Obherak

Garris aka "Dragon"'s page

38 posts. Alias of Ashe.


Full Name

Garris aka "Dragon"

Race

Aasimar Garuda Blooded (Plumekith)

Classes/Levels

Spoiler:
HP:44/44, AC 28, Touch 24 flat-footed 19: CMD 28(32/defensive), Perception +9: Fort +8, Ref +10, Will +9(+1vs Fear) Face/Berserker Rep 20

Gender

male

Size

medium

Age

middle

Alignment

CG

Occupation

Playboy, Showboat, Gladiator

Strength 10
Dexterity 22
Constitution 12
Intelligence 8
Wisdom 20
Charisma 15

About Garris aka "Dragon"

Garris:
Gladiator 3, MoMS Monk 2 Lotus
Persona Beast Fighter, Reputation 20

Face/Berserker Signature Move "Last Rites" (Move,Fullattack,Sever)
Init: +6

DEFENSE
AC 28, Touch 24 flat-footed 19
(+4mage armor,+6dex, +3dodge, +5monk)
Fight Defensively -1 attack/+4 Dodge
hp 44(1d12(max)+2d12+2d8+5)
Fort +9, Ref +8, Will +8

OFFENSE
Speed 30 ft.,

+1 Scimitar +14 1d6+7 18-20x2

Unarmed +10 1d6

Chakram +10 1d8

STATISTICS:0str,13dex,2con,+4int,7Wis,2Cha, Total Points 24
Str (9)10, Dex 21(22), Con 11(12), Int 8, Wis 20, Cha 15
Number in Parenthesies is with Lesser Age Resistance
Base Atk + 4; CMB +14w/Scimitar; CMD 28(32/defensive)
Feats:
Combat Expertise(G1), Agile Defenses(G1,replaced Exotic Armor Pro),Power Attack(G1), Signature Weapon Scimitar(1st), Weapon Focus Scimitar(G2), Weapon Finess(G2), Dodge(G2), Dervish Dance(5th), Crane Style(3rd), Crane Wing(MB1), Improved Unarmed Strike(M1),
Stunning Fist(M1), Crane Riposte(M2)

Skills: Ranks 9 class, 3 favored class bonus
Perform Act +21(5rank,2cha,6dex,3class,5persona),
Perception +8(1rank, 4wis, 3class), Acrobatics +12(3rank,6dex,3class)
Perform Dance +13(2rank,6dex,3class,2cha),
Diplomacy +12(1rank,6dex,3class,2cha)
Languages Common, Celestial

Special Powers:
Evasion, Uncanny Dodge
Touch of Serenity 2/day DC 17 will save

•Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

•Immortal Spark Aasimars with this racial trait defy the powers of death. They gain a +2 bonus on Knowledge (history) checks and saving throws against death effects and can use lesser age resistance once per day as a spell-like ability. This racial trait replaces the skilled and spell-like ability racial traits.

•Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Gear:
Belt of Dexterity +2 (4000gp)
MW Scimitar +1 (2315gp)
potion of Mage Armor x2(100gp)
potion shield of faith (50gp)
Headband of Wisdom +2 (4000gp)
Chakram x5 (5gp)
Scimitar x2 (30gp)

Appearance:
Appearance: Garris is a large man with scared and tanned skin. He bears a full back tatoo of a dragon whos head comes coiling down his right arm ending on his forearm and breathing fire up onto the back of his hand. The dragon is both gold and red representing his own form of yin and yang. He wears black cotton pants and a pair of black leather boots. He has a gold dragon hilted scimitar on his right hip, and a red dragon one on his left. He wears Dragons furry over his back, which is a mix of the two colors dragon hilted magical scimitar. He has shoulder length black hair pulled back into a pony tail. He is clean shaven and has sharp but attractive looks.

background:
The dragon was an orphan left at a monastery. He grew up learning the ways of peace and discipline. He was only 10 when his celestial heritage emerged. The monks took the Aasimar as a blessing on the temple. Garris was offered the training of the crane master. He used these teachings along with the ways of the lotus to form a battle dance style. Much in the ways of followers of Sarenra perfected.
Around this time was when Razmir came and proclaimed to be a living god. Many years passed and soon the first Immortal games came to be. Garris now still a boy, but in his 40th year watched as ruler of Tymon came to the temple to ask in aiding in these games. After all was said and done Grand Master Karek decided to aid his kingdom. Karek was the teacher of young Garris. Garris would travel with a few other monks to watch the first games. It was there that Garris fell in love with the sands of the arena, though the memory is bitter sweet. Tymon was the winner of the first games in due to large part of its excellent gladiators and the aid of Karek. Although in the final battle Karek received a mortal wound. The monk and you Garris ran to Karek’s aid as soon as they could. With the few last breaths Karek spoke of his vision to aid his kingdom and that he wanted the monastery to be a part of these games. He pulled Garris in and spoke softly “If one would seek peace, one must prepare for war.” He embraced Garris as a son and took his last breath.
It again has been many years. Garris has watched all of the games waiting for his chance. He took his teachings and his masters last words and trained at one of the Gladiator Colleges as well. Garris has witnessed the loss at the games the last 10 years and knows now that the 21st games approach. He has made a name for himself in the sands of Tymon. The crowds chant Dragon! Dragon! He has taken it upon his shoulders to do his Kingdoms duty like his master many years before him. Tymon will be victorious even if the Dragon must give his life to make it so.