Hell's Rebels Adventure Path (Inactive)

Game Master TreasureFox

Wealday, the 27th of Sarenith, 4715AR
Day 5 of the week
Cloudy with no chance of meatballs


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Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

Tasha's eyes glare at the weapons on the walls with the face of someone who's knowledgeable, but not particularly interested about the subject. Lucerne Hammers - I'm pretty sure we'll not really need those until we're fighting armoured cavalry. Or really, really big fish. Waving at the tengu with a friendly smile, she nods at Ederion.

"Very much so. We're... uh. Very incident-prone.", she nods, before taking off a large rectangular shield of shining steel from the wall, and twirling it around with a studious expression. That one's nice. Though it kind of screams 'I'm the knight is shining armour! Arrest me!', she ponders, before putting it down gently and grabbing a more matte one. "I'd love to take a glance at actual dragon plate armour... But I'm pretty sure it's kind of outside of my budget. And I have an great set of armour even if it dates from, like, the Everwar. I just... misplaced it.", she winces. Way to show how responsible you are with equipment, Tasha.

Diplomacy, Aid: 1d20 - 1 ⇒ (5) - 1 = 4 Not the best.


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Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Yes I remember someone identified those shell sentinels as constructs. I have made every scroll not-so-subtly be on the witch spell list.

Newt says as he helps Aster limp around "Past your prime? That don't look like the truth. I tell ya you look like a summer chicken. Only thing I notice is your eyes. They got that wisdom in 'em that the greenhorns lack."

-------------------------------------

Despite Tasha's awkward attempts at conversation, Chuko is won over by Ederion's politeness. It seems that he deals with gruff mercenaries too often, and this occasion for civility impresses him.

"Go right ahead, sir. Do you see the frost trail in the air as you move it? That's pure witch magic! Sent down from the icy lands of Irrisen itself. Have your adventures taken you so far north?"

The War Cage:

Weapons:
- All simple and martial weapons (not masterwork, no special materials, price is 15% off)
- Bastard Sword, 30gp
- Lead-lined Morningstar, 10gp
- Mwk Composite Shortbow (+0), 329gp
- Mwk Heavy Crank Crossbow with 10 adamantium pitons, 1105gp
- Mwk Light Crossbow, 285gp
- Mwk Net, Snag, 280gp
- Mwk Sword Cane, 293gp
- +1 Frost Lucerne Hammer, 7068gp

Armour:
- Any armour that costs less than 200gp, is not masterwork, made with special qualities, or made from a special material (15% off)
- Scale Mail with a Locked Gauntlet, 50gp
- Mwk Studded Leather Armour, 149gp
- Banded Mail, 223gp
- Mwk Agile Breastplate, 468gp
- Agile Half Plate, 510gp
- Eel Hide Leather Armour, 1029gp
- Mwk Blue Dragonhide Full Plate, 2805gp

Shields:
- Any shield that costs less than 200gp, is not masterwork, made with special qualities, or made from a special material (15% off)
- Darkwood Light Shield, 45gp
- Mwk Tower Shield, 153gp
- Mwk Blue Dragonhide Heavy Shield with Spikes, 373gp
- Mithral Heavy Shield, 867gp


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Aster chuckles appreciatively, "Thank you, master Newt. I must say you are a delightfully eloquent merchant. I do believe any magical purchases we might have will first be pointed at your doorstep. Now to business-"


How about the below then...
1 Scroll of Disable Construct 336gp
3 potions of Touch of the Sea 135gp
1 Scroll of Ear-Piercing Scream 22gp
1 potion of Comprehend Languages 45gp
3 sunrods 6gp


Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

Appraising the shields with a surprisingly knowledgeable eye, Tasha feels the edge of the Blue Dragonhide shield. Good. Feels cold even in this weather... and it's so blue!, she purses her lips, as a bitter smile crosses her face. Yet mine is better.

Choosing instead to grab a solid steel shield with a dull red laquer and a vicious spike, she feels it in her hand. "It's pretty good.", she says, before visible confusion reddens her cheeks. 'Pretty good?' What a damn compliment. Everyone loves it when they're called 'pretty good' at their profession. "I mean. It's a really good shield. Is what I meant to say. To the craftsman.", she barrages the words afterwards, pointing a felling shield buffet at the empty air between her and the door. "And I think we'll take the maces? Just the arming ones would do, I think.", she looks at Ederion, the look of a bull in a china shop ignoring the tengu.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Just want to mention that the only shield here with spikes is the blue dragonhide one.


INACTIVE - GAME DIED

"I could make good use of many of these scrolls," says Rexandi. "We'd have to keep them from getting wet, of course, but I agree that they could be a nice addition to our supplies." She points out a few of the scrolls and nods in agreement at Aster's selections.


Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

Oh! As they're under 150gp, I thought they were covered under the 'less than 200gp' clause. I'll just get a normal one, then, the more the bludgeoning!


Current AC: 22
DM Hell's Fox wrote:
"Go right ahead, sir. Do you see the frost trail in the air as you move it? That's pure witch magic! Sent down from the icy lands of Irrisen itself. Have your adventures taken you so far north?"

Regrettably not" - Ederion smiles, appreciating the weapon, its intricate design and magical effects- "Though you can rest assured it WILL happen" - he adds with a wink, returning the hammer to Chuko - "We will take the list my companion here has presented" - the elf continues, but pauses when he sees Tasha returning the blue shield for a mundane one.

"Why not the blue one?"

I think we can afford it ;)

"Also... If we are going fishing... Maybe take the net?" - he chuckles.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

So would that be: Mwk Blue Dragonhide Heavy Shield with Spikes, two heavy maces, and the Mwk Net, Snag. For a total of 673gp?


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

And 1 Scroll of Disable Construct 336gp
3 potions of Touch of the Sea 135gp
1 Scroll of Ear-Piercing Scream 22gp
1 potion of Comprehend Languages 45gp
3 sunrods 6gp
for 544gp


Current AC: 22
DM Hell's Fox wrote:
So would that be: Mwk Blue Dragonhide Heavy Shield with Spikes, two heavy maces, and the Mwk Net, Snag. For a total of 673gp?

I 'believe' so, but Tasha is the expert :D


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

If the maces were for Bazzle (who is not there to correct you) he asked for light maces. In other words it would be hilarious if you brought the wrong thing if that was someone's intention. I will be happy to complain in character. ;)If it was an out of character oversight make sure that its light maces.


Current AC: 22

Hehe, I was under that impression also Bazzle :D


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

That was my oversight. Changed to small sized light maces.
So that's a total of 544gp from Aster, and a total of 661gp from Ederion. If you guys can't pay/split the cost, you can withdraw from the treasury. The treasury has 1.2kgp. Make sure you communicate who's paying.

Both groups return after a slight delay. Aster was hit on by a creepy man who may or may not have been intoxicated. Ederion ran into an old friend and made small talk for a little while. When everyone returns, there's still plenty of time in the day to carry forth a mission.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

I'm out of town until Sunday evening.


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Enjoy! Next week I am out of town, with the inlaws, so I will do my ever loving best to be ONLINE every second of the day :)


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

I hope everyone has marked what they've bought. If you withdrew from the treasury, please let me know.

After gathering together and exchanging coin and gear, the force travels over to Old Kintargo to finish their excursion of the Lucky Bones. As they make their way through Villegre, two Hellknights from the Order of the Rack approach while on patrol. Their eyes glow icy blue out of their full, sleek helmets. Their black armour is designed with rippling muscles, and is embellished with a glowing red drop of blood surrounded by six red pegs inside an iron wheel. While one keeps his hand on his longsword hilt, the other says in a harsh, deep voice "Stop, mercenaries. By the decree of the Order of the Rack, under the support of House Thrune, we will search you for illegal goods and question you for misbehaviour. What are your names and what is your business?"

Local DC15:

The Order of the Rack is the most loathed order by the people. Supported by House Thrune, but not controlled by, the Order of the Rack endeavours to burn art and destroy technology that does not support their harsh, traditional ideals. Legally, the Order of the Rack is not able to kill or imprison those who possess or create such things, but they can arrest on behalf of the Dottari or simply confiscate and destroy the items if they see fit. The most dangerous items are those that inspire rebellions and shifts in public opinion.

All Hellknights gain special abilities after they succeed at a deadly test. They are extremely hard to intimidate, and are fierce fighters. While most Hellknights are melee fighters, some are spellcasters, referred to as Signifiers. All Hellknights have the ability to detect Chaos alignments, just like a Paladin does to detect evil.

Currently the Order of the Rack in Kintargo is at odds with the local Dottori. Firearms may be powerful, but they are considered an abomination to the Rack. Thrune is working as a mediator to keep these two groups in check.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Knowledge Local: 1d20 + 8 ⇒ (3) + 8 = 11 Come on

Bazzle looks around whispering, "Pretty sure bomb chemicals might be contraband if they know what they do." He works to be near the back of the group hopefully blocked by the larger companions.

Question. Is Iori a banned religion? If so I am going to dump the Iori holy symbol we found. Sleight of Hand: 1d20 + 10 ⇒ (6) + 10 = 16


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

The worship of Irori is a generous allowance by the Prince of Hell. Your lesser God is of no importance.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

If you beat the DC by 5:

Most Hellknights have a limited ability to detect lies. This ability is quite limited in duration, but can affect multiple targets. There is no way to resist the detection without the use of protective magic.


Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

Sorry, everyone - business got to be business again, and I've barely managed to get sleep, let alone PC time this past week. Now with extra weekend overtime!

In the Shop:

Tasha glances at the shield, then back at the elf, as seemingly ancient Cyclopean incantations leave her mouth. "Wha...? No, ther- You? P-f-r-t?" The incantations are matched by strange and confused hand gestures, as Tasha's face reddens slightly. Choosing to resolve the situation by sitting on her hands and taking a deep breath, she nods. "I'd like that. That'd be nice. It's nice.", she nods a moment later, before seemingly focusing all her attention at keeping her mouth shut.

Ah, s$!$. It's Those Who Hate All Joy. Tasha immediately perks up as the Hellknights approach them, before squaring back at the leader, almost matching the fearlessness in his eyes. If there ever was a good timee to have my journal stolen, it's now. Although, I'm quite sure sarcasm is a little bit above their idea of puritanical conversation.

Nodding confidently at the rest of the party, Tasha steps forwards. Well, if they can really detect how much people hold themselves up to a code..., she bites her lips, before putting the expression of a woman who's all too glad to have been asked a question. "Uh. Hi!", Tasha greets, before glancing at the others. "My name's Julia," Technically correct,, she raises her open palm, the other still grabbing the shield, before her mouth open into a blistering barrage of unrequested truths. "and I'm a caravan guard, though I don't really have a caravan to guard right now, so I suppose I'm a... freelancer of a sort, and I was actually going out to get a new shield, since I lost my old one and, actually, did you know that there was a set of armour entirely made out of dragonskin at the War Cage, I've never been there before, I was surprised really pleasantly...", she blurts out in a single breath, before breathing in deeply, clearly letting the Hellknights interrupt her. You take your chance now, buckethead, since I haven't even started on what I thought about that full plate.

Rolls/OoC:

Knowledge(Local): 1d20 ⇒ 15 Woo! Also, damn, I thought I actually had it as a skill.
What do I roll for Malicious Compliance?


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

You don't need to roll anything. He makes a DC20 Sense Motive check to realize that you're trying to waste his time.

Hellknight SM: 1d20 + 9 ⇒ (16) + 9 = 25

The Hellknight who's been speaking interrupts her. "Good. Now remove your pack and turn out your pockets for a search. Do you carry anything on you that you would expect me to confiscate?"


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Are we essentially alone with the knights? Or are there other people around? Is their posture that of a routine stop or is one or two them waiting on the side with manacles? Is this different from other stops we have had to endure?


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Excellent questions. You are not alone with the knights. This is a checkstop that you've seen in the past. Hellknights (and others too) will check just about anyone they consider even slightly suspicious. Your chaotic alignments now register on their radar, so you are considered suspicious by nature. That being said, it normally isn't done on this street at this time. The added fact is that you're clearly armed and armoured, which makes this situation potentially dangerous for all those involved. There are regular people walking past, pretending you don't exist but also making backwards glances where the Hellknights aren't looking. They do carry manacles, but there are only two Hellknights around. One doing the talking, one with his hand on the hilt of his sheathed longsword. Usually you guys manage to dodge these kinds of checkstops, but this time they managed to catch you in time. This could be considered a 'random encounter'.


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human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

"Julia" Aster shuffles forward, resting her hand on the other woman's arm. "Stop. It's obvious that they are not recognizing the codes." she gives the knights a look of disappointment. "Have you ignored all the missives your commanders have handled down?! DragonSkin! War Cage! Ugh!" she snaps out each word. At their blank looks, she shakes her head and whispers "Not all our lord's forces are in the open. Some of us have to rub shoulders with the..." she stops shaking her head again. "But that doesn't matter, does it? You haven't listened, are going to Do Your Job, and f+$+ it up for all of us. Demotions if we're lucky. Who knows what if we're not. War Cage! Do you understand!?!"

bluff: 1d20 + 10 ⇒ (20) + 10 = 30


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

While even that good a roll might not convince the hell knights that they are undercover agents, maybe it will be enough to distract them from whatever Bazzle has planned.


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Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

I suppose I better come up with something beyond act unphased and submit. LOL I was asking questions to figure out how screwed we already were. LOL. I had a whole cover story too. LOL.

perception: 1d20 + 7 ⇒ (5) + 7 = 12 Have we missed anything. Not with that roll.

Bazzle shifts a bit and was prepping to stash what he might think is contraband in a passing cart. He turns suddenly at Aster's cover story. "Oh boy." He straightens up putting on his most serious business face. He moves closer to Aster. "Mistress if I may be so bold, these lads might be not aware of our team after all compartmentalization am I right." He looks up with a sort of sympathetic understanding of how frustrating huge bureaucracies can be. He smiles, "Either way you stopped us have had a chance to check us out and no need to drag all our superiors in to put inter-department fires out. Nothing but demotions and even more crap job posts down that lane."

Bluff Aid Aster: 1d20 + 10 ⇒ (14) + 10 = 24


Current AC: 22

Sorry guys, as you know my vacations are in full force, so spotty posting ;)

"Crap... I'm done with that" - Ederion grumbles - "I'm not getting back to the routine stuff. No way..."

Bluff Aid: 1d20 + 10 ⇒ (3) + 10 = 13


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

SM: 1d20 + 9 ⇒ (6) + 9 = 15
SM: 1d20 + 9 ⇒ (19) + 9 = 28

The Hellknight who's been speaking turns to his companion and says "Sir Venator, are they telling the truth? It's so far-fetched, but I think there might be an inquisitor branch that could be undercover."

The other Hellknight replies "Sir Nolus, there is no inquisitor branch in Kintargo. My divination tells me that the Gnome lies. As for the others, I do not know for certain, but I believe this to be a well-constructed lie."

Hellknight Nolus says "Very well, I'll use mine as well. Julia, turn out your pockets. Gnome, what is your name and business? We can see your lies like ripples in a pond."


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Well it was a good effort every one. Any other ideas or do we try and take them down as quickly as possible? Including the reminder that unfortunately, Aster cannot run for it.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

lol I was rolling my bluff to give Aster a 32 but this should be fun to.

"The gnome does not lie bureaucracies do favor compartmentalization. Now you called us mercenaries that's just false mercs get paid. I haven't been paid in awhile." He begins emptying his pockets. "I am a performer, Bazzle. Family name is Gnackle. The old girl here is my elder, mistress is simply polite. Its how I was raised. Again I tell no lies you aren't aware of us." He shrugs, "Isn't that why you pulled us aside and are giving us the business?" He continues to lay out his things. "I do card tricks." He shows his deck of cards pulls one out flips it over his fingers and puts it back. He points to his daggers and makes, "I juggle to but I would hate for your all knowing friend there to mistake my antics for aggressive actions."

He waits with eyerolling patience as they search his stuff. When they get to his thieves tools he, "street performer, you know escape manacles and the like." When they get to his bomb supplies he "That makes fireworks, flash pots, a little razzle in the dazzle."

Not taking the risk of holding anything back. Also technically true.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

By the time Bazzle finishes emptying his bag and pockets, both sets of glowing eyes have finished (though they would have time to examine Tasha as well). They take keen interest in a few of his items, most notably his bomb supplies, his two sets of Thieves' Tools, and the unholy symbol of Norgorber. They believe his explanation of being a street performer, and seem to fail to identify the unholy symbol. For that, they take Bazzle's bomb supplies. Sir Venator throws the flasks at a nearby wall, shattering them, while Sir Nolus burns or drains the remaining chemicals. "Alchemy is banned, for our safety and yours." They say.

Still waiting on 'Julia'.

"Next up, the Mistress." Says Sir Nolus.


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Is that Aster? The mistress I mean?


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Correct!


Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

Ugh. I'm assuming that all of my gear is down below, including journals and the rest - I think I only managed to keep my clothes.

Shrugging, Tasha empties her pockets. "I mean, if you insist!", she chirps out, before rustling through her trousers. A plethora of small change and a piece of crumpled and waterlogged paper, resembling more a lump of sawdust. The assembly is finished with a single piece of candy, wrapped in a waxed paper, and covered with an unappetising cover of lint. "You can have that, though. I think right now that's 'Sea Salt and Caramel'. I'm not sure that works, but maybe you can give it a go?" She shrugs, before pointing at her boots, just as Bazzle's vials are thrown towards the wall.

Is alchemy banned? Never heard anything in regards to that, and it's not one of the proclaimations, which I imagine Tasha would probably know very well. Seeing as how she relentlessly mocks them.

"Hold that there.", she pouts, grabbing the rim of her shield. "I can recite all eight of Lord-Mayor Thrune's proclaimations by heart, and none of them concerns alchemy. Has there been a new one?", she asks, with the obvious appearance of a citizen with enough time to know the rules, and enough naivette to believe that that would help her.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

"Nine Proclamations." Replies Sir Nolus. "By Order of Lord-Mayor Barzillai Thrune, the congress of Hellknights known as the Order of the Torrent is from this day forward stripped of its charter. All of its holdings and possessions are confiscated, its privileges and entitlements revoked, and its members declared outlaws. Steadfast citizens are commanded to turn over those members who have slipped the net of justice."

Sir Venator says "Alchemy is banned by the Order of the Rack, as are firearms, and clockworks. It is not a proclamation by Lord-Mayor Barzillai Thrune." He ignores the Sea Salt and Caramel. "You're clear. Three more to go."

Aster, Ederion, and Rexandi still need to be searched. You can make sleight of hand or bluff checks for items that you suspect would get you in trouble. It is clear that the Hellknights no longer have the ability to detect lies.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"See even the laws are compartmentalized. Beuracracies." Bazzle turns to the side sarcastically mumbling, "the gnome lies."


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19


bluff: 1d20 + 10 ⇒ (4) + 10 = 14 for scroll of Disable Construct
bluff: 1d20 + 10 ⇒ (15) + 10 = 25 for 3 potions of Touch of the Sea
bluff: 1d20 + 10 ⇒ (10) + 10 = 20 for scroll of Ear-Piercing Scream
bluff: 1d20 + 10 ⇒ (17) + 10 = 27 for potion of Comprehend Languages

"I don't care what you think are lies or not. Get this over with quick and let us get back to it." Aster says with annoyance.

For the scrolls she'll say "If you can't read them, it means you are cleared to."

For the potions, she'll say "Medicine is not alchemy." she'll gesture to her leg. "Observant people like yourselves see how I walk. The pain is... tolerable with those."


Current AC: 22

Sorry guys, Ederion is going to make a run for it - he is not gonna hand over his stuff :P

"Bah! Screw this and screw you" - Ederion chuckles - "I knew I shouldn't have joined these losers..."

Bluff to not implicate the group: 1d20 + 10 ⇒ (19) + 10 = 29

"And just because you entitled yourselves as 'authority' doesn't mean everyone will roll over for idiots such as you. I will definitely not" - he adds with a low bow, before dashing off, tumbling over carts, and dodging people along the crowded street.

Want to run off, trying to use Acrobatics to make it harder for them to follow me :D

Using 1 panache

Acrobatics: 1d20 + 12 + 1d6 ⇒ (7) + 12 + (4) = 23

"Catch me if you can!"


Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

Don't worry, I'll just sit here and antagonise them a little further!

"Oh, that's nice to hear. I'll remember that one, too.", replies Tasha a moment later, before shoving her pockets' contents back into her pockets. With the taunting face of a provedly-law abiding citizen, she puts her free hand on her waist. "So you're bravely taking on the extra effort to fight the pirates, sea monsters and smugglers?", she asks, her voice raising in both pitch and volume, rhetoricism dripping from every word, as her eyes stare right at Sir Venator. Honestly, I've no idea what's the plan, so making them pissed off enough to not think straight's bound to work. Or at least get me arrested...

As Ederion starts running, she sighs, glancing at the Hellknights with an expression of satisfaction on her face. "If you're as good at hunting down enemies of Kintargo as you are at detecting lies, Kintargans can breathe a breath of relief.", she quips sarcastically.

I'm going all 'vocal, yet non-violent protestor' here! This is why satirists need to have a high AC...


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

The Hellknights watch Aster as she pulls out all her items. They say "There is nothing wrong with arcane scrolls and potions. Right, you're clear."

As Ederion taunts them and flees, the two Hellknights hesitate for a moment and look to each other, then the rest of the group. They decide to nod to each other and give chase! Ederion nimbly leaps over a nearby cart and keeps running, while both Hellknights take an alternative approach by yelling at the crowd to make way. Both Hellknights fail to get the crowd to budge, and Venator gets splashed with some sort of acid by one of the unknown faces in the crowd. Venator bores through the crowd without a care for who gets in the way, while Nolus takes more time and care to get through.

Ederion takes the lead and is making good progress. Venator is at close range (further than 30ft), and Nolus is at medium range (roughly 90ft). No obstacle this time around. I'd like to know where Ederion is headed. Let me know what actions you take. (such as just running, drinking a potion, hiding, making a desperate push, etc)

Anyone else can join in the chase by rolling initiative and taking on either of the obstacles. Otherwise, do your own thing!

Dice Rolls:

SM vs Aster: 1d20 + 9 ⇒ (12) + 9 = 21
SM vs Aster: 1d20 + 9 ⇒ (6) + 9 = 15
SM for Aster hiding something: 1d20 + 9 ⇒ (5) + 9 = 14
SM vs Ederion: 1d20 + 9 ⇒ (16) + 9 = 25
SM vs Ederion: 1d20 + 9 ⇒ (12) + 9 = 21

Ederion Init: 1d20 + 4 ⇒ (9) + 4 = 13
Hellknight Init: 1d20 + 4 ⇒ (15) + 4 = 19

Hellknight N Intimidate: 1d20 + 8 ⇒ (10) + 8 = 18
Hellknight V Intimidate: 1d20 + 8 ⇒ (3) + 8 = 11

Ederion movement: 1d20 + 12 ⇒ (12) + 12 = 24
Nolus movement: 1d20 + 12 ⇒ (6) + 12 = 18
Venator movement: 1d20 + 12 ⇒ (9) + 12 = 21

Obstacle?: 1d100 ⇒ 98 No
Venator dmg: 1d6 ⇒ 5 Non-lethal

Chase Notes:

Leader: Ederion
Chasers: Two Hellknights (both originally at point-blank range)

Location: Crowded Villegre District
Weather: Favourable (+1 to endurance)
Obstacle: Yes, cart (acrobatics) or crowd (acrobatics/intimidation)

Ederion: +12 movement score, 7 endurance
Hellknights: +12 movement score, 8 endurance


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Aster can accomplish many great things in her life... chasing is not one of them. But she cheers you on, Ed, from the starting line!


Current AC: 22

Hmmmm Fox, what armor are these guys wearing? If it looks like I can outdistance them easily (I assume so if they have medium or heavy armor?) then Ederion picks up the pace and continues on dashing. If not, I try to lead them through obstacles where I can use Acrobatics. If there are no obstacles, I'll throw a tanglefoot bag at the closest one and start climbing up a short wall, so I can run over roofs :D

Rolling... Something depending on the above? :): 1d20 ⇒ 17

Rolling... Another something depending on the above (if needed): 1d20 ⇒ 15

What is a desperate push, by the way? ;)


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

They are wearing full Hellknight plate mail, however they seem to be running just as fast as you are! I'll use your first roll for throwing the tanglefoot bag, which wouldn't target them directly (they are too far), but will create an obstacle for one of them. The other roll will be for your movement roll. I'll need a climb check to climb a wall and run on the roof. Where are you running to? A desperate push means you sprint as fast as possible. It allows you to add either your Str or Wis modifier to your movement roll, however at the end of the round you must make a Fort save vs fatigue. The current DC is 15.


Current AC: 22

Hmmmm, I don't know where I am running to - away from them :D

I won't use the tanglefoot if it can't reach them - I want a sure thing as much as possible.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Okay, I'll have you run at full speed and climb up the wall.

Ederion races across an open road, turns to the right and scampers up a nearby wall with access to the rooftops. Venator follows right behind and practically leaps up the wall to pursue. Nolus decides that he's too far away to give direct chase, and opts to follow on the ground instead. Both knights give their absolute all to follow Ederion, and from the looks of it, they're well trained at dealing with the pains of physical exertion. Both start catching up to Ederion, with Nolus moving exceptionally quickly.
Both Venator and Nolus are now at point-blank range (roughly 30ft). Venator is right behind Ederion, while Nolus is on the ground.

Suddenly Ederion notices that the houses ahead of him have a gap. He will have to jump over them (Acrobatics DC15) in order to keep going!

Dice Rolls:

Ederion Climb: 17 + 5 = 22
Venator Climb: 1d20 + 6 ⇒ (20) + 6 = 26

Ederion Full Speed: 15 + 12 = 27
Venator Desperate Push: 1d20 + 12 + 4 ⇒ (11) + 12 + 4 = 27
Nolus Desperate Push: 1d20 + 12 + 4 ⇒ (18) + 12 + 4 = 34

Venator Fatigue: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29
Nolus Fatigue: 1d20 + 7 + 4 ⇒ (12) + 7 + 4 = 23

Obstacle chance: 1d100 ⇒ 6 Yes


Current AC: 22

Ederion raises an eyebrow at the metal 'tanks' pursuing him as if they were wearing no weight at all - "Fun" - he speaks to himself, jumping over the gap without a second thought.

Acrobatics: 1d20 + 12 ⇒ (3) + 12 = 15

Phew...


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Round 3

Ederion stumbles a bit before leaping over the gap, but his elven reflexes keep him upright and landing safely. He hears the massive weight of the armoured knight behind him. Clomp Clomp Clomp... silence... WHAM! HE MADE THE JUMP!! Venator throws himself over the edge with reckless abandon and makes it to the other side. Nolus grabs a nearby wall from below and just barely manages to scamper up to reach Ederion. However, both of these incredible feats take their toll on the knights. They start falling behind Ederion, with Nolus getting really far behind. Venator is at Short range, and Nolus is at Medium range

No obstacles present themselves. It's just a straight dash.

Dice Rolls:

Venator Acro: 1d20 - 2 ⇒ (19) - 2 = 17
Nolus Climb: 1d20 + 6 ⇒ (14) + 6 = 20

Ederion Movement: 1d20 + 12 ⇒ (12) + 12 = 24
Venator Movement: 1d20 + 12 ⇒ (7) + 12 = 19
Nolus Movement: 1d20 + 12 ⇒ (2) + 12 = 14

Obstacle: 1d100 ⇒ 60 No


Current AC: 22

Fox, are we atop roofs? If so, how high? They are both up top with me, right? I'm thinking of using Acrobatics again to simply jump down (depending on the height), and continue with the dash, hoping they will simply crash down if trying to give chase without climbing down first.


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Give Me An E! Give Me An D! What's that spell? ED! Aster revs up the crowd after grabbing a couple mop heads for pom poms.

"Please don't let him die" Aster whispers a small prayer while placing her hand on where her holy symbol resting under her clothes. Then ushers the rest of the group away from the check point in case the hellknights come back and wants to take out their frustrations on the rest of them.

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