![]()
About FubarInitiative [dice] 1d20 [/dice]
Current hit points*
Speed 20' Darkvision:
Spoiler:
Half-orcs can see in the dark up to 60 feet. Orc Ferocity:
Spoiler:
Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. Feat
Spoiler:
You can draw weapons faster than most. Prerequisite: Base attack bonus +1. Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action. A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow). Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat. Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action.
Paladin abilities
Spoiler:
Detect Evil (Sp) At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. Smite Evil (Su)
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Combat
Spoiler:
AC
BAB +1
FORT +3
Sword and Board
Smiting! 1/day
Archery shortbow
Smiting 1/day
Non-lethal:
Smiting 1/day
starting gold 175
Spoiler:
Longsword - 15 gold Shield quickdraw -59 gold shortbow - 30 gold arrows 40 - 2 gold sap armored coat- 50 gold Backpack
Skills
Spoiler:
Intimidate 8 (+2 race, +3 cha, +1 rank, +2 trait) Perception 0 (+1 rank) *Stealth 6 (+1 rank, +1 trait, +3 class, +3 dex, -2 AC) Favorite Phrases
Spoiler:
"I do not answer to you!" "I am confused!" "Explain yourself!" "What is the meaning of this!" Fubar believes most Paladins talk too much and work too hard at getting along with or trying to change others.... Optional Traits
Spoiler:
Brute (Half-Orc) You have spent long hours working for a (crime?) lord, either as a low-level enforcer or (as a guard) or bouncer. You’re adept at frightening away people. Benefit: You gain a +2 trait bonus on Intimidate checks. Conspiracy Hunter: You’ve long heard rumors of dark deeds afoot in Westcrown. Shipments of valuable cargo that go missing with nary a trace or question asked.
Background
Spoiler:
Fubar is a half-orc common enough of a race, yet he was raised by a kindly old cleric of Abadar who also happened to be Fubar's Grandfather. Fubar's mother died in childbirth and his grandfather raised him as best he could once Fubar went to the temple to study, his grandfather was sent to investigate rumors of dark deeds afoot in Westcrown..he never returned. Fubar did well enough to become a Paladin but did not become a cleric like his grandfather had been. Fubar demanded information from the Temples clerics to begin searching for his grandfather... His grandfather was selected because he is a Cleric, but during early missions became good at disguising what he is doing (Hidden Priest archetype) So Fubar is coming 3 years later to search for a man that possibly faces death if found....
Abadar
Spoiler:
Abadar (pronounced AH-bah-dar)[1] is known to be a patient deity. Maintaining a strong neutral stance in his actions, he sets forth to further expand civilization and order in the world and among the peoples of Golarion. History
Relationships
|