Insectare

Fubar's page

285 posts. Alias of Freddy Honeycutt.


Full Name

Fubar Snafu

Race

orc

Classes/Levels

Paladin / 1

Gender

M

Size

M

Age

15

Special Abilities

Darkvision

Alignment

LG

Deity

Abadar (pronounced AH-bah-dar)

Languages

Common, orc, draconic

Occupation

Paladin for hire

Strength 16
Dexterity 16
Constitution 13
Intelligence 7
Wisdom 7
Charisma 16

About Fubar

Initiative [dice] 1d20 [/dice]
Perception [dice] 1d20 [/dice]

Current hit points*
11/11

Speed 20'

Darkvision:

Spoiler:

Half-orcs can see in the dark up to 60 feet.

Orc Ferocity:

Spoiler:

Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Feat
Quick Draw (Combat)

Spoiler:

You can draw weapons faster than most.
Prerequisite: Base attack bonus +1.

Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.

A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).

Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.

Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action.

Paladin abilities

Spoiler:

Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil (Su)
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Combat

Spoiler:

AC
Unshielded 17
Flat footed 14
shielded 18
(smiting) 21
Armored Coat +4 +3 -2 20% 20 ft. 20 lbs.

BAB +1
CMB +

FORT +3
REF +3
WILL +2

Sword and Board
Longsword Attack [dice] 1d20+4[/dice]
Damage [dice]1d8+3 [/dice]

Smiting! 1/day
Longsword Attack[dice] 1d20+7[/dice]
Damage [dice]1d8+4 [/dice]

Archery shortbow
Attack [dice] 1d20+4 [/dice]
Damage [dice] 1d6+1 [/dice]

Smiting 1/day
Archery shortbow
Attack [dice] 1d20+7 [/dice]
Damage [dice] 1d6+2 [/dice]

Non-lethal:
SAP
Attack [dice] 1d20+4 [/dice]
Damage [dice] 1d6 [/dice]

Smiting 1/day
SAP
Attack [dice] 1d20+7 [/dice]
Damage [dice] 1d6+1 [/dice]

starting gold 175
Equipment

Spoiler:

Longsword - 15 gold
Shield quickdraw -59 gold
shortbow - 30 gold
arrows 40 - 2 gold
sap
armored coat- 50 gold

Backpack
Winter blanket
Bedroll
Winter cloak
Winter boots
flint & steel (1)
Rations (2) days
holy symbol (wooden) 4
Weapon cords (2)
Whetstone
Gold -
Silver -
Copper -

Skills

Spoiler:

Intimidate 8 (+2 race, +3 cha, +1 rank, +2 trait)
Perception 0 (+1 rank)
*Stealth 6 (+1 rank, +1 trait, +3 class, +3 dex, -2 AC)

Favorite Phrases

Spoiler:

"I do not answer to you!"
"I am confused!"
"Explain yourself!"
"What is the meaning of this!"
Fubar believes most Paladins talk too much and work too hard at getting along with or trying to change others....

Optional Traits

Spoiler:

Brute (Half-Orc)

You have spent long hours working for a (crime?) lord, either as a low-level enforcer or (as a guard) or bouncer. You’re adept at frightening away people.

Benefit: You gain a +2 trait bonus on Intimidate checks.

Conspiracy Hunter: You’ve long heard rumors of dark deeds afoot in Westcrown. Shipments of valuable cargo that go missing with nary a trace or question asked.
People who disappear as though they never existed. Lords of business and nobles who speak in veiled references and accidental slips of masters even they must obey.
What lords rule the Westcrown underworld? Do the tales of far-reaching criminal organizations hold a hint of truth? Could the fabled Council of Thieves, said to have been purged from the city ages ago, have somehow survived or reformed? And what hold do they hold over the city today? You don’t know, but you’re determined to find out! Choose one of the following skills: Stealth. You gain a +1 trait bonus on this skill and it is always considered a class skill for you.

Background

Spoiler:

Fubar is a half-orc common enough of a race, yet he was raised by a kindly old cleric of Abadar who also happened to be Fubar's Grandfather. Fubar's mother died in childbirth and his grandfather raised him as best he could once Fubar went to the temple to study, his grandfather was sent to investigate rumors of dark deeds afoot in Westcrown..he never returned. Fubar did well enough to become a Paladin but did not become a cleric like his grandfather had been. Fubar demanded information from the Temples clerics to begin searching for his grandfather...

His grandfather was selected because he is a Cleric, but during early missions became good at disguising what he is doing (Hidden Priest archetype)

So Fubar is coming 3 years later to search for a man that possibly faces death if found....

Abadar

Spoiler:

Abadar (pronounced AH-bah-dar)[1] is known to be a patient deity. Maintaining a strong neutral stance in his actions, he sets forth to further expand civilization and order in the world and among the peoples of Golarion.

History
Abadar has long served as the guardian and protector of the First Vault, a repository said to be crafted by the deity's own hand, containing perfect versions of everything ever created or seen by civilized peoples. He is also credited with guiding the advancement of the demihuman races towards the point where they could establish civilized societies of their own. He is believed to have been among the group of eldest gods who banded together in the time before mortal reckoning to defeat and imprison the rampaging god Rovagug.

Relationships
Abadar strives to maintain agreeable relationships with the other deities, recognizing their influence is conducive to the further advancement of civilized life. In particular he cultivates strong alliances with Iomedae, Irori, Shelyn, Asmodeus, and Erastil, though differences in opinion often result in conflicts between Abadar and Old Deadeye.[4] Gozreh often opposes Adabar's actions, though the Judge of the Gods only recognizes Rovagug and Lamashtu as true enemies. Abadar is sometimes seen as a paternal authority figure, especially to others possessing origins in Taldor.