Heroes of the Battle Academy! Fight on!

Game Master Jack Skilleton



Nearly one hundred years ago, in the desolate wastelands of the north stood a vile monument to the demon prince Orcus - the fortress city of Tsar. As the forces of evil grew more and more concentrated within Tsar, the people of the kingdoms to the south grew fearful of an invasion. In order to better prepare themselves, the greatest warriors from around the land gathered to form the Northern Akados Battle Academy under the leadership of the Voss family. Thanks to the blessing of the twin gods Muir and Thyr, builders set to work at an inhuman pace on a sprawling complex large enough to house an entire city. Every day new students poured into the Academy, until eventually their numbers grew large enough to rival even the hordes of Tsar.

It was this point when Zelkor Voss, Archmage and Headmaster of the Battle Academy, decided to take the offensive and lead his army to Tsar in a daring attempt to wipe Orcus' worshipers from the map once and for all. Although the Academy forces, known as the Army of Light, easily swept through Tsar's outposts in the wastelands, they became locked in a vicious siege upon reaching the city proper. Disease and short supply ravaged both sides for over a year, until Orcus' general used powerful magic to teleport the entirety of his forces outside of Tsar and past the invaders. Confused but steadfast in their resolve, the Army of Light pursued their quarry deep into the wasteland. What happened next is the subject of much speculation - all anyone knows is that neither army was ever heard from again. From then on, both the city of Tsar and the Battle Academy became the last great relics of the ancient war, empty and forgotten...

UNTIL TODAY! Recently, couriers have been assailing every corner of the upper kingdoms with news that the Northern Akados Battle Academy shall soon reopen. Although no new demonic menace has risen, Lady Cylyria Voss has nevertheless stepped forward to continue the legacy of her ancestors. After seizing control of the old Academy and rebuilding as necessary, Headmistress Voss wasted no time in recruiting a full retinue of staff and sending out invitations of attendance.

You, unfortunately, did not receive any such invitation. Instead, your only hope for acceptance to the Academy is the open enrollment tryouts. Even more unfortunate is the fact that the tryouts end in just one week! Low on gold and desperate to join the Academy, you've signed on as a guard for the unnecessarily shady merchant, Artemis Bile. The road to the Academy will be treacherous and the tryouts even more so. Good luck, brave fools!

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WARNING: If high-powered, homebrew-laden, experimental, gonzo type games where balance might fall apart at any level aren't your scene then TURN BACK! Otherwise, get ready for a hell of a ride!

So here's the pitch: Everyone plays fighters - no archetypes, no multiclassing - who are out to join the completely over-the-top Northern Akados Battle Academy (Honnouji Academy, anyone?). Wait a minute!? Did I hear that right? Vanilla fighters? BOOOOORIIIING! These aren't ordinary fighters however - these are max-hp-per-hit-die, feat-every-level, over-200-new/altered-feats, 15-different-"fighting-domains," Mythos-gestalt fighters! Don't you mean "mythic?" NOPE! Mythos classes are a group of homebrew that some beautiful person created on another forum with class features like "Sun-Bronzed God King Physique" or "Element Forged Geomach Arsenal" or "Thousand-Armed Weaponmaster Intuition" (those are all 1st level abilities by the way). All I ask is that, no matter how tempting, DON'T LOOK THEM UP if you have even the slightest desire to play this game - I want you as players to be just as surprised by these new powers as your characters are. If you've read up on the Mythos classes then just put them out of mind for now - just trust me, I promise it'll all be worth it. As for the tone of the campaign, it'll be part "boarding school hijinks," part dungeon-crawl, part sandbox, part kung-fu movie, part overly dramatic villains, part unrealistically big swords, part yelling out the name of every special moves, and two hundred parts ridiculousness!

Anyways, with the obligatory opening cutscene and deranged ranting explanation out of the way, let's waste no time in getting to character creation!

READ ME FIRST:
Naturally, it's only proper for our heroes to start out as barely competent nobodies only to have their powers awaken at whatever time is most convenient to the plot. The early-game advancement timeline will look something like this: Begin journey --> Mythos awakening --> Reach level 2 --> Reach the Academy --> Choose Fighting Domain. Make sure to read the sections below very carefully so that you can properly plan for your Mythos class and Fighting Domains.

Mythos Classes:
Before you dive any further, it'll likely be best if you start figuring out which Mythos class you'd like to ascend to. Your choices here are the Anakitos, the Bellator, and the Kathodos.
[list]
  • The Anakitos is essentially a Mythic Paladin, the hero of the Shining Sun. A low level Anakitos is a hero cut from greater cloth than any of the mere mortals that surround them. As sheep submit to their shepherd, they will have little trouble being the champion, protector, messiah, or tyrant that they feels the people need of him.
    A high level Anakitos is nothing short of a demigod, and their immortal, invincible, ever-ambitious eyes might set themselves on ruling a plane of their liking, or bringing insurrection to one that falls short of their standards.
  • The Bellator is a Mythic Fighter, the hero of Unbreakable Iron. A low level Bellator is a warrior that rises above the common people to do great deeds, whether for good or ill. Where others tire, they endure. Where others are turned aside, they advance. Where others die, they kill.
    Where the high level Bellator walks, the indestructible is cut, the peerless are defeated, the unstoppable fall. When death comes for them, it is death who dies, as they crawl from the depths of Hades with the strength of their arms and their strength of their hearts, for no dark god has forged a shackle that can bind the valor of a true warrior.
  • The Kathodos is best described as a Mythic Elementalist, the hero of the World's Heart. A low level Kathodos is a powerful and cunning hero that has learned to see the world as an extension of themself, and may shape it as they desire through focus and will, both literally and figuratively.
    A high level Kathodos is a force of nature, not a person. Though some may still wear a face, the wise see this masquerade for what it is; as meaningful as the whispers in a hurricane, the dancing foam on a tsunami, the flickering patterns of embers on a ruined city, or the rhythm of an earthquake.
  • Attributes:
    To start off, you'll be working with a 15 point buy. Upon gaining your Mythos class, you'll gain an additional 15 points to buy attributes with, for a total of 30 point buy!
  • Anakitos: Most important stats are STR, CON, and CHA. STR determines ability DCs, CON may effect certain techniques. The Anakitos may eventually use CHA in place of DEX to determine initiative and then CHA in place of WIS to determine will saves.
  • Bellator: Most important stats are STR and INT. STR determines ability DCs, INT may effect certain techniques.
  • Kathodos: Most important stats are DEX and INT. INT determines ability DCs, DEX may effect certain techniques. The Kathodos gains their INT modifier to AC while unarmored and may substitute DEX in place of STR when determining attack and damage. Eventually they may use INT in place of WIS to determine will saves.
  • Race:
    Humans only. Alternate racial traits are allowed.

    Class:
    As mentioned above, fighters only, no archetypes.

    Feats:
    Courtesy of the Book of Experimental Might we've got over 200 new/altered feat to play with! In order to make sure you make the most of these all players will receive a feat at every level, in addition to their fighter bonus feats. To save myself a lethal amount of work, I've listed only the brief descriptions of the new feats on the campaign info tab - if you'd like more info on any of them, let me know. A few new feat related rules can be found below.
    Fighter Bonus Feats: Most combat feats now have additional bonuses which can only be gained if you select them using one of your fighter bonus feats. Some bonuses require a certain character level to take effect, you are NOT required to select that feat on that specific level to gain the bonus.
    Feat Boosts: Many feats include "boosts" which allow the character to gain small benefits for no more than a round. Starting at third level, and every three levels thereafter, characters may use one boost per day. Each individual feat may be boosted no more than once per day.[/b]
    Double Feats: Double feats are slightly more powerful feats that require a player to use up both their fighter bonus and their regular feat that level.[/b]
    Uberfeats: Each Fighting Domain has an associated Uberfeat, which may only be chosen by practitioners of that domain. In addition to heavy prerequisites, taking an Uberfeat requires the character to "retire" a number of regular feats. Retired feats no longer provide any benefit to the character, but may still be used to satisfy perquisites for other feats.[/b]
    Retraining Feats: Any feat which a character has not used for an entire level may be swapped out for a new feat upon level up; all prerequisites must still be satisfied after the switch.

    Fighting Domains:
    Upon reaching the Academy (level 2), you'll have the opportunity to select your first Fighting Domain, which will help personalize your character's fighting style. A list of Fighting Domains can be found on the Campaign Info tab. Their format is as follows:
    <Name>
    <description>
    Key Feat: This feat acts as a prerequisite for selecting the domain.
    Basic Power: This power is automatically granted upon selecting the domain.
    Bonus Power: This power is only granted once the character possesses 8 domain feats.
    Domain Feats: These are the feats that make up the domain. You'll notice some feats marked as "double" or "uberfeats." Information on these can be found in the next spoiler.
    Characters will gain additional domains at 9th and 17th levels. Another benefit of domains is the ability to re-select domain feats. With one full day of training, a character swaps one domain feat for another within that domain as long as all prerequisites are still met after the switch. Double and Uber feats may not be swapped.

    Skills:
    Although you'll start with the standard 2+INT for being fighters, make note that all of the Mythos classes gain 6+INT skill points per level. Upon your Mythos awakening, you'll gain a one time bonus of 4 skill points to make up the difference. Following are the class skills for the three Mythos classes.
  • Anakitos: Acrobatics, Appraise, Climb, Craft, Diplomacy, Handle Animal, Heal, Intimidate, Knowledge (Any), Perception, Perform, Profession, Ride, Sense Motive, Spellcraft, Survival, Tumble
  • Bellator: Acrobatics, Bluff, Climb, Craft, Escape Artist, Diplomacy, Handle Animal, Heal, Intimidate, Knowledge (Any)*, Martial Lore, Perception, Ride, Sense Motive, Spellcraft, Survival, Swim, Tumble
    *(Note: The Bellator may take ranks in Knowledge (Martial), however, instead of maneuvers and disciplines may use it to identify certainfeats and Fighting Domains.)
  • Kathodos: Acrobatics, Climb, Craft, Diplomacy, Escape Artist, Handle Animal, Heal, Intimidate, Knowledge (Any), Linguistics, Perception, Perform, Ride, Sense Motive, Survival, Swim, Tumble
  • Starting Wealth:
    Minimum! 50 gp! Don't forget the free outfit worth less than 10 gp!

    Backstory:
    Now is the time for that hackneyed, cliched, over-troped background you've always wanted to write! Hint: TVTropes is your friend. We're not in Golarion, so feel free to take any liberties you want with the world as long as you don't touch the area around the Academy. Naturally, keep it well written - although background is a very small part of this post, it'll have a big impact on my evaluation of the submissions.

    Final Thoughts:
  • Roll20 for maps.
  • I'm looking for three players (one Anakitos, one Bellator, and one Kathodos), so make sure to indicate which Mythos class you're aspiring to in your submission (as well as your first Fighting Domain).
  • Don't try to plan your character too much. The fact that you won't know what Mythos class features you're getting means you'll have to adapt as you go along (remember that you have 3 different methods for swapping out feats - the regular fighter swaps, domain swaps, and the new retraining rules). Regardless of your choices, you'll probably still end up pretty powerful, so don't fret too much.
  • I'd like to try to keep the posting rate on the campaign a little higher than usual: 3+ posts/day from each player would be ideal, with 2 posts/day being the bare minimum. However, this campaign is my baby and I want it to survive; if things get too hectic I'd rather slow it down before killing it.
  • Recruitment closes on the 27th, gameplay will begin the following day on the 28th.
  • Knowing myself, I probably forgot a few key bits of information in my haste to get this recruitment up. Please don't hesitate with your questions or even suggestions on how we can create the most ass-kicking campaign in the 19 dimensions!


    Kathados with the Domain of Quick Defense. Traveling with limited internet, so build will have to wait until next week.


    Ah. Damn. I won't be able to keep up with that post rate, it'd be silly to even try, especially as probability dictates you're in american time.

    That said, I thought I'd pop in and say that this looks like an excellent game. I hope you have fun with it!

    Shadow Lodge

    The "fighter with no archetypes" bit is a bit frustrating but the concept as a whole is rather interesting


    The "no archetypes" deal stems mainly from the fact that there's just so much new content with all the feats and new classes that I want to keep at least one part of the game nice and simple, especially when it comes to creating/altering NPCs. In this regard, the Fighting Domains can be thought of as the replacement for archetypes.

    Shadow Lodge

    I guess but we'll still start out at level one functionally identical, with the fighting domain coming in later
    Even requiring full BAB classes would allow for some variety


    The only immediate difference will come from your three first level feats. However, the Mythos classes will come into play almost immediately. The fighter levels are really just there to support the Mythos classes with extra feats - the main thing I'm looking at now is background so that I can get a sense of your writing style/character.

    Shadow Lodge

    I still don't see how that couldn't be done with archetypes
    I was thinking of an intelligent leader type character with a pet hawk who prefers to fight with finess, mobile in light armor rather than to clank around in a giant metal can, (this is also because heavy aemirs
    To accomplish this I was thinking of the learned duelist, lore warden and eldritch guardian archetypes


    @Lord Foul
    Looks like what he is saying is that the additional stuff is already a heavy load to adjudicate. including archetypes to the fighters means that the level of varied powers and tricks skyrockets.
    He'd prefer to keep it to what he considers a manageable level.

    I'll throw my hat in the ring.
    Bellator. I'm liking the intellect school, but dirty fighting and sword and board also seem viable for my concept.
    Though I do have a bit of a confusion of the "hero of iron" being based of intellect rather than willpower/wisdom.
    While characters like that exist most of the "Enduring" type are not typically that smart.

    Will need a bit to construct my story from whole cloth but I'll do what I can to follow through.

    Can say that the post rate is going to be hard to follow but I can post once when I get up and once when I get back from work. potential for more if people are on when I am on (more on fri-sat when my work is slow enough to let me type a proper response.) Night shift though so I'll be awake for odd hours.
    If that is an issue let me know now.

    Shadow Lodge

    If you don't want the extra work of applying archetypes then don't get one *shrug*
    Anyway I'm going for the kathados class and the intellect domain and would like to offer the possibility of a joint backstory


    Oh no, I'd love to have an archetype or two. they always make characters more interesting.

    As to the backstory.
    Sounds like fun my character is only in proto-phases at the moment as I consider how I want him to act and such. So I will get back to you as soon as I have more than "Shield focused warrior" as my idea.


    I'll see if I can think of an interesting character, probably an Anakitos.

    To clarify, the 15 point is a normal point buy, not that 1-to-1 system people sometimes use?


    ... So... I know the Bellator rather well as I've made a Bellator character several times. But, I don't really know the other ones... so its best for me to play the others, right?


    Yes, but hold up on the characters for a moment. I was running some sample combats and I'm going to make some changes to the character creation parameters and other things (including maybe archetypes). For now this recruitment is on hold until I figure out a few critical details.

    Shadow Lodge

    Cool, I'll just wait till then

    Shadow Lodge

    Uh, DM? You still around?

    Silver Crusade

    Yep where did he go??

    LF2 what did you do to him??

    Thinking
    The Kathodos - Linked to Light and its use, army of light, light form etc, sun rays etc

    Also this says its high powered but in fact its low, your level 1 or 2 at start and will be lucky to ever see level 5 known how most [Not all but most] PbP's go here. You can say we will be powerful one day till the cows come home but I have found only 1 game out of the countless I have been in on here ever got close. If you want to deliver GM fast level at the try outs to something that has power. Or its a low level game start to end.

    Shadow Lodge

    I think the implication is that the special classes are especially powerful and that we're going to be leveling up quickly


    Still here, but the whole campaign idea is now receiving a retooling. It's likely going to reappear as an interest check before anything else, as I currently have a number of ideas for the direction and would like some feedback from the player's on it's direction.

    Shadow Lodge

    I'm sorry for potentially messing up your game idea,
    That wasn't the intent of anything I posted

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