Tobaris |
Henrick and Bazzle are drawn to compete in the flood pit.
At this time I'm assuming Bein has bailed. Regardless the flood pit is free now
The walls of the pit are now muddy and some sections of the wooden floor have sunk into the mud but overall the floor is intact.
Kala Kana is able to retrieve Kree's number tag without further hassle.
Kala Kana is able to rest for a while before her next match.
Bazzle Blast-hazard |
Bazzle draws his blade and stands at the ready awaiting the signal.
initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Henrick the collector |
initiative: 1d20 + 7 ⇒ (12) + 7 = 19
on his go as a swift action it will be
knowledge local: 1d20 + 13 ⇒ (3) + 13 = 16 crapy roll, but lvl 7 characters are CR 6, so it should fly.
Assuming I have a round and wasn't taken out by whatever the gone did:
rapid shot +deadly aim
to hit: 1d20 + 9 ⇒ (12) + 9 = 21 damage: 1d8 + 10 ⇒ (8) + 10 = 18
to hit: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 1d8 + 10 ⇒ (2) + 10 = 12
to hit: 1d20 + 4 ⇒ (4) + 4 = 8 miss
if I need a save:
1d20 ⇒ 13
+10 fort
+9 ref
+8 will
Bazzle Blast-hazard |
Wow fell asleep at the keyboard sorry. You made the DC17for the Hold person. I would love to know if I in fact do have cover.
Round 2
"Ow"
Searing Light
Ranged Touch Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 3d8 ⇒ (6, 1, 8) = 15
Leila Redtistle |
Bazzle and Henrick are going to fight ? I got to see this!
Assuming Karrick wasn't overly rude or ran away, Leila will attempt to drag him towards the pit where Bazzle and Henrick is fighting. "Come on! My friends are gonna duel - wanna watch it with me ? It will be fun!" Her face adopts a sly smirk and she adds "I'll by you a caramelized apple if you watch it with me?"
Henrick the collector |
after getting zorched by the light he will continue to fire, but seeing how hard it is to hit the target he will drop the deadly aim.
to hit: 1d20 + 11 ⇒ (13) + 11 = 24 damage: 1d8 + 12 ⇒ (5) + 12 = 17
to hit: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 1d8 + 6 ⇒ (3) + 6 = 9
to hit: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 1d8 + 6 ⇒ (5) + 6 = 11
Henrick the collector |
yeah, don't see this going well.
same as last round
to hit: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d8 + 6 ⇒ (2) + 6 = 8
to hit: 1d20 + 11 ⇒ (18) + 11 = 29 damage: 1d8 + 12 ⇒ (2) + 12 = 14
to hit: 1d20 + 6 ⇒ (3) + 6 = 9 miss
Leila Redtistle |
"Hi Kana!" Leila greets him with an exited tone. "How did it go ? Did you win? Who do you think will win here?" She fires of a quick barrage of questions directed at him as soon as he is within earshot.
Henrick the collector |
will save: 1d20 + 10 ⇒ (12) + 10 = 22 have an extra +2 against you due to kirin style
to hit: 1d20 + 11 ⇒ (1) + 11 = 12
to hit: 1d20 + 11 ⇒ (15) + 11 = 26 damage: 1d8 + 12 ⇒ (8) + 12 = 20
to hit: 1d20 + 6 ⇒ (14) + 6 = 20
Bazzle Blast-hazard |
Bazzle rushes to within 30 feet of his oppenent and whips out a hand toward him a scarf aroound his wrist lashes out toward Henrick.
Steel Scarf: 1d20 + 8 ⇒ (3) + 8 = 11
Miss
Henrick the collector |
Henrick will rush over to make sure the gnome doesn't drown. Assuming there is some place to put him, he will lay him down on that. Otherwise, he'll just sling him over the shoulder. He can't weight too much, he is a gnome.
"Someone want to lower a rope down here so I can get him out?"
Leila Redtistle |
Leila grins at Kala "One step closer to the stars then!" She turns her attention back to the fight, which is entering the endgame. "Yes - which lives me in this predicament" She pauses for effect and turns back to Kala with a smile. "I can't decide whom to cheer for"
Remember, the weapons and arrows are supposed to be illusionary - I forgot aswell : )
Bazzle Blast-hazard |
After a few moments Bazzle coughs out the water.
He begins speaking in a strange language.
He calms and speaks in common, "You can put me down the illusions have worn off. Good match." He turns his tag over to Hendrick. He takes Henricks hand and lifts it up over his head declaring Hendrick victorious. Ironically Hendrick's hand is out straight due to Bazzle's height. "Don't lose any matches if I go down I want it to be to the grand champ."
Tobaris |
For future reference the flood pit works as such:
Round 1 Water begins pouring in, unless you duck behind a water source or jump into a mud pit no cover.
Round 2 Water begins pooling in the pit making the floor slick, any running or charging is made more difficult.
Round 3 Water is now 6-12 inches deep and makes running very difficult. The water is also murky obscuring the sunken sections.
Round 4 Water is now 1-2 feet deep running and charging is impossible unless you are larger than medium size.
Round 5 Water is now 2-3 feet deep, movement costs double and ducking under the water to hide is now an option.
Round 6 Water is now 3-4 feet deep requiring small creatures to swim.
Round 7 Water is now 4-5 feet deep Shorter medium creatures may be forced to swim.
Round 8 Water is now 5-6 feet deep requiring medium creatures to swim.
Round 9 Water is now 6 1/2-8 feet deep no more water will enter the pit after it is 8 feet deep even large creature may find swimming easier than wading.
Since you just went ahead with your round you fine.
Bazzle's defeat did clearly estabilish one detail. Spells are not converted to illusions and do full damage. However even after Bazzle's healing another healing comes to ensure both competitors are fully healed.
The next round pairs Leila and Bein in the tangle pit.
Leila Redtistle |
Seeing as Henrick is finally the victor from the close fought fight - Leila rushes to them. "That was close!" She glances at Henricks singed beard and gives him a mischievous smile. "I guess their illusionist have a hard time interfering with our magic huh"´ She looks over to Bazzle and hands him a towel. "You look like you just swam to this island - are you okay?" She glances back at Henrick "Don't worry Bazzle, he beat me too - now we just have to hope he can make the final fight aswell"
Leila stays and chat with the combatants for a short while before hearing the announcer reading her name out loud. She takes of with a smile and a wave and passes by Kala - bidding farwell to him aswell. "Wish me luck! - and Kala - some day you have to take me for a flight! Please?" With those last words she heads over to the pit where her fight is scheduled. The love potion lady huh - I'll have to act quick or risk falling under her charm aswell ...
Kala Kana |
Kala Kana pauses to consider Leila's request and after a moment smiles.
Kala Kana gestures and grunts in Leila's direction, then chants in a low voice to himself for a few seconds.
Leila Redtistle |
Upon seeing Bein Leila greets her with a bow and a smile before taking her place in the pit.
"Hello there lovepotion-lady! Come to cast your charms at me have you? Well as long as you turn me back into me after the duel - lets go!"
Oh - I wonder if she will turn ME into a frog. Now that would be cool. For a while atleast. I think..
Leila's Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
I get the feeling that this will be decided by whoever moves first, and that natural twenty will be a though nut to crack :P
edit:Aww so close!
Bein Brennil |
This time I will open up with oppressive boredom (Will DC 24 negates).
You are in a rut
and need something to do
but you don't know what
as your mind is poo
If it works, I will simply snatch the necklace off her; not being able to take actions means there will be little she can do to stop me. If the encounter doesn't end quickly, Tithin will try to demoralize her to increase the odds of my next spell working.
Intimidate Check: 1d20 + 28 ⇒ (11) + 28 = 39
Leila Redtistle |
Will save: 1d20 + 6 ⇒ (3) + 6 = 9
Such a boooring day - I might aswell go home or something ...
Leila looks around her with a bored expression - she turns her gaze back towards Bein and tries to remember why she previously found this woman interesting, but draws blank. She seems just as mundane as the rest of the grey world around her...
The spell does not render me helpless like hold person and applies no negative conditions to my AC, Dex or CMD - why would it allow you to bypass the cmb/attack roll vs my CMD?
Bein Brennil |
I never said it made you helpless.
Confident in her magic's potency, Bein moves up and attempts to take the necklace. Tithin tries as well.
Bein's aid another: 1d20 + 2 ⇒ (14) + 2 = 16
Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (5) + 5 = 10
Note that it does not provoke due to Leila's inability to take actions.
Leila Redtistle |
True - You can flank with your familiar aswell if you want to have an easier time. I'm just gonna roll 6 times to see if I get that delicious nat 20 and then you can make a series of steals/disarms or whatever you fancy : )
will round 2: 1d20 + 6 ⇒ (15) + 6 = 21
will round 3: 1d20 + 6 ⇒ (6) + 6 = 12
will round 4: 1d20 + 6 ⇒ (8) + 6 = 14
will round 5: 1d20 + 6 ⇒ (4) + 6 = 10
will round 6: 1d20 + 6 ⇒ (7) + 6 = 13
will round 7: 1d20 + 6 ⇒ (7) + 6 = 13
Seems like you got free reign to steal Leila's necklace for a while :P
Bein Brennil |
I'm not so sure you can flank with no reach.
Stop Squirming! You've already lost.
Round 1
Bein's aid another: 1d20 + 2 ⇒ (2) + 2 = 4
Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (9) + 5 = 14
Round 2
Bein's aid another: 1d20 + 2 ⇒ (3) + 2 = 5
Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (9) + 5 = 14
Round 3
Bein's aid another: 1d20 + 2 ⇒ (4) + 2 = 6
Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (19) + 5 = 24
Round 4
Bein's aid another: 1d20 + 2 ⇒ (7) + 2 = 9
Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (2) + 5 = 7
Round 5
Bein's aid another: 1d20 + 2 ⇒ (4) + 2 = 6
Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (4) + 5 = 9
Round 6
Bein's aid another: 1d20 + 2 ⇒ (1) + 2 = 3
Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (4) + 5 = 9
Round 7
Bein's aid another: 1d20 + 2 ⇒ (1) + 2 = 3
Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (12) + 5 = 17
I'm gonna' get it eventually.