| Grymp |
I hope not, because in a Skull and Shackles game, our two characters are rowing around in a little dingy right now!
| Solomon "Bone-White" Skrivven |
"It's a potion that makes you irresistible to the opposite sex!" Solomon exclaims, holding the murky liquid up high so that the torchlight casts a brown shade around the room. "No, I'm kidding. It's poison, don't drink it. It wouldn't have killed you though, most likely, just put you to sleep. Dogs love it though!"
As a bit of housekeeping, Solomon would have grabbed a small kitchen knife so that he at least has a melee weapon. Nothing else would be suitable so far, however. Oh, and the penny dreadfuls of course!
Also, his DD skill isn't high enough to open that lockbox even with a 20. So not yet I'm afraid.
| Vosil Comarenza |
"Oof, heavy!" Vosil exclaims as he hefts the strongbox. " Maybe I should get Shade some saddlebags..." He deftly dodges out of the way of a lashing claw; Shade evidently is NOT amused by this joke.
Sighing, he passes the box to the ogre for safekeeping.
| Gertrart aka Blood Desecrator |
"How much of this weight do you suppose is the box itself?" Gertrart asks, thinking it could just be smashed open.
Does the +7 count the lockpicking tools Solomon? If not I might be able to aid you into the DC. I am OK carrying it until later though :)
| Solomon "Bone-White" Skrivven |
Nope, the +7 is natural bonus. So the lockpicking tools could boost it to +9 I believe? So yeah, any aid there may be enough given we can take 20.
| Malleck of Alerion |
Im sure we can work on breaking it, but either we get the key or lockpick it. less noise
| Grymp |
Ahhh, I had assumed the tools were included in the +7. Yeah, the tools make it +9, and the Aid spell makes it +10, so he CAN get in, correct?
| Solomon "Bone-White" Skrivven |
Sorry, I should include those bonuses in the character profile there. 1 skill point, +3 class skill, +3 dex, +2 lockpicks = +9
| Malleck of Alerion |
"Now we go for Blackerly..." he grins
"It's time we go say hello to our dear friend, don't you agree?"
| Malleck of Alerion |
"No. I would just enjoy to end his life. I doubt he will allow us to escape with our knowledge not to mention he was suppose to make sure we stayed locked up"
-Posted with Wayfinder
| Gertrart aka Blood Desecrator |
"I say we brand him & leave him bloody in cell," Gertrart lifts his make wrist for emphasis. "When he sufficiently recovers from our escape, we release the other news." Hopefully by then we will find a way to destroy him a third time. "The death of one corrupt official, will be seen as justice. One official is not enough for me."
| Malleck of Alerion |
"Fine. Bring him back to a point where he can breath again. After I make sure most of his blood stains the earth of this place. But no such mercy to the warden. None."
-Posted with Wayfinder
| Solomon "Bone-White" Skrivven |
"But first, I do believe that there's a storeroom?" Solomon asks as he absentmindedly continues to sniff the contents of the poisoned rum. "And if someone fancies themselves good with dogs, perhaps you should take this? With those doggy treats we found downstairs... wherever they went... we could whip up a nice snack."
Suddenly he pulls the poison back in close. "Second thought: I'll apply the poison. I'm not sure I trust anyone to do so. No offense. But I would prefer if someone else brought it to the canines. Dogs don't care much for my kind."
Did we pick up the dog treats? Are they still in the footlockers? If the latter, Solomon will head back out to the footlockers and do his best to combine the treats with the poison. Would this need an alchemy roll?
"You know," he adds, "if I had some help with that lockbox, and a bit of time uninterrupted, I may be able to get into it so we wouldn't have to break it open. Unbroken lockboxes can still be used again, you know?"
| Grymp |
The storeroom has only an average lock (DC 25) so well within Solomon's abilities.
Inside you find:
- 200 torches
- ten lanterns
- two 10 gallon kegs of lantern oil
- six spare guard uniforms
- twelve signal horns
- twenty 50' lengths of rope
- two barrels labelled 'emergency rations'
Hanging in a special rack is also to be found several brands with the runic F symbol and a specially made brazier for heating them. You immediately recognize these items as the brands that marked you.
The room is unlit.
| Solomon "Bone-White" Skrivven |
Solomon grabs himself one of the runic "F" brands. How iconic. He also whistles in astonishment as he takes note of the stockpile of lantern oil. "Should we wish to start quite the inferno, this would be our fuel!"
He also rummages through the uniforms but doesn't find anything in his size. "I'll need to find something to cover myself, before we leave those gates. That or I'll need to stay out of sight, which I can manage as well."
| Solomon "Bone-White" Skrivven |
"Also, please keep any flames out of this room. I can see quite well in here, so I'll help you find anything. But I'm not ready for an inferno yet."
| Vosil Comarenza |
Vosil's darkvision allows him to see the possibilities of the store room. "Well, if we did want to burn this place to the ground, we have the technology..." he muses absently.
| -Mordecai- |
Mordecai utters no word, but there is a strange gleam in his eyes and a worrisome smile on his lips, when he looks at the kegs of oil.
| Gertrart aka Blood Desecrator |
aid DD: 1d20 + 3 ⇒ (2) + 3 = 5
I'm not sure if we are going to take the time now or do it later, but this at least lets me check in while someone finishes the plans for the dogs. EDIT: hah DC 10, +3, still don't make it mwuahahahaha!
| Grymp |
Sorry! Unless G could accomplish the DD on his own, he can't aid another on it. I thought you guys were intending to use th Guidance spell for a +1. You can't use aid another to accomplish a task that you couldn't have account polished on your own.
| Solomon "Bone-White" Skrivven |
Solomon finishes treating the treats with the slumbering concoction. (began here.)
"Malleck, would you do the honors?" He hands them to the large and imposing figure, careful to wipe his hands off on his own fur before accidentally sticking them in his mouth later.
"There are numerous uniforms in here for those of you that wouldn't mind being slightly less conspicuous. Also, don't eat these rations as they seem pretty foul."
He also grabs one of the lengths of rope, as he imagines such a thing would have quite a few beneficial applications.
| Malleck of Alerion |
Malleck nods as he takes the now poison dosed treats. He hopes it will work as intended
-Posted with Wayfinder
| Solomon "Bone-White" Skrivven |
Oops! Sorry Taeral! I missed that they were picked up, my intention wasn't to take them from you. Likewise, I don't want to use them if you have another design for them. I'm just trying to help things progress.
| Malleck of Alerion |
yum yum
-Posted with Wayfinder
| Malleck of Alerion |
Malleck gets ready to go feed the dogs.
HA: 1d20 + 8 ⇒ (13) + 8 = 21
| Grymp |
With little difficulty, you can drop some food to the two dogs running around the courtyard. Through the kitchen side door? Anyways, it takes a couple minutes for both dogs to come and check it out, but once they do, they fall asleep immediately outside the door.
Dogs get no save vs thus poison.
There are now two sleeping dogs outside the kitchen.
What now?
| Malleck of Alerion |
Handle Animal. Its just a precaution and if i am not available. Since its bed time for me. Early morning and gonna be a long day of driving around
-Posted with Wayfinder
| Solomon "Bone-White" Skrivven |
"Perhaps we should leave them?" Solomon proposes. "I'm not certain whether the sight of two sleeping dogs would be more conspicuous than not seeing any at all."
| Vosil Comarenza |
Don't let them wake up, is my vote.
| Solomon "Bone-White" Skrivven |
"However, if we'd rather have them removed, I can sneak out and 'retrieve' them."
| Solomon "Bone-White" Skrivven |
Stealth: 1d20 + 8 ⇒ (3) + 8 = 11
After the dogs have dropped, Solomon slowly creeps out into the courtyard. "Prop the door open," he whispers back to the others, "I don't want to get locked out here." He creeps toward the first dog, trying not to linger in any of the more well-lit areas, with the intention of pulling the slumbering canines back into the building they left, so they could dispose of them properly.
Dang. Rough roll... hope for the best!
| Solomon "Bone-White" Skrivven |
Ha. "Hopefully".
"Courtyard should be clear now. Let's snip the dogs and move on. Any smart plans for those barrels of oil?"
| Taeral |
"While you were outside, did you happen to see if there were more dogs in the kennel? Two dogs seem like a small number of this size place."
-------------------------------------------------
On Going Effects: Message (Solomon), 10 min;
| Vosil Comarenza |
Vosil traces the contours of his brand, thoughtfully. "They burned us, I wouldn't mind returning the favour. Where do you suppose this card game is being held? I suggest crashing the party."
| Gertrart aka Blood Desecrator |
"In the room above the main gate according to Cedric. Time to move on then." Gertart suggests the kitchen for the dogs. If they wake before anybody discovers this place empty, they won't starve. "Presuming we leave this place empty of course," he grins.
Onto the main tower, via the courtyard then? he also asks.
Once in the courtyard, how difficult does it look to climb these walls from this side? I would rather come from the wall than downstairs when we get there.
| Malleck of Alerion |
"Well, Cedric did point out where it is, I say we go join in"