| Mort the Baker |
Mort looks worried, but lays down 5 gp to start. Starting pool 100 gp.
Int check: 1d20 + 1 ⇒ (13) + 1 = 14 - break even
5 gp bet.
Int check: 1d20 + 1 ⇒ (3) + 1 = 4 - Lost 5 gp, 95 left
5 gp bet.
Int check: 1d20 + 1 ⇒ (17) + 1 = 18 - Won 10 gp, 100 gp left
5 gp bet
Int check: 1d20 + 1 ⇒ (3) + 1 = 4 Lost 5 gp, 95 gp left
5 gp bet
Int check: 1d20 + 1 ⇒ (20) + 1 = 21 Won 5 gp, 100 gp left
Last bet 20 gp
Int check: 1d20 + 1 ⇒ (9) + 1 = 10 Lost 20 gp, 80 gp left
Mort looks a little crestfallen as his luck fluctuates up and down.
| Derlan Stonefinder |
Gambling man: 1d20 + 3 ⇒ (6) + 3 = 9
Gambling man: 1d20 + 3 ⇒ (12) + 3 = 15
Gambling man: 1d20 + 3 ⇒ (12) + 3 = 15
Gambling man: 1d20 + 3 ⇒ (1) + 3 = 4
Gambling man: 1d20 + 3 ⇒ (5) + 3 = 8
Gambling man: 1d20 + 3 ⇒ (15) + 3 = 18
| Eriethiel Halynnmyr |
Eriethiel plays as well, seeing as how it isn't money she earned. However, rather than waste too much time playing, she bets the maximum and hopes for the best, quitting when she gets ahead.
Int: 1d20 + 5 ⇒ (3) + 5 = 8 -> 80GP
Int: 1d20 + 5 ⇒ (8) + 5 = 13 -> 80GP
Int: 1d20 + 5 ⇒ (20) + 5 = 25 -> 100GP
Int: 1d20 + 5 ⇒ (17) + 5 = 22 -> 120GP
| Derlan Stonefinder |
Derlan just plays for the hour, after he is done he will wander around and find the people he arrived with. Seeing if they are all done then once everyone has sated their interest heading to find the proprietor of this establishment.
| Helikon |
Eriethiel plays as well, seeing as how it isn't money she earned. However, rather than waste too much time playing, she bets the maximum and hopes for the best, quitting when she gets ahead.
[dice=Int]1d20+5 -> 80GP
[dice=Int]1d20+5 -> 80GP
[dice=Int]1d20+5 -> 100GP120
[dice=Int]1d20+5 -> 120GP160
Eriethiel gets the ropes quickly and after a few tries wins very very handily tripling her money.
| Mort the Baker |
Inspired by the pretty dealer, Mort continues. 80 gp stake left.
5 gp bet.
Int check: 1d20 + 1 ⇒ (10) + 1 = 11 Lost. 75 gp left
10 gp bet.
Int check: 1d20 + 1 ⇒ (13) + 1 = 14 Break. 75 gp left
10 gp bet
Int check: 1d20 + 1 ⇒ (11) + 1 = 12 Lost. 65 gp left
20 gp bet.
Int check: 1d20 + 1 ⇒ (6) + 1 = 7 Lost 45 gp left.
20 gp bet.
Int check: 1d20 + 1 ⇒ (6) + 1 = 7 Lost. 25 gp left.
20 gp bet.
Int check: 1d20 + 1 ⇒ (11) + 1 = 12 Lost. 5 gp left
Mort's luck runs south and he scowls, feeling like a failure.
| Eriethiel Halynnmyr |
Ah, didn't realize that 'double your bet' meant in addition to your ante...
Realizing that the games might indeed be more profitable than she'd originally thought, Eriethiel continues to play.
Starting with 160GP
Int: 1d20 + 5 ⇒ (10) + 5 = 15 -> 160GP
Int: 1d20 + 5 ⇒ (17) + 5 = 22 -> 200GP
Int: 1d20 + 5 ⇒ (5) + 5 = 10 -> 180GP
Int: 1d20 + 5 ⇒ (12) + 5 = 17 -> 180GP
Int: 1d20 + 5 ⇒ (15) + 5 = 20 -> 220GP
Int: 1d20 + 5 ⇒ (18) + 5 = 23 -> 260GP
| Derlan Stonefinder |
Derlan will go to the bar, ordering a drink.
"laddy we were send an invitation by the owner of this fine establishment can you kindly see if he is available?"
| Helikon |
After a while the owner of the gambling hall joins you again and congratulates you to your victories.
Although Derlan will want to get some meaningful answers from him, in the end he will just offer empty phrases.
Still the time is not lost, each of you has the chance with a dc 10 Diplomacy(Gather information) to gain d3-1 useful informations.
| Derlan Stonefinder |
straight wisdom: 1d20 + 3 ⇒ (17) + 3 = 20
diplomacy: 1d20 + 1 ⇒ (1) + 1 = 2
Derlan will have a friendly conversation with him, realizing the owner is playing them for fools but not gathering anything useful from him Derlan will take his leave and go back to Val's house.
| Derlan Stonefinder |
So I figured out he was messing with us but couldn't get anything out of him, and you two nailed getting info out of him. Nice
| Helikon |
Nope they listened to people who chatted while playing.
Mort: 1d3 - 1 ⇒ (2) - 1 = 1
+I always figured Black Hill was hollow. There’s probably some big ancient ruin under our very feet connected to whatever machine makes the violet fire on the hilltop.
Eriethiel: 1d3 - 1 ⇒ (3) - 1 = 2
+Ratfolk bandits have been becoming more and more of a problem on the roads to the east. Someone’s gotta do
something about them!
+Garritt the Junkmaster found something a few weeks ago that lit up his shack like a second torch. He’s been real quiet
lately. Wonder what he’s hiding in that junkyard?
Rumours are rumours. They might even be true
| Derlan Stonefinder |
New Spells chosen for the next day
After a nights rest Derlan will get up, go to the Forge and commune with the Forge father for an hour. He will craft a small item of of significance to anyone just to help him pray. Once that is complete he will join the others for a meal and to plan their day.
| Derlan Stonefinder |
so we have 49 silver disks at 10 a piece, 490/4 is 122g 5s each.
Derlan will not purchase anything yet, He will prep for their second go at the caves below.
| Derlan Stonefinder |
Derlan will ready his gear and head back towards the cave system with the group, hoping the travel underwater is not as gross as he remembers.
| Derlan Stonefinder |
Derlan will move up and have a look at the door, looking for what might have caused a blast so hard to destroy adamantine.
looking around: 1d20 + 4 ⇒ (12) + 4 = 16
| Helikon |
The walls, floor and ceiling of this slightly curved hallway are made of smooth dark gray metal. Panels of lighter material run along the ceiling eight feet above. To the north and south the tunnel is blocked by walls of metal junk and rubble, while open doorways yawn to the east and west. You can see an open doorway ahead.