Heathy's Isle of Dread Thread
Game Master
Heathansson
I AM THE LORD OF ALL HELLFIRE!!!!!
The three chanters stop chanting and start howling from the wilting spell.
I AM THE LORD OF ALL HELLFIRE!!!!!
I AM THE LORD OF ALL HELLFIRE!!!!!
The drow takes a lot of damage, but isn't sidelined.
I AM THE LORD OF ALL HELLFIRE!!!!!
Elgan and Em are up.
Elgan's not going to post today prolly.
Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)
I have no idea how to handle his pair of mini-JGG, so I won't try. OK, basic question thanks for terrain and flight: to charge, do I have to move in a straight line for the entire move or just the last ten feet or what?
I AM THE LORD OF ALL HELLFIRE!!!!!
Straight line, entire move.
Bard 8/ Troubadour of Stars 9 Epic Shredder
I'm not seeing a recent updated map. Can I run/fly to range? Otherwise I'll have the sword keep the +4 song up and just start firing
Edit: nvrmind saw the new one. I'll go with arrows on the snake b#+*%
I AM THE LORD OF ALL HELLFIRE!!!!!
You could fly up in position and full attack "drow 3."
Or, you could move forward next to Altai, and from there fire one standard attack on the marilith or the two cobras.
Bard 8/ Troubadour of Stars 9 Epic Shredder
[i] Pip notches his bow and let's fly[/ i]
Attack 1 (manyshot also)1d20 + 22 ⇒ (6) + 22 = 281d8 + 20 ⇒ (7) + 20 = 27
Attack 21d20 + 22 ⇒ (18) + 22 = 401d8 + 20 ⇒ (1) + 20 = 21
Attack 3 1d20 + 20 ⇒ (20) + 20 = 401d8 + 20 ⇒ (8) + 20 = 28
Attack 4 1d20 + 20 ⇒ (3) + 20 = 231d8 + 20 ⇒ (3) + 20 = 23
Additional damage for Manyshot (if ATK 1 hits): 1d8 + 20 ⇒ (1) + 20 = 21
Bard 8/ Troubadour of Stars 9 Epic Shredder
Crit confirm
1d20 + 20 ⇒ (10) + 20 = 301d8 + 20 ⇒ (3) + 20 = 231d8 + 20 ⇒ (7) + 20 = 27
Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)
Thought so. Emrael moves to AO28 and casts black tentacles on the AN-AO/39-40 intersection.
CMB to grapple D3 and D4: 1d20 + 22 ⇒ (17) + 22 = 39
Damage on successful grapple: 1d6 + 4 ⇒ (3) + 4 = 7
Advanced flesh golem shield guardian
Pip: Are you using your Demon bane arrows? Also, critical hits with bows do triple damage.
I can run Elgan and his plant-things. I'll get to it later today.
I AM THE LORD OF ALL HELLFIRE!!!!!
Well, Pip takes out D3, and D4's contending with tentacles.
My bad. I thought he was blasting away at the snake-demon. But shooting down the drow makes more sense.
Advanced flesh golem shield guardian
Roboting Elgan:
The first JGG runs to Z-AA 23-24. The other JGG moves to AL-AM 23-24 before filling up corridor occupied by drows 1 and 3 with its Wall of thorns spell-like ability. I can't be bothered to do the math, but it has more than enough thorn cubes to fill up AQ 28-AQ 33, plus AR 30, AR 31 to Ay 30 and AY 31. Think of it as corking the tunnel - that the cork grapples and damages the drow is a bonus.
Elgan hasn't updated his character sheet. I'll go with the one I posted in the discussion thread.
Elgan casts a spell. He then runs out of the corridor and dives gracefully into the water.
That spell is Shapechange. He's underwater in AN 29; he'll emerge as something a bit different.
I AM THE LORD OF ALL HELLFIRE!!!!!
Their turn.
The drow don't do much of anything.
The two cobras cant in the dark speech again, and the pair of JGG's immediately disappear.
Then one moves up onto the shelf, and one moves forward in the water.
The marilith creates a wall of blades.
Altai, Gjetost, and Em are in the wall;
dc 26 reflex save for 1/2 damage.
16d6 ⇒ (1, 3, 3, 2, 6, 2, 6, 2, 5, 5, 1, 3, 3, 2, 2, 1) = 47 damage each.
Then she moves up on the shelf as well.
Group's attack!!!
Bard 8/ Troubadour of Stars 9 Epic Shredder
Altai's summoned monsters wrote: My bad. I thought he was blasting away at the snake-demon. But shooting down the drow makes more sense. it does, but it makes more sense now to demon-bane the Maralith. I wish I had bought another Greater Demon Slayer arrow instead of the dragon
Pip switches to peppering the sextuple-armed demon
Shooting Demon-bane
Attack 1 (manyshot also)1d20 + 22 ⇒ (19) + 22 = 411d8 + 20 + 1d6 ⇒ (3) + 20 + (1) = 24
Attack 21d20 + 22 ⇒ (4) + 22 = 261d8 + 20 + 1d6 ⇒ (8) + 20 + (4) = 32
Attack 3 1d20 + 20 ⇒ (5) + 20 = 251d8 + 20 + 1d6 ⇒ (4) + 20 + (2) = 26
Attack 4 1d20 + 20 ⇒ (5) + 20 = 251d8 + 20 + 1d6 ⇒ (2) + 20 + (5) = 27
Additional damage for Manyshot (if ATK 1 hits): 1d8 + 20 + 1d6 ⇒ (5) + 20 + (6) = 31
As he peppers the demon he squints at the snake-cobra-casting thingums. Do they look like abberants?
Using Loremaster to ident them as abberants or no. It's a take 20 so 33 on the check
Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)
First things first
Reflex: 1d20 + 15 ⇒ (12) + 15 = 27
The kensai barely notices the blades manifesting quickly enough to dodge out of the way, saving herself from a lot more damage.
I AM THE LORD OF ALL HELLFIRE!!!!!
Pip can move 50 or whatever feet down the hall and hit the marilith if he wants to; he gets one attack.
Is that copacetic? I'd put Pip at AM 22. Know, however, that she's within charging distance if he does so, and since you guys mowed through three cr 17 jack in irons' like a wino guzzles a bottle of Boones' Farm, I pumped stuff up a bit here.
I AM THE LORD OF ALL HELLFIRE!!!!!
The cobras are a type of demon. Nysrock......
I AM THE LORD OF ALL HELLFIRE!!!!!
Anyway, Pip's first attack hits her, and does a good deal.
Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)
The drow basically neutralized, Emrael considers the threats that remain.
Knowledge (Planes): 1d20 + 26 ⇒ (10) + 26 = 36
I AM THE LORD OF ALL HELLFIRE!!!!!
Mariliths are powerful swordswomen, able to use all six arms at once.
This one is odd; they're usually not black scaled all over with horns and wings.
They can teleport at will.
the Nysrocks are demons as well. They can cast greater dispel magic at will. They have stingers and spit poison as well.
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Bard 8/ Troubadour of Stars 9 Epic Shredder
dungeonmaster heathy wrote: Pip can move 50 or whatever feet down the hall and hit the marilith if he wants to; he gets one attack.
Is that copacetic? I'd put Pip at AM 22. Know, however, that she's within charging distance if he does so, and since you guys mowed through three cr 17 jack in irons' like a wino guzzles a bottle of Boones' Farm, I pumped stuff up a bit here.
That's cool. So first attack and the manyshot
Male Wild Elf Druid 16 (Shifter version, PHBII)
Nice! What did you have in mind for Elgan & Shapeshift Altai? I usually just go with the 'basics'. (I keep forgetting just how friggin' powerful we are!) :)
Male Human Wizard 17 (Conjuration specialist)
I was thinking this bad boy, but Huge gold dragon has its upsides too. Both forms let you cast spells, and the shapechange spell lets you change forms freely.
Specifically, I was thinking of assuming troll form, then casting Repel metal or stone to keep the marillith out of the way while we deal with the nysrock demons. After that, it's rendin' time.
Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)
"Mind the stingers and poison spit on those two!"
I AM THE LORD OF ALL HELLFIRE!!!!!
Reckon Pip's all that's attacked this round.
Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)
Emrael's successful save puts her on the demon-facing side of the wall of blades. She moves to AK24 where she lands and casts dragon breath (acid) in a line through the nysrock and just reaching the marilith.
Acid spells usually don't have spell resistance, but they don't call this one out, so I will roll for it.
vs Spell Resistance: 1d20 + 17 ⇒ (11) + 17 = 28
Acid Damage, Reflex DC 21 half: 12d6 ⇒ (3, 1, 6, 5, 5, 2, 5, 5, 1, 4, 3, 5) = 45
She waits, sword weaving defensively, for the creatures to approach.

I duffed all the Reflex saves, so my crowd all take full damage. The odd move for Gjetost comes about because you get ejected from the blade barrier if it gets dropped on you. BTW, if you make that initial Reflex save, you take no damage. We'll start with robot Elgan:
After casting his spell, Elgan dove elegantly into the cave pool. The creature that emerges is anything but elegant - a towering, nine-headed abomination covered in rough scales and patchy moss. Only its speech mannerisms give away its true identity. One head turns towards the flying snake-demon and bellows out a spell; the other eight stare balefully at the closest cobra demon.
Elgan currently has the form of a jotund troll. He casts Repel metal or stone in a westerly direction. The spell forces back things like weapons and armour, has no save and ignores SR. Elgan ends his turn in AI-AK 29-31 at the water level - thus, all metal objects west of the AH column are forced westward.
The storm of spinning blades throws Gjetost away from his drow victim. Shaking his head to reorient himself, he picks out a new target.
Gjetost is down 37 hit points (damage - DR). The closest spot that has room for Gjetost is AN-AO 34-35. He then flies to AJ-AK 35-36 and lays into Cobra 2. Attack roll 11+29-4(power attack)=AC 36, damage 2d8+23+12(power attack)=46.
Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)
Ah, thanks for the clarification. I will fix my hp with all haste.
Male Human Wizard 17 (Conjuration specialist)
Yeah, it matters if you enter the blade storm or if you were initially targeted by it.
Altai is thrown out of the wall of whirling blades and lands gracelessly next to it. "Bah. That was rather unpleasant. Let's make sure that doesn't happen again..."
I'm down 24 hp (Claw eats the rest of the damage). I move to AN 22 before casting Feeblemind on the marillith. Will 25 or have all mental stats dropped to 1 - it takes a -4 penalty to the save as it has spell-like abilities. SR check 13+17+4(Greater Spell Penetration)=34.
Claw does nothing beyond starting to regenerate. And with that, I think it is their turn.
I AM THE LORD OF ALL HELLFIRE!!!!!
I'm entering a busy phase of life. I think I can check all this out later on tonite.
I AM THE LORD OF ALL HELLFIRE!!!!!
Emrael Bladewalker wrote: Emrael's successful save puts her on the demon-facing side of the wall of blades. She moves to AK24 where she lands and casts dragon breath (acid) in a line through the nysrock and just reaching the marilith.
Acid spells usually don't have spell resistance, but they don't call this one out, so I will roll for it.
[dice=vs Spell Resistance]1d20 + 17
[dice=Acid Damage, Reflex DC 21 half]12d6
She waits, sword weaving defensively, for the creatures to approach.
It has spell resistance.
The breath hits them both, but they save......dodging out of the brunt of it and the acid doesn't seem that damaging to them.
I AM THE LORD OF ALL HELLFIRE!!!!!
Re: ruling,.....I try to be as literal as possible unless there isn't a cut and dry answer. In the spell description, it says "yes" to spell resistance, so it has it.
I AM THE LORD OF ALL HELLFIRE!!!!!
The marilith is pushed back 10 feet by Elgan's spell.
The cobra is unaffected.
I AM THE LORD OF ALL HELLFIRE!!!!!
Gjetost pummels the bastich pretty good.
I AM THE LORD OF ALL HELLFIRE!!!!!
she doesn't get the -4.
good thing I didn't give her wizard levels.

I AM THE LORD OF ALL HELLFIRE!!!!!
The marilith flies out above the water. She sprays an acid breath weapon which lines up on Elgy, Emmy, and Altyee.
18d6 ⇒ (6, 2, 6, 5, 2, 4, 1, 3, 6, 3, 3, 4, 4, 1, 4, 6, 2, 4) = 66 acid damage. The blood of dragons and demons courses through her veins. dc 33 reflex for half damage.
The cobra moves up on Elgy.
It hits for 17 hp and grabs him, starting to constrict grapple for 20 hp more.
Gjetost's foe bites and stings. Gjetost takes 19 hp bite, 12 hp sting, they're evil to overcome his dr, and the evil grab constrict grapple does 19 hp damage.
The poison sting on Gjetost dc 29 fort save or lose 1d4 ⇒ 2 con a round until he makes two consecutive saves. Each time he saves that's no con damage, but it keeps going til he saves twice.
Group's attack.
She hisses, "you are indeed worthy opponents. I will win in the end. Reconsider, for your bravery does naught but ensure your very painful doom." Then,
"At this juncture, I will cease hostilities, for the dragon and for one of your group to torture and eat. This is as good a bargain as I will offer you."
Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)
"Black dragon - that explains the scales. I would choose acid against them."
Reflex: 1d20 + 15 ⇒ (8) + 15 = 23 Missed it by that much!
Badly wounded, the kensai retreats to AM19 and draws a wand.
Advanced flesh golem shield guardian
dungeonmaster heathy wrote: she doesn't get the -4.
good thing I didn't give her wizard levels.
Hmmmm... I guess you're right. The PRD says that "Spell-like abilities are magical and work just like spells (though they are not spells and so have no verbal, somatic, focus, or material components)". Crap. It might not matter too much, as these guys are more than capable of kicking our asses without resorting to spells or spell-like abilities.
You've got Elgan in the wrong position. I guess he doesn't get blasted with acid down in the water.
Altai's summoned monsters wrote:
Elgan currently has the form of a jotund troll. He casts Repel metal or stone in a westerly direction. The spell forces back things like weapons and armour, has no save and ignores SR. Elgan ends his turn in AI-AK 29-31 at the water level - thus, all metal objects west of the AH column are forced westward.
Gjetost tries to get out of the snake's embrace.
Fortitude save 11+20=31, so he has one successful save. Anti-grapple check 14+26=40 vs the snake's CMD.
Advanced flesh golem shield guardian
Claw moves up to Emrael and casts a healing spell on her.
Move to AM-AN 17-18 before casting Cure critical wounds. She recovers 4d8+17=36 hit points.
Male Human Wizard 17 (Conjuration specialist)
"Ouch. That hurt a bit. CLAW - fix her up a bit!"
I obviously failed that save, but Claw's Shield master ability saved my ass. I'm 5' stepping to AM 21 before casting Summon monster IX, which I do through converting Gate.
Elgan-troll swivels several heads towards the flying demon/dragon/snake/abomination and mutters a quick incantation. Suddenly, the water underneath the demon erups as a titanic worm covered in seaweed and grasping mossy tendrils launches itself at his flying adversary.
Elgan is possibly a better summoner than Altai, as he has both Rapid Summoning and Metamagic School Focus (Conjuration). He changes Earthquake into Summon nature's ally VIII, pulling up a "blue" purple worm (40' swim speed, no burrowing speed) benefitting from Augment Summoning and Greenbound Summoning. I need to actually stat up the beast - watch this space.
*SPLASH*MUCH*GULP*
First of all, the critter is in Z-AC 32-35.
So! The worm's stats are in this profile. It gets two attacks; the sting is relatively uninteresting as demons are immune to poison, but damage is damage... The profile doesn't include Augment Summoning, but the attacks here do. So:
Sting attack 11+30=AC 41, damage 2d8+18=27.
Bite attack 14+30=AC 44, damage 4d8+18=38. And then, SWALLOW WHOLE!!! Grapple check 13+43=56 versus the marillith's CMD - failure means a trip down the worm's digestive system.
Pip's up.
Bard 8/ Troubadour of Stars 9 Epic Shredder
Pip aims at the Ebon-skinned multi-armed nightmare demon-dragon and let's fly with the last of his demon-bane arrows
Attack 1 (manyshot also)1d20 + 22 ⇒ (16) + 22 = 381d8 + 1d6 + 20 ⇒ (8) + (4) + 20 = 32
Attack 21d20 + 22 ⇒ (13) + 22 = 351d8 + 1d620 ⇒ (6) + (363) = 369
Attack 3 1d20 + 20 ⇒ (17) + 20 = 371d8 + 1d6 + 20 ⇒ (4) + (3) + 20 = 27
Attack 4 1d20 + 20 ⇒ (15) + 20 = 351d8 + 1d6 + 20 ⇒ (3) + (6) + 20 = 29
Additional damage for Manyshot (if ATK 1 hits): 1d8 + 1d6 + 20 ⇒ (4) + (2) + 20 = 26
Assume Pip will target the Nysocks if the big worm gulps the snaky beeotch
Male Wild Elf Druid 16 (Shifter version, PHBII)
Sorry, been busy, healing, bomb scare on campus yesterday, opening night tonight. Will catch up soonest. ;P
Heck, I might just keep watching this! I feel like I should have a bag of popcorn, this is getting good! :)
Personally, I think the troll should have nine Elgan-faces, only with some trollish embellishments. I'm pretty happy with the worm, too.
This is the
discussion
thread for
two
campaigns:

I AM THE LORD OF ALL HELLFIRE!!!!!
This is who I have that has expressed interest; if anybody opts out I'll consider others, but 8 or 9's about all I dare try to handle.
Fakey
Ragadolf
Tobus Neth
Mothman
Kruelaid
Vatnisse
Daigle
Aubrey said maybe
MW Beeler, you're also welcome, although if you have stuff to handle,...
I'll have trouble running a game during working hours, so I'm more inclined to evenings and/or weekends.
1st level characters, 32 point buy, max starting gold. ask me first about the odd stuff.
I have Book of Nine Swords, don't have Tome of Magic; have many of the splat books--don't have the second magic splatbook or complete champion; have complete scoundrel.
I have no problem with rolling on the honor system. If I see 5 crit's in a row from one character though, know that I had College Statistics!!!!! 20 years ago.
The game's going to start in the World of Greyhawk, in Keoland, near a town called Saltmarsh. You've all responded to an inquiry by the forces at Fort Bale, near the Hool Marshes, to hire on as mercenaries.
I'm not the world's foremost Greyhawk Scholar by any means, but I've been doing some homework, and got a lot of ideas and/or direction for more research from Sam Weiss.
I'm heading towards U1-Sinister Secrets of Saltmarsh; if you've played it before it's hunky dorey because I'm tricking it out a little bit. I think Kruelaid said he played it long ago.
Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2
I love you, brother. Know that I am down with this and look forward to Gaming with you, yet again.
What is available from Unearthed Arcana? I haven't gone with a full-fledged caster for a while so I may grab a variant sorc or Wizo.
EDIT: Never played in Saltmarsh.
FH
w00T!
Talking about stats and rolling, a guy in my RotRL campaign at school rolled and confirmed 4 crits in a row. He basically wiped out a whole squad of goblins in Sandpoint by himself.
I can write all my memories of U1 on a post-it note, so nobody look at me for advice.
I AM THE LORD OF ALL HELLFIRE!!!!!
Fake Healer wrote: I love you, brother. Know that I am down with this and look forward to Gaming with you, yet again.
What is available from Unearthed Arcana? I haven't gone with a full-fledged caster for a while so I may grab a variant sorc or Wizo.
EDIT: Never played in Saltmarsh.
FH
Check it out, run it by me; I'm usually down for whatever; I'm just not the world's most crack dungeonmaster anymore so I have to study up on stuff. I have that book.
What I lack in experience, though, I make up for in sheer berserk lunacy.
(edit)oh, and as an aside, I'm going to use the Saltmarsh out of the DMG II, only with a lot of the DM secret stuff retooled, so don't feel bad if you know that the lady who works at the Perfumery is really a Thrall of Nyarlathotep's Avatar Parish Ilton.
I AM THE LORD OF ALL HELLFIRE!!!!!
Kruelaid wrote: w00T!
Talking about stats and rolling, a guy in my RotRL campaign at school rolled and confirmed 4 crits in a row. He basically wiped out a whole squad of goblins in Sandpoint by himself.
I can write all my memories of U1 on a post-it note, so nobody look at me for advice.
Ligubrious Scroll of Kruelisch--eerie stuff, that.
No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Heathy, I have wrestled with my inner demons. I said "No more to being a PbP player!"
And yet, and yet...
My mind is filled with conflicting desires. So then I thought "It's Heathy. What the hell! Let's do it!"
So count me in. Anyone got any character concepts yet? I've a hankering to lay down the smack - a dual-wielding halfling barbarian seems to fit the bill for me.
I AM THE LORD OF ALL HELLFIRE!!!!!
Rock on! I hope I do half as good a job as you.
Are we gonna be spending a lot of time in town?
No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
dungeonmaster heathy wrote: Rock on! I hope I do half as good a job as you. You'd better - I'll be whining in the background if you don't.
Maybe you specified above - starting level 1? By the way, I totally missed the glory days of Greyhawk and all I know about Saltmarsh is what I briefly read through once in the DMG2 when I first got it.
I AM THE LORD OF ALL HELLFIRE!!!!!
Kruelaid wrote: Are we gonna be spending a lot of time in town? It's a possibility. I have a few ideas along those lines. I've got dungeon and wilderness lined up. I'm trying to insure that interesting things could be going on in town though.
I AM THE LORD OF ALL HELLFIRE!!!!!
Aubrey the Malformed wrote: dungeonmaster heathy wrote: Rock on! I hope I do half as good a job as you. You'd better - I'll be whining in the background if you don't.
Maybe you specified above - starting level 1? By the way, I totally missed the glory days of Greyhawk and all I know about Saltmarsh is what I briefly read through once in the DMG2 when I first got it. Yeah, I'll start her out at level one.
I really want to use the Thug fighter variant. It's a seriously urban character class, though. I guess it would be a laugh when he gets out in the wilderness.
"SO where do you buy yer food, guys?"
Male Humanoid Expert 2 / Magewright 1
dungeonmaster heathy wrote: MW Beeler, you're also welcome, although if you have stuff to handle,... I totally would, but I don’t want to slow things up with my restricted posting while I deal this annoyance. Thanks for the offer though, sounds awesome.
Male Bullish
dungeonmaster heathy wrote: (edit)oh, and as an aside, I'm going to use the Saltmarsh out of the DMG II, only with a lot of the DM secret stuff retooled, so don't feel bad if you know that the lady who works at the Perfumery is really a Thrall of Nyarlathotep's Avatar Parish Ilton. Couldn't help sticking my nose into this thread, since I have fond memories of U1, running it in 3 editions of D&D.
Don't know if you're aware, Heathy, but
And you may wish to change the identity of a certain NPC in
What are your feelings on us using Expanded Psionics Handbook?
Male Human 17thFighter
When is this going to be taken place Heathy?

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
OK - how about this for a background.
Gittik was a proud warrior of the Kneecapper tribe, happiest when sneaking up with his fellow goblin warriors to slit the throats of sleeping merchants when their caravans made the ill-advised move of setting camp in the tangled, dank forest where the tribe made their home. He was the son of the chief, and so a "big goblin", and was respected and feared both for his daring exploits and his savage rages when crossed. No one dared stand against him.
One day, in the caverns where he lived, his father, Chief Bagrom the Underhanded, took him to one side. "Son," he said, "There are some things I need to tell you. They may come as a shock. Are you ready?"
Putting a paternal arm around Gittik's shoulder (Gittik started momentarily, wondering if his father was about to use a concealed weapon, but Bagrom continued to chat in a friendly fashion, strolling deeper into the caves to a quiet spot where they could talk).
"Gittik, you know you are my favorite child. But now is the time for you to know. You are not in fact the fruit of my manly loins. In fact, you are not even a goblin. That pinkness to your skin - it's not actually a horrid disease like you think, but the natural way you are. Son, you are a halfling."
This was a shattering revelation to Gittik, but there was more. His father continued, "Let me tell you how you came to the tribe. A caravan passed along the Old Road, and stopped in the woods. I was a young goblin then, having just become chief after my father, Jorm the Careless, had had his accident. So, what were we to do? What we always do, of course - we attacked!
"The wagons were small - goblin sized, but instead filled with stinking, soft-skinned halflings (no offence). Our mighty warriors swept down from the forest and we put them to the spear, the sword and the sock filled with sand. They could not prevail against us, and were overwhelmed. Soon all were dead, their heads severed to adorn my throne. (By the way - you mum and dad are the two on the far left. Thought you would like to know.)
"But then I found a tiny squirming bundle in one of the wagons - a baby halfling. 'Great!' I said, 'Spitroast!' But our great shaman at that time, Jeshmar, who had accompanied us to bless the fight, suddenly cried out.
"'I have a vision, a prophecy!' The sage danced clumsily, arms raised, eyes rolled back so we could only see the whites. 'The tiny one will go on to great exploits. His destiny is vast, his deeds will shake nations. He was meant to be found here, by our tribe. The Kneecappers are to be the crucible in which shall be forged a warrior that none has seen before, a shining hero. He must not be harmed, lest Maglubyet smite us all!' He then settled back and took another deep drag on his meditation pipe, before declaiming, 'Hee, hee, butterflies!'
"Well, as I'm sure you appreciate, we were all disappointed not to get our spitroast. Against my then-better instincts, I took you as my own, determined to make a warrior of you or kill you in the process. But the great witchdoctor spoke true. You have been a huge asset to the tribe - you are the most vicious and cunning of my sons, have slain many foes, and made me truly proud."
Bagrom handed Gittik a small amulet. "This was around you neck when we found you. Look closely."
Gittik gazed deeply at the thing - a golden locket containing a lock of fine blond hair and some (to him) unintelligible script on the outside. As he peered, momentarily distracted, he received a sudden shove from his father and spilled over the edge of a sinkhole, crashing down to a tunnel in a lower level of the warren.
"Ah, sorry about that Gittik. You see, you are a mighty warrior. Far too mighty. Soon you would be challenging me and I can't have that, prophecy or no prophecy. Since no one goblin can challenge your might, I lined up your five brothers to do it instead. Get him, boys!"
As Bagrom voice faded from above, Gittik's siblings emerged from the dark. But Gittik stood proud in a small pool of light that shone down from a crack in the rock. He smote left and right, right and left, until his arms were drenched in the blood of his enemies. In the end, his cowardly brothers either fell to his blades or fled into the dark. Wounded and alone, Gittik navigated the tunnels he had learned over many years to traverse by touch, eventually coming out far from the main entrance to his former lair. Emerging blinking into the sunlight, he ran and ran, putting distance between himself and his erstwhile family.
A halfling...... The implications were almost too vast to grasp - he had never known anything but the forest and killing. At first he hid but discovered that, unlike he was taught, the people outside the forest did not try to kill him on sight. Able to mix on the fringes of civilised society, making a living by thievery and occasional banditry, he was able to pick up a smattering of their Common tongue.
And he discovered there was an alternative to violence and hatred. Some of the people actually seemed to like one another. It was not just a case of beating down the weak and toadying to the strong. Sometimes people did nice stuff, just because they felt like it. A revelation indeed.....
But needs must, and he was barely getting by. He heard about a place called Saltmarsh, where they needed fighters. His only skill, and he needed a new tribe. Perhaps the Saltmarsh tribe would be the place for him. Clutching his mysterious amulet, he set off towards the coast.
ROFL
You shall lift us all up, Aubrey. Truly.
Male Mothman Expert 5
Heath! Woohoo!!
Heh, and nice work there Aubrey.
So … don’t know that much about Keoland, and precious little about Saltmarsh. Never played the original module.
I was thinking a pretty standard fighter type for this one, but it looks like Aubrey and Kruelaid have that base covered between them. Maybe I’ll go rogue.
It's up to you Moth, I actually haven't decided yet - working on something else at the moment. If you want to pin something down, just follow your heart.
No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Could someone tell me what the maximum starting cash for a barbarian is?
PH p111
Barbarian: 4d4 × 10 (100 gp avg)
ED: I'll just leave this here so everyone thinks I'm nuts, Aubrey.
No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Cheers - don't have my PHB with me and the SRD is unforthcoming.
By the way, whereabouts in China are you, given that I am stranded in Hong Kong?
Male Workaholic, level 10
Hello there,
It looks like you have a long list of potential candidates at this point, so I'd like to sign as an alternate/standby if you're keeping a list.
I remember the Saltmarsh series of old (in the module) - but I'll admit it's been a long while so my actual knowledge is fuzzy - still it was an interesting game and I enjoyed it. It was a little strange to see they had updated it for the DMG II - its always stuck with me as the classic backwater town.
Anyhow, just wanted to inquire and throw my hat in the ring. Let me know if there's room when its convenient.
Male Simian druid 12, poo-slinger 3, gator fan 3
Saltmarsh is the BOMB! This was my favorite adventure back in 1e. I can't wait to see this one get off the ground.
Aubrey the Malformed wrote: Cheers - don't have my PHB with me and the SRD is unforthcoming.
By the way, whereabouts in China are you, given that I am stranded in Hong Kong?
Weihai.
It's at the tip of the Shandong peninsula, just across the water from Seoul, Korea if you have a map.
I get pretty good ping off this SRD: HERE
No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
I'm in Korea on Monday - I shall think of you.
I AM THE LORD OF ALL HELLFIRE!!!!!
Kruelaid wrote: I really want to use the Thug fighter variant. It's a seriously urban character class, though. I guess it would be a laugh when he gets out in the wilderness.
"SO where do you buy yer food, guys?"
Thug'll be fine; I haven't thought of the wilderness repercussions.
Psionics...I don't like to be a limiter, but I'm not the biggest expert on psionics.
I AM THE LORD OF ALL HELLFIRE!!!!!
Tobus Neth wrote: When is this going to be taken place Heathy? Some time over the next week or so.
I AM THE LORD OF ALL HELLFIRE!!!!!
Alex Martin wrote: Hello there,
It looks like you have a long list of potential candidates at this point, so I'd like to sign as an alternate/standby if you're keeping a list.
I remember the Saltmarsh series of old (in the module) - but I'll admit it's been a long while so my actual knowledge is fuzzy - still it was an interesting game and I enjoyed it. It was a little strange to see they had updated it for the DMG II - its always stuck with me as the classic backwater town.
Anyhow, just wanted to inquire and throw my hat in the ring. Let me know if there's room when its convenient.
I'll put you as alt#1.
I AM THE LORD OF ALL HELLFIRE!!!!!
I AM THE LORD OF ALL HELLFIRE!!!!!
Snorter wrote: dungeonmaster heathy wrote: (edit)oh, and as an aside, I'm going to use the Saltmarsh out of the DMG II, only with a lot of the DM secret stuff retooled, so don't feel bad if you know that the lady who works at the Perfumery is really a Thrall of Nyarlathotep's Avatar Parish Ilton. Couldn't help sticking my nose into this thread, since I have fond memories of U1, running it in 3 editions of D&D.
Don't know if you're aware, Heathy, but
** spoiler omitted **
And you may wish to change the identity of a certain NPC in
** spoiler omitted ** I don't want to give anything away to people who fail their spoiler wil saves, but I'm intrigued with the idea of metagame foreknowledge and using it to cause befuddlement. It's hard to explain, and I hope it will make some kind of sense when the times for revelation occur. I also hope it doesn't fall flat on its face...

Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2
Alright I am divided on what I should do for this game. I have 3 ideas that I like and want to toss out both to see what would be more welcome for the party.
1. Battle Sorcerer, taking the Human Paragon levels ASAP. Easy to run, fun style, a bit hardier than a typical caster with more limited spell selection. Light armor is nice also.
2. Rogue/Evoker heading for Daggerspell mage PRC. If we don't have a rogue in the party this would be a good alternative. Sneak attack with channeled touch spells through Barbed daggers sounds tasty also...eventually.
3. Straight Evoker, with human paragon levels. Using the Evoker variant, Energy affinity, in unearthed arcana. Good power, hellagood artillary, somewhat more flexible in the casting area than the others. No armor, low hit points(somewhat boosted by the Paragon levels though).
So I guess my main questions are; How many of us are there? And who wants what roles?
I don't like having too much overlap. I would hate being the rogue/Evoker if someone is gonna fill the rogue role. If we have someone doing a straight caster I wouldn't want to be a straight evoker.
What roles are taken?
I AM THE LORD OF ALL HELLFIRE!!!!!
Oh, and here is some more in-depth information about Keoland geographically and politically. I downloaded and printed it out. The map is small; Saltmarsh isn't on it, but there's a nice breakdown of the provinces.
I AM THE LORD OF ALL HELLFIRE!!!!!
Aub's, the Dreadwood is chock full of goblins, and....halflings raised by worgs...wouldn't be the strangest of its perils.
Male Human Expert 5
Huzzah!
If possible, I'd like to play a straight Wizard. I'm thinking that I'll be a refugee of sorts from the fallout after Overking Ivid's madness. I'll flesh it out further over the weekend.
I AM THE LORD OF ALL HELLFIRE!!!!!
Straight wizard should be cool.
In the southern province of Keoland where Saltmarsh is located, wizards are looked at with some suspicion. No Malleus Malifecarum per se, but the people are superstitious.
The tiled rooftops of Saltmarsh are perches for pictlis, little stone humanoid gargoyles that ward away the more pesky feyfolk.
A plate of kippers, a bowl of warm milk, and a button or other innocuous gewgaw left on the porch are known to give them succour.
It's bad luck to touch a wizard's shadow.
I AM THE LORD OF ALL HELLFIRE!!!!!
mwbeeler wrote: dungeonmaster heathy wrote: MW Beeler, you're also welcome, although if you have stuff to handle,... I totally would, but I don’t want to slow things up with my restricted posting while I deal this annoyance. Thanks for the offer though, sounds awesome. Dude, when you get things squared away, and if you feel like jumping in a couple months down the line or whatever, let me know. I'm all about dungeonmaster quid pro quo. ;)

I AM THE LORD OF ALL HELLFIRE!!!!!
Fake Healer wrote: Alright I am divided on what I should do for this game. I have 3 ideas that I like and want to toss out both to see what would be more welcome for the party.
1. Battle Sorcerer, taking the Human Paragon levels ASAP. Easy to run, fun style, a bit hardier than a typical caster with more limited spell selection. Light armor is nice also.
2. Rogue/Evoker heading for Daggerspell mage PRC. If we don't have a rogue in the party this would be a good alternative. Sneak attack with channeled touch spells through Barbed daggers sounds tasty also...eventually.
3. Straight Evoker, with human paragon levels. Using the Evoker variant, Energy affinity, in unearthed arcana. Good power, hellagood artillary, somewhat more flexible in the casting area than the others. No armor, low hit points(somewhat boosted by the Paragon levels though).
So I guess my main questions are; How many of us are there? And who wants what roles?
I don't like having too much overlap. I would hate being the rogue/Evoker if someone is gonna fill the rogue role. If we have someone doing a straight caster I wouldn't want to be a straight evoker.
What roles are taken?
Fakey--just wanted to say that this post just appeared for me. Little server problems maybe at Paizo; idk; a ton of my posts just disappeared but should return.
Battle sorcerer sounds good, so do paragon levels;
lessee...
1) Kruelade said maybe thug;
2) Aubrey said dual-wielding halfling barbarian raised by goblins;
3) Mothers said he wanted a straight fighter, but might be a rogue; at which point Kruelade said he hadn't settled on a thug 100% yet;
4) Vatters said straight wizard;
5) Tobus didn't say yet
6) Haven't heard from Ragadolf
7) I emailed Daigle; he sounds in but has stuff to handle
8) Fakey
I don't believe that two roguish types would necessarily be a hindrance.
Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2
Vattnisse wrote: Huzzah!
If possible, I'd like to play a straight Wizard. I'm thinking that I'll be a refugee of sorts from the fallout after Overking Ivid's madness. I'll flesh it out further over the weekend.
2 wizards won't be bad. Not sure whether I am doing a Battle Sorcerer, rogue/evoker/daggerspell mage, or plain Evoker. What are your plans so I can try not to overlap too much.
Male Human Expert 5
I like playing a generalist - no Evoker for me. If you ant to be the artillerist, I'll be the guy who does the non-explosive work.
I AM THE LORD OF ALL HELLFIRE!!!!!
Luke wrote: Saltmarsh is the BOMB! This was my favorite adventure back in 1e. I can't wait to see this one get off the ground. Yeah, year in, year out, keep coming back to it and saying, "I wanna run this again. I hope my meagre efforts prove entertaining.
I AM THE LORD OF ALL HELLFIRE!!!!!
Fake Healer wrote: Vattnisse wrote: Huzzah!
If possible, I'd like to play a straight Wizard. I'm thinking that I'll be a refugee of sorts from the fallout after Overking Ivid's madness. I'll flesh it out further over the weekend.
2 wizards won't be bad. Not sure whether I am doing a Battle Sorcerer, rogue/evoker/daggerspell mage, or plain Evoker. What are your plans so I can try not to overlap too much.
Check my recent threads on my profile; I saw your last post appear 4 hours later and responded, and now they've both disappeared again, as if into the mists of a somnolent miasma.
And with that, I gotta bail for 2-3 hours...
MANY posts have been disappearing. Not to mentioned the bi-weekly lag sessions and deaf servers. Something's up.
I think Paizo needs an exorcism.
Hey MOTHMAN, take that straight up fighter if you want, I'm still not decided - just spent my creative juice on something else.
...
Someone flick his ear if you see 'im.

Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2
dungeonmaster heathy wrote: Fake Healer wrote: Vattnisse wrote: Huzzah!
If possible, I'd like to play a straight Wizard. I'm thinking that I'll be a refugee of sorts from the fallout after Overking Ivid's madness. I'll flesh it out further over the weekend.
2 wizards won't be bad. Not sure whether I am doing a Battle Sorcerer, rogue/evoker/daggerspell mage, or plain Evoker. What are your plans so I can try not to overlap too much.
Check my recent threads on my profile; I saw your last post appear 4 hours later and responded, and now they've both disappeared again, as if into the mists of a somnolent miasma.
And with that, I gotta bail for 2-3 hours... Here is that post copied and pasted to here.........
Fakey--just wanted to say that this post just appeared for me. Little server problems maybe at Paizo; idk; a ton of my posts just disappeared but should return.
Battle sorcerer sounds good, so do paragon levels;
lessee...
1) Kruelade said maybe thug;
2) Aubrey said dual-wielding halfling barbarian raised by goblins;
3) Mothers said he wanted a straight fighter, but might be a rogue; at which point Kruelade said he hadn't settled on a thug 100% yet;
4) Vatters said straight wizard;
5) Tobus didn't say yet
6) Haven't heard from Ragadolf
7) I emailed Daigle; he sounds in but has stuff to handle
8) Fakey
I don't believe that two roguish types would necessarily be a hindrance.
I like the thug for the RP, but I'm worried we won't see much city and urban tracking.
I've already got a cleric in PM's Planescape.
So it's thug, rogue, straight fighter, or monk. I love monks.
Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2
Grrr...decisions.....
We need some healing love also in this group.
Anyone up to the task?
M Human bard 2nd / rogue 3nd / wizard 2nd / paladin 2nd
Fake Healer wrote: (from Heathy) lessee...
1) Kruelade said maybe thug;
2) Aubrey said dual-wielding halfling barbarian raised by goblins;
3) Mothers said he wanted a straight fighter, but might be a rogue; at which point Kruelade said he hadn't settled on a thug 100% yet;
4) Vatters said straight wizard;
5) Tobus didn't say yet
6) Haven't heard from Ragadolf
7) I emailed Daigle; he sounds in but has stuff to handle
8) Fakey
Hi everyone,
just to let you know, heathy, that if one of your players could not go through, I'd love to be in...
If need be, drop me a mail at : silenttimo(at)yahoo(dot)fr
thanks.
I AM THE LORD OF ALL HELLFIRE!!!!!
I'll carry ye as an alternate, dude.
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