Gods Of The Arena- Rise Of The Nightingale Blades (Inactive)

Game Master DM Heterocephalus

A group of slaves purchased by a local Arena Master of the Nightingale Blades seeks to rise in glory to be the best Ludus in Katapesh upon the sands of the arena.


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M Humanborn

ah, unfortunately i will not be continuing.

nothing personal, i just dont want to make a new character of any of the allowed classes.

i had fun in this game, and i look forward to seeing you all around in some other games. if you ever have an open spot in a different game dont hesitate to send me a PM


Homo Sapien Current Arena Map; Current Monster Stats
Tenro wrote:

ah, unfortunately i will not be continuing.

nothing personal, i just dont want to make a new character of any of the allowed classes.

i had fun in this game, and i look forward to seeing you all around in some other games. if you ever have an open spot in a different game dont hesitate to send me a PM

Thank you Tenro for taking time to play in this game, your contribution is definitely significant and I appreciate it a lo

Sorry some typo, these are the classes if it helps in your decision. (Barbarian, Fighter, Paladin, Ranger, Cavalier, Antipaladin, Samurai, Gladiator, Rogue and Ninja and Monk allowed with no class alignment restriction


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

I am in, Garris is changing a lot though :) Will have new character up later.


Male Dwarf Fighter (Unbreakable) 2 / Gladiator 3
Spoiler:
HP 63, AC 21, FF: 19 T: 12, CMD 21, Perc: +1, Init: +2, Fort: +10, Ref: +2, Will: +1, Face/Joker, Rep: 18

Breunnor will stay don't have much to change.

what about the bonus teamwork feat, and the persona stuff? as well as any of the other house ruled stuff?

the other question is wealth and equipment how much cash?


Homo Sapien Current Arena Map; Current Monster Stats

All houserule stays. Bonus teamwork stays too.

The starting wealth now is 10500 for a level 5 character. Consumables are now allowed however any potion scroll or wand with spell above level 1 spell are still disallowed


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

I was just going to ask if we were still in debt? I liked the idea of being slaves working together to gain freedom, a group of heros may be seeking personal glory. Just a thought.


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

oh so we are dropping from a 25point but down to a 20?


Homo Sapien Current Arena Map; Current Monster Stats

Yea, down to a 20 point buy.

No debts since it's irrelevant. Well I will tweak the setting a bit though will put some thought in it. If I put a ransom for a reason why the PC is playing. Up to the player, could be a family member held in ransom to work for the House or an arch enemy is a player in another house etc.


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

will we be able to buy new potion and what not between fights?


male Aasimar Garuda Blooded (Plumekith)
Spoiler:
HP:44/44, AC 28, Touch 24 flat-footed 19: CMD 28(32/defensive), Perception +9: Fort +8, Ref +10, Will +9(+1vs Fear) Face/Berserker Rep 20

new Dragon ready to go, huge differance, fights are going to be long now. very defensive.


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

3d12 + 1d8 ⇒ (7, 4, 6) + (7) = 24

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Is it still 2 levels class then 3 level gladiator?

Also since Magus is out then I will have to create a new character, but I am still in :) It was fun before, so I have faith it will still be fun :) Will have new guy up eventually.


Homo Sapien Current Arena Map; Current Monster Stats

@Chasik Thanks for the vote of confidence. Yes you can have 5 levels of any class if youwant.

@Garris Yes you may restock potions. Oh my your new character is a revived Titanos? Lol.


Male Aasimar Inquisitor 2 | AC 17, touch 14, FF 13 | Fort +5, Ref +4, Will +6 | HP 14/17 | Init +7, Perception +8, Sense Motive +11

I'll also stay in the game, though I may be changing the character somewhat, especially if it's 5 levels in ANY class (here comes my straight gladiator again!!!). Or, perhaps I'll opt for an entirely different route. Who knows? I'll figure it out. All I know is I want to play!


RETIRED
Stats:
HP 25/36; AC 19 (T 16, FF 13); CMD 22; Fort +3, Reflex +8 (1/day reroll), Will +3 (+1 v Fear)(+2 shake it off) Perception +7 (Scent); Initiative +4; Uncanny Dodge; Heel/Backstabber; Reputation 15
Catfolk Ninja 2 / Gladiator 3 map

if ninja is good then ill stick with jobasha, i will make the changes hopefully within the next two days but they are work days so itll be a minute


Homo Sapien Current Arena Map; Current Monster Stats

Oh I forgot yes you may choose Asimar as a race if you want. Also Garris you may choose full barbarian if you want too since the 3 levels if gladiator is non compulsory now.


Homo Sapien Current Arena Map; Current Monster Stats
Jobasha "The Jaguar" wrote:
if ninja is good then ill stick with jobasha, i will make the changes hopefully within the next two days but they are work days so itll be a minute

Great! and you may go full Ninja too.


Homo Sapien Current Arena Map; Current Monster Stats

Great looks like all 7 have agreed to stay.


M Humanborn
DM Heterocephalus wrote:
Jobasha "The Jaguar" wrote:
if ninja is good then ill stick with jobasha, i will make the changes hopefully within the next two days but they are work days so itll be a minute
Great! and you may go full Ninja too.

sweet! although i might go full monk. we will see

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Rules question on how archetypes work. If I go for example 2 levels barbarian and then 3 levels flowing monk, am I a level 5 archetype for monk or just the 3?


M Humanborn

the archetype's level is limited to the levels of that class. so you would be lv3 archetype for that monk plus lv2 archetype for barbarian (if you chose a barbarian archetype as well)


Homo Sapien Current Arena Map; Current Monster Stats

For the setting Think Hunger Games. Razimiran has grown powerful and threatens the river kingdoms beside. Each year they are to send their finest men to the Gladiator schools in Razimiran to appease the Living God Razimar.

Geography

The River Kingdoms are located in the marshy lowlands of the Sellen Riverbasin, where its three branches combine in their journey south to the Inner Sea. The region borders on Numeria and Brevoy in the north, Galt andKyonin to the south, and Razmiran and Ustalav to the west. There are few roads throughout the land, and the branching web of the Sellen and its tributaries provide the primary means of transportation through and within the region. Spread throughout the land are city-states and fortresses of various sizes and populations, some of which seem to appear overnight, and many that are wiped off the map just as quickly in the constant feuding between settlements.[1][6]

Settlements / Kingdoms

Artume
Cordelon
Daggermark
Gralton
Hymbria
Lambreth
Liberthane
Loric Fells
Mivon
Outsea
Pitax
Protectorate of the Black Marquis
Riverton
Sevenarches
Stolen Lands
Touvette
Tymon
Uringen

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Thanks for the help...will help my concept better :)


Homo Sapien Current Arena Map; Current Monster Stats

Also just some thoughts see if it works for you guys.

Rather than always a full out combat per match up I am thinking of some Capture the Flag variance?

Each team have an icon that can be captured by the opposing team for victory if brought back to their base.

Also I am just thinking of a gutter system where under the arena is a network of tunnels where you may enter to emerge out of the ground at various location of the arena It's dimly lighted thus visibility will be limited in it This encourages some of you to pick up the sneaker classes like rogue or Ninja etc rather than all out all combat variants. Will add in another persona to help this role.

What you guys think? Too complicated and may not work well?


Elf

Anything is worth a shot...we try it out and if it works cool, if not then oh well. Can't hurt to try is my viewpoint.


Homo Sapien Current Arena Map; Current Monster Stats

A highly addictive drug, the Tears of Razmir is a combination of narcotics and hallucinogens which was created by Razmir. The clergy will give away this drug to people who are not addicted, hoping to addict them and charge them for later doses and control the addicts by acting as the supplier of their addiction. 

Also, the participants of the Razimiran Arena Games will be administered a drug known as Tears of Razimar to partially keep the gladiators in check.


Homo Sapien Current Arena Map; Current Monster Stats

Razmir claims he is a living God through the Starstone and has great arcane powers But of the reason to maintain his rule, he abolished arcane magic in the arena thus explaining why there is no magic in the arena due to Razmir insecurities


Elf

I wasn't sad that magic is a no-go, with the exception of level 1 scrolls and potions. There is still much cheese and mayhem to be had with the classes given :)

Sovereign Court

Capture the flag is a good idea. Kinda like League of Legends style. Any variance is good to break up the monotony.

Another variance that adds high risk is capture enemy gladiators. Although it never historically happened, it's something that has been implemented in arena games. It's usually an agreement between both management parties, that if an opponent's team is wiped out, any survivors can be conscripted. It's a high stakes gamble where the gladiators become commodity. "If I win, your gladiators are mine." It also puts a greater test on individual combat skill. Hence, the old adage "it takes greater skill to defeat a man without killing him."

I like the lore of what you came up with.

I haven't come up with a character yet. If it comes down to it, I might use my Pathfinder Society Organized play character when he was level 5 since it's a 20 pt buy. He thrives on martial competitions and this will give him more depth to his backstory.


Elf

Rep for new guy, assuming I have to re-roll since I can't re-use Chasik

1d3 + 10 ⇒ (2) + 10 = 12

HP rolls: Level 5 Maneuver Master Dwarf Monk

4d8 + 8 + 3 + 3 + 3 + 3 + 3 + 5 ⇒ (4, 6, 2, 7) + 8 + 3 + 3 + 3 + 3 + 3 + 5 = 47


M Humanborn

yeah i am thinking perhaps monk of 5 winds or master of many styles or ninja

Sovereign Court

Still catfolk?


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

oh wow so gladiator not required, that makes me kind of sad. I will do some more tweaking tomorrow. I don't think the new direction is going to improve things. Allowing consumables and freeing up class restriction is going to complicate things way more. So ninja is allowed? are any other non full base attack allowed? You said full base attack and monk earlier.


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

Would a level of Dawnflower Dervish bard be ok is why I ask?


M Humanborn

still catfolk, gonna keep the alias


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

A level of alchemist would still be really nice for an additional dex bump. So it would be nice to have a definitive list. I still am looking forward to playing but I think this game has moved far from its spirit and intention. I really liked the slaves and gladiator thing.


HP 44/44; AC 20 (T 17, FF 14) +2 vs confirm criticals; CMD 22; Fort +9, Reflex +9, Will +3 ; Perception +0; Init +6; Face/Berserker; Reputation 15

"(Barbarian, Fighter, Paladin, Ranger, Cavalier, Antipaladin, Samurai, Gladiator, Rogue and Ninja and Monk allowed with no class alignment restriction)"

I'm excited for the new direction. I think it's more in the spirit of the game, low/no magic. Dudes (and ladies) fighting it out in arena combat for the ultimate prize. I also like the idea of different types of matches. Or perhaps we're bound by Geas to compete until the end of the tournament? Similar to a debt without having to drain our monetary resources. It serves the same purpose of keeping us there and motivated. I wouldn't mind still being a slave, just a well equipped one. Some could have joined voluntarily, others captured and bound by the magic. What do you think?

Edit:A level dip in Urban Barbarian will give you controlled rage for a dex bump Garris.


M Humanborn

being in as a slave doesnt bother me, i am glad to be free of such a huge debt (i rolled poorly on debt and reputation rolls hah)


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

I have urban barbarian, its just alchemist would have been another bump, ok so I didn't see where rouge and ninja were added I guess the original post was edited. Ok well time to rework character again now that we don't have to have 3 levels of gladiator.


male Aasimar Garuda Blooded (Plumekith)
Spoiler:
HP:44/44, AC 28, Touch 24 flat-footed 19: CMD 28(32/defensive), Perception +9: Fort +8, Ref +10, Will +9(+1vs Fear) Face/Berserker Rep 20

ok, I'm good now, I like the Gladiator class has a lot of good upfront stuff.

@DM is replacing the armor prof, still acceptable like Treiden had? Also is Signature Weapon ok like Bruennor has? Just double checking. thanks. Looking forward to the new Garris, less of a glass cannon survivability should have gone way up.


Male Aasimar Inquisitor 2 | AC 17, touch 14, FF 13 | Fort +5, Ref +4, Will +6 | HP 14/17 | Init +7, Perception +8, Sense Motive +11

I also need to rethink what I'm doing with characters in this new game... I think a more skill- and stealth-based character is definitely more doable now. Thinking a ranger, or perhaps a multiclass AntiPaladin, since that class is something I've wanted to try for a while.


Male Dwarf Fighter (Unbreakable) 2 / Gladiator 3
Spoiler:
HP 63, AC 21, FF: 19 T: 12, CMD 21, Perc: +1, Init: +2, Fort: +10, Ref: +2, Will: +1, Face/Joker, Rep: 18

I will be working on Breunnor tonight my main change will be the drop in ability scores (from 25 point buy to 20 point buy)


HP 44/44; AC 20 (T 17, FF 14) +2 vs confirm criticals; CMD 22; Fort +9, Reflex +9, Will +3 ; Perception +0; Init +6; Face/Berserker; Reputation 15

I'm actually thinking of going with an archery build. Change Ariella to be less ridiculous and more serious. I'm thinking something along the lines of Artemis/Diana. A noble virgin huntress who wishes she were a man. Her father has attempted to marry her off many times, but she has always refused. She's entered the tournament willingly to escape these constant attempts to get rid of her, thinking that if she wins she will be rich and powerful enough to avoid her father's wishes forever.

Build wise, probably Zen Archer 3/Urban Barbarian 1/Fighter 1. Will work on it today when I have time.


HP 44/44; AC 20 (T 17, FF 14) +2 vs confirm criticals; CMD 22; Fort +9, Reflex +9, Will +3 ; Perception +0; Init +6; Face/Berserker; Reputation 15

Okay, I think I'm done with the new version of Ariella.

She's much easier on the eyes this time around. I need to revisit my signature move, and possibly my face/berserker thing. I'll have time for that tonight.


Male Dwarf Fighter (Unbreakable) 2 / Gladiator 3
Spoiler:
HP 63, AC 21, FF: 19 T: 12, CMD 21, Perc: +1, Init: +2, Fort: +10, Ref: +2, Will: +1, Face/Joker, Rep: 18

I re-did breunnor except for equipment shame that the weapon I want is way to expensive.


HP 44/44; AC 20 (T 17, FF 14) +2 vs confirm criticals; CMD 22; Fort +9, Reflex +9, Will +3 ; Perception +0; Init +6; Face/Berserker; Reputation 15

I'll stick with face/berserker. Does the signature move have to be a melee attack? Do we still get a signature move if we don't have levels in gladiator?

Sovereign Court

Awww. I liked the old Ariella. Was hilarious.

The funny thing is I did play a character named Artemis (virgin huntress/man-hater) consistent to the Greek myth long ago in 3.5 living greyhawk.


Male Petrifern Phytokineticist | HP 68/68 (nonlethal 6); Burn 1 | AC 26, touch 19, FF 21; CMD 14 | Fort +10, Ref +10, Will +4 | Init +5, Perception +10 (blindsight 30 ft.)

So, I think I'm going to rework this alias for the new game. He'll be a bit of a survivalist type, good at stealth as well as combat. Probably gonna work the backstory so that he was captured from Arcadia or the Mwangi Expanse, if Arcadia isn't allowed.


Homo Sapien Current Arena Map; Current Monster Stats

Hi guys love the discussion. Sorry still limited internet. I allowed rogue and ninja as its still non magic class in nature. I would consider bard as magic for now.


Homo Sapien Current Arena Map; Current Monster Stats

Hi guys, also for the lore portion would a Hunger Games setting be better like the various settlements (aka districts) form teams and compete in the games. The winner allow hem riches and more importantly amnesty and tax free for their settlements for 5 years thus bringing honor to their nation If you like this idea then maybe run through the list and decide which town you guys collectively wanna represent. the details can be found here .

Or you prefer they send their finest man and through like a basic gladiator schools the various Ludus come and choose their gladiators into their team thus allowing gladiators from various settlements to form a team.

the first option definitely serves a better motivation for the gladiators to fight as one and win while 2nd is possible too but in a more selfish level.

Lastly, some thoughts on the variance a few and feel free to comment and contribute new ideas.

1. Dimensional doors that allow glad to teleport to various location in the map.
2. Network of tunnels underneath
3. A beast if the pit variance where teams try to deliver the finishing blow to a large monster.
4. Capture the flag.
5. VIP protection.
6. Points system thus not fight to the death.

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