Helikon´s Core Iron Gods (Inactive)

Game Master Helikon

Map of Torch
Picture of Torch
Khonnir Baine
Val Baine
Dolga Freddert


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No Dinali, but you would say that the strange 3 legged creature looks similar to the robot you destroyed in Khonnirs home.
Alas poor Derlan, non of this symbol describe anything native on Golarion.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

These drawin's are like nothing I have seen before.

Derlan walks over to the pile of stuff on the ground and starts to root through it looking for clues.


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort shrugs. "It doesn't mean anything to me.. Not that it should." He trails off.


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Int Check: 1d20 + 5 ⇒ (3) + 5 = 8

Eriethiel does not make any additional discoveries regarding the symbols. "Let's continue, shall we? Perhaps we should head straight next..."


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

I am tendin' to agree with the Elf, we needs to move faster than we are.

Derlan looks around the room one final time
Percp stone: 1d20 + 5 ⇒ (6) + 5 = 11


NG Male Human (Kellid) Unchained Rogue 1 | HP: 11/11 | AC: 15 (12 Tch, 13 FF) | CMB: +3, CMD: 15 | F: +2, R: +4, W: +0 | Init: +2 | Perc: +7 (+1 vs. traps), SM: +4 |
Current Conditions:
none
Active Spells:
none

I've advanced the party forward on the map.


Left or right


NG Male Human (Kellid) Unchained Rogue 1 | HP: 11/11 | AC: 15 (12 Tch, 13 FF) | CMB: +3, CMD: 15 | F: +2, R: +4, W: +0 | Init: +2 | Perc: +7 (+1 vs. traps), SM: +4 |
Current Conditions:
none
Active Spells:
none

What can we see down either passage?


You see that they open into caverns, but nothing more.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Lets head ta the south east, follow it around then loop back if we have too.


The temperature drops noticeably in this passageway, and a rime of white frost lines the walls and floor leading into the cavern beyond. What seems to be a light layer of brown dust carpets the cave floor beyond—a body of some sort sits slumped against the eastern wall.

The Exchange

female Halfling Bard 2

Taking her time Dinali searches for anything worthwile in the pile of scrap, while the others check the next room.
Perc: 1d20 + 6 ⇒ (11) + 6 = 17


With a bit of searching Dinali finds 1d10 ⇒ 10 silverdisks


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan edges towards the body, shield and hammer at the ready.

"Hullo" he whispers

moving to with in 5 feet of the body he whispers again "Hullo" Looking back to the group "I don't think we will find anyone alive down here."


Derlan moves forward KnowDungUntrained: 1d20 + 1 ⇒ (3) + 1 = 4
the cold almost numbs him.NonlethalColddamage: 3d6 ⇒ (3, 3, 1) = 7

The Exchange

female Halfling Bard 2

"See what I found. This is nice... isn´t it?"


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan falls unconscious from the cold, collapsing onto the ground.

The Exchange

female Halfling Bard 2

"Mort, drag him out. Something is foul here. I can heal him."


NG Male Human (Kellid) Unchained Rogue 1 | HP: 11/11 | AC: 15 (12 Tch, 13 FF) | CMB: +3, CMD: 15 | F: +2, R: +4, W: +0 | Init: +2 | Perc: +7 (+1 vs. traps), SM: +4 |
Current Conditions:
none
Active Spells:
none

Wary of succumbing to whatever befell Derlan, Ibarra fishes out his rope and grappling hook assembly and attempts to fish Derlan back.


Waiting for our wizard to identify the danger.


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Knowledge (Arcana): 1d20 + 9 ⇒ (18) + 9 = 27


Eriethiel knows this is brown mold, a fungus living of warmth. Fire and heat will make it grow, cold in any form destroys it. Even a cantrip.


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Eriethiel says as much, then frowns. "Unfortunately, I have no spells memorized that might be able to help us at this time. We might be better off coming back once I have studied new spells."


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort nods and rushes forward to pull the unconscious man back.


Nlcold: 3d6 ⇒ (6, 2, 5) = 13 Barely awake Mort manages to drag Derlan out.


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort hauls him old, shivering and shaking, and nearly collapses as soon as he's out. "S-s-s-so c-c-c-cold."

The Exchange

female Halfling Bard 2

Taking out a scroll Dinali heals Derlan.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Derlan is completly healed. The frostburns fade quickly and the acid burns, too.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

"Ohh me head, must have blacked out there. Sorry about that" Derlan stands up, smoothing out his apron then fixing his beard he looks around.

"Got any idea as ta what hit me? Anyone in needing of some first aid? Or did I take the brunt ta whatever was up there?"


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Mort grunts. "S-s-s-still a b-b-b-bit cold here."


NG Male Human (Kellid) Unchained Rogue 1 | HP: 11/11 | AC: 15 (12 Tch, 13 FF) | CMB: +3, CMD: 15 | F: +2, R: +4, W: +0 | Init: +2 | Perc: +7 (+1 vs. traps), SM: +4 |
Current Conditions:
none
Active Spells:
none

I never got a response about whether or not I was able to use a rope and grappling hook to pull Derlan back, so Mort wouldn't need to run in there and expose himself to what we now know is brown mold.


NG Male Human (Kellid) Unchained Rogue 1 | HP: 11/11 | AC: 15 (12 Tch, 13 FF) | CMB: +3, CMD: 15 | F: +2, R: +4, W: +0 | Init: +2 | Perc: +7 (+1 vs. traps), SM: +4 |
Current Conditions:
none
Active Spells:
none

"Everybody OK to head down the other passage?"


Mort just runs in and rescued him. Was waiting for Eriethiels answer Ibarra does manage to grab the other corpse and drag it to the entrance. You identify it as belonging to a member of the city called Gerrol. His body still wears a masterwork chain shirt, but he lost several of his other pieces of equipment in his frantic attempt to reach safety. He still carries a set of masterwork thieves’ tools, a masterwork hand crossbow with 5 bolts, several empty vials that once contained potions and antitoxin, and 75 gp.


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Was the dmg that Mort lethal or non-lethal? If if was lethal

Derlan Saunders over to Mort, raising his Holy symbol high he chants "Forge father grant me your blessing to heal the wounds and weariness this great man has taken."
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

if non-lethal

Derlan saunters over to Mort, looking him up and down Heal: 1d20 + 7 ⇒ (8) + 7 = 15. " Ye should be ok lad, just some of the cold seeping inta yer bones, it will pass"

Derlan then looks at the body "Poor sod, Forge father make sure his spirit gets to Pharsma to be judged where is should be going." He then looks away from the body, sitting down to rest his bones. "Best not ta let his equipment go to waste, anything we can use?"


NonlethalFrostbites :-) How do you distribute the loot?


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan scoops up the anti toxin and the empty vials. Looking around at the others he nods then moves away from the body.


Sorry it used to have antitoxin... now it is empty


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan looks at the anti toxin bottle swearing that it had something it it, "Maybe a trick of the light? Maybe my frost addled brain?"

The Exchange

female Halfling Bard 2

Danili looks at the loot and shakes her head. "Too big!"


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Eriethiel lays no claim to the corpse's belongings, and is ready to proceed.


Assuming Ibarra takes the shirt and X-bow you go into the other corridor. This one leads to a big grotto. Make a perception check


Female Elf Wizard (Conjurer) 2 [ HP 14/14 | AC 12/12T/10FF | Fort +1 (+3 w/familiar) Ref +2 Wil +2 (+2 vs. ench, immune to sleep) | Init +4 | Perception +1 ]

Perception: 1d20 + 1 ⇒ (16) + 1 = 17


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

perception: 1d20 + 3 ⇒ (7) + 3 = 10

Derlan looks around the room, whistling quietly to himself.

The Exchange

female Halfling Bard 2

Perc: 1d20 + 7 ⇒ (18) + 7 = 25


HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Mapto Khonnirs Home

PercIbarra: 1d20 + 7 ⇒ (19) + 7 = 26
Ibarra, Dinali and Mort detect 2 humanoids hiding in the shadows. They keep their weapons still sheathed but you notice that they observe you. Suddenly a third humanoid you did not detect comes into the light and is visible."What you wants in our homes?"


crunch:
Dwarf Cleric HP 6/17 AC 17, T 10, FF 17 /CMD 11/Fort +6/Ref+1/Will+7/Ini+0/Perc+4(+2 to notice unusual stonework.Dark Vision 60ft)
magic:
0 3/3 1st 2/3 - At Will Mending - 6/day Artificers touch

Derlan is a bit startled by the group. He clears his throat and smooths out his apron and fixes his beard.

"We are lookin' for a man who came down here and got lost, he is a respected man above ground and people are looking for him to come back. Have ye seen anyone roaming around down here? Tall scholarly type?"

Diplomacy: 1d20 + 1 ⇒ (12) + 1 = 13

I guess we would know what he looked like?

The Exchange

female Halfling Bard 2

"Um sorry didn´t want to intrude!"
Assist: 1d20 + 3 ⇒ (19) + 3 = 22


Mapto Khonnirs Home

Picture of the woman speaking


Mapto Khonnirs Home

"Aye, we had some intrudersss. Hates thems. Hurts us. Not all. Ssome. But we saw one. Came through some time ago. Passed our claims. Paid tribute. Gone through hole. You want to pass thru.. too?"

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