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3 people marked this as a favorite. |

"You've been selected to test a new virtual reality MMO! Do you wish to explore a wondrous world?"
Yes
No
A message every gamer wants to see at some point or another. With VRMMOs on the rise around the world, everyone's competing for an account in their genre of choice and keeping tabs on new developments, you haven't heard anything about Golarion Online. No one seems to know anything about it, and dismiss it as a hoax. Still, something made you click Yes and put on the headgear...
20 point buy
Max HP at level one, roll every level after.
Paizo Classes: Core, Base, Hybrid. No Summoners(Monster Trainers, below, take their place), Unchained, or Occult.
3rd Party Classes: Artisan, Spell-less Ranger and it's Variant, Monster Trainer if you have the pdf/book from Northwinter press(sold on Paizo and a few other places), Scholar,
Tactician, and the Vitalist.
Two Traits, but no drawbacks.
Favored Class Bonuses: Only +1 hit point or skill point.
Melee Feats: Feat trees are consolidated into the first feat, but you must pick a “path” to go when you take the feat and you gain the next feats when you qualify for them. Talk to me about the path if it's unclear. This is to help melee martials compete a bit more with their ranged counterparts.
Example: a character selects Combat Expertise and picks the Dirty Trick path. When he qualifies to take the feats Improved Dirty Trick, Greater Dirty Trick, etc they gain it as a bonus feat.
Magic Item Creation: Dynamic Magic Item Creation from Pathfinder Unchained will be used, with the exception that the time is cut down immensely. When you start creating the magic item you make all the checks one after the other until the item is either finished, destroyed, or you simply failed. I'll roll for the events after we find out how many checks are needed.
Other Variant Rules: Ask and we'll see. Called shots are in.
Video Game stuff: HP and level display for allies, along with names. You can sends messages to your fellow players as well, as the spell sending. Items are stored in your Inventory, and while they aren't visible, they still count against encumbrance and can be stolen as normal. Think Sword Art Online, since that's part of the inspiration for me to try and run a game again.
Thanks to Jaster Kite, I'm going to try and run a game of my own, inspired by his. You'll be taking part as people controlling online avatars and exploring a new game world by taking part in a starting quest called The Dragon's Demand. Of course, that's the same name as the module made by Paizo, and the game I'll be running. :)
I will say there are going to be times I won't post for a few days though, so the game probably won't move as fast as it could. I apologize in advance.
One last thing. Don't talk about your characters here. Send me a private message. It's a test run made up of strangers, not a group of people getting together to plan out who plays what in the new game. Any questions you may have can be asked here though.

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Best part is i originally designed this character to comment on peoples stats, in this it would be an actual thing so color me interested. that said i will be applying.
So no occult or unchained? the posting on that was a bit confusing.
havent decided on what i will be applying as quite yet but i have a background and everything all set

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Could you explain the feat trees thing more?
Yes, I can. Let's use Power Attack as an example.
Power Attack, Cleave Path: Picking this option would give you the following feats as bonus feats when you qualify for them: Cleave, Cleaving Finish, Improved Cleaving Cleaving Finish, and Great Cleave
Power Attack, Bull Rush Path: Would give you Improved Bull Rush, Bull Rush Strike, and Greater Bull Rush. If you had Mounted COmbat as well, you'd get Unseat.
So no occult or unchained? the posting on that was a bit confusing.
This is correct. Variant systems from Unchained can be considered though if interest is shown.

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Careful, SAO II will make you really sad at one point. It's an awesome anime.
Feats: I've spent some time thinking on it and have come to a decision regarding bonus feats that come from classes.
If a class gives a specific feat, such as Lore Warden's Combat Expertise, then you must choose a path to take when you gain that feat.
If a class does not give a specific feat, like fighter's bonus feats, or gives a choice like the monk, then they do not get the path benefits(a monk that picks Dodge as a bonus feat does not gain Mobility or Spring Attack). This applies to temporary feats, like those gained from a Brawler's martial versatility.
Does that make sense?

The Dragon |

Careful, SAO II will make you really sad at one point. It's an awesome anime.
Feats: I've spent some time thinking on it and have come to a decision regarding bonus feats that come from classes.
If a class gives a specific feat, such as Lore Warden's Combat Expertise, then you must choose a path to take when you gain that feat.
If a class does not give a specific feat, like fighter's bonus feats, or gives a choice like the monk, then they do not get the path benefits(a monk that picks Dodge as a bonus feat does not gain Mobility or Spring Attack). This applies to temporary feats, like those gained from a Brawler's martial versatility.
Does that make sense?
Yeah. It makes my plans for a badass dwarven fighter sad, but it makes sense.
Since it's going to be a lot less good than I thought it would, would you consider handing out advice for good favored enemies? I get that dragon will probably be thematic, but maybe it should be picked up at fifth level instead of 1st?

CaptainFord |

Most kobolds in modules that I've seen aren't terrifying... no, those are played by folks who know how to make them the scariest thing you've ever come across. Like a buddy of mine who said he summoned a kobold zombie and had it carry a boatload of acid flasks around the enemy flank.
And the worst thing is, they never quit coming back.