
Ibarra |

"Any of you magic types want to identify those potions? I could do it by taste, but I don't want to bread that seal."

Derlan Stonefinder |

Derlan grasps his wooden Anvil and asks for the ability to see magic, as his eyes glow a blue he inspects both potions. He will then inspect the symbol.
Spell Craft: 1d20 + 5 ⇒ (11) + 5 = 16
K.Religion: 1d20 + 5 ⇒ (8) + 5 = 13

Helikon |

The magic potions are potions of healing minor wounds and Derlan will know the unholy symbol as Zyphus(pronounced ZIE-fess)[1] is the malignant god of accidental death. A bitter enemy of the goddess Pharasma, he is worshiped by small cults throughout Golarion. These groups foment tragedy and bring about accidents in the hopes of strengthening the power of their god. His symbol is a pick made from a human skull, rib, and femur.

Derlan Stonefinder |

Derlan shudders when he recognizes the unholy symbol of Zyphus. Tossing the symbol to the ground he take his hammer and smashes the thing.
Despite it being made of silver it was filled with unholy energies and would have brought ill luck ta who ever held it. The potions are of minor healing magics, who would like one?
Derlan hold them up for others to take.

Ibarra |

Ibarra shrugs, puts his mask back on, and wades to the northwest.
"We should make sure there's nothing behind us."

Derlan Stonefinder |

Derlan will follow Ibarra to the north west, he will cast light on his hammer and hold it up high to help illuminate the area.

Camou~flage |

A shallow creek runs through the middle of this cavern, while to the south a stony bank rises up from the water. Thick carpets of green and gray mold and fungus grow on the bank, particularly around a trio of three-foot-high, foul-smelling mounds.
IniIb: 1d20 + 2 ⇒ (20) + 2 = 22
IniDer: 1d20 + 0 ⇒ (1) + 0 = 1
IniE: 1d20 + 4 ⇒ (1) + 4 = 5
IniSM: 1d20 - 1 ⇒ (9) - 1 = 8
Ibarra
Enemys
Rest

Ibarra |

Ibarra lunges at the closest creature with his rapier.
Rapier: 1d20 + 3 ⇒ (3) + 3 = 6 damage w/sneak attack: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (6) = 12

Camou~flage |

Ibarra misses his enemy.
The oozes move forward to attack their enemys.
AttackIB: 1d20 + 1 ⇒ (4) + 1 = 51d3 ⇒ 3
AttackDer: 1d20 + 1 ⇒ (2) + 1 = 31d3 ⇒ 2
AttackEl: 1d20 + 1 ⇒ (19) + 1 = 201d3 ⇒ 1
and miss Ibarra and Derlan. Only Elethara is hit and feels the acid on her body.

Derlan Stonefinder |

Derlan holds up his wooden Anvil, invoking the power of Torag
Great Forge father bless the weapon of Mort making it strike true and firm.
Magic weapon +1 to hit and dmg.

Camou~flage |

The ooze right in front of him tries to use Derlans distraction but misses the dwarf.
Aoo: 1d20 + 1 ⇒ (6) + 1 = 71d3 ⇒ 2

Camou~flage |

Recap.
Ibarri does not manage to wound the ooze, Derlan casts a spell, Dinali starts to sing. The oozes only manage to wound Eriethiel, and only with a glancing blow.
"Eriethiel
Ibarra
OOzes,
Derlan
Dinali

Ibarra |

Sorry, I was waiting for Mort to post.
Ibarra stabs at the strange creature with his rapier.
Rapier: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d6 + 3 ⇒ (5) + 3 = 8

Eriethiel Halynnmyr |

Eriethiel attempts to cast a spell, but it fizzles uselessly as she attempts to prevent the inevitable attack of opportunity.
Standard action: Cast acid splash
Concentration (Casting Defensively vs. DC 15): 1d20 + 6 ⇒ (8) + 6 = 14

Derlan Stonefinder |

Derlan moves up in front of Eriethiel readying his shield and lashing out with his hammer at the Ooze.
Hammer time: 1d20 + 1 ⇒ (15) + 1 = 161d8 + 1 ⇒ (4) + 1 = 5
Stay behind me lass and we can defeat them together.

Camou~flage |

Recap round 2
Dinali starts a bardic performance giving all +1/+1
Ibarra manages to hurt its Ooze badly, almost killing it. have you included the bard song, if not you kill it.
Derlan manages to hurt his ooze. Did you include magic weapon and bard song?
Eriethiel´s song fizzles.
Ooze1: 1d20 + 1 ⇒ (16) + 1 = 171d3 ⇒ 1 Derlan is hit for one damage.
Ooze2: 1d20 + 1 ⇒ (9) + 1 = 101d3 ⇒ 2

Ibarra |

No, I'm sorry I didn't notice the bard song so it was not included.
Having dispatched one ooze, Ibarra turns his attention to the other but is unable to skewer the slimy creature.
Rapier: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Derlan Stonefinder |

I had initially cast the spell on Mort but he is busy, can I say I cast it on myself? If so my to hit would have been +19 and dmg would be +7

Eriethiel Halynnmyr |

- Could you provide some way of indicating which creature is which, perhaps by putting a differently-colored border around the creature on the map (and referencing it likewise in your posts)?
- To move combat along, please be sure to list characters and creatures in initiative order, with the names of those characters you expect to post in bold; without this, we have to either guess or scroll back through the history to make a note of who's posted.
An AP is a really long commitment, and I'd like to get to the point where we're pushing through the content without too many hiccups.
Thanks!

Helikon |

Derlan as Mort hasn´t posted in a few days I had it work on your weapon. To speed combat along I will bot him.
Mort hears the danger and runs forward, falling in rage and attacking ooze solidly killing it.
Attack: 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 201d10 + 9 + 1 ⇒ (8) + 9 + 1 = 18
There is just one ooze alive, though wounded.

Eriethiel Halynnmyr |

Mort having moved out of her way, Eriethiel steps back and successfully casts a cantrip; a small globule of acid flies toward the remaining ooze.
Not an action: 5' step, as indicated on map
Standard action: Cast acid splash
Attack (acid splash vs. Touch AC): 1d20 + 2 ⇒ (13) + 2 = 15
Damage (acid splash): 1d3 ⇒ 1

Derlan Stonefinder |

Derlan again places himself between Erie and the Ooze, shield set and hammer at the ready in case the lasses magick didn't kill it.
Hammer: 1d20 + 3 ⇒ (1) + 3 = 41d8 + 2 ⇒ (6) + 2 = 8
As Derlan moves towards Erie and swings at the ooze he stumbles over some loose stones and swings wildly connecting with the stone wall. A shock going up his arm.

Derlan Stonefinder |

Derlan hisses sharply from the acid sting.
ye durned Ooze, that smarts ya know.
Derlan lashes out with his hammer again trying to end this fight quickly.
Hammer: 1d20 + 3 ⇒ (15) + 3 = 181d8 + 2 ⇒ (2) + 2 = 4

Derlan Stonefinder |

Derlan slowly moves over to the bodies, checking for left over puddles of acid Perc take 10: 10 + 3 = 13.
He then inspects the bodies seeing how long they may have been dead and what they may have died from.
Heal: 1d20 + 7 ⇒ (12) + 7 = 19

Derlan Stonefinder |

Derlan looks further down the cave
Guess we better be movin' faster, if Khonnir is in trouble he may needs us faster than we are movin'.
I did search though the bodies.

Ibarra |

Unless something seems particularly suspicious or dangerous I don't tend to take 20, instead I'll 'take 2' (twice as long instead of 20 times as long) which is a take 10 followed by a roll. I also don't generally assume that searching an area for treasure will require a Perception check so I have a habit of just saying 'I search for treasure' instead of rolling a Perception check because most of the time an encounter area just says 'the PCs find X', instead of saying 'PCs who succeed at a DC Y Perception check find X' and I'm not a fan of rolling dice when I don't need to. Of course, I have no idea if the situation requires a roll or not, so I'll need to get in the habit of doing one. :)
Take 10 Perception: 10 + 7 = 17 +1 vs. traps
Perception: 1d20 + 7 ⇒ (7) + 7 = 14 +1 vs. traps

Camou~flage |

I understand but if something is pretty well hidden, you need to do a perception check! Like if something drops from the pouch into the water, barely visible then you still do unfortunately

Derlan Stonefinder |

Derlan searches the area around the bodies looking for a clue as to if these men discovered anything important while down here.
perception: 1d20 + 3 ⇒ (5) + 3 = 8

Helikon |

You do not find anything more of value, it is as if someone picked the bodies clean of valuables. Where to? If into the corridor
Please check the marching order or if you do anything special.

Derlan Stonefinder |

I would think Mort should go first and I can go last others in the middle.
know.His: 1d20 + 6 ⇒ (8) + 6 = 14 Derlan studies the drawings carefully.

Derlan Stonefinder |

Int: 1d20 + 1 ⇒ (8) + 1 = 9
k.Religion: 1d20 + 5 ⇒ (7) + 5 = 12
Derlan racks his brain for anything these symbols could mean.