Helikon´s Core Iron Gods (Inactive)

Game Master Helikon

Map of Torch
Picture of Torch
Khonnir Baine
Val Baine
Dolga Freddert


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HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort stands there, awkwardly moving his rolling pin from hand to hand.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan looks around at the group "Guessin' we do, ye said something about a tribute? What is the tribute and the cost?"


Mapto Khonnirs Home

"Go there, in dark caverns and cleanss them. Just pests there. You do and you get ssafe passage and my wordss of what I ssaw."


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort seems to jump slightly at the words. "What sort of pests?"


Mapto Khonnirs Home

Mort remember you got a nice heavy flail from val
"Pests, pests, well they are small, with bad smell and built evil traps! Very nasty. You strong. You can rip apart one in midair. Yes, Yess, we small and weaks."


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan looks at the caverns they are indicating. He steps in 2 steps and allows his natural vision to take over looking for heat patterns to follow.

Perception with Dark vision: 1d20 + 3 ⇒ (4) + 3 = 7

"I dun see anything but that dun mean nothing, sounds like your talking about Kobolds or something similar."

The Exchange

female Halfling Bard 2

"Well, we need informations. I am for it!"


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Eriethiel nods her agreement, ready to continue.


"Then it is done! I am Sif, and my word is my bond! If you manage to slay them all, I will also offer you some items we have found."
The woman leads you through a small crowded chamber,this cramped cave is filled with metal junk covering almost every inch of ground. The precarious pile rises up in a heaplike hut to the northwest.
t to a tunnel complex. These narrow tunnels and nondescript caves have little headroom, with ceilings reaching a height of only 5 feet, forcing most Medium creatures to stoop slightly in order to navigate them.


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Eriethiel nods to Mort and Derlan. "After you..."


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort sighs and nods to the elf. He shoulders his new flail and takes point.


You enter a new little cave. Please all make a perception check. From now on..... roll twice and take the lower result! For all D20 rolls!


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Mort:

You see a little being standing just ahead of you. And the piece of sharp jagged metal he throws at you, but misses!


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

perception: 1d20 + 3 ⇒ (2) + 3 = 5
perception: 1d20 + 3 ⇒ (8) + 3 = 11

I do have dark vision


Mapto Khonnirs Home

Ini Der: 1d20 ⇒ 2
Ini Mort: 1d20 + 1 ⇒ (12) + 1 = 13
Ini Din: 1d20 + 3 ⇒ (7) + 3 = 10
Ini Ele: 1d20 + 4 ⇒ (7) + 4 = 11
Ini Iba: 1d20 + 2 ⇒ (9) + 2 = 11
Ini P.: 1d20 + 3 ⇒ (16) + 3 = 19


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

"Um, guys? There's a little person there. And he's not happy!"


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Eriethiel gasps and gets ready to defend herself.


Mapto Khonnirs Home

The little ugly thing moves a step aside and launches a bolt from.... a "ballista"? Attack: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 11d8 ⇒ 6

Sylvan:
Kill, Kill, will kill you all!


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Eriethiel calls out to the thing.

Diplomacy: 1d20 - 1 ⇒ (17) - 1 = 16

Sylvan:
"Why do you wish us harm, who have done nothing against you?"

The Exchange

female Halfling Bard 2

KnowNat: 1d20 + 6 ⇒ (13) + 6 = 19
Drawing her shooter Dinali waits for the monster to react.


Dinali you know this is a Jinkin gremlin and beasts of that sort never give up. They have DR 3/ cold iron. Everyone in their area has bad luck.

The Exchange

female Halfling Bard 2

Taking careful aim Dinali shootsAttack: 1d20 + 3 ⇒ (4) + 3 = 71d4 ⇒ 4
Attack: 1d20 + 3 ⇒ (18) + 3 = 211d4 ⇒ 2


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort sighs and seeing Dinali firing, he steps up and swings! Special Flail!: 1d20 + 5 ⇒ (9) + 5 = 14 for 1d10 + 6 ⇒ (6) + 6 = 12 damage!


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Can't see the creature on the map; if this isn't possible, let me know

Eriethiel attempts to bring the creature down as well.

Standard action: Use acid dart specialist power
Attack (Acid Dart (vs. Touch), 7/8 remaining): 1d20 + 2 ⇒ (12) + 2 = 14
Attack (Acid Dart (vs. Touch), 7/8 remaining): 1d20 + 2 ⇒ (13) + 2 = 15
Damage (Acid Dart): 1d6 + 1 ⇒ (6) + 1 = 7


Mapto Khonnirs Home

Mort: 1d20 + 5 ⇒ (14) + 5 = 191d10 + 6 ⇒ (8) + 6 = 14
Mort, with a mighty swing manages to kill one. Suddenly another pops around the corner, just to be dissolved by an acid dart to the face by Eriethiel.To great rolls. Shame to waste it!
You manage to kill two.. some seem to remain, you can hear their high pitched voices.

The Exchange

female Halfling Bard 2

Moving forward Dinali looks into the next cave Stealth: 1d20 + 7 ⇒ (6) + 7 = 13Stealth: 1d20 + 7 ⇒ (15) + 7 = 22


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan moves up with Mort, patting him on the back

"Well dun me boy, we got's em on the run now."

Derlan moves a head hammer ready to crush some skulls.

I will ready an action to attack any further that come towards our current position.
attack: 1d20 + 1 ⇒ (14) + 1 = 151d8 + 1 ⇒ (5) + 1 = 6


Mapto Khonnirs Home

Derlan: 1d20 + 1 ⇒ (12) + 1 = 131d8 + 1 ⇒ (8) + 1 = 9
One indeed comes charging into you. Your attack more than manages to kill him before he drops dead. He was trying to ram a ragged piece of metal in you. Following the caves onward you find crude traps, that are easely dispatched by Ibarra until you find 2 more in a bigger cave.

Perc:
Cave 1PercDerlan: 1d20 + 5 ⇒ (16) + 5 = 211d20 + 5 ⇒ (9) + 5 = 14
PercDinali: 1d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (15) + 4 = 19
PercErl: 1d20 + 1 ⇒ (4) + 1 = 51d20 + 1 ⇒ (15) + 1 = 16
PercMort: 1d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (12) + 5 = 17
Cave 2PercDerlan: 1d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (11) + 5 = 16
PercDinali: 1d20 + 4 ⇒ (15) + 4 = 191d20 + 4 ⇒ (9) + 4 = 13
PercErl: 1d20 + 1 ⇒ (4) + 1 = 51d20 + 1 ⇒ (12) + 1 = 13
PercMort: 1d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (2) + 5 = 7
Cave 3PercDerlan: 1d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (10) + 5 = 15
PercDinali: 1d20 + 4 ⇒ (19) + 4 = 231d20 + 4 ⇒ (9) + 4 = 13
PercErl: 1d20 + 1 ⇒ (13) + 1 = 141d20 + 1 ⇒ (20) + 1 = 21
PercMort: 1d20 + 5 ⇒ (8) + 5 = 131d20 + 5 ⇒ (9) + 5 = 14

Several different passageways converge on a narrow ledge overlooking a rubble-filled cavern. The far wall is made of a smooth, dark gray metal. A single circular door, tightly closed, sits on the metal wall just above the upper level of the rubble.
IniDerlan: 1d20 + 5 ⇒ (7) + 5 = 121d20 + 5 ⇒ (7) + 5 = 12
IniDinali: 1d20 + 4 ⇒ (19) + 4 = 231d20 + 4 ⇒ (18) + 4 = 22
IniDerlan: 1d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (12) + 5 = 17
IniDinali: 1d20 + 4 ⇒ (18) + 4 = 221d20 + 4 ⇒ (9) + 4 = 13
Inijav: 1d20 + 4 ⇒ (5) + 4 = 9
IniJIN: 1d20 + 3 ⇒ (20) + 3 = 23
Using another ballista the lone ugly enemy shoots at dinali
attackJIN: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 31d8 ⇒ 6


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort sighs deeply as he sees yet another dog-man. He steps up and swings!

Flail: 1d20 + 5 ⇒ (8) + 5 = 13 for 1d10 + 6 ⇒ (8) + 6 = 14 damage!
Flail: 1d20 + 5 ⇒ (10) + 5 = 15 for 1d10 + 6 ⇒ (7) + 6 = 13 damage!


Mapto Khonnirs Home

Do you charge Mort?


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

No, just move and attack. Mort's still too cautious.


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

I'm confused - does Eriethiel have an action at some point?


My fault. It´s the parties turn. Did the ini half asleep. First jinkin, party, second jinkin.
Mort misses by a relativly small margin.


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Eriethiel casts a spell, trying to disable the creatures enough to let the others take care of them.

Standard action: Cast grease (DC 17 Reflex save)

The Exchange

female Halfling Bard 2

Taking her time Dinali casts sleep. DC 14 or fall asleep.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan attacks the closest gremlin to him shouting "By the Forge Fathers will I will drive ye beasts from this cave!" Swinging his hammer down wards with 2 hands.

Hammer: 1d20 + 1 ⇒ (2) + 1 = 31d8 + 1 ⇒ (2) + 1 = 3

The beast slides away from Derlan's hammer as he connects solidly with the stone.


Mapto Khonnirs Home

The one at mort withdraws to throw darts.
AOOMort: 1d20 + 5 ⇒ (19) + 5 = 241d10 + 6 ⇒ (1) + 6 = 7AOOMOrt: 1d20 + 4 ⇒ (20) + 4 = 241d10 + 6 ⇒ (3) + 6 = 9
Unfortunately for the jinkin, the barbarian connects quite solidly and kills it. The other moves back to use a trap to hammer the barbarian with a huge spike comming down from above Trap: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 8 ⇒ (3) + 8 = 11. But Mort has a lucky moment and the spike just.. barely misses him. Then dinali´s spell washes over him and but he reists.
Will: 1d20 + 4 ⇒ (11) + 4 = 15 Party´s turn


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

GM - Eriethiel's spell appears to have been ignored in the last post...


Mapto Khonnirs Home

Ah, sorry no actually I rolled for it, and thought it would be in vain, if the sleep kicked in checked stats and found that they have quite good will saves. My bad. Ok what exactly is the grease supposed to do? Do you cast in underneath the fey, or do you cast it on a weapon? If you cast it below the ground...
Ref1: 1d20 + 6 ⇒ (12) + 6 = 18
Ref2: 1d20 + 5 ⇒ (10) + 5 = 15
The bigger one is still standing but moves out slowly from the grease, the smaller falls prone.


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

I cast the grease spell below the fey; the area was marked on the map. That said, one of the fey is dead (killed by Mort), not sure if that's the larger or smaller of the two, and based on the description, not sure if the larger one would have been able to climb up on the ledge if it was covered in grease; seems to me that if it was still standing, an acrobatics roll would be required, at least.


Looking at the ledge and the unstable ground the big one disappears in a puff of smoke and reappears on the ledge. Dim doored

The Exchange

female Halfling Bard 2

Bastard. Fitting they could do that!Shooting once more.
Attack: 1d20 + 4 ⇒ (18) + 4 = 221d4 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 4 ⇒ (3) + 4 = 71d4 + 1 ⇒ (2) + 1 = 3


Mapto Khonnirs Home

Party is up Dinali misses.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan gives the beast a stern look. "Ye get down here ye darned beast, magickin' away like that isn't fair."

He pulls out his cross bow from his back loading a bolt and firing at the gremlin.

Xbow: 1d20 ⇒ 21d8 ⇒ 2

The bolt goes wild, Derlan looks down at the cross bow then back up grumbling "To much grease laying around"


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Hello!

For the next week I will be at Gen-Con and/or decompressing after Gen-Con. If you're there, I'll be around the Sagamore Ballroom running PFS all through the Con. Feel free to look me up! However I will probably not be accessing the boards much so feel free to NPC me if needed!

Thanks!

James


Botting Mort.
Mort swings his flail hoping to smash the evil beasty.
Enraged he berserks.
Attack: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 9 ⇒ (3) + 9 = 12


Mapto Khonnirs Home

Feeling the sting the Beasty tries to tumble away from Mort trying to land safely in the grease.
AcroTumble: 1d20 + 8 ⇒ (5) + 8 = 13
AOEMort: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 9 ⇒ (2) + 9 = 11
AOEMort: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 9 ⇒ (3) + 9 = 12 But morts aoe misses
landsefely: 1d20 + 8 ⇒ (4) + 8 = 12 it falls prone


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan will slowly make is way over to the beast picking his hammer back up as he does.

"Ohh lil' beastie ye shouldn't have dun what ye did, answer us why ye attacked us."

Diplomacy: 1d20 + 1 ⇒ (15) + 1 = 16


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Eriethiel waits for the creature to respond...

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