Golorian Unfolds

Game Master JamesF

Golorian , many riches and dangers lurk in its secrets, within these tales from the noblest to the basest guide its path...


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Maeltheron Timmerond wrote:

I am true neutral and just a professional. LOL!

Hmff. Wish I had a copper for every time I've heard that line...


Well, the only reason I can see for a sniper build is the reduced penalties for long range attacks (which is like a one level dip), or early game, as there's like a 25,000 gold magic item that lets you sneak attack from the other side of the planet as long as you can still hit your target.


To each his own...I'm a fan...sneak attack damage at range rules, and if JamesF uses the Playtest new Stealth skill it becomes even more intriguing.


My sheet isn't quite as pretty as I'd like but I wanted to throw a place holder in for my prospective recruit.

Fynn El'dorren, Elven Mymidarch Magus. He is designed to go into the Arcane Archer prestige class in a few levels but will surely prove his worth as arcane artillery for the time being.


Anyone else find it funny that currently my character has the highest damage in both melee and ranged attacks? Maybe you guys should spend your rounds buffing my wizard. :P


How could we know? Where is your profile? I doubt that is the case on the occasions when I am getting 4d6 sneak attack plus poison.


It's the one I already posted, now being reposted. And you're right, I only do 75% of your sneak attack damage. Without actually needing to be stealthy or use any magic. :P

Of course, the Caveat is that with my sucky BAB all you guys will hit more often than I will, which renders my damage moot.

By the way, if you read the statblock make sure to check out the very bottom.


Maeltheron Timmerond wrote:
To each his own...I'm a fan...sneak attack damage at range rules, and if JamesF uses the Playtest new Stealth skill it becomes even more intriguing.

is this skill in the prescibed books ?


No, it is a Playtest from the Main Paizo Blog. Here it is...

Stealth Playtest, Round Two
Tuesday, September 20, 2011

In case you missed it, a few weeks ago the Pathfinder design team previewed some changes we were considering making to the Stealth skill. Like any design endeavor, game design benefits from iteration. After letting all of you playtest the rules and let us know what you thought of the first draft, we went back to the drawing board and made some changes based on that fantastic feedback.
In this round of playtesting, you'll find that we've cleared up some action issues. We have opened up the possibilities for using standard actions with the Stealth skill, as long as those standard actions do not attack creatures. In this way, the Stealth skill mirrors the rules found in the invisibility spell; at least as far as what actions you can attempt while you are hidden without automatically ending that condition.

Speaking of hidden, while we have kept the invisible condition, and have even strengthened the wording on that condition a bit, we have also created a lesser, connected condition called hidden. You gain the hidden condition when you benefit from Stealth, and you gain the invisible condition when you use a spell or effect that makes you visually undetectable, like the invisibility spell. Hidden is the base condition, and invisible is an upgrade of that condition.

Lastly, we have added some small language changes to explain how the hidden condition interacts with some universal monster rules dealing with senses—specifically blindsense, blindsight, scent, and tremorsense.
Just like the last round of playtesting, keep in mind that these changes are not yet official. While you are free to use them in your home game—and we would like you to do so—these changes are not yet ready for Pathfinder Society play. This time around we are going to give you two weeks to playtest and comment on these proposed changes, so tell us what you think sometime before October 3rd. We'll announce the final version in the Design Tuesday blog sometime after the playtest is completed, and make changes to the rules using the Pathfinder RPG FAQ system.

Stealth(Dex; Armor Check Penalty)

You are skilled at avoiding detection, allowing you to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.

Check: Your Stealth check is opposed by the Perception check of anyone who might notice you. Usually a Stealth check is made at the start of an action when you have some kind of cover (except for soft cover) or concealment. You cannot spend a free action to initiate Stealth, but if you spend a free action while under the effects of Stealth, you must make a new Stealth check to continue its effects. You can always spend a swift action to stay immobile and make a Stealth check. You can move up to half your speed and use Stealth at no penalty. When moving at a speed greater than half your speed and up to your normal speed, you take a –5 penalty on the Stealth check. It's usually impossible to use Stealth while taking an immediate action, a full-round action, or any action to make an attack, unless you are subject to greater invisibility or a similar effect, or you are sniping (see below). When you make your Stealth check, those creatures that didn't succeed at the opposed roll treat you as hidden until the start of your next action or until the end of your turn if you do not end your turn with cover or concealment. You are not hidden from creatures that are observing you (creatures that you didn't have cover or concealment from) or that succeed at the opposed check.
A creature larger or smaller than Medium takes a size bonus or penalty on Stealth checks depending on its size category: Fine +16, Diminutive +12, Tiny +8, Small +4, Large –4, Huge –8, Gargantuan –12, Colossal –16.

Attacking while Hidden: Usually, making an attack against a creature ends the hidden condition. For purposes of Stealth, an attack includes any spell targeting a foe or whose area or effect includes a foe. Actions directed at an unattended object do not end Stealth. Causing harm indirectly is not an attack. If during your last action you were hidden to a creature, you are still considered hidden when you make the first attack of that new action.

Other Perception Checks: If a creature makes a Perception check as a move action to notice a hidden creature, the DC of the Perception check is the hidden creature's last Stealth check. This is also the case if a creature makes a Perception check to notice a hidden creature because the perceiving creature is entering an area where it could possibly notice a hidden creature.

Sniping: If you already are hidden to a target and you are at least 10 feet away from that target, as a standard action, you can make one ranged attack against that target and immediately make an opposed Stealth check to stay hidden. You take a –20 penalty on your Stealth check when attempting to snipe.

Creating a Diversion to Hide: You can use Bluff to allow you to use Stealth. If you do not have cover or concealment, as a swift action, you can attempt a Bluff check opposed by the Sense Motive of opponents that can see you. If you are successful, you are considered to have concealment from those creatures (but you do not gain the percent miss chance from concealment) until the end of your next action, you make an attack (as defined in the Attacking while Hidden section, above), or the end of your turn, whichever happens first.

Action: Usually making a Stealth check is not an action. Using Stealth is part of the action you are taking.

Special: If you are subject to the invisibility or greater invisibility spells or a similar effect, you gain a +40 bonus on Stealth checks while you are immobile, or a +20 bonus on Stealth checks while you're moving. If you have the Stealthy feat, you get a bonus on Stealth checks (see Chapter 5).

Conditions
Hidden: You are difficult to detect but you not invisible. A hidden creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonus to AC (if any). You do not have line of sight to a creature or object that is hidden from you.

Invisible: Invisible creatures are visually undetectable. An invisible creature or object gains the benefits of the hidden condition. An invisible object or creature gains total concealment.


It'd be nice if I could get an answer about the spells. A Wizard without buying extra spells is no better than a second rate sorcerer.


Lyall wrote:
It'd be nice if I could get an answer about the spells. A Wizard without buying extra spells is no better than a second rate sorcerer.

Hey!


Hey, I'm not saying anything bad about first rate sorcerers. Just second rate ones.

Lyall, on the other hand, probably would say plenty of bad things about sorcerers.


If its not in the precribed books , then sorry , its not in the game..

As for spells etc, please all calm down , I know its fun about creating and designing characters, but slow down , relax...I am having problems just keeping up with you all , your steaming ahead and I am loosing what sort of PC you want to play.

So . If your interested , please put

Race
Ethnicity
Class
Archetype

I am only allowing one for each character as I dont actually like the concept of taking two.

Maybe a bio...

Definatly no aiming for prestige classes , who KNOWS where you will be...

and I would like to keep the party N to LG, I dont like 'evil' characters , to me there the foes to be vanquished...

Also , if this is a PC you have in other games, please note this is NOT those games, its mine and my players are my priority, if a GM allows it in there game , that is no assurance its allowed here.

NB
If anyone has any resource about playing ethnicity of DemiHumans IE Vudrani Elves or Tian Halflings, I would love you to share.

thanks

James


Multiple people have completed and posted their bios.

And I was just wondering about basic character creation of getting extra spells in the Core Rulebook. Not even APG or anything.


Ok, I will drop the Assassin level, take another level of Rogue (Sniper), and change to Neutral.


JamesF wrote:

If its not in the precribed books , then sorry , its not in the game..

As for spells etc, please all calm down , I know its fun about creating and designing characters, but slow down , relax...I am having problems just keeping up with you all , your steaming ahead and I am loosing what sort of PC you want to play.

thanks

James

No problem boss. We all just got a little excited and got to jabbering with each other.

My breakdown

Race: Human
Ethnicity: Taldan, raised by Church of Iomedae
Class: Inquisitor
Archetype: none
Alignment LG or NG will decide soon.

Bio. (note this is a skeleton. Details are subject to refinement.)
"My Father was a pious man. He prayed that if his wife and child lived then he would pledge that child to the church. We lived. And that is why I am here. Now you need to tell me exactly why you have forty pounds of Shiver in the back of your bookshop. I suggest make it good."

Promise was an oblate. A child given to the church at a tender age. He grew up in cathedrals and monasteries and wind-swept hermitages. When he was younger he had ambitions for the priesthood but the inquisition noticed his skill at understanding the way others think and drew him into their shadow. His mind is his own. His ways are his own. But his results have so far stilled any criticism.

Liberty's Edge

Hard to keep up. I can understand that do to the Carrion Crown game I started this week. Blew by me so fast I need to start to different groups.

Here is the info you asked for...

.

Race - Human
Ethnicity - Taldan
Class - Barbarian
Archetype - NONE, although I did look at drunken brute for a long minute I think Marious will just go ahead and be a slight drunkard without the benefits.

BIO: Marious was born to wealth and privilege and lost it all on the day he was suppose to inherit it all. On Marious's 18th birthday instead of a grand party and his birthright inheritance the brash young noble got into a drunken altercation with his father and ran off to "prove the old bastard wrong".

Marious became a sword for higher and later a soldier. He went from assignment to assignment and warband to warband always with a discharged for disorderly conduct, drunken brawling, or insubordination. It wasn't till he came to a small village with a serious problem that he found his true calling.

The village was plagued by a dark druid that was poisoning the village well. Marious along with a few other new friends discovered the druid and his plot and stopped him in short order (though he did escape). After the treasure they found in the cave being used by the druid did Marious understand he was meant more for a life of freedom and adventure and not one of marching and order taking.


Lyall wrote:

Multiple people have completed and posted their bios.

And I was just wondering about basic character creation of getting extra spells in the Core Rulebook. Not even APG or anything.

I know Lyall , and I dont want to be rude , but there is so much info it has put me off !

I want to play this , but wading through all the buffs and rules proposals , all though very relevant has made it difficult to focus on what I wanted from the process. Characters , ideas , concepts.....

I know RPG is very much stat focused , but to me having the concept of a PC is way more important at this stage than knowing what you want to do in 5 levels time or that you need certain things for spells etc (Please if you are this example , its not meant as a slight).

And whose to say your PC starts the same way as you design it.

Cool ?

thanks

please all carry on, I am liking them all so far....Party mayb e a bit more diverse than I anticipated. ;)


Race: Elf
Ethnicity: Kyonin Forest
Class: Rogue
Archetype: Sniper
Alignment: Neutral

Still need to update with 6th level of Rogue. and update stats from a 20 Point to 25 point Buy

Background

While Maeltheron was born and raised in the Kyonin Forest, he was forced from the elven homeland by those who could see through his fascade of benevolence to the deeper seeded self-interest in gold and recognition. However, this was not until after he learned the skills and received the training for the use of his Composite Long Bow and Elven Curveblade.

Maeltheron quickly found a home on the streets of Absalom with the skills he honed in the forest. He was used for second story jobs and to handle discrete disposal from a distance. He seeks now to expand his coffers, and he will use any means necessary to do so, but Maeltheron truly desires to test his mettle abroad should the opportunity arise.


I think I'm pretty much done with my character info, and, if I say so myself, it's fabulous!

She's got some cash left for mundane gear, when needed.


Race: Elf
Nationality: Kaer Maga (Seeing that's not really an Ethnicity)
Class: Wizard (Transmuter)
Archetype: None really. Enhancement might count, but that's a sub-school.

Bio: For one raised in the nearly elf-less Kaer Maga, one might think it might make an elf loose his heritage as an elf. But blood and pride ran deep in Lyall, even as a child, and he prided himself in seeking out knowledge of his racial heritage and learning his ancestral weapons, though his love of the arcane took him away from these studies before he learned the Elven Curveblade. Mastering the bow, however, was well within his grasp and his keen analyzation of enemy weak points made him a competent archer.

Like many children of the City of Strangers, he ran around with other children compatriots in impromptu gangs. It was here he gained three important traits. Firstly, his physique and fighting capacity are far greater than is usually expected from a wizard. Secondly, it was here he learned to be alert, aware, and gained his unusual familiar. Finally, he learned that no matter how much you may dislike one of your companions, they're still one of your companions, and when push comes to shove, you stick together.

Thus, despite his pride, arrogance, and general rudeness, Lyall still is ultimately a good person who will do the right thing. Albeit, in the worst possible manner.

~~

Also.. Well.. Suck. Our spell lists, Flori, are like 75% the same (I haven't posted mine yet, but yeah, it was pretty much the same thing). I guess I'll focus more on my debuffs (Wooh, Slow rocks!) and area control, as you'll have the hastes going on.

~~

Also.. You said don't aim for Prestige Classes. I've been considering Eldritch Knight (which has no location based requirements and I could qualify for it the first time I leveled up if I switched my build around a bit), but if I'm going for that, I want to swap out one of my traits. So are Prestige classes a complete no?

Sczarni

I'm going to withdraw my interest in this game. Sorry. It seems you have enough people anyway.


Quote:


Also.. You said don't aim for Prestige Classes. I've been considering Eldritch Knight (which has no location based requirements and I could qualify for it the first time I leveled up if I switched my build around a bit), but if I'm going for that, I want to swap out one of my traits. So are Prestige classes a complete no?

No , not a complete no , but I dont want you planning and devising characters futures at the moment of conception , who knows where you will end up , this time next year you may be king of cheliax....


Lyall wrote:


Also.. Well.. Suck. Our spell lists, Flori, are like 75% the same (I haven't posted mine yet, but yeah, it was pretty much the same thing). I guess I'll focus more on my debuffs (Wooh, Slow rocks!) and area control, as you'll have the hastes going on.

Well, if both characters end up playing, I guess you won't need to memorized haste. There are plenty of other good 3rd level spells to pick, though. We seem a little arcane-heavy and combat-lite, so far. Who we gonna haste? Just casters and a barb?

Fighters! Clerics! HEEEEEEELLLP! LOL

Seriously, too many characters makes an already slow way to game even slower. I just whipped up a character, but it wouldn't be the first that barely or never saw play. JamesF will have to decide what he wants to do with us.

Ringtail just started a game and ended up w/ 12 characters. He's running the same game for 2 groups now. In my goblins PbP, I specified only 4 characters. That moves things along a little faster, but PbP is slow. Just the nature of the beast!


Well, you could haste me. My character's got some decent melee with 18 strength. And if I aim for Eldritch Knight..

Yeah.. You know what, I'm going to dip into barbarian. :P

Gonna change my bio now.

~~

Who cares whether he's King of Cheliax? He can still be an Eldritch Knight. He's already trained in everything he needs to become one. :P


hallowsinder wrote:
Who cares whether he's King of Cheliax? He can still be an Eldritch Knight. He's already trained in everything he needs to become one. :P

What's nice is you can actually enter the class right away, and not slog through all those preliminary levels of weaky lame-o.


Quote:
Who cares whether he's King of Cheliax? He can still be an Eldritch Knight. He's already trained in everything he needs to become one. :P.

Even though it was tongue in cheek , as King of Cheliax , you would be too heavily bogged down to have time to be a Eldritch Knight... ;)

The future isnt set in stone....


Uneasy lies the head that wears a crown... lol


Hasting the Sniper with the Long Bow, or even the Curve Blade, would work as well. I will not suck at all in melee. I am actually going to add strength with the five points of point buy that I have not used.


Flori the Fabulous wrote:

I think I'm pretty much done with my character info, and, if I say so myself, it's fabulous!

She's got some cash left for mundane gear, when needed.

can I have your statement please?


Yes!

Race: half orc
Nationality: Katapeshi
Class: Sorcerer
Archetype: Orchish bloodline, that's all.
Bio:
Flori was born in Katapesh 18 years ago, to half orc parents. Unlike her older brother, who looks nearly human, she inherited the most orcish of traits. From her greenish hue to her huge teeth, it's clear to anyone that she is no human.
Her upbringing was not very different from many Katapeshis; she was educated in schools, and trained to learn carpentry. Sadly, she had no knack for it, and once her sorcerous abilities started to manifest in ways that got her in trouble, Flori knew she had to find her own way.
Through sheer force of personality, she bluffed her way onto a ship and learned just enough about sailing to not get fired. As she became a more competent sorceress, her role moved from worker to defender, and she used her magic and her sword to fight off monstrous threats to the various ships she found herself on all over the Inner Sea.
As her power grew, so did her confidence, and she was able to draw fairly good pay as a ship's mage for those who could afford her.


Excellent

Can you please email me litany.uk@gmail.com with your sheets , pref as a PDF , but plain tyext will do.

If you use herolab , please send me a copy of the por file as well. thanks

James


Can't send PDF, but sent.


Will .pdf it to you tomorrow.


Just finishing up

2 questions.

1. How do you want to deal with Hit points? Max first and roll here on the board? PFS average +1?

2.Starting cash. Should we bother with equipment? If so do we get wealth by level for 6th level folks i.e. 16k gold no more that 8k on any one item?


@JamesF: Maeltheron has been updated to 25 point buy and 6 levels of Rogue (Sniper). PDF to follow


Still interested in making a half-orc paladin for this game.


Fubar wrote:
Still interested in making a half-orc paladin for this game.

That would be a good fit. We can use a good frontliner with some divine power.

Promise Hapolo wrote:

Role call

Promise Inquisitor 6
Lyall transmuter 5/Barb 1, going for EK (?)
Marious Barbarian 6
Flori the Fabulous Girl of my dreams Sorcerer 6
Maelthorne Rogue Sniper 6

Current idea (I think).

The monk decided to not play, and the assassin is now a non-evil rogue you can lead to righteousness (and Flori would love to have another half orc in the crew!).


Updating still....

hospitaler archetype!
healer role!


Ok looking at divine bond

any clues for a "mount".... What would make sense and be allowed by the DM?


I sent you one character sheet full wizard, one Wizard 5/Barbarian 1.

If you're going to allow me to go Eldritch knight, which I will for my first level up, I'd like to use the part barbarian one.

Also, as I've said multiple times, I'd really like clarification on whether I can scribe spells into me spellbook as described in the core rules.

Also, why did you need us to send you our characters when they are all written up in our aliases?


hallowsinder wrote:


Also, as I've said multiple times, I'd really like clarification on whether I can scribe spells into me spellbook as described in the core rules.

Well we have no idea if we will start with cash. We could all start chained to oars with nothing but the odd loincloth between us. It appears to be too early to worry about gear. I suspect the DM has things in hand however. Just need some time.


hallowsinder wrote:

I sent you one character sheet full wizard, one Wizard 5/Barbarian 1.

If you're going to allow me to go Eldritch knight, which I will for my first level up, I'd like to use the part barbarian one.

as I said oh mighty king of cheliax , wait my young padawan

hallowsinder wrote:


Also, as I've said multiple times, I'd really like clarification on whether I can scribe spells into me spellbook as described in the core rules.

Yes , scribe your spells

hallowsinder wrote:


Also, why did you need us to send you our characters when they are all written up in our aliases?

I am not online 24/7 this way I can pull them up on my ipad when not in front of the PC , and tbh I find it easier to look at them after I put them into herolab and pdf them...


Fubar wrote:

Updating still....

hospitaler archetype!
healer role!

Go for it , send me the biog as described about please...


James

Did you get my character e-mail?


E-mail sent....

can also view online here.


Well, unless we're never going to level up again for the whole campaign, you're explicitly banning Eldritch Knight, or you will be dictating to us what class we get for each level up, I would like to use the part barbarian character sheet.

Also, I will be assuming we get standard WPL for the purposes of my spellbook, and will assume I have to copy from scrolls rather than from other spellbooks.


Yes I have all the characters now

Ok , I am NOT banning levelling up....NOT banning specfic advancements...I am only banning Witches and Gunslingers (for stated reasons).....I just dont like people planning characters for levels even before they have started playing..

As I said , you cannot tell what your character will be subjected to....

this may sound a little harsh , but please just go with the flow , I am aware of your concern , but do you know personally where your life will be in 10 years time....neither does your character.

thank you


Would there still be an opening for a monk since the previous one dropped?


Yes, but this isn't particularly a question of "Where will my character be in ten years?" Not even one year. It is a question of "Where will my character be in 3 1/4 days of adventuring?" Now, unless you intend to have a year or two of downtime between days of adventuring.. In which case I need to go put some points in profession or something.

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