Emrael Bladewalker |
Emrael's eyes narrow as the Leng denizens move to surround her, but she does not back down.
With an elven word, a faint blue shimmer slides from her hand to the tip of the katana she wields. Spending a point from her arcane pool for Arcane Accuracy.
In a blur of enchanted steel, her katanas whirl around, making it difficult to determine which of her foes actually gets an attack and which gets a feint. Even as she launches into her attack, she is casting a spell that causes her hands to take on a dead-white cast.
First attack + Vampiric Touch goes against d2
Spellstrike Attack: 1d20 + 22 + 1 + 3 + 7 - 3 ⇒ (7) + 22 + 1 + 3 + 7 - 3 = 37 Haste, Inspire, Arcane Accuracy, Power Attack
Damage: 1d8 + 11 + 6 + 3 ⇒ (5) + 11 + 6 + 3 = 25 Power Attack, Inspire
Vampiric Touch: 7d6 ⇒ (5, 6, 1, 3, 4, 2, 1) = 22
Remaining attacks go against d1 until he falls, then d2; include flank if they go against d1
Haste Attack: 1d20 + 22 + 1 + 3 + 7 - 3 ⇒ (9) + 22 + 1 + 3 + 7 - 3 = 39
Damage: 1d8 + 11 + 6 + 3 ⇒ (3) + 11 + 6 + 3 = 23
Standard Attack 1: 1d20 + 22 + 1 + 3 + 7 - 3 ⇒ (15) + 22 + 1 + 3 + 7 - 3 = 45
Damage: 1d8 + 11 + 6 + 3 ⇒ (8) + 11 + 6 + 3 = 28
Standard Attack 2: 1d20 + 17 + 1 + 3 + 7 - 3 ⇒ (5) + 17 + 1 + 3 + 7 - 3 = 30
Damage: 1d8 + 11 + 6 + 3 ⇒ (2) + 11 + 6 + 3 = 22
Standard Attack 3: 1d20 + 12 + 1 + 3 + 7 - 3 ⇒ (1) + 12 + 1 + 3 + 7 - 3 = 21
Damage: 1d8 + 11 + 6 + 3 ⇒ (6) + 11 + 6 + 3 = 26
The dancing katana likewise concentrates on d1 until he drops; these attacks do not benefit from flanking.
Dancing Attack 1: 1d20 + 11 + 5 + 3 + 2 - 3 + 3 + 1 ⇒ (13) + 11 + 5 + 3 + 2 - 3 + 3 + 1 = 35
BAB, STR, Enhancement, Focus feats, Power Attack, Inspire, Haste
Damage: 1d8 + 5 + 3 + 2 + 6 + 3 + 2d6 ⇒ (4) + 5 + 3 + 2 + 6 + 3 + (5, 6) = 34
STR, Enhancement, Spec feat, Power Attack, Inspire, Holy
Dancing Attack 2: 1d20 + 6 + 5 + 3 + 2 - 3 + 3 + 1 ⇒ (10) + 6 + 5 + 3 + 2 - 3 + 3 + 1 = 27
Damage: 1d8 + 5 + 3 + 2 + 6 + 3 + 2d6 ⇒ (6) + 5 + 3 + 2 + 6 + 3 + (1, 2) = 28
Dancing Attack 3: 1d20 + 1 + 5 + 3 + 2 - 3 + 3 + 1 ⇒ (18) + 1 + 5 + 3 + 2 - 3 + 3 + 1 = 30
Damage: 1d8 + 5 + 3 + 2 + 6 + 3 + 2d6 ⇒ (6) + 5 + 3 + 2 + 6 + 3 + (3, 1) = 29
Dancing Attack 3 Crit Confirmation: 1d20 + 1 + 5 + 3 + 2 - 3 + 3 + 1 + 7 ⇒ (18) + 1 + 5 + 3 + 2 - 3 + 3 + 1 + 7 = 37 Includes critical perfection
Damage: 1d8 + 5 + 3 + 2 + 6 + 3 ⇒ (7) + 5 + 3 + 2 + 6 + 3 = 26
Damage: 1d8 + 5 + 3 + 2 + 6 + 3 ⇒ (3) + 5 + 3 + 2 + 6 + 3 = 22
She spends another point from her Arcane Pool to increase the critical damage to triple, using perfect strike.
Wow.
dungeonmaster heathy |
Aoo on D2: 1d20+25; 1d8+20+1d6+1d6+1d6
Heh, Hit AC 44, I think I hit. :)
Don't forget my Dmg Red 5/Slashing. How many HP does that knock off my dmg I took?
Elgantree roars in fury, and a little pain, as he bleeds sap,... and then unleashes nature's wrath on the moonbeast in return,...
Full attack: (3 slams, including Haste)
Slam 1: 1d20+25; 1d8+20+1d6+1d6+1d6
Slam 2: 1d20+25; 1d8+20+1d6+1d6+1d6
Slam 3: 1d20+25; 1d8+20+1d6+1d6+1d6
WHAM! BAM! BOOM!!
Elgan's aoo hits but doesn't take the bastich out.
He continues on, to miss Emrael and make the dungeonmaster cry.
Then, the treedruid unleashes on the moonbeast on the ramp hitting three times and massively wracking the critcher, though it's still alive and wriggling its face full of tentacles.
dungeonmaster heathy |
Emrael's eyes narrow as the Leng denizens move to surround her, but she does not back down.
With an elven word, a faint blue shimmer slides from her hand to the tip of the katana she wields. Spending a point from her arcane pool for Arcane Accuracy.
In a blur of enchanted steel, her katanas whirl around, making it difficult to determine which of her foes actually gets an attack and which gets a feint. Even as she launches into her attack, she is casting a spell that causes her hands to take on a dead-white cast.
First attack + Vampiric Touch goes against d2
[dice=Spellstrike Attack]1d20 + 22 + 1 + 3 + 7 - 3 Haste, Inspire, Arcane Accuracy, Power Attack
[dice=Damage]1d8 + 11 + 6 + 3 Power Attack, Inspire
[dice=Vampiric Touch]7d6Remaining attacks go against d1 until he falls, then d2; include flank if they go against d1
[dice=Haste Attack]1d20 + 22 + 1 + 3 + 7 - 3
[dice=Damage]1d8 + 11 + 6 + 3[dice=Standard Attack 1]1d20 + 22 + 1 + 3 + 7 - 3
[dice=Damage]1d8 + 11 + 6 + 3[dice=Standard Attack 2]1d20 + 17 + 1 + 3 + 7 - 3
[dice=Damage]1d8 + 11 + 6 + 3[dice=Standard Attack 3]1d20 + 12 + 1 + 3 + 7 - 3
[dice=Damage]1d8 + 11 + 6 + 3The dancing katana likewise concentrates on d1 until he drops; these attacks do not benefit from flanking.
[dice=Dancing Attack 1]1d20 + 11 + 5 + 3 + 2 - 3 + 3 + 1
BAB, STR, Enhancement, Focus feats, Power Attack, Inspire, Haste
[dice=Damage]1d8 + 5 + 3 + 2 + 6 + 3 + 2d6
STR, Enhancement, Spec feat, Power Attack, Inspire, Holy[dice=Dancing Attack 2]1d20 + 6 + 5 + 3 + 2 - 3 + 3 + 1
[dice=Damage]1d8 + 5 + 3 + 2 + 6 + 3 + 2d6[dice=Dancing Attack 3]1d20 + 1 + 5 + 3 + 2 - 3 + 3 + 1
[dice=Damage]1d8 + 5 + 3 + 2 + 6 + 3 + 2d6[dice=Dancing Attack 3 Crit Confirmation]1d20 + 1 + 5 + 3 + 2 - 3 + 3 + 1 + 7 Includes critical...
It was the best of times,.....it was the worst of times....
Emrael Bladewalker |
Emrael took them both out by herself? (with some softening of d1 done first, of course.) That's cool! Ignore Satari's post, then, and we will wait for his player to come see the damage you've wrought on him. And give me time to figure out his next suicide mission.
Pendobar 'Pip' Bushytoe |
Pip aims at the moonbeast prepping his charge
"I've been hating on a moonbeasty
Moonbeasty, Moonbeasty
Shooting and cursing at a moonbeasty
Moonbeasty, moonbeasty
And if my arrows start to miss,
Left and right, they take the piss
And if my arrows start to miss
O-weeeee-e-ee-e
O-weeeee-e-ee-e
I won't have to breathe no more"
Bow Attacks (farther than 30'/all feats/Inspire courage/Haste/+2bow/+3arrows):
Attack 1 (manyshot also)1d20 + 18 ⇒ (20) + 18 = 381d8 + 17 ⇒ (5) + 17 = 22
Attack 21d20 + 18 ⇒ (19) + 18 = 371d8 + 17 ⇒ (8) + 17 = 25
Attack 3 1d20 + 16 ⇒ (3) + 16 = 191d8 + 17 ⇒ (3) + 17 = 20
Attack 4 1d20 + 16 ⇒ (14) + 16 = 301d8 + 17 ⇒ (5) + 17 = 22
Additional damage for Manyshot (if ATK 1 hits): 1d8 + 17 ⇒ (2) + 17 = 19
Crit confirm Shot 1: 1d20 + 18 ⇒ (10) + 18 = 281d8 + 17 ⇒ (8) + 17 = 25
Dok |
Dok tosses his bow behind him as he swiftly draws the tengu blade. He gives Colu the command to attack (Colu will circle around to flank), as he steps up the short distance separating him from the abomination, and attacks.
Tengu Falchion attack 1: 1d20 + 14 + 5 + 3 + 1 ⇒ (19) + 14 + 5 + 3 + 1 = 42
Damage: 2d4 + 11 ⇒ (4, 3) + 11 = 18
Tengu Falchion attack 2: 1d20 + 9 + 5 + 3 + 1 ⇒ (19) + 9 + 5 + 3 + 1 = 37
Damage: 2d4 + 11 ⇒ (3, 2) + 11 = 16
Tengu Falchion attack 3: 1d20 + 4 + 5 + 3 + 1 ⇒ (17) + 4 + 5 + 3 + 1 = 30
Damage: 2d4 + 11 ⇒ (2, 3) + 11 = 16
Oh my... Three crit threats... That's awesome.
Tengu Falchion crit 1: 1d20 + 14 + 5 + 3 + 1 ⇒ (5) + 14 + 5 + 3 + 1 = 28
Damage: 2d4 + 11 ⇒ (2, 4) + 11 = 17
Tengu Falchion crit 2: 1d20 + 9 + 5 + 3 + 1 ⇒ (11) + 9 + 5 + 3 + 1 = 29
Damage: 2d4 + 11 ⇒ (3, 2) + 11 = 16
Tengu Falchion crit 3: 1d20 + 4 + 5 + 3 + 1 ⇒ (20) + 4 + 5 + 3 + 1 = 33
Damage: 2d4 + 11 ⇒ (4, 2) + 11 = 17
dungeonmaster heathy |
Gjetost rumbles up to the new arrival.
move to Y-AA 26-28 before attacking moonbeast 3. Attack roll 9+29+1(haste)+3(bard)-4(Power attack)=AC 38, damage 2d8+23+3(bard)+12(power attack)=49.
Gjetost hits; the creature is sorely wounded now.
dungeonmaster heathy |
their attacks;
moonbeast 2 attacks Elgan. He's hit with two claws and 1 of four tentacles for 34 hp in damage.
moonbeast 3 attacks Gjetost.
they're evil; no dr for that.
hit by 1 claw, 2 tentacles, and the tentacles rend. Damage is 42 hp, and dc 22 wil save or he gets 4 points of wisdom drain.
moonbeast 4 charges Em and Satari.
split attacks between the two;
Emrael is hit by 1 claw and one tentacle, for 19 hp damage.
Satari is hit by 1 claw and 1 tentacle for 21 hp damage.
Moonbeast 5 appears,.....up on the deck of the ship.
He tries to confusify Gjetost; unsuccessfully.
Group's attack!!!!!
Emrael Bladewalker |
Emrael Bladewalker wrote:Safari will step to T22, the purple square if I read the map wrong and ready an action to attack the moonbeast if it approaches.Gaaah! I deleted the purple square! I think it was right next to Em though; correct me if I'm wrong please.
There was a square between her and the aforementioned purpleness. EDIT: It has no impact on anything if you wish to leave it as is.
Emrael Bladewalker |
Satari will fight defensively, gaining a +3 to AC due to his ranks of Acrobatics.
Satari is down 31 hp, 5 points of Dex, and 2 ki. His AC is currently 29.
"A most unusual creature, don't you think?"
Flurry, haste, inspire courage, combat expertise, fighting defensively:
Attack H: 1d20 + 22 + 1 + 3 - 3 - 4 ⇒ (8) + 22 + 1 + 3 - 3 - 4 = 27, damage: 2d10 + 9 ⇒ (1, 9) + 9 = 19.
Attack 1: 1d20 + 22 + 1 + 3 - 3 - 4 ⇒ (18) + 22 + 1 + 3 - 3 - 4 = 37, damage: 2d10 + 9 ⇒ (10, 6) + 9 = 25.
Attack 2: 1d20 + 22 + 1 + 3 - 3 - 4 ⇒ (17) + 22 + 1 + 3 - 3 - 4 = 36, damage: 2d10 + 9 ⇒ (10, 2) + 9 = 21.
Attack 3: 1d20 + 17 + 1 + 3 - 3 - 4 ⇒ (3) + 17 + 1 + 3 - 3 - 4 = 17, damage: 2d10 + 9 ⇒ (3, 8) + 9 = 20.
Attack 4: 1d20 + 17 + 1 + 3 - 3 - 4 ⇒ (6) + 17 + 1 + 3 - 3 - 4 = 20, damage: 2d10 + 9 ⇒ (9, 8) + 9 = 26.
Attack 5: 1d20 + 12 + 1 + 3 - 3 - 4 ⇒ (10) + 12 + 1 + 3 - 3 - 4 = 19, damage: 2d10 + 9 ⇒ (5, 2) + 9 = 16.
Attack 6: 1d20 + 12 + 1 + 3 - 3 - 4 ⇒ (17) + 12 + 1 + 3 - 3 - 4 = 26, damage: 2d10 + 9 ⇒ (4, 5) + 9 = 18.
I looked at his character sheet and I had his number of attacks and damage wrong, apparently. Above is adjusted accordingly.
After his final attack, the monk shifts one step to the left, disappearing from view and reappearing next to moonbeast 3. Landing in AB31, flanking with Gjetost.
Emrael Bladewalker |
Emrael feeling the effects of the blows she's taken, shrugs them off to focus on the strange beast before her.
Once again, she calls forth the faint blue shimmer that slides from her hand to the tip of the katana she wields. Spending a point from her arcane pool for Arcane Accuracy.
Both katanas bear down on the creature as she casts a spell that causes her position to shift and blur. Using Spell Combat to cast Displacement defensively; Her minimum concentration check is 23, the DC is 21.
Haste Attack: 1d20 + 22 + 1 + 3 + 7 - 3 - 2 ⇒ (3) + 22 + 1 + 3 + 7 - 3 - 2 = 31 Haste, Inspire, Arcane Accuracy, Power Attack, Spell Combat
Damage: 1d8 + 11 + 6 + 3 ⇒ (4) + 11 + 6 + 3 = 24 Power Attack, Inspire
Standard Attack 1: 1d20 + 22 + 1 + 3 + 7 - 3 - 2 ⇒ (6) + 22 + 1 + 3 + 7 - 3 - 2 = 34
Damage: 1d8 + 11 + 6 + 3 ⇒ (1) + 11 + 6 + 3 = 21
Standard Attack 2: 1d20 + 17 + 1 + 3 + 7 - 3 - 2 ⇒ (16) + 17 + 1 + 3 + 7 - 3 - 2 = 39
Damage: 1d8 + 11 + 6 + 3 ⇒ (7) + 11 + 6 + 3 = 27
Standard Attack 3: 1d20 + 12 + 1 + 3 + 7 - 3 - 2 ⇒ (7) + 12 + 1 + 3 + 7 - 3 - 2 = 25
Damage: 1d8 + 11 + 6 + 3 ⇒ (6) + 11 + 6 + 3 = 26
Dancing Attack 1: 1d20 + 11 + 5 + 3 + 2 - 3 + 3 + 1 ⇒ (1) + 11 + 5 + 3 + 2 - 3 + 3 + 1 = 23
BAB, STR, Enhancement, Focus feats, Power Attack, Inspire, Haste
Damage: 1d8 + 5 + 3 + 2 + 6 + 3 + 2d6 ⇒ (7) + 5 + 3 + 2 + 6 + 3 + (1, 5) = 32
STR, Enhancement, Spec feat, Power Attack, Inspire, Holy
Dancing Attack 2: 1d20 + 6 + 5 + 3 + 2 - 3 + 3 + 1 ⇒ (16) + 6 + 5 + 3 + 2 - 3 + 3 + 1 = 33
Damage: 1d8 + 5 + 3 + 2 + 6 + 3 + 2d6 ⇒ (7) + 5 + 3 + 2 + 6 + 3 + (6, 3) = 35
Dancing Attack 3: 1d20 + 1 + 5 + 3 + 2 - 3 + 3 + 1 ⇒ (4) + 1 + 5 + 3 + 2 - 3 + 3 + 1 = 16
Damage: 1d8 + 5 + 3 + 2 + 6 + 3 + 2d6 ⇒ (4) + 5 + 3 + 2 + 6 + 3 + (1, 3) = 27
Dancing Attack 2 Confirmation: 1d20 + 6 + 5 + 3 + 2 - 3 + 3 + 1 + 7 ⇒ (14) + 6 + 5 + 3 + 2 - 3 + 3 + 1 + 7 = 38 Includes critical perfection bonus
Damage: 1d8 + 5 + 3 + 2 + 6 + 3 + 2d6 ⇒ (2) + 5 + 3 + 2 + 6 + 3 + (4, 3) = 28
Dok |
Tengu Falchion attack 1: 1d20 + 14 + 5 + 3 + 1 + 2 ⇒ (13) + 14 + 5 + 3 + 1 + 2 = 38
Damage: 2d4 + 11 ⇒ (4, 1) + 11 = 16
Tengu Falchion attack 2: 1d20 + 9 + 5 + 3 + 1 + 2 ⇒ (13) + 9 + 5 + 3 + 1 + 2 = 33
Damage: 2d4 + 11 ⇒ (2, 4) + 11 = 17
Tengu Falchion attack 3: 1d20 + 4 + 5 + 3 + 1 + 2 ⇒ (19) + 4 + 5 + 3 + 1 + 2 = 34
Damage: 2d4 + 11 ⇒ (4, 2) + 11 = 17
Tengu Falchion attack 3 Crit confirm: 1d20 + 4 + 5 + 3 + 1 + 2 ⇒ (12) + 4 + 5 + 3 + 1 + 2 = 27
Damage: 2d4 + 11 ⇒ (1, 4) + 11 = 16
Colu bite: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Colu claw: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Colu claw: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Altai's summoned monsters |
A pair of magnificent giant tigers appear on the deck of the black ship amidst puffs of pleasantly-scented smoke. With ear-splitting roars, they charge the moon-beast.
These are celestial dire tigers. Tiger 1 appears on the western deck and charges Moonbeast 5, while Tiger 2 does the same from the east end. All attacks are Slashing.
Tiger 1:Bite 11+20+2(charge)=AC 33, damage 2d6+10=16.
Claw 1: 10+20+2(charge)=AC 32, damage 2d4+10=14
Claw 2: 9+20+2(charge)=AC 31, damage 2d4+10=15
Claw 3: 12+20+2(charge)=AC 34, damage 2d4+10=14
Claw 4: 10+20+2(charge)=AC 32, damage 2d4+10=16.
If the bite hits, it initiates a free grapple attempt: 11+25+2(charge)=38 versus the monbeast CMD. It ends up in AB-AC 33-34
Tiger 2:Bite 19+20+2(charge)+2(flank w/T1)=AC 43, confirm roll 9+20+2+2=AC 33, damage 2d6+10=18x2=36.
Claw 1: 10+20+2(charge)+2(flank w/T1)=AC 34, damage 2d4+10=13
Claw 2: 7+20+2(charge)+2(flank w/T1)=AC 31, damage 2d4+10=17
Claw 3: 8+20+2(charge)+2(flank w/T1)=AC 32, damage 2d4+10=14
Claw 4: 13+20+2(charge)+2(flank w/T1)=AC 37, damage 2d4+10=18.
Again, if the bite hits, it initiates a free grapple attempt: 13+25+2+2=42 versus the monbeast CMD. It ends up in AF-AG 33-34.
Altai's summoned monsters |
Gjetost chops frenziedly at the tentacled horrors surrounding him.
First, I muffed the save, so he loses 4 WIS. Secondly, the most profound lesson of this fight is surely do not stand next to a hasted CR 16 giant with a magical keen katana and a full attack action? Gjetost can reach Moonbeasts 2 and 3; he starts with M2, with any spillover attacks going against the next one.
Attack 1: 10+29+1(haste)+3(bard)-4(Power attack)=AC 39, damage 2d8+23+3(bard)+12(power attack)=48.
Attack 2: 12+24+1(haste)+3(bard)-4(Power attack)=AC 36, damage 2d8+23+3(bard)+12(power attack)=47.
Attack 1: 11+19+1(haste)+3(bard)-4(Power attack)=AC 30, damage 2d8+23+3(bard)+12(power attack)=43.
Attack 4 (bonus from haste): 7+29+1(haste)+3(bard)-4(Power attack)=AC 36, damage 2d8+23+3(bard)+12(power attack)=50.
If he drops both, he takes a 5`step to Y-AB 25-28. If not, no move.
Elgan Dreadwood |
Enraged, the not-so-little druidtree roars like an oak tree in a hurricane, and hammers upon the moonbeast in front of him.
Full attack, 3 hits including Haste. And NEXT time we tackle these m@#$%^&*!@, I'm calling in Plantzilla! First. ;P
Att #1: 1d20 + 25 ⇒ (14) + 25 = 391d8 + 20 + 1d6 + 1d6 + 1d6 ⇒ (7) + 20 + (5) + (4) + (5) = 41
Att #2: 1d20 + 25 ⇒ (15) + 25 = 401d8 + 20 + 1d6 + 1d6 + 1d6 ⇒ (1) + 20 + (5) + (3) + (3) = 32
Att #3 (Haste) 1d20 + 25 ⇒ (8) + 25 = 331d8 + 20 + 1d6 + 1d6 + 1d6 ⇒ (6) + 20 + (4) + (4) + (4) = 38
Hits AC 39, 40 and 33 :)
"ELGAN MAD! ELGAN SMASH DEH PUNY MOONBEAST! NO WUN STRONGER DAN NATURE!"