 | HP: (7/7) | AC: 12 (T: 12, F: 10) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +2* | Speed 30ft | Effects:

On the subject of rolling GM, a a couple of questions.

Do you have any problem with us making 'fluff' rolls? Rolls that have no consequences in rules but help flavour or actions.

i.e:
Avogadro Grabs the log and heaves...
Strength: 1d20 - 1 ⇒ (7) - 1 = 6
...ineffectally.

Also are there any rolls you don't want us making? Things like diplomacy, I wasn't sure whether to roll or not in the bar.

You seem pretty open but I just wanted to check early, I've have some pretty prescriptive GMs.


I am have absolutly no problem with flavor rolls, they just enhance the flavor.

For just roleplaying you can pretty much roll everything, but in combat I will roll initiatve and saves.


1 person marked this as a favorite.
NG Male Halfling Druid 1 [AC:18/HP:10/Init:3/Perc:9/Saves:4/4/6]

Are we waiting on something to continue?

Dark Archive

M Human Wizard 1
Profile:
HP 7/7, AC13 FF10 T13, F0 R3 W3, Init 7, Per 1, Spd 30'
Loot sheet

Hey ObeytheGods - are you there?

-Posted with Wayfinder

Dark Archive

M Human Wizard 1
Profile:
HP 7/7, AC13 FF10 T13, F0 R3 W3, Init 7, Per 1, Spd 30'
Loot sheet

Hey everyone - I have an open question for you. I've not had much experience of PbP before - I only found this site a month back. I've started four games as a player in that time, but I've had some mixed experiences with people dropping out in the opening days. I do hope that's not what's happened here.

What the success rate of PbP games? Is this really a medium for people who already know each other, but are now living at a distance, rather than for strangers to game together? I am curious as to how many players/ DMs/ games go to completion. What is your experience? Are there other PbP Pathfinder sites people use?

I'd welcome your thoughts...???


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Very low success rate. I have a bunch that are ongoing, and of them only 3 which I see any real chance of success. PbP requires fairly regular posting. The complete lack of posting in this one is a bad sign.


I've been playing since the summer of 14, it's the only site I play on. I've played in PFS games, Adventure paths premade modules and home brew.

Early on, most games I started in were with complete strangers. Occasionally you find a GM whos style you gel with and when they start a game they may give you a consideration. Or they may start a game and invite you.

Success rate... not so good
So far the best success rate are in the short PFS games and then modules. AP's are hard to get through a book let alone a whole AP. and home brew games eventually burn out.

This is the fourth incarnation of Sariel.


NG Male Halfling Druid 1 [AC:18/HP:10/Init:3/Perc:9/Saves:4/4/6]

If this doesn't work out, I may drop out as a player and GM it for y'all. I really like the current characters.


NG Male Halfling Druid 1 [AC:18/HP:10/Init:3/Perc:9/Saves:4/4/6]

Or an AP if y'all are committed...


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

That'd be awesome. Would be glad to not see this die.

Will also throw out an invite to an online campaign I'm in over here:
http://trueds.nl/wartales/figurehead.php?cid=12&fid=10

Three teams. Dwarves, human merchants (and their mercenaries) and orcs. All fighting over a ruined dwarven hold. Feel free to come over and take a look, turn 1 just started but there is more than enough time to get involved.

Dark Archive

M Human Wizard 1
Profile:
HP 7/7, AC13 FF10 T13, F0 R3 W3, Init 7, Per 1, Spd 30'
Loot sheet

Sariel I can well understand that your success rate is better with a group of players who have invested time playing with each other over time. It's easier to let down a stranger.

Flan if you're serious about your offer pls count me in, if ObeytheGods has evaporated.

I've been checking my Wayfinder app for new posts through each day. It's just frustrating after all the promise of a crowded recruitment forum, when a game stutters then stalls.

Khaz I'll look at that link and get back to you.

-Posted with Wayfinder


NG Male Halfling Druid 1 [AC:18/HP:10/Init:3/Perc:9/Saves:4/4/6]

I've been thinking about running Curse of the Crimson Throne.

Grand Lodge

Khaz Dourblade wrote:
That'd be awesome. Would be glad to not see this die. Will also throw out an invite to an online campaign I'm in over here: http://trueds.nl/wartales/figurehead.php?cid=12&fid=10 Three teams. Dwarves, human merchants (and their mercenaries) and orcs. All fighting over a ruined dwarven hold. Feel free to come over and take a look, turn 1 just started but there is more than enough time to get involved.

-Posted with Wayfinder

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