Obeythegods |
Just opening the discussion thread, here we will post everything OOC and all other stuff i,e mechanics, questions and just discussing topics.
I'd like to start with a minor concern, Abyssdancer I have two questions concerning your character,
1. Could you clarify how you got all your languages they seem a bit much for a level 1 wizard.
2. I think you did something wrong in picking your 0-level spells, you have three per day, as a wizard you always have read magic prepared and it doesn't count towards your prepared spells.
But then you have prepared, detect magic and light. light is okay but you shouldn't have detect magic, because it is in the divination school and as a wizard you don't have 0-level spells of your opposed school(s).
Hope to hear from you soon.
Arun Smithson |
Heya ObeytheGods
Regards Languages, you are correct there's one too many - sorry. Originally spec'd as an elf w 18 INT and missed rowing this back. Apologies. Will drop Celestial.
Unless you mean, these languages are too eclectic. I had assumed I could pick freely (per Human, CRB), and justified by the long years of training in Wizard Collage, working with ancient tomes in odd languages. If you want me to swap out say Undercommon for say Elven, I'll accept this. Let me know.
Regards 0-level spells, you are again correct, Det Magic is a opposition spell. So I'll swap that out for Ghost Sound and add Daze for Read Magic. OK?
AbyssDancer
Khaz Dourblade |
Aye right here.
Fort: +2 (class) +2 (Con) +1 (domain) =+5
Made a mistake, will correct. Original build was con16 which would have been +6
Ref: +1 (Dex) +1 (domain)=+2
Wis: +2 (class) +3 (wis) +1 (domain)=+6
Also could you open gameplay? I'd like to dot it so this campaign shows up on my campaign tab.
Obeythegods |
I just opened the campaign thread
@Robert Henry Looked at your build, just one little thing, could you take something different than a Kunai because this campaign will be core only.
For everyone, how much players do you guys find comfortable playing with, I am personally looking for about 6 to 7 but critique is always welcome.
Khaz Dourblade |
I think 4 is a good number. A cleric, a paladin, a scout and something arcane. Makes a balanced party and adds a level of difficulty. But I could see 6 working as well.
Also liking the 'holy' theme we have going so far.
Arun Smithson |
Four PCs would make for faster turnaround, which is important, but allows no room for drop outs. Unless you expect everyone to be 100% reliable I'd aim for 6 just in case.
Sariel Patrick Cornelius |
1 person marked this as a favorite. |
I just opened the campaign thread
@Robert Henry Looked at your build, just one little thing, could you take something different than a Kunai because this campaign will be core only.For everyone, how much players do you guys find comfortable playing with, I am personally looking for about 6 to 7 but critique is always welcome.
ah I totally forgot about the Kunai being non-core, it was an easy tool to kill two bird with so to speak, the crowbar and the silver weapon. yes, I will make it a gladius instead and purchase a crowbar.
edited:
As for the number of players, what kind of game are you looking for. Fast moving getting through it or fast but with some character development and getting to know each other?
I've seen two player games that flew, I've seen two player games that crawled. Obviously the more players the longer were waiting for everyone to post. Most GM's go with six, assuming were going to lose a couple. But if your going to run a short game you may luck out and not lose anyone. Three to six, in my mind, would be the numbers to shoot for.
I would also lump Monsters initiative, so players went either before or after. I would have the GM roll init. so were not waiting for folks to roll. I would have the GM roll saves. I would have a three person rule. ie. If one person said "we should go left" and a second and third person agreed, and no one disagreed then the whole party goes left. If you wait for everyone to post for everything the game will drag. Once a game starts to drag, it will never speed back up.
These are just recommendations, but the slowest part of a game is combat, the second slowest is making a decision.
Obeythegods |
Okay thanks for your advice, I guess I will go with that then, so 4 or 5 players it is.
As for the monster iniative, I already was planning to do that, The Three Person Rule I like a lot thanks for that, we will be using that.
Also for the Gameplay thread please just do one response and stop there till we have all players, so I can see easily which characters there are and how they respond.
Fortunatly almost ready to play, I'm excited.
Obeythegods |
Sure, go ahead.
Oww I forgot to mention one thing to you all.
I am a pretty Harsh DM so when there has happened something like a PC death there is no turning back, you can be resurrected but there will be consequences then, I am sorry if you do not like this way of playing but if everyone is a bit more carefull there is normally no problem. I do admit if there was a fault on my part.
Also but just a minor thing, I do a lot of things with random tables, almost all loot will be handled that way.
Are there any questions??
Avogadro the Astounding |
Amharic is what I used.
I'm happy to change if you like GM.
Am I right in saying Arun is the only character that understands Draconic?
Arun Smithson |
Yes, እና ቀድሞውኑ albino ቁራ ጋር ውይይት በመውደድ ነኝ!
Arun Smithson |
Jean-Pierre I have a dilemma in roleplaying about whether to speak in first person or in third person. I like the fact that you have got past that, by having your character speak in first person about himself in third person !
By the way I was looking at your profile and saw your 2d6+10 greatsword damage roll - that's immense! How do you get the +10? I see +5 STR, +3 2H power attack, ???)
Khaz Dourblade |
So...
Melee Greatsword +5 (2d6+10/19–20)
Str 20 (+7 damage)
Power Attack (+3 damage)
Then he rages for Str 24. This pushes it up to 2d6+13 damage. So if he and Khaz got into a fight, he'd swing with +7 to hit, meaning that he'd hit on a 9+. And if he hit, he'd do a minimum of 15 damage, meaning that one hit is guaranteed to take my dwarf down. It's pretty safe to say that this barbarian is going to one-shot alot of foes. Though with Dex12 and raging, he'll be taking some hits back in return.
My only issue is that the portrait is for a female character. That keeps throwing me off.
---------
My current plan, because of how strong this barbarian is:
(1) Cast bless, giving everyone +1 to hit
(2) Use touch of law to ensure that he gets attack rolls of 11. With a solid +8 to hit, that's a 19 to hit, which at this level will smack just about anything. Throw in that 2d6+13 damage, and it guarantees a dead enemy every round.
(3) Heal up the damage
Arun Smithson |
Thanks for that Khaz - appreciate the time you put into it.
Wow. If Arun was a front line fighter, I'd be feeling intimidated and somewhat inadequate next to that. Given he's a wizard, and an illusionist (rather than a blaster) at that, instead I'm feeling grateful. Every wizard should have a huge deadly meat shield to hide behind.
Sorry, Jean-Pierre, I meant a huge deadly meat shield Sir. (don't make him angry...)
Khaz, you mentioned some excellent tactics to maximise the offensive potential of Jean_Pierre. We may need to think through how deal with him being turned against us, because that WIS -1 save makes a mighty fine target for ObeytheGod's foes wielding enchantment magic...
Arun Smithson |
Hey ObeytheGods, I saw your post above regards death = death. No problem at all - there's no challenge without peril. We're all grown ups here.
In the event that there is a casualty, would you be OK with replacement characters joining the party? I guess it depends how far through we are etc.
You said about using random tables for loot. I have no issue with this - it all helps save time and DM'ing is enough work anyway. Maybe for magic items, throw in a few specific items you think we could need / would fit the characters / would create roleplay opportunities?
For other time saving tips, have you got a word doc somewhere handy with the characters initiative blocks/ saving throws/ perception rolls? Copy paste is your friend.
Jean-Pierre de Suis |
Heh. Well, I *could* have made the build Str 20, Dex 8, Con 18, Int 7, Wis 7, Cha 7, but I just can't bring myself to play a PC with below-average intelligence...
(I will admit, CORE only restricts the options that I would normally use to round out / mitigate such a build, but I enjoy a challenge!)
As far 'neutralising' Jean-Pierre, if required... well, that is what Color Spray is for ;-)
-----
@Sariel: Gladius and Armored Kilt are not CORE...
Obeythegods |
In the event that there is a casualty, would you be OK with replacement characters joining the party? I guess it depends how far through we are etc.
You can always rejoin, maybe only not during the last fights but for the rest you can rejoin, when we have found a group that works I do not want people leaving.
For other time saving tips, have you got a word doc somewhere handy with the characters initiative blocks/ saving throws/ perception rolls? Copy paste is your friend.
Yes, I will add this to the campaign frontpage, in it will be the most important stuff.
@Sariel: Gladius and Armored Kilt are not CORE...
Oww I didn't even see that, thanks!
Btw there I have one question left to you all:
Could you guys keep track of the loot and treasure that you get, because I think that's your responsibility as players and it also lifts a bit of workload from my shoulders.
Arun Smithson |
How about I set up a google sheet with loot down the side, and who's carrying it across the top?
I'll load it as a header on Arun's profile.
-Posted with Wayfinder
Arun Smithson |
Here, can you access this?
AbyssDancer |
Hi Flan
I'll look at the loot file sharing issue later at home. I don't expect we'll get any decent loot for at least the first two or three posts anyway...
-Posted with Wayfinder
Arun Smithson |
try this one instead:
Arun Smithson |
Grrr
-Posted with Wayfinder
Avogadro the Astounding |
On the subject of rolling GM, a a couple of questions.
Do you have any problem with us making 'fluff' rolls? Rolls that have no consequences in rules but help flavour or actions.
i.e:
Avogadro Grabs the log and heaves...
Strength: 1d20 - 1 ⇒ (7) - 1 = 6
...ineffectally.
Also are there any rolls you don't want us making? Things like diplomacy, I wasn't sure whether to roll or not in the bar.
You seem pretty open but I just wanted to check early, I've have some pretty prescriptive GMs.
Arun Smithson |
Hey ObeytheGods - are you there?
-Posted with Wayfinder
Arun Smithson |
Hey everyone - I have an open question for you. I've not had much experience of PbP before - I only found this site a month back. I've started four games as a player in that time, but I've had some mixed experiences with people dropping out in the opening days. I do hope that's not what's happened here.
What the success rate of PbP games? Is this really a medium for people who already know each other, but are now living at a distance, rather than for strangers to game together? I am curious as to how many players/ DMs/ games go to completion. What is your experience? Are there other PbP Pathfinder sites people use?
I'd welcome your thoughts...???
Khaz Dourblade |
Very low success rate. I have a bunch that are ongoing, and of them only 3 which I see any real chance of success. PbP requires fairly regular posting. The complete lack of posting in this one is a bad sign.
Sariel Patrick Cornelius |
I've been playing since the summer of 14, it's the only site I play on. I've played in PFS games, Adventure paths premade modules and home brew.
Early on, most games I started in were with complete strangers. Occasionally you find a GM whos style you gel with and when they start a game they may give you a consideration. Or they may start a game and invite you.
Success rate... not so good
So far the best success rate are in the short PFS games and then modules. AP's are hard to get through a book let alone a whole AP. and home brew games eventually burn out.
This is the fourth incarnation of Sariel.
Khaz Dourblade |
That'd be awesome. Would be glad to not see this die.
Will also throw out an invite to an online campaign I'm in over here:
http://trueds.nl/wartales/figurehead.php?cid=12&fid=10
Three teams. Dwarves, human merchants (and their mercenaries) and orcs. All fighting over a ruined dwarven hold. Feel free to come over and take a look, turn 1 just started but there is more than enough time to get involved.
Arun Smithson |
Sariel I can well understand that your success rate is better with a group of players who have invested time playing with each other over time. It's easier to let down a stranger.
Flan if you're serious about your offer pls count me in, if ObeytheGods has evaporated.
I've been checking my Wayfinder app for new posts through each day. It's just frustrating after all the promise of a crowded recruitment forum, when a game stutters then stalls.
Khaz I'll look at that link and get back to you.
-Posted with Wayfinder
AbyssDancer |
That'd be awesome. Would be glad to not see this die. Will also throw out an invite to an online campaign I'm in over here: http://trueds.nl/wartales/figurehead.php?cid=12&fid=10 Three teams. Dwarves, human merchants (and their mercenaries) and orcs. All fighting over a ruined dwarven hold. Feel free to come over and take a look, turn 1 just started but there is more than enough time to get involved.
-Posted with Wayfinder