Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

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Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

As good a plan as any unless they have some ability allowing escape...

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Its a drow. They are magical in nature and if these two are here others are nearby. I'd not leave this one behind.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

"Talk to them if you have to, but don't trust anything they say. Then kill them." Aerin said with surprising grimness.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir nods in agreement;

"Half Olv speaks wisely... Ask it what it knows... then..."

The dwur theatrically draws finger across beard.


So do we have a consensus? You need to heal it to wake it up.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Aerin tapped the drow with a wand.

Cure Light: 1d8 + 1 ⇒ (4) + 1 = 5


HP 33/33, Fast Heal 1, SR 17, Fort +7, Ref +8, Will +7,

Waste of wand juice. Nyx muttered.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac stands on guard just in case the sneaky drow tries something.


The drow groggily regains its senses. He looks at you with cool eyes, but says nothing.

While I support the idea of taking prisoners to help to clear your name, I'm not sure how much you're going to get out of him without magical coercion. I'm assuming you're not planning on resorting to torture here. I'm willing to give up some info from him, but it's not like he's going to tell you where his boss is or anything.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Aerin knew better than to try to talk to the Drow. He just rolled his eyes and waited for the others to get bored or frustrated.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir eyes the drow with simmering hatred, takes a swig from his flask then presses boot to chest as he addresses it in Undercommon:

"Dokk Olve... Tell us what you know und I will make your death quick, here in the deep..."

He smiles grimly before continuing;

"Tell us nothing and we give you to the surface folk... who will poke and prod, who will open your head with magicks... Leave you a gibbering wretch!

Intimidate: 1d20 + 10 ⇒ (12) + 10 = 22

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid congers globes of light that surround and dazzle the light sensitive drow. Speak up dark one or your death will not be pleasant. I doubt you know enough to earn your life but I am willing to let you tell us all you know and consider what value that contains.

Assist to Intimidate: 1d20 + 0 ⇒ (20) + 0 = 20


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

intimidate: 1d20 - 1 ⇒ (8) - 1 = 7

Markus walks by the dwur and halfling, they looked so mean.


The Drow sneers, and speaks in heavily accented common, "Your bones would be dust before I finished telling all that I know. You fish for answers to questions you do not know. But know this: I have failed the Master, and my death is deserved. Your threats mean little to me, for I welcome your blade."

"You've killed the changeling and will die for your insolence. The Master sees all. He knows all. He is watching and you will pay"

Sense Motive DC15:
]Whether or not it is the case. The drow believes what he is saying.

The intimidate checks were successful. He's 'friendly' in terms of diplomacy. Intimidate isn't actually used to get info


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Keeping his boot to the prisoners chest, Sverrir raises Stonesplitter then awaits the signal to end the drow's life;

"You heard it. No remorse. Any further questions for the dokk-alfur afore I give its watching Master something to consider?"

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

So, do we have a diplomacy guy? Its not me. Allow me to demonstrate.

Diplomacy: 1d20 + 0 ⇒ (1) + 0 = 1


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Nor me; Diplomacy: 1d20 + 0 ⇒ (6) + 0 = 6


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Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac is definitely not the diplo guys
1d20 - 1 ⇒ (1) - 1 = 0 Hahahaha

Issac stares at the drow and listens to his tone and emotion.
Sense Motive: 1d20 + 8 ⇒ (11) + 8 = 19
Issac then whispers to his friends "He is a zealot. He believes everything he is saying. In his eyes we are already doomed."

Issac then goes to the drow, "So... whom is this Master that we should be afraid of and where can we find him?"


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

"Oh, wow. We sure are screwed since The Master is going to come get us. Whatever shall we do?" Aerin deadpanned.


HP 33/33, Fast Heal 1, SR 17, Fort +7, Ref +8, Will +7,

"You ever notice how these big evil boss people never have actual real-people names? It's always 'The Master' or 'Lord Badguy.' "Darkface the Worstpile."

"If they were as big and bad as they think, seems like they wouldn't be so afraid of people finding out who they are."

"This Master's probably just the cranky butler of someone with actual power."


"I will never betray him. Zyrxog will devour your brains."

Anywho. Looks like you don't have the skills to really do much with your prisoner. You can get a lead on "The Cold Forge' with some gather information checks. Also once you make it back to the water control room, you'll find that secret door has been opened that leads to the sewers. If you have survival, you can just backtrack the Drow.

You definitely have enough evidence to clear your names if you want to do so. Also the city guard would have more resources for extracting information from the Drow, if you want to continue with that route.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

All that sounds good with me. Lets render this guy unconscious and proceed.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

A per GM Fanguar, we have some options here to take.
Option 1: Tie up the drow (he will probably escape) and head to "The Cold Forge", starting the trek down the sewers.
Option 2: Turn over the drow to the authorities and hand over the mirror to see how many doppelgangers have infiltrated society and the government. This option may be the most time consuming unless GM can fast pace it.

I know some of us has thought about killing the drow but that is not an option for us. Being of the Good alignment killing the drow would be against our ethics. Killing in the name of defense is one thing but killing while the drow is unarmed and in our control gets us closer to the "dark side", especially for some of our characters. So, being that Issac is LG he chooses Option 2, unless anyone else has another option I failed to mention.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

First I agree with option 2, except the part where we let the mirror out of our possession. I suppose I could agree to a loan of said mirror if I trusted the loanee. Second, while I do not wish to start a discussion about alignments, Lucid would have no problem putting down the drow, though he would do it as humanely as possible. That drow attacked us, is an enemy combatant inside our city, is non-repentant, will not cooperate, is still quite dangerous, and hopes to do us harm in the future. But in this case the greater good may be served by letting the city guard question him. Oh, and I'd be in favor of fast forwarding clearing our name and purging the government of dopples. Note that this is Greyhaw however and I suspect it likely that the government here is of LE alignment and quite ruthless. Though I doubt they are aligned with these particularly enemies.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Moving to Discussion thread.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir puts the beatdown on the drow, pummeling him into renewed unconsciousness as the group prepare to return to the City to clear their names...

"Dokk-alfur will make a fine prisoner... Once we're back in the City we should speak to allies and get bloody drunk. I'll handle the latter if some o' you lot can do the former!"


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus looks at Sverrir, after wincing at the last blow... I suppose that's settled.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir flashes a hard grin;

"Fear nei frienn Markus. Diplomacy is thirsty work... I'll have a dram or two waiting for you to toast success and parlance made!"


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac shakes his head and smiles as Sver pummels the drow. "Oh well."

"Sver and I will stay behind with the drow while some of you restore our good name.

Friend Sver, I suggest we keep our festivities light as I would definitely love to find more heads to bash under the iron forge."


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Aerin shrugs. "Works for me."

Lets go be diplomats!


Going to DM Fiat a lot of this for the sake of just moving us along.

The party grabs some evidence and finally leaves the doppelganger base. Heading back to the water control room, you find a small boat tied up to platform and can see that part of the rock wall has been open revealing a dark passage A little investigation reveals that the passage connects to the city's sewer system, miles a foul smelling, cramped tunnels. Evidently this is where the Drow entered from and while you don't bother trying to backtrack them a this instance, you do use the sewers as a quick means of exiting the complex.

Coming up into the fresh night air, you take refuge in a rundown warehouse, its rusty lock proving little challenge to Markus. The inside in dusty and mostly empty. It has a definite unused look about it and should be a safe enough place to hide out in the short term. Taking their level of Sverrir and Issac, the remaining 3 adventurers head back into the dark city streets.

Lost in an unfamiliar city, it takes hours to finally find you way back to the house of Eligos. Knocking on the door eventually rouses Eligos' manservant Pollard and it takes some fast talking to get the aged elf to fetch his master, but in the end you are successful. News of the events that occurred at the inn had already reached him, and Eligos is disinclined to believe your fanciful story of doppelgangers and Drow, but some determined pleading on your part convinces him to give you the opportunity to prove your tale. This is how you find yourselves at dawn being interrogated by members of the city watch while being subjected to the truth magics of a priest of Heironeous. With your story checking out, you lead the guards to the warehouse where Issac and Sevrrir await with the Drow.

Your prisoner handed off and your name cleared, you rest up in a small anonymous apartment provided by Eligos. The following morning, Pollard arrives at the door bearing a note from his master. It indicates that watch had found the doppelganger hideout and while the bodies of the dead were still left where they fell, it was obvious that others had been in there. The note also provides the address of a smithy, "The Cold Forge".

You are free to head to the smithy when you are ready.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

And what of the mirror and our plan to help the city identify any dopplegangers in its leadership?


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Lucid* wrote:
And what of the mirror and our plan to help the city identify any dopplegangers in its leadership?

Totally can do that. Handing over all the documentation you found in the lair also will net you 1000 gp per player as a reward. City officials would also be happy to buy the mirror off of you (5k gold). This seems more like one of those gain a little fame/prestige type things, but investigating all the nobility and merchants is something that could take months, so we'll just handwave that operation.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

All that sounds good. I wonder if as part of the deal to sell the mirror we might reserve the right to use it now and again. Not sure OOC if we will ever need it again but Lucid has developed quite a distaste for dopplegangers.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)
Lucid* wrote:
All that sounds good. I wonder if as part of the deal to sell the mirror we might reserve the right to use it now and again. Not sure OOC if we will ever need it again but Lucid has developed quite a distaste for dopplegangers.

^ smart


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sell it for 4.5K with the proviso we get access to it should be need it again?

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I'd go for that deal.


Totally thought I had posted already. My bad.

Let's say all that is agreed to. So 1900gp each.

Following the direction provided, you make your way to the 'Cold Forge'. It is on a busy street with many other workshops. Inside, it is uncomfortably hot. A large man works a forge, while a few younger men do some finishing work. Most of the work on display appears to of the mundane everyday sort, tools and the like.

The large man sees you enter, but finishes what he's doing before coming over. "Hello Sirs. I'm thinking you might be in the wrong place."


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Whoa!!! Nice chunk of change. Any ideas on what a monk can get as a magical item? Remember, this monk doesn't use weapons.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Amulet of Mighty Fists. But you can use weapons. There are even monk weapons. And archetypes get all sorts of proficiencies including all marshal weapons. Until you can bypass material DRs it might be a good idea to carry a weapon of each material you cannot bypass.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

"What makes you say that?" Aerin said to the smith, eyebrows raised.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac remains quiet as he sizes up the large man. He also begin to look around to see if anything catches his eye.
Perception: 1d20 + 14 ⇒ (15) + 14 = 29


He shuffles his feet.

"Well no disrespect intended, but don't seem like the type that are needin' a teapot mended, or lookin' for a new wood ax. I'm not one fer making the kinds of, ah.. instruments that you folks would be interested in. Plenty of other fine smithies do though. The Soldier's Fortune down the street might be more to your liking."


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Aerin gave the smith a small smile and turned out the lapel of his coat, revealing the badge he'd taken from the drow they'd taken prisoner. "We're right where we want to be."


The smith gives Aerin a puzzled look, "Well alright, if you say so. So what can I help you gentlemen with?"


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac looks at his new friends then says to the large man. "Please allow us access to the sewers. We are late for a meeting."

Who is holding the document with spiral signature.


The man is now visibly confused, "Sewers? I mean the shop has a latrine in the back if you really need to go that bad, but it's no place for meetings."

You can get access to the sewers from the streets. Unless you want to shake down the shopkeep, to see if he knows anything, you don;t really need to be in the store.


Male Assimar Unchained Monk/8 HP: 76, AC:23 (25 w Mage Amr)
Current Stats:
HP: 76/76, Fort +8, Ref +8, Will +6, Perc +14

Issac responds, "Ahhh yes la-tine. We call 'em sewers where I come from. I will not need you la-trine for now, maybe later. So good shopkeeper....what kind of wares do you have? What can you recommend?" Issac will keep talking to the man trying to get his focus onto him, as well as checking the place out.
perception: 1d20 + 14 ⇒ (18) + 14 = 32


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir scowls first at the smith, then his martial artist companion, before barking a laugh;

"Har! He sells vegetables! What do ye reckon he sells lad!"

The dwur eyes the street;

"Sewer it is. Ready to bathe in nightsoil lads..."


@Issac: Everything appears to be on the up and up.

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