| Taeral |
Taeral will move forward into the room and into one of the corners. Not seeing any opponent, he prepares himself to strike at an opponent if it reveales itself.
Ready to attack if opponent shows within Taeral's reach.
Also Taeral will attempt a Knowledge check once he sees the creature. He is currently +1 to all kn checks.
----------------------------------------
On Going Effects: Message (Gertrart, Xeram, Taeral), 20 min;
| Grymp |
Mist – Moved, Attacked Gertrart, Moved
Solomon - UNK
Gertrart – Bleeding,
Vosil - UNK
Xeram - UNK
Malleck – Charges and Smashes darkness orb
Taeral – Moves into room to the SW corner, readies
Mordecai – Heals (method as yet undetermined) Gertrart
Still awaiting actions from the UNK folks.
Mist - +6
Gertrart - Bleeding
| Solomon "Bone-White" Skrivven |
Sorry for the long delay guys. Holiday weekends get absorbed by family. I prefer it that way, but I know it creates a disruption for games. Back now!
The white rat squeezes between people to get to Gertrart, noticing the stream of blood trailing from the half orc. "Hold still, he whispers, "I'll try to cauterize the wound. as he pours a very small dose of powder into the wound. Suddenly it ignites with a small flash, singing the flesh in the immediate area.
Heal DC 15: 1d20 + 4 ⇒ (18) + 4 = 22
Then calls, "If we can lure it out, I can try some explosives, or Xeram could bring some fire. We've done the shatter part, right? Now we just burn."
| Grymp |
As Solomon healed Gertrart before Gertrat came up in the round, no bleed damage would have happened!
No apologies necessary, I ate my share of turkey and ham this weekend!
| Solomon "Bone-White" Skrivven |
"My bombs are fiery, if we can draw it out..."
Otherwise, next round I'll just ready an action for "when the mist appears".
| Grymp |
The mist can be attacked with ranged attacks, although it has improved cover due to the holes in the floor. Readying is a pretty good method though, so I'll assume you guys have done that then?
| -Mordecai- |
If Solomon healed Gertart, Mordecai readies to cast Burning Hands on the mist.
| Solomon "Bone-White" Skrivven |
I already used my actions for this round in movement and healing. And since the mist holds higher initiative I wouldn't be able to ready an attack until after it's next opportunity.
For speed, however, following that Solomon would call for others to get back so that he can have some space and ready a toss as soon as the mist should appear.
| Grymp RPG Superstar 2014 Top 16 |
Round 2
Ok, so the Mist moves up into a space next to Taeral. And Taeral gets an AOO if so equipped and desired.
Readied actions go off from:
Vosil - (possibly)
Shade - (possibly)
Xeram - Zap misses!
Taeral -
Mordecai -
Mist -
Solomon -
Gertrart -
Malleck -
Mist – Moved, Attacked Gertrart, Moved
Solomon - Moved and healed
Gertrart – Bleeding,
Vosil - UNK
Xeram - Readied to Zap
Malleck – Charges and Smashes darkness orb
Taeral – Moves into room to the SW corner, readies
Mordecai – Heals (method as yet undetermined) Gertrart
Mist - +6
| Shade - Vosil's Eidolon |
This is Way of the Wicked, not Way of the Overly Concerned about their Friends...! Now obey your infernal master and burn thine adversary to ashes! Sheesh. 'is it possible to cast without hitting friends' - Clerics of Asmodeus aren't what they used to be...
| Taeral |
Round 2, Readied Action
Kn All: 1d20 + 1 ⇒ (3) + 1 = 4
I forget if it has been asked or not, do you mind one kn roll or not? All my kn skills are +1 currently.
AoO, Rapier: 1d20 + 2 ⇒ (12) + 2 = 14
AoO, Damage, Rapier: 1d6 + 1 ⇒ (3) + 1 = 4
"Crap, what the hell is this! Taeral says with a start, as he jabs at the creature.
Not liking the creature so close, Taeral stabs at the creature once again before it can attack him back.
Readied, Rapier: 1d20 + 2 ⇒ (12) + 2 = 14
Readied, Damage, Rapier: 1d6 + 1 ⇒ (6) + 1 = 7
Not sure how effective his rapier is against it, but sure that the entity is not dead, Taeral screams, "Burning it... I try to hold it near me for the moment!", not knowing if there was a sudden spark of heroism coursing through his veins or just a natural reaction for self preservation.
| -Mordecai- |
"Fire? Just ask and ye shall receive!" Mordecai cackles and unleashes burning flames from his hands.
Burning hands: 2d4 ⇒ (2, 4) = 6
Sorry, have been playing mostly PFS lately, where it's forbidden to harm others. Besides, even if my character treats others like scum, it doesn't mean I should treat the players so :)
| Grymp |
@Mordecai - as only Taeral is next to it, I'm fine with you making a 5' in some direction to get an angle that doesn't hit Taeral. As Shade has stated, I'm also fine with you smokeing Taeral as well, and I promise to not to give you an alignment hit for it. Although too much consideration of others might hurt you in the other direction, hahahaha.
Taeral swings twice at the mist, and hits. His first attack seemingly does little to not damage to the mist, however his second attack does accomplish some damage.
Mordecai drops burning hands on the Mist.
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6 Fail
The mist appears to take much more damage than you would have expected from your burning hands!
Mist - -5
| Vosil Comarenza |
No, it's all good - I LOATHE PvP with a passion, but the opportunity was just too good to pass up :)
While Shade is chuntering away to herself over something, Vosil lobs a vial of alchemist fire at the mist, before it reaches Taerel. "This is my only one, but as my old mother used to say: 'If in doubt, kill it with fire.' Here goes."
Ranged touch attack, splash weapon: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 ⇒ 3
| Grymp |
Vosil hurls the alchemist fire, which strikes the mist very well, and again, it is more injured than you'd have expected.
The mist makes its touch attack against Taeral.
Touch: 1d20 + 7 ⇒ (7) + 7 = 14 Hit!
Taeral takes:
Con DMG: 1d3 ⇒ 2
And is now bleeding. As it strikes Taeral, it appears to suck some of his life out and reconstitute itself with the life force.
Vosil - Alchemist fire
Shade - Taunting his friends
Xeram - Zap misses!
Taeral - Swung and hit for 0 damage
Mordecai - Cast flaming hands
Mist - Attacks Taeral
Solomon -
Gertrart -
Malleck -
Others are welcome to make the knowledge check on this guy, and ask your questions if you roll high enough.
Mist - -5
Heal: 1d8 ⇒ 4
| Vosil Comarenza |
I'm not being funny about keeping Shade out of this - I just can't find a mechanism for restoring ability point damage for eidolons without a spell (they don't sleep, which is how you guys will get your Con back - when Vosil sleeps, Shade is banished)...
| Solomon "Bone-White" Skrivven |
With the mist sucking Taeral's lifeforce, Solomon lobs a small package over the group and into the room where the mist swirls.
Bomb against Touch: 1d20 + 6 ⇒ (8) + 6 = 14
With Precise Bombs he can select 4 adjacent squares that are not affected, hopefully avoiding friendly fire.
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
| Solomon "Bone-White" Skrivven |
Fire-damage, serendipitously.
| Grymp |
In which case it tears into the Mist providing ti considerable consternation!
Gertrart and Malleck?
And you guys at the top of the order can go ahead and attack again.
Mist - -15
| Taeral |
ROund 3
With all the fire affects occuring right infront of him, Taeral is amazed he is not burnt up yet.
With the Mist still floating next to him, he once again stabs at the entity.
Rapier: 1d20 + 2 ⇒ (2) + 2 = 4
Damage, Rapier: 1d6 + 1 ⇒ (1) + 1 = 2
Appearently the flashes of light from the explosions, have temporarily blinded Taerel.
"Is it still there?"
----------------------------------------
On Going Effects: Message (Gertrart, Xeram, Taeral), 20 min; Con Damage -2;
| Malleck of Alerion |
i dont think non magical weapons will do anything to it. Its a mist creature after all. But will swing anyway
attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 + 4 ⇒ (8) + 4 = 12
-Posted with Wayfinder
| Grymp |
WhIe Malleck's hit seems partially absorbed, it does damage the mist creature.
DR 5/Magic
Mist - -22
| Shade - Vosil's Eidolon |
Shade sighs in a motherly fashion at her comrades' failures - "They say if you want something done properly, do it yourself, so true" - before pouncing on the mist, doing her best to shred it with her bite and claws.
Bite: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Claw: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
| Gertrart aka Blood Desecrator |
Gertrart parses the battle's action.
Did my readied action go off? Do we need to ready in R2 or did it stick around?
| Grymp |
@Gertrart I see here that you stated a desire to ready an action, but you didn't say what it was? So yes it would go off, but in the future please actually state what the action would be and its trigger.
In round 2, it was unable to attack and leave, so it is still visible.
Shade's attacks, while blunted by the DR are enough to destroy the mist.
| Malleck of Alerion |
nice group attack. Our damage on creature differ by 4 after DR. So yey. Team work.
Malleck puts the blade of his sword across his shoulders
"That was... interesting. Any way. Lets press on. So we can finish this quickly"
-Posted with Wayfinder
| Malleck of Alerion |
"Either way, if there is nothing else here, lets get moving. No use in just staying here."
-Posted with Wayfinder
| Grymp |
So we've now got a room, with a dead mist, which is vaporizing I guess.
To the North and East are barred heavy doors. These bars can be easily moved by a non-mist crature and the doors opened.
| Taeral |
Taeral casts another Detect Magic while the group decides which door to try next. He looks at the doors first, incase there is any information he thinks the group needs to know, before turning his gaze to the floor holes and the pedestal.
----------------------------------------
On Going Effects: Message (Gertrart, Xeram, Taeral), 20 min; Con Damage -2; Detect Magic, concentration;
| Grymp |
No magic through the doors or the floor and pedestal. The shattered orb has some lingering magic associated with it, but it is fading quickly.
| Solomon "Bone-White" Skrivven |
Is Taeral still bleeding? Solomon recalls seeing the drow in conflict with the strange mist and checks to see if he suffers from the same open wounds that Gertrart displayed. After appraising quickly, he tries to staunch any blood-flow with similar methods as before.
Heal DC 15: 1d20 + 4 ⇒ (10) + 4 = 14
Close, but just short.
| Solomon "Bone-White" Skrivven |
"And if we don't have a direction on a correct door, let's all decide on one and we can make a mental note to come check the other if necessary or desired." He looks to the north, then the east. "I say north first... because it's on my left. Good things are usually on the left."
He also paces around the room, checking the walls and doors and peering down the holes but extremely careful not to poke anything down them. He hopefully learned a lesson from that mold. If anyone were observing this rat in the maze, they would likely be scribbling notes and "hmmm"ing to each other.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
| Taeral |
Sorry didn't realize I was taking bleed damage, all I saw was the 2 points of Con damage. What is my bleed rate?
----------------------------------------
On Going Effects: Message (Gertrart, Xeram, Taeral), 20 min; Con Damage -2; Detect Magic, concentration;
| Grymp |
Here, allow me to give you some bleed damage, and then folks can try the heal checks again:
Taeral Bleed: 1d6 ⇒ 5
| Solomon "Bone-White" Skrivven |
Ouch, trying again! Anyone else with the skill is welcome to join in. But if you take more, I'll let you drink some nasty elixir.
Solomon pauses his search, seeing the blood continue to soak into Taeral's clothing. "Damn, I thought that worked!" He rushes to cover his mistake.
Heal DC 15: 1d20 + 4 ⇒ (2) + 4 = 6
It clearly didn't help! "Here, drink this!" Solomon sputters, pushing a greasy vial of liquid that smells faintly of wet hair and mildew. "It should replenish you a bit, before you bleed out."
Elixir of Cure Light Wounds: Heal 1d8+2 hp. Uncertain if that stops bleeding, however, or just buys us more time to plug the leak.
| Grymp |
Any magical healing will stop the bleeding, so a potion will do it!
Let's wait a bit and see if anyone else can heal check him before using that potion, although with his damage, the potion might not be a bad plan either way. The choice is up to you guys.
| Vosil Comarenza |
I don't have Heal as a skill, and it wouldn't restore his lost HP anyway. Potion is the best idea all round, in my view
| -Mordecai- |
Sorry guys, it seems I'm really busy this week... :( You can bot me to cast channel..
| Gertrart aka Blood Desecrator |
Gertrart does not have heal, but with an untrained check I might be able to make an aid. 1d20 - 1 ⇒ (14) - 1 = 13
| Solomon "Bone-White" Skrivven |
Did Solomon find anything when he searched the room?
If not, then he will open the North door to keep stuff moving. It's arbitrary, but I've got nothing else to go on. So if it's bad, at least Solomon will take the hit!