| Malleck of Alerion |
and probably drown... yuck :P
-Posted with Wayfinder
| Grymp |
SM: 1d20 + 2 ⇒ (5) + 2 = 7
"Well, golly gee guys, that story seems completely believable."
"I apologize for my indiscretion and lack of trust in your wisdom good sirs. I have had a rough several days, I hope you can understand. Sir Balin is not at all bossy, he is a very kindhearted man, except to Asmodeans, of course, but that is only proper by Mitra."
| Xeram |
By the arcane......this god's visions are getting on my nerve.
Bluff: 1d20 + 8 ⇒ (15) + 8 = 23
"Yet he has seperated himself from you."
Xeram shakes his head "sadly".
"Anyway, staying here by yourself would be unwise, will you come along? Perhaps you could tell me of 'youthful adventures' in the meantime we find our way out."
Not that i really care, then again i wasn't the most virtuous ten years ago.
| Grymp |
Timeon answers Xeram, "Of course I will come, Mitra sent you to save us, so let's go. We want to be away from here before the bald man and the horrible woman come back."
| Solomon "Bone-White" Skrivven |
Solomon, in his horrible disguise, leads back to the unopened door in the previous room. Suddenly he's not certain if they checked this door for traps or not, but figures that since they spent a decent amount of time here that they must have.
Genuinely, don't recall...
So he pulls the portal open and quickly jumps to the side hoping to avoid any unseemly dangers he could have avoided if more cautious.
| Grymp |
Ok, so going back to the room with the Mist, darkness, and the holes in the floor, Solomon opens the door to the East. Behind is a corridor that turns left and goes 30' north, turns right for 5' and comes to a door.
The inscription on this door reads, "The chosen are revealed by their might. The weak deserve no sympathy.”
Detect Magic reveals no auras behind the door, and listening reveals the slight sound of metal and stone scraping against one another.
| Solomon "Bone-White" Skrivven |
Solomon backtracks to find Malleck, walking awkwardly in his strange new 'human' form. The rat-man knows that 'might' is most certainly not one of his strengths and wishes to have one who excels in such areas at the front.
"I know there may be more with that northern room, with the interrogation tools. But I'm not sure what yet. If we follow to the East there is a room that seems geared toward a more physically direct engagement, if one of you larger types are willing to ply your trade."
| -Mordecai- |
"Malleck, I believe it's your turn to shine..." Mordecai says, still in the guise of Mitran priest.
| Malleck of Alerion |
"Then so be it" he grins and follows the vermin creature to the door
"Is it safe to open?"
| Solomon "Bone-White" Skrivven |
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
He spends some time examining the door, checking to make sure that something particularly devious or sharp isn't poised to hinder his well-armoured companion.
Should he find something...
Disable Device: 1d20 + 8 ⇒ (2) + 8 = 10
| Malleck of Alerion |
"okay, stay behind the door when you open it. My hands are kind of full"
He lifts his sword and shield arm to emphasise
-Posted with Wayfinder
| Grymp |
Apologies for the downtime. Paizo was down for forever, and I was travelling for work yesterday.
As Malleck opens the door, the source of the noises inside the room becomes quite apparent. Two large metallic cobras are slowly moving around this 15'x15' room. The room is lit by a single lantern hanging in the middle. Straight across the room is another door that leads out of the room.
Initiative:
Taeral - 21
Solomon - 19
Vosil - 17
Gertrart - 17
Cobras - 9
Mordecai - 7
Xeram - 6
Malleck - 2 (which is cool since he just opened the door anyways!)
Mordecai: 1d20 - 1 ⇒ (8) - 1 = 7
Gertrart: 1d20 - 1 ⇒ (18) - 1 = 17
Malleck: 1d20 + 1 ⇒ (1) + 1 = 2
Solomon: 1d20 + 3 ⇒ (16) + 3 = 19
Taeral: 1d20 + 4 ⇒ (17) + 4 = 21
Vosil: 1d20 + 3 ⇒ (14) + 3 = 17
Xeram: 1d20 + 2 ⇒ (4) + 2 = 6
Cobras: 1d20 + 4 ⇒ (5) + 4 = 9
| Taeral |
kn. Arcana: 1d20 + 1 ⇒ (8) + 1 = 9
Moving quickly into the room, Taeral maneuvers through the room defensively, so that he can provide a flanking position for any of his allies. While he may be lacking in martial skills, he understands the benefits of good tactics.
Single move and total defense, or double move if 30' of movement is not enough to get on the otherside of the room. End in a position to provide a flank with one, if not both snakes.
Current AC Total Defense: 24/18/17 CMD 20/16
----------------------------------------
On Going Effects: Message (Gertrart, Xeram, Taeral), 20 min; Con Damage -2;
| Gertrart aka Blood Desecrator |
Gertart studies the lantern from outside the room if possible. A lantern in the room marked 'revealed' can't be a coincidence. He waits for Vosil (or rather shade) to enter before following.
1d20 ⇒ 6 (most KN skills are +8, perception +4) .
| Shade - Vosil's Eidolon |
"Feh. Metal. No blood, no screaming - it's just not the same. Oh well..."
With a soft sigh, Shade pounces on the nearest cobra, doing her best to shred it.
Claw Attack: 1d20 + 2 + 3 - 1 ⇒ (17) + 2 + 3 - 1 = 21
BAB, Str, Power Attack
Damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Str, Power Attack
Claw Attack: 1d20 + 2 + 3 - 1 ⇒ (9) + 2 + 3 - 1 = 13
BAB, Str, Power Attack
Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Str, Power Attack
Bite Attack: 1d20 + 2 + 3 - 1 ⇒ (20) + 2 + 3 - 1 = 24
BAB, Str, Power Attack
Damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Str, Power Attack
Confirm Critical, Bite: 1d20 + 3 + 2 - 1 ⇒ (17) + 3 + 2 - 1 = 21
Critical Damage, Bite: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
It is immediately obvious that her more recent Evolutions and experiments with greater solidity have had a significant effect on her fighting capabilites.
Vosil beams with pride as he watches his other half at work...
| Grymp |
Shade's claw and bite hit, but they clearly don't do the damage expected.
Taeral doesn't learn anything about these, but Gertrart discerns they are Mithral Cobras, and Shade determines by testing that they have DR 5/(something other than what Shade deals)
Cobra 1 attacks Shade
Bite: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Cobra 2 attacks Taeral
Bite: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Crit confirm on Shade
Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Only Shade is hit, and not with a Crit.
Shade needs to make a Fort Save
Dex DMG: 1d2 ⇒ 2
Cobra 1 - 10 damage
Cobra 2 -
| Grymp |
Initiative:
Taeral - moved and total defense
Solomon - 19
Vosil - smiling
Shade - Attacked
Gertrart - named the creatures
Cobras - Attacked
Mordecai - 7
Xeram - 6
Malleck - 2
| Shade - Vosil's Eidolon |
Fort save: 1d20 + 3 ⇒ (19) + 3 = 22
Shade snarls as the fangs sink into her shoulder. "Poison me would you, scrapjunk? I've had worse than that at the vet's hands! And I ate the vet's hands!"
Biting the hand that fed her is evidently another one of Shade's little quirks...
Shade: 11 HP remaining
| Malleck of Alerion |
Charge Attack: 1d20 + 7 + 2 + 2 ⇒ (14) + 7 + 2 + 2 = 25
Damage!: 1d10 + 4 ⇒ (4) + 4 = 8
Malleck swings and connects with one of the snakes. The one attacking shade
-Posted with Wayfinder
| Solomon "Bone-White" Skrivven |
Sorry. Weekends are rough, posting from phone so excuse the brevity.
Solomon is skeptical that it will have the intended effect, but chucks a lot explosive into the chaos. He's careful, however, to minimize collateral damage to his allies.
throw bomb vs touch ac: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
potential damage: 1d6 + 6 ⇒ (2) + 6 = 8
scatter if a miss: 1d8 ⇒ 8 That lands corner short and right of target I believe
Splah damage is 7, and precise bombs lets me select three spots in Splah radius not hit--allies of cpurse
| Grymp |
Malleck hits, and does 3 more damage.
Solomon is dealing energy damage, and as crazy as it sounds, these critters do not have energy resistance. That however does not hit, but the splash damage is enough to off the damaged cobra, and also damages the next one.
Cobra 1 Reflex: 1d20 + 4 ⇒ (12) + 4 = 16
Cobra 2 Reflex: 1d20 + 4 ⇒ (2) + 4 = 6
Cobra 1 - dead
Cobra 2 - 7
| Grymp |
Taeral -
Solomon -
Vosil -
Shade -
Gertrart -
Cobras -
Mordecai -
Xeram -
Malleck -
Let's Retcon that slightly. Solomon's Attack came before Malleck's and it was Malleck's attack that dropped the snake.
That leaves Mordecai and Xeram at the bottom of round 1 to go, and we'll circle about to the top of round 2, so Solomon et al can go again!
Not a fan of things like penalizing Solomon a whole round of attacks just because he's not online 24/7
So cobra 2 is damaged, and being flanked by Taeral and someone else. As Malleck has moved I to melee, we're likely at a point where melee combatants can keep 5' stepping to ensure whoever is up always gets a flank.
| Malleck of Alerion |
im thinking with amount of attacks before the snake its gonna go down before its turn
-Posted with Wayfinder
| Grymp |
Ahhhh Xeram I see, looks like you and I were posting at the same time. That touch AC misses though.
| Vosil Comarenza |
Vosil notes the wound to Shade, and heals her.
Rejuvenate Eidolon: 1d10 + 2 ⇒ (9) + 2 = 11
| Shade - Vosil's Eidolon |
Shade moves adjacent to the remaining cobra, doing her best to turn it into scrap metal.
Claw Attack: 1d20 + 2 + 3 - 1 + 2 ⇒ (13) + 2 + 3 - 1 + 2 = 19
BAB, Str, Power Attack, flanking
Damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Str, Power Attack
Claw Attack: 1d20 + 2 + 3 - 1 + 2 ⇒ (3) + 2 + 3 - 1 + 2 = 9
BAB, Str, Power Attack, flanking
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Str, Power Attack
Bite Attack: 1d20 + 2 + 3 - 1 + 2 ⇒ (20) + 2 + 3 - 1 + 2 = 26
BAB, Str, Power Attack, flanking
Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Str, Power Attack
confirm critical, bite: 1d20 + 2 + 3 + 2 - 1 ⇒ (1) + 2 + 3 + 2 - 1 = 7
critical damage: 1d6 + 2 + 3 ⇒ (6) + 2 + 3 = 11
| Grymp |
What is with the eidolon and the crits? Anyways 7 doesn't confirm.
Both claws miss, but the bite hits, for only 5 damage.
Cobra 2 - 12 DMG
| Gertrart aka Blood Desecrator |
Gertart tries to reveal his might and flanks the creature.
falchion: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18, clang: 2d4 + 4 ⇒ (3, 1) + 4 = 8, & maybe sneak attack?: 1d6 ⇒ 6
| -Mordecai- |
Mordecai fills Malleck with Asmodeus' guidance, making his strikes hit better.
Cast guidance on Malleck
| Shade - Vosil's Eidolon |
What is with the eidolon and the crits? Anyways 7 doesn't confirm.
Both claws miss, but the bite hits, for only 5 damage.
Cobra 2 - 12 DMG
"The eidolon" has a name, you know...
| Grymp |
"The eidolon" has a name, you know...
I'm racist, errr typist?
| Taeral |
Continuing to do the shifting dance of flanking death with the others, Taeral lowers his defenses slightly to let the next attacker maximize their potential attack.
Flanking to Aid Another (Next Melee Attacker): 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
No increase in AC this round... watch the dang snake attack me this time. :)
----------------------------------------
On Going Effects: Message (Gertrart, Xeram, Taeral), 20 min; Con Damage -2;
| Grymp |
Did I screw up? Taeral got hit too right? If so, make the Fort save against the poison.
| Taeral |
When Taeral was attacked the first round his AC was at a 24, so the 21 for the attack from the snake was a miss. Taeral is not fighting defensively this turn, so there is not a dodge boost to his AC currently. So no screw up yet... LOL
| Solomon "Bone-White" Skrivven |
With only one metallic cobra remaining, Solomon pulls another volatile package from his jacket, lights the fuse, and sends the sizzling parcel spiraling through the air toward the serpent. It's dangerous to be setting off bombs in such cramped settings, but he feels the practice he's getting at doing so with precision is worth the potential sacrifice. Science is about experimentation, after all.
Bomb #3 vs Touch: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Potential Fire Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Scatter if a Miss: 1d8 ⇒ 1 That would be falling one square short, if a miss
| Vosil Comarenza |
Remember that bombs will still crit on a nat 20, like anything else - assuming you confirm the critical, you get another d6 of damage... I don't know if you get to add your Int bonus to that, though
| Grymp |
Roll to confirm those in the future Solomon, but for now, the 9 damage is enough to drop the cobra!
| Malleck of Alerion |
"Well done my vermin friend. That went well for us"
The dhampir grins at the ratfolk
-Posted with Wayfinder
| Grymp |
Ok, this room has the door you came in from the West, and then a door to the South. Etc, etc, the door to the south leads to a 10' long corridor, that ends in yet another door with the inscription “Suffer not the fool. Stupidity is our faith’s cardinal sin.”
No magic radiates from behind the door, and no sounds can be heard through the door.
Timeon seems impressed at your defeat of the two cobras.
| Solomon "Bone-White" Skrivven |
No appraise skill either.
Solomon grins wide beneath that awkward human guise of patchy facial hair and vermin-like nose.
He's giddy to see the inscription before the next room. "I'm not a fool!" he replies vocally to the silent etchings--ironically bringing the defiant proclamation into question.
Practicing prudence, he quickly checks the door for any traps or triggers.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
| -Mordecai- |
"Excellent, Solomon. I am quite impressed with those bombs of yours. Now, are we expecting more traps on the next room?"