
dungeonmaster heathy |

The sun is just setting as you all leave the temple. You see the small flotilla from Saltmarsh there; otherwise it's a ghost town.
The erstwhile commodore of the armada approaches; a few nicks and scratches here and there bandaged; "I reckon I can put enough marines on board your Sea Witch to limp us all to Sasserine.
Maybe some or all of them'll stay on with you; IDK.....I'm for back to Saltmarsh myself after a few nights there."
The lizardfolk concur for the most part.

dungeonmaster heathy |

An old marine that looks like he is made of leather and scars speaks up, "that's a commonly response. Sasserine.....they said she was unnamed by foul magicks. She's the pearl of Southern Jeklea, and the Sea Princes wanted to keep her all to themselves. She's a city down this stretch of southerly shore. The gateway to Amedio."
looks like Stiggy; Pip; Elgan left to level in addition to the treasure selling. But the next bit might just be a bunch of yapping for a while so no big hurry....

Gittik |

"Yeah, there lots me don't know. But me have Beetle Boy and Iron Rabbit Sh!t, so me no need to know. What me need to know, they tell me. What me know already, me keep to self. So what Sassassassassarinny like? They have good halfling girl like my Jane? Me no see Jane long time, me want get jiggy."

dungeonmaster heathy |

a younger guy pipes up; he's through with the post-traumatic vomiting fits and fear of imminent death.
"Aye the girls of Sasserine!!! There's girls from all points on the map there, and I hear they hardly wear anything at all! Makes what comes naturally all the easier!!! I hear there's more whorehouses than taverns there!" He lifts a goodly size coinpurse lifted off of a hapless sahuagin.
"I'll burn through this a few nights from now!"
There's about 25 Saltmarsh marines more than happy to jump on the Sea Witch/whatever Riese renamed it and hoist sail for Sasserine.

Elgan Dreadwood |

Yah, Elgan is still here, just not lvl'd yet. Be busy-ish through the weekend. When I'm not working, I have to get some gaming out of my system with the Anime convention in town. "Mechacon" They actually have a web presence. ;P They've officially gotten too big for this college town, so they're going to try to move to New Orleans next year. Have to play while they're still here! I'll back to normal-ish on monday. Should be able to lvl up by then.

Oso Legumbe |

Yep Oso is levelled.
EDIT: now my keyboard is working properly. I decided to stick with cleric rather than pick a prestige class, because that is Oso's best role. He got the Glorious Weapons Feat which means Oso can align everyone's weapons to good for a turn or so, hopefully useful against Sasserine Demons or whatevers.

dungeonmaster heathy |

It's about a day's sail due east to Sasserine. You play in near to the shore; but not too near for the reefs. About 3/4 there the remainder of the small flotilla heads north back to Saltmarsh.....
it feels like an old adventure has ended.
It feels like a new one is trying to get underway.
You pass by sparkling sandy beaches girding hilly jungle noisy with wildlife hooting, buzzing, chirping, screaming the jungle's shadowy secrets in a wild cacophony answered only by splashing waves. You pass by stony outcroppings, massive boulders creeping into the sea, and at one place even an arch of stone where waterplay wore away the center; skuas and seabirds usher you away from their craggy nestingplace.
Finally you enter the lagoon that guards Sasserine proper, guarded by walls and towers, and the telltale broken arch of the bridge over the front.
Canoes of native Olmen row up to the boat, hawking wares; some of the marines toss down some coppers, and get tossed up mangoes, a tasty sweet greeting ending a few days at sea and nothing but canned or pickled larder.
You drop anchor in the middle of a lagoon, a ways away from another cluster of ships.
Tom: "I guess we could row over and find the harbormaster?"

Pendobar 'Pip' Bushytoe |

Will get Pip leveled up, taking that PrC level with the feat for Court of Stars allegiance, if you want to have me meet up with a rep from the eladrin, that's cool, or just handwaive over that part. I am experiencing some computer difficulties, so I may be hit or miss this weekend
Pip takes in the sultry city skyline and the verdant emerald jungle surrounding it
"Oso, old buddy, this looks like a place just made for adventure."
Pip strums Lucille
"Oh I've seen girls from Tenh
And I've seen girls from Greyhawk
I've been with nut-brown bints
And ones white as chalk
I've had redheads and blondes and brunettes sweet as wine
But I never saw women
like the ones from Sasserine."

dungeonmaster heathy |

Beldan can see them, here and there in the throng of people, busying themselves on whatever mission they are about this day. People from all over, dressed in perhaps meagre scraps of the typical attire of their native soil in patterns now uniquely of a Sasserinian heritage. In more temperate climes such lack of wardrobe might seem scandalous, but here it makes sense for the most part under an unyielding sun, plowing in air so humid it feels one could cut it if one swung their blade quickly enough.
A few minutes roll by, and a brace of clouds march in. The rain starts, cooling everything back down to a more comfortable level for the nonce. Not really pouring down hard, just a steady spritzing.
Nobody seems to notice the rain starting really; no running for cover, no umbrellas, just resignation to it coupled with relief.
A blackbird flaps over and alights in the riggings; it's shriek sounds almost pterodactylesque, it's tail split in two like a swallow's. Even the birds it seems follow a somewhat different pattern of sensibility.
There's a small island in the main lagoon, forested with jungle and topped with a domed manor resembling a massive blue halfsphere girded in twinkling gold squatting on the back of the main building also girded in twinkling and conceived by a new architecture unseen in more northern climes. The trees there seem alive with a city of parrots within the walls of this city of men.

Oso Legumbe |

Oso will spend a night at sea giving up Grazzt's Sword to Kelanen. He has every intention of looking up the Baron's Houses.
The native warrior in him enjoys the sight of scantily clad people but his armour fits like a rusty glove now.

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Loot update:
Distributed stuff:
+3 small kukri (Gittik)
+2 wavy-bladed bastard sword (Oso)
+1 mithril chain mail body suit (Beldan)
+1 huge two handed maqahuitl (for the clubhouse)
Stuff to sell:
+2 chain shirt (4250 gp)
+1 Frost scimitar (8315 gp)
+2 small scimitar (8315 gp)
and a solid silver baby rattle worth 50 g.p.
+1 huge breastplate (2400 gp)
Ruby-eyed golden thigmajig worth 8.000 gp
+1 long sword (2315 gp)
+1 battleaxe (2310 gp)
Three +1 falchions (2375 gp x3)
+1 rapier, aquatic (i.e. it can be used underwater with no penalties as if freedom of movement was cast on the user. The user doesn't get the benefit of a freedom of movement spell, just the use of the rapier works that way) (2320 gp)
5,000 g.p.
That adds up to 37350/2=18675+13050(cash and the gold statue)=31725/8=3965.625.
Thus, everybody gets 3965 gold, 6 silver and 2 copper each. Don't spend it all at once!
Oso got a visit from the sword fairy! Huzzah!

Altai Iscarni |

I'm fine with selling it - after all, I've already read the whole rune-story on the thing. And it is hard to keep up with the loot with a party this big. I think you've done a good job at that; we have some pretty neat gear, even if we're not wading in magical stuff.

Beldan Vale |

I think we may as well sell the +1 mithril chainmail too, and add the value to the party loot. Unless I’m missing something, it appears to be equal in all respects to the +2 chain shirt that Beldan was already wearing, except being body hugging and made for a hot female elf it’s a bit more girly looking.

dungeonmaster heathy |

“Looks like a nice place,” comments Beldan. “Let’s get going – there’s got to be a decent marketplace in a city like this, we can sell some of our loot.”
For the nonce, for a fee of 5 g.p. a day, the harbormaster says you guys can leave the Sea Witch moored in the lagoon.
Tom suggests releasing the cadre of 25 marines for a rotating shore leave as well; he and 5 of them (and for the nonce, I guess Stiggy) will set a good guard aboard her.The merchant's borough is pretty much due south of her position; the Witchwarden's tower is in the north in the Nobles' section.

dungeonmaster heathy |

Is it possible to boost the armor I have now? Maybe to a +2?
At the Witchwardens' Tower, where the magic guildsmen cede over coin for the beetle sarcophagus, they say they don't do it.
They also ask you uncoached about the possibility of Graz'zt's sword being acquired for purchase.They also say the magic to increase to a +2 can't be done.
Somebody pulls Pip to the side; a sharp-looking man with leather vest and more than enough blades.
"I know who can do it, chum. Seek out a gnome named Ghosty. He lives in the seedy docksides though, in the bad side of town."

Altai Iscarni |

I think we may as well sell the +1 mithril chainmail too, and add the value to the party loot. Unless I’m missing something, it appears to be equal in all respects to the +2 chain shirt that Beldan was already wearing, except being body hugging and made for a hot female elf it’s a bit more girly looking.
It's actually a bit better than the chainshirt - the chainsuit has +6AC, +4 max DEX, -1ACP and weighs 20 pounds. It also has the good property of only being +1, so I can enchant it up far cheaper than I could with the chainshirt. Thus, keep the chainmail, sell the chainshirt and give me 1500 gold, and I'll jack it up to +2. Alternatively, you can cough up 4000 gold, and I'll make it into +3. As for the fit, you can wear it underneath your ordinary clothes. Pip, the same goes for you. Why outsource, when Altai's both better and cheaper than the competition?

dungeonmaster heathy |

I guess the Witchwardens don't like "reenchanting" on other peoples' stuff. Kinduva issue like if you have a somewhat used suit of armor that's about to bust a shoulder strap and they pump it up from a +1 to a +2 then first time out the shoulder strap breaks, you lose a shoulder pad, and an ogre crushes your shoulderblade in with a warclub, well....it kinda makes their work look questionable.
Fits their "LN" outlook on life anyway's.

dungeonmaster heathy |

At the Witchwardens' Tower, where the magic guildsmen cede over coin for the beetle sarcophagus, they say they don't do it.
They also ask you uncoached about the possibility of Graz'zt's sword being acquired for purchase.
Just making sure this snippet doesn't get lost....

Altai Iscarni |

We brought the weird beetle-thing onshore and sold it to the wizards - and then they asked if they could have Graz'zt's sword. Of course, they can't, as Oso's given it away already.
Also, Rags found a summoning ring in some supplement a while back. Do any of you remember what it was called?

Oso Legumbe |

I thought we got more than one sword off of the Aspect of Grazzt?
"How you know we got this sword anyhoo?" asks the cleric of the witches.
I found the summoning item for Rags when we levellled last time. I'll look it up again Vattnisse.

Altai Iscarni |

I thought we got more than one sword off of the Aspect of Grazzt?
"How you know we got this sword anyhoo?" asks the cleric of the witches.
He had the wavy bastard sword, a battleaxe and a longsword. I've calculated the price for the last two as plain 'ol +1 blades; we might as well sell them to the Witchwardens.

dungeonmaster heathy |

"How you know we got this sword anyhoo?" asks the cleric of the witches.
The clerk handling sales looks distraught; a mage behind her says, "oh....we have our ways...." looking at another wizard next to her; the third one looks scarcely more than a girl and looks to be entranced somehow.

dungeonmaster heathy |

Oso Legumbe wrote:He had the wavy bastard sword, a battleaxe and a longsword. I've calculated the price for the last two as plain 'ol +1 blades; we might as well sell them to the Witchwardens.I thought we got more than one sword off of the Aspect of Grazzt?
"How you know we got this sword anyhoo?" asks the cleric of the witches.
They are somewhat glad for that at least, though you can see they seem down a bit that they didn't obtain the primary weapon...

dungeonmaster heathy |

Leaving the Witchwarden's tower,.....
you see a wagon in the courtyard; two jovial roustabouts, a half orc and a dwarf, are unloading a heavy crate.
A short, pudgy, older man is overseeing them. He has his back to you all; yet something about his voice seems....
Altai; Riese; make a wil save.
It isn't combat, though it is a magickal effect.

dungeonmaster heathy |

A young lovely, dressed in formfitting azure silk walks by the entrance to the courtyard with a lady-in-waiting in tow.
A blonde circlet falls over her eye, which she brushes back; catches Beldan staring and smiles back.
Her tiny chicken-sized deinonychid on a leash barks at him a few times.