Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


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Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

Ha, I forsaw Xeram's reply to my foolish question!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Take a dip in oracle then? :)


Roll20 Maps Loot

Solomon determines that the silver dragon pendant is indeed silver, but that the blue eyes, are not actual saphires, and that the value of the pendant is roughly 5gp.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil smiles, grimly. "Any guesses as to what would have happened if we'd taken that forgery back to the cardinal?"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I know what i would do, hahaha.

"Plenty of inspiration, probably things i would do, if i were in the position."


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

"Hmm, it's real silver." Solomon shares while inspecting it. "But this can't be the real thing. The eyes certainly aren't sapphire. I doubt you could get more than a few gold pieces for it."


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

Solomon will then further search the waterlogged room as well, wading into the foul waters with little regard.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Roll20 Maps Loot

Apologies if I made it sound otherwise. The room is actually dry now, but these are the undead hulks of old sailors, and while everything was once waterlogged, it's well dried and briny now, but the equipment is useless.

Ok, so Solomon finds a secret door in the middle of the north wall. If opened, that secret door opens easily, and turns right and goes down the hall to the middle of the western wall of the room with the podium and the pendant. [Had it been discovered, this secret passage could have circumvented the shrieker's room, but no matter)

Ok, so there's a door on the west wall of the draugr's room, and there are stairs up from the room with the podium/pendant, and then there's the way back out of "room 1" where you originally came in.

What's the plan there you wretches?


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

New door


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

I agree, I hate leaving a dungeon with passages unexplored. Curiosity killed the rat...?

Solomon checks the door on the west wall of the Draugr's room for any obvious traps or pitfalls.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil takes a minute to re-summon Shade, who appears in much the state as she left, minus the nausea.

I agree, door out of the draugr room


Female Eidolon 5 AC 21 [T 13 FF 18] | CMB +8 | CMD 21 | HP 32/32 | Fort +4 | Ref +5 | Will +3 (5) | Init +3 | Percep +7, Darkvision 60 ft
Skills/Abilities:
Acrobatics 9 | Sense Motive 7 | Stealth 9 | Link | Share Spells | Evasion | Pounce

On learning that the undead that nauseated her were drowned sailors, Shade flexes her claws menacingly.

Aklo (slightly NSFW):
"If any of those boys says anything about me choking on the seamen, I will geld them myself, OK? Please make that clear to them, Vosil, sweetie..."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

@Volis, smirk on the wordplay.
I went to China 2 years ago, and the girl/young woman guide was talking about bamboo to make cement. However she said semen whenever one would say cement.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertrart follows the others through the new door. "We haven't found the squire's master yet."


Roll20 Maps Loot

There are no traps found on the western door.

Behind the door is a 10' long corridor heading due west. The corridor ends at yet another wooden door. This door is barred and chained and has a very robust lock holding it shut.

The door has an inscription, "Serve thy master well and be rewarded.”

Hanging just to the right of the door is a metal ring with a single key on it.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"This looks promising." the antipaladin grinned
"Lets see what is behind this door" he picks up the keys

-Posted with Wayfinder


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil frowns.

Infernal:
"We might not want our young friend here to know which master it is we serve."

Smiling at Timeon, he says softly "This looks like it could be dangerous; why don't you wait out here? We'll let you know when it's safe to come in. Trust me."


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

lacking in the language area

-Posted with Wayfinder


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Maybe put a point into Linguistics next level? See rule 50: the Atreides had a battle language, so should we. Also, it's deeply thematic...


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

was thinking same thing. Group language

-Posted with Wayfinder


Roll20 Maps Loot

Timeon looks to Vosil, "Oh thank you sir, you are most noble and kind."


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

"Yes, stay here. Let us... uh.. Mitrans worry about the dangers" Mordecai confirms, and follows Malleck to the door.

Mordecai is disguised as Mitran priest


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

Solomon cowers for a moment, looking at the inscription.

"Something doesn't seem right about this." He mutters. "Why would something be locked so thoroughly with the key nearby. Rat-traps often display their bait conspicuously, counting on the fact that when delighted by prospects reason often diminishes." He thinks a bit longer. "I imagine the inscription speaks more of completing the... er, rescue... of the pendant. Though we serve one... higher than the bishop, in the immediate task we are at his behest."


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

unless outright stopped, Malleck will open the door

-Posted with Wayfinder


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

In the back of the group, Taeral stands at the ready for whatever new challenge presents itself in the new room.


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

Likewise, Solomon isn't about to try and stop the large man. He moves from the hallway and around the corner, out of sight.


Female Eidolon 5 AC 21 [T 13 FF 18] | CMB +8 | CMD 21 | HP 32/32 | Fort +4 | Ref +5 | Will +3 (5) | Init +3 | Percep +7, Darkvision 60 ft
Skills/Abilities:
Acrobatics 9 | Sense Motive 7 | Stealth 9 | Link | Share Spells | Evasion | Pounce

If anyone stops Malleck, Shade will open the door - let's get this done and dusted, shall we? No one conquers a kingdom from someone else's cellar - unless you're piggybacking on their WiFi, of course ;)


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Some of my best work started in cellars. That first one was a bloody mess, but still, some of my BEST work, Gertrart muses as they continue.

casts enchant encryption on the router.

RPG Superstar 2014 Top 16

As Malleck opens the door, he spies a fully armed, prepared, and unsurprised Knight of Alerion

Many of you will recognize this Knight as Sir Balin, a noted catcher of evil folks, and in particular followers of Asmodeus, and he is the Knight who captured you.

Perception Check DC 15:
Around Sir Balin's neck you see he is wearing a silver and sapphire pendant that is a holy symbol of Mitra.

Initiative:

Taeral -
Malleck -
Xeram -

Sir Balin -
Vosil -
Solomon -
Gertrart -
Mordecai -

GM:

Mordecai: 1d20 - 1 ⇒ (2) - 1 = 1
Gertrart: 1d20 - 1 ⇒ (12) - 1 = 11
Malleck: 1d20 + 1 ⇒ (20) + 1 = 21
Solomon: 1d20 + 3 ⇒ (8) + 3 = 11
Taeral: 1d20 + 4 ⇒ (19) + 4 = 23
Vosil: 1d20 + 3 ⇒ (9) + 3 = 12
Xeram: 1d20 + 2 ⇒ (15) + 2 = 17
Sir Balin: 1d20 + 1 ⇒ (13) + 1 = 14


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

Solomon hears the door open, and braces for whatever explosion is likely to take place.

Can't perceive, as he can't see it :)


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Perception: 1d20 + 8 ⇒ (12) + 8 = 20
"Quite a trinket there."

Xeram cast Daze on him.


Roll20 Maps Loot

Timeon gasps as you begin your assault against the majestic knight that he loves and respects, "what are you doing, that is my master, Sir Balin?!"

Sir Balin Will: 1d20 + 6 ⇒ (19) + 6 = 25

Please remember to give me the save DCs when you cast on me, but I'm betting a 25 is plenty to survive a cantrip.

Let's go Malleck, this is YOUR MOMENT OF GLORY


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"Finally this charade is over... die Alerion lacky!" smite! Whoohoo! +4 AC, +2 Damage, +4 To Hit

He swiftly moves in, as dark energy fills his being and into his sword

Smite Charge: 1d20 + 7 + 2 + 4 ⇒ (12) + 7 + 2 + 4 = 25
Damage: 1d10 + 4 + 2 ⇒ (2) + 4 + 2 = 8

"And someone... shut that boy up!"

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Hahaha....most amusing.


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

Solomon, near the back where Timeon had retreated as well, draws his bow and knocks an arrow at Malleck's command. Then, sighting the shaft, targets the young squire rather blatantly.

"Sir Balin is being tested right now. I say you let him and don't move a single muscle. You're not a cheater are you?" Solomon says with a verminous glare.

Move to draw bow and arrow. Readied action to shoot should the squire take any movement. Solomon made it pretty clear that he needed to freeze.

Attack if Necessary:

Fire!: 1d20 + 5 ⇒ (5) + 5 = 10
Potential Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Roll20 Maps Loot

Malleck, moves forward and engages the oppoing knight, getting a solid hit with his sword.

Sir Balin measures Malleck's defenses and launches his own assault.

1st attack

Longsword: 1d20 + 12 ⇒ (16) + 12 = 28 Hit
Longsword DMG: 1d8 + 7 ⇒ (2) + 7 = 9

2nd attack

Longsword: 1d20 + 7 ⇒ (8) + 7 = 15 Miss
Longsword DMG: 1d8 + 7 ⇒ (8) + 7 = 15

Sir Balin looks at you and announces, "I know not by what fate we meet here today, but by Mitra, today shall be your last."

Hearing his master's brave words, Timeon launches himself at Solomon, who is flatfooted.

Timeon Unarmed attack: 1d20 + 1 ⇒ (15) + 1 = 16 HIT!
unarmed DMG: 1d3 + 1 ⇒ (2) + 1 = 3 non-lethal damage

Solomon fires an arrow at Timeon, but misses.

Round 1

Taeral - Delay
Malleck - Attacked Sir Balin
Xeram - Cast Daze

Sir Balin - Attacked Malleck
Squire Timeon - Attacked Solomon
Vosil -
Solomon - Fired at Timeon
Gertrart -
Mordecai -

The rest of you can go now, including the three at the top of the order.

GM:

Sir Balin - 8
Squire Timeon -


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram starts casting.

"By the arcane and darkness deep, be you overcome by this here sleep."
Sleep, DC14, off next round.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Delay to after xeram, his spells might help me finish him off
Swift heal: 1d6 ⇒ 2 12/19HP

Malleck groans a bit under the bite of the sword, but swings again

"You first!"

Smite!: 1d20 + 7 + 4 ⇒ (5) + 7 + 4 = 16
Damage: 1d10 + 4 + 2 ⇒ (2) + 4 + 2 = 8

sigh...

-Posted with Wayfinder


Roll20 Maps Loot

I will wait to adjudicate Xeram and Malleck's second round actions until we get a little bit from the guys at the bottom of the order.

Malleck of Alerion wrote:
Malleck groans a bit under the bite of the sword, but swings again

Just be glad that second swing didn't hit, it would have hurt!


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

just a little... but having a 23 AC will help a bit

-Posted with Wayfinder


Roll20 Maps Loot

Even better once you pry his MW full plate off his cold dead body.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

plus the Mithral, i can get a mithral version ;)

-Posted with Wayfinder


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil sighs deeply as his companions give up all pretence of subtlety. "OK, kid, remember when I said that the just are revealed by their might? Right now, we're seeing who is more just. So why don't you calm down? No one is hurting you."

Diplomacy: 1d20 + 11 ⇒ (3) + 11 = 14

A 3?! Oh well, it was fun while it lasted.


Female Eidolon 5 AC 21 [T 13 FF 18] | CMB +8 | CMD 21 | HP 32/32 | Fort +4 | Ref +5 | Will +3 (5) | Init +3 | Percep +7, Darkvision 60 ft
Skills/Abilities:
Acrobatics 9 | Sense Motive 7 | Stealth 9 | Link | Share Spells | Evasion | Pounce

Shade, who never had much time for subtlety anyway ("You can't eat it"), launches herself at the knight.

Bite: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Claw: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Claw: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 5 ⇒ (5) + 5 = 10


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

2 for damage seems the in thing...

-Posted with Wayfinder


Roll20 Maps Loot

Shade, giddy with anticipation, leaps forwards and gets a bite and a claw into Sir Balin.

Round 1

Taeral - Delay
Malleck - Attacked Sir Balin
Xeram - Cast Daze
Sir Balin - Attacked Malleck
Squire Timeon - Attacked Solomon
Vosil - Diplomacy
Shade - Attacked Sir Balin
Solomon - Fired at Timeon
Gertrart -
Mordecai -

We'll wait a bit for Mordecai and Gertrart

GM:

Sir Balin - 25
Squire Timeon -


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

"Vosil, maybe the boy should not see this." he says with a smirk.

Then moves into the room and into a corner near the door...

"What do you think, Sir Balin? Want to let the boy see you die? Nevermind, I don't really care what you think."

... touches a stone in the wall and the room plunges into darkness.

Cast Darkness (20' radius). I am assuming this is another 15' square room.

----------------------------------------
On Going Effects: Message (Gertrart, Xeram, Taeral), 20 min; Con Damage -2; Darkness (20' radius), 20 rds;


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Hopefully that doesn't disrupt my sleep spell.


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

"Timeon, dear boy... You shouldn't trust Sir Balin! He's a wicked creature, praying on young boys..." Mordecai reprimands the boy. Then, turning to the real opponent, he calls forth words loaded with infernal power: "Show the boy what you really are, Sir Balin... Would you kindly cut him down..."

Murderous command, DC 16


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertrart watches things slowly unfold. He makes sure the boy is not going to escape then moves into the darkness and finds a position to give Malleck some aid.

Avoiding AoOs, double move to get to a place where a five foot step will give him flanking with Malleck. If he can get there in a single move, he will ready a falchion attack, but stay away just yet.

"Why did the knight attack us with no provocation? That seems quite hypocritical for a purveyor of 'justice.'"
bluff: 1d20 + 3 ⇒ (2) + 3 = 5 "We swung first? That's not how I remember it."

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