Golarion in SPACE! (Inactive)

Game Master Tobaris

Travel to the stars, poke aliens, break planets!


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male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

Henrick will step back up to one of the judges and inquire "How to I go about setting up my next match? I'd like to get this business over with. "


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Henrick and Bazzle are drawn to compete in the flood pit.
At this time I'm assuming Bein has bailed. Regardless the flood pit is free now
The walls of the pit are now muddy and some sections of the wooden floor have sunk into the mud but overall the floor is intact.

Kala Kana is able to retrieve Kree's number tag without further hassle.

Kala Kana is able to rest for a while before her next match.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Also apologies for the slow posting hopefully I can bring this back up after the Trials. If you guys want me to start running more of the trials cinematically I can.


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

I am unsure what I should be doing now. I suppose I should go back and figure out this pit. Sounds like a sloppy mess and I need to disable my opponent again.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"Looks like its our dance longshanks." He holds a hand out to shake before hopping in the pit.

How deep is the water at the bottom.


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

"Indeed it appears that way. Here's to an honorable match. " as he shakes gnome's hand. Then he proceeds to his appropriate place in the pit.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle draws his blade and stands at the ready awaiting the signal.

initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Assuming I am First:
Bazzle explodes with movement at the signal to start the match. He rushes for cover If there is some. He begins to cast a spell, "SIbI' lullayby 'ej Qapla' Qong 'ej yItamchoH.

Strange Alien Language Translation (Klingon):
"Lullayby and good night go to sleep and be quiet."


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

initiative: 1d20 + 7 ⇒ (12) + 7 = 19

on his go as a swift action it will be
knowledge local: 1d20 + 13 ⇒ (3) + 13 = 16 crapy roll, but lvl 7 characters are CR 6, so it should fly.

Assuming I have a round and wasn't taken out by whatever the gone did:

rapid shot +deadly aim
to hit: 1d20 + 9 ⇒ (12) + 9 = 21 damage: 1d8 + 10 ⇒ (8) + 10 = 18
to hit: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 1d8 + 10 ⇒ (2) + 10 = 12
to hit: 1d20 + 4 ⇒ (4) + 4 = 8 miss

if I need a save:
1d20 ⇒ 13

+10 fort
+9 ref
+8 will


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Wow fell asleep at the keyboard sorry. You made the DC17for the Hold person. I would love to know if I in fact do have cover.

Round 2
"Ow"
Searing Light
Ranged Touch Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 3d8 ⇒ (6, 1, 8) = 15


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

Bazzle and Henrick are going to fight ? I got to see this!

Assuming Karrick wasn't overly rude or ran away, Leila will attempt to drag him towards the pit where Bazzle and Henrick is fighting. "Come on! My friends are gonna duel - wanna watch it with me ? It will be fun!" Her face adopts a sly smirk and she adds "I'll by you a caramelized apple if you watch it with me?"


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

after getting zorched by the light he will continue to fire, but seeing how hard it is to hit the target he will drop the deadly aim.

to hit: 1d20 + 11 ⇒ (13) + 11 = 24 damage: 1d8 + 12 ⇒ (5) + 12 = 17
to hit: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 1d8 + 6 ⇒ (3) + 6 = 9
to hit: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 1d8 + 6 ⇒ (5) + 6 = 11


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

searing light ranged touch: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 3d8 ⇒ (5, 6, 2) = 13


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

yeah, don't see this going well.
same as last round
to hit: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d8 + 6 ⇒ (2) + 6 = 8
to hit: 1d20 + 11 ⇒ (18) + 11 = 29 damage: 1d8 + 12 ⇒ (2) + 12 = 14
to hit: 1d20 + 6 ⇒ (3) + 6 = 9 miss


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle feel the sting of the arrow cries out something in a strange language.

Cure Serious Wounds Self: 3d8 + 7 ⇒ (4, 7, 4) + 7 = 22


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

"Oh great, now I have to start again. "

to hit: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d8 + 12 ⇒ (6) + 12 = 18
to hit: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 1d8 + 6 ⇒ (5) + 6 = 11
to hit: 1d20 + 6 ⇒ (2) + 6 = 8 miss


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Searing Light Ranged Touch Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damagae: 3d8 ⇒ (7, 2, 7) = 16

"Pudu"


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

to hit: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d8 + 12 ⇒ (3) + 12 = 15
to hit: 1d20 + 11 ⇒ (9) + 11 = 20 miss
to hit: 1d20 + 6 ⇒ (3) + 6 = 9 miss


Male Half-elf Rogue 1 AC 14 HP 10/10 Init +3 Pass Perception 13 Saves: Str -1 Dex +5 Con +2 Int +2 Wis +1 Ch +3

After finishing his bout, Kala Kana finds his way over to Leila and watches the duel with interest.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Cure Serious: 3d8 + 7 ⇒ (4, 6, 8) + 7 = 25


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

"Hi Kana!" Leila greets him with an exited tone. "How did it go ? Did you win? Who do you think will win here?" She fires of a quick barrage of questions directed at him as soon as he is within earshot.


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

"not again!:

to hit: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 1d8 + 12 ⇒ (2) + 12 = 14 miss more likely
to hit: 1d20 + 11 ⇒ (2) + 11 = 13
to hit: 1d20 + 6 ⇒ (10) + 6 = 16

think those all miss


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle mumbles in the strange language again and waving his free hand.

DC17 Hold Person


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

will save: 1d20 + 10 ⇒ (12) + 10 = 22 have an extra +2 against you due to kirin style

to hit: 1d20 + 11 ⇒ (1) + 11 = 12
to hit: 1d20 + 11 ⇒ (15) + 11 = 26 damage: 1d8 + 12 ⇒ (8) + 12 = 20
to hit: 1d20 + 6 ⇒ (14) + 6 = 20


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle rushes to within 30 feet of his oppenent and whips out a hand toward him a scarf aroound his wrist lashes out toward Henrick.

Steel Scarf: 1d20 + 8 ⇒ (3) + 8 = 11
Miss


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

woo hoo, point blank shot time

to hit: 1d20 + 12 ⇒ (1) + 12 = 13
to hit: 1d20 + 12 ⇒ (5) + 12 = 17
to hit: 1d20 + 7 ⇒ (9) + 7 = 16

nevermind


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Steel Scarf: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

The scarf shoots out again before returning to normal.


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

"Yowch! Now that's an odd weapon"
to hit: 1d20 + 12 ⇒ (15) + 12 = 27 damage: 1d8 + 6 ⇒ (5) + 6 = 11
to hit: 1d20 + 12 ⇒ (16) + 12 = 28 damage: 1d8 + 12 ⇒ (8) + 12 = 20
to hit: 1d20 + 7 ⇒ (12) + 7 = 19 miss


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle plops into the water bleeding from several wounds.

I knew I should have healed. I know some how I not dead from arrows, but I might be drowning.


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

Henrick will rush over to make sure the gnome doesn't drown. Assuming there is some place to put him, he will lay him down on that. Otherwise, he'll just sling him over the shoulder. He can't weight too much, he is a gnome.

"Someone want to lower a rope down here so I can get him out?"


Male Half-elf Rogue 1 AC 14 HP 10/10 Init +3 Pass Perception 13 Saves: Str -1 Dex +5 Con +2 Int +2 Wis +1 Ch +3

In answer to Leila he answers, "I was victorious." Motioning toward the fight as it draws to a close, "Very interesting bout indeed. Friends of yours?"


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

Leila grins at Kala "One step closer to the stars then!" She turns her attention back to the fight, which is entering the endgame. "Yes - which lives me in this predicament" She pauses for effect and turns back to Kala with a smile. "I can't decide whom to cheer for"

Remember, the weapons and arrows are supposed to be illusionary - I forgot aswell : )


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

After a few moments Bazzle coughs out the water.

He begins speaking in a strange language.

He calms and speaks in common, "You can put me down the illusions have worn off. Good match." He turns his tag over to Hendrick. He takes Henricks hand and lifts it up over his head declaring Hendrick victorious. Ironically Hendrick's hand is out straight due to Bazzle's height. "Don't lose any matches if I go down I want it to be to the grand champ."


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

"Thanks. I don't know that I'm quite that confident, that was a lot closer than I'd like. I'm quite scorched. I'll do my best. "


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"Those they had no illusions for huh. Hold still.

He utters a prayer.
cure mod: 2d8 + 7 ⇒ (4, 1) + 7 = 12


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

"Thanks. You're a good sport. I'd be happy to be on a crew with a gent like you. "


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

For future reference the flood pit works as such:
Round 1 Water begins pouring in, unless you duck behind a water source or jump into a mud pit no cover.
Round 2 Water begins pooling in the pit making the floor slick, any running or charging is made more difficult.
Round 3 Water is now 6-12 inches deep and makes running very difficult. The water is also murky obscuring the sunken sections.
Round 4 Water is now 1-2 feet deep running and charging is impossible unless you are larger than medium size.
Round 5 Water is now 2-3 feet deep, movement costs double and ducking under the water to hide is now an option.
Round 6 Water is now 3-4 feet deep requiring small creatures to swim.
Round 7 Water is now 4-5 feet deep Shorter medium creatures may be forced to swim.
Round 8 Water is now 5-6 feet deep requiring medium creatures to swim.
Round 9 Water is now 6 1/2-8 feet deep no more water will enter the pit after it is 8 feet deep even large creature may find swimming easier than wading.
Since you just went ahead with your round you fine.

Bazzle's defeat did clearly estabilish one detail. Spells are not converted to illusions and do full damage. However even after Bazzle's healing another healing comes to ensure both competitors are fully healed.

The next round pairs Leila and Bein in the tangle pit.


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

Seeing as Henrick is finally the victor from the close fought fight - Leila rushes to them. "That was close!" She glances at Henricks singed beard and gives him a mischievous smile. "I guess their illusionist have a hard time interfering with our magic huh"´ She looks over to Bazzle and hands him a towel. "You look like you just swam to this island - are you okay?" She glances back at Henrick "Don't worry Bazzle, he beat me too - now we just have to hope he can make the final fight aswell"

Leila stays and chat with the combatants for a short while before hearing the announcer reading her name out loud. She takes of with a smile and a wave and passes by Kala - bidding farwell to him aswell. "Wish me luck! - and Kala - some day you have to take me for a flight! Please?" With those last words she heads over to the pit where her fight is scheduled. The love potion lady huh - I'll have to act quick or risk falling under her charm aswell ...


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

"Uh, yeah good luck there Miss Leila. "


Male Half-elf Rogue 1 AC 14 HP 10/10 Init +3 Pass Perception 13 Saves: Str -1 Dex +5 Con +2 Int +2 Wis +1 Ch +3

Kala Kana pauses to consider Leila's request and after a moment smiles.

Halfling:
"Of course, it would be my pleasure. Remember that she is your opponent, not your friend. Take the blessings of Va'ak with you! Take care to avoid putting too much weight on the red ropes."

Kala Kana gestures and grunts in Leila's direction, then chants in a low voice to himself for a few seconds.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Unable to post today sorry.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Bein and Leila are placed on the starting platforms and the rules are explained again.

Henrick is given the option of fighting a third time if he does and wins he will get to use all three number tags for the last event.


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

I suppose he might as well, combat is his strong suit.

"Am I already done or can I do another match? I assume it would be the last pit right?"


Male Half-elf Rogue 1 AC 14 HP 10/10 Init +3 Pass Perception 13 Saves: Str -1 Dex +5 Con +2 Int +2 Wis +1 Ch +3

Kala Kana is ready to fight again, and he looks around the other activities observing the action.


Female Kitsune Sorcerer 7 (crossblooded)

Bein's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Tithin's Initiative: 1d20 + 4 ⇒ (11) + 4 = 15


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

Upon seeing Bein Leila greets her with a bow and a smile before taking her place in the pit.

"Hello there lovepotion-lady! Come to cast your charms at me have you? Well as long as you turn me back into me after the duel - lets go!"

Oh - I wonder if she will turn ME into a frog. Now that would be cool. For a while atleast. I think..

Leila's Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

I get the feeling that this will be decided by whoever moves first, and that natural twenty will be a though nut to crack :P

edit:Aww so close!


Female Kitsune Sorcerer 7 (crossblooded)

This time I will open up with oppressive boredom (Will DC 24 negates).

You are in a rut
and need something to do
but you don't know what
as your mind is poo

If it works, I will simply snatch the necklace off her; not being able to take actions means there will be little she can do to stop me. If the encounter doesn't end quickly, Tithin will try to demoralize her to increase the odds of my next spell working.

Intimidate Check: 1d20 + 28 ⇒ (11) + 28 = 39


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

Will save: 1d20 + 6 ⇒ (3) + 6 = 9

Such a boooring day - I might aswell go home or something ...

Leila looks around her with a bored expression - she turns her gaze back towards Bein and tries to remember why she previously found this woman interesting, but draws blank. She seems just as mundane as the rest of the grey world around her...

The spell does not render me helpless like hold person and applies no negative conditions to my AC, Dex or CMD - why would it allow you to bypass the cmb/attack roll vs my CMD?


Female Kitsune Sorcerer 7 (crossblooded)

I never said it made you helpless.

Confident in her magic's potency, Bein moves up and attempts to take the necklace. Tithin tries as well.

Bein's aid another: 1d20 + 2 ⇒ (14) + 2 = 16

Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (5) + 5 = 10

Note that it does not provoke due to Leila's inability to take actions.


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

True - You can flank with your familiar aswell if you want to have an easier time. I'm just gonna roll 6 times to see if I get that delicious nat 20 and then you can make a series of steals/disarms or whatever you fancy : )

will round 2: 1d20 + 6 ⇒ (15) + 6 = 21
will round 3: 1d20 + 6 ⇒ (6) + 6 = 12
will round 4: 1d20 + 6 ⇒ (8) + 6 = 14
will round 5: 1d20 + 6 ⇒ (4) + 6 = 10
will round 6: 1d20 + 6 ⇒ (7) + 6 = 13
will round 7: 1d20 + 6 ⇒ (7) + 6 = 13

Seems like you got free reign to steal Leila's necklace for a while :P


Female Kitsune Sorcerer 7 (crossblooded)

I'm not so sure you can flank with no reach.

Stop Squirming! You've already lost.

Round 1
Bein's aid another: 1d20 + 2 ⇒ (2) + 2 = 4

Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (9) + 5 = 14

Round 2
Bein's aid another: 1d20 + 2 ⇒ (3) + 2 = 5

Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (9) + 5 = 14

Round 3
Bein's aid another: 1d20 + 2 ⇒ (4) + 2 = 6

Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (19) + 5 = 24

Round 4
Bein's aid another: 1d20 + 2 ⇒ (7) + 2 = 9

Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (2) + 5 = 7

Round 5
Bein's aid another: 1d20 + 2 ⇒ (4) + 2 = 6

Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (4) + 5 = 9

Round 6
Bein's aid another: 1d20 + 2 ⇒ (1) + 2 = 3

Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (4) + 5 = 9

Round 7
Bein's aid another: 1d20 + 2 ⇒ (1) + 2 = 3

Tithin's disarm/steal combat maneuver: 1d20 + 5 ⇒ (12) + 5 = 17

I'm gonna' get it eventually.

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