~God Save The Queen: Victorian Curse of the Crimson Throne~ (Inactive)

Game Master william Nightmoon

The City of Korvosa stands on the Edge of anarchy.


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Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

I think I just killed a dog in it's sleep and I feel like s*#~ :C

I swear if this was avoidable I'm gonna hate myself.

Veronica won't, she's dealt with the consequences of guard dogs but I love dogs and nooooooo.

I wanted to add that if it looked old or not guard doggy she wouldn't do it, but that wasn't her.

She is a woman looking for her daughter. This dog was risking that. Now everyone's gonna hate her!

I'm freaking out a little. Just me. Stupid RP forcing me to type how my character unflinchingly kills a sleeping dog.

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

My dear, I personally think you are all tougher and more respectable for doing what needed to be done. I bet that stupid dog would have gotten you all killed.


Male Human Magus (eldritch archer) 1

Meh. A dog trained by Lamm is no friend of ours. If you're really too squeamish, we could try sneaking around the back. What's that? Me? Why don't I kill it? Uh...

I'm, uh, not very strong.

...What if you took the -4 to hit and went non lethal?


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

A coup de group is an auto hit, auto crit.

I wasn't going to risk not hitting it, definitely not going to risk not hitting it and then risk it regaining consciousness later.

I just hope I actually killed it.


Male Human Magus (eldritch archer) 1

Oh true. You're right. Maybe one of us should consider investing in a sap if we're gonna keep this sort of thing up. We can't be cruel to all animals.

Urhal would probably have a better shot at one hitting it. Maybe we should've had him go? Oh well, too late now...

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

bumpity bump (I think everyone is waiting for a GM push to get us into the next room)


Goddity is too large for your puny pronouns Quantum Singularity Mad Scientist

You said it doc. Not much I can do until I know how the dog plays out. And it's not really the place for banter or other social interaction, given that we're trying to be quiet.

Sovereign Court

game master

Sorry for the delay, work has been pounding me and I have had very little time to get on XD

Update soon

Sovereign Court

game master

Woops! I just realized the room you actually opened up to was a completely different room! Ha! I read the map wrong, aw well, I guess I'll just play with this new, if slightly rearranged Fishery...

Ugh, Update in the morning, it's late for me :P


Male Human Magus (eldritch archer) 1

Oh no! Any plans I had to read the adventure and spoil everything are completely ruined!

Kidding. I forgive you. I'm sure it'll be fine. I know I've done that as a GM countless times...


Male Human Magus (eldritch archer) 1

I have no non lethal. I'm gonna see how Urhal does before I declare anything.


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

You can attack with the butt of the pistol or end of the rapier, it's just -4 to hit unless you're Urhal.


Male Human Magus (eldritch archer) 1

Argh! I completely forgot Tasche isn't actually a martial character. Oh well. I just remembered.

Time to be the wizard this party deserves...

@Veronica I would, but I feel my strength penalty means I have very very little chance of actually helping that way.


Don't forget that we're using the Feat Tax Rules, so Weapon Finesse is a granted feature.

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

I'm still here and still waiting for the right moment. When I took myself out of the storyline I thought it would only be a couple of days. Sorry about that. Hope the action can pick up a bit.

Sovereign Court

game master

I'm gonna apologise for any slowness I may have in posting, work is in my heels, but don't worry I won't abandon you all!

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

thanks! I am really looking forward to this story.


Male Human Magus (eldritch archer) 1

Oh right. I am not doing well for knowing my character options thus far. Sorry. I'm going to review my sheet and be more careful.


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

Dude I don't know what 31 will get me but I'm gonna reveal in it until the GM gives results.

Sovereign Court

game master

I feel like although you rolled amazing on your lie, it's extremely unlikely what your tried to lie about.

And this is where things get grey...

I honestly don't know what to have them do, so I just decided to go hostile... Not like it would have changed anything the second you encountered someone else,

Also, please note what information you have that I DIDN'T give out.
I never said the dogs name, so you knowing it sorta throws stuff off...

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

I definitely understand the grayness and difficulty of attempting bluffing/diplomacy during battle... hardly ever works... so I totally agree with how all that went down. BUT, you totally did say Bloo's name. I mean, the guy didn't know that we heard his yelling through the door, but it was kinda obvious that the dog's name was Bloo so it was a smart move for Veronica to use it.


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

Yah you said we heard shouting and him say
"Swear you mongrels are more dogs than Bloo!"

Since my character has an 18 intelligence I figured she could put two and two together.

But too late now, we've just had some random guy scream and break onto the scene so stealth is gone anyway.

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

"YOUR STEALTH WAS REALLY BORING ME."


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

XD

Let's just hope those children don't have proficiency in improvised weapons or some sort of drug bonus to hit :P


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

Dat nat 20 dough.

Well rolled Urhal!

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

don't forget that you provoke attacks of opportunity unless you have the feat, so be cautious


Male Human Magus (eldritch archer) 1

Is that the first crit of the game? Well done Urhal!

We really have lost the stealth approach, huh? I just hope we find Lamm before he disappears into the night. Perhaps we should split up. Or perhaps not.

I wouldn't worry Veronica. I expect most of them to run from the screaming monster. I hope. Otherwise we're all gonna be taking a lot of -4's.

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

Still playin' right? Can the post frequency go up a bit? I know I asked this before, but it is hard to get any momentum without more posts.


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

Our hands are tied. We can't do anything until the GM tells us how our most recent actions went.

Sovereign Court

game master

Sorry, My work has been on me, so if I go a few days without posting at times it's because work is on my butt, in addition I also used up all my data streaming Netflix when I thought I was on WiFi so my posting is even more limited :P

I'll get an update in a minute, sorry fir the delay.


Male Human Magus (eldritch archer) 1

So, I'm not saying we should split the party, but I'm also not saying we shouldn't...

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

no need to split us, yet... :)

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

GM, in response to what you wrote in the gameplay thread.

That was only two blows actually (two hooves), that third damage was the critical hit portion.

Natural attacks are weird and written poorly in the rulebook. I read up on it quite a bit when I was designing Arratu. This is my understanding-- if it is the same attack type- like two hooves- there is no penalty for using both of them at the same time.

If I was using two attack types-- like a gore, followed by two hooves-- then the gore would attack normally and the two hooves would attack at -5 each.

The hooves, because they are they same attack type, are linked and always use the same attack bonus.

It really isn't clear. But I think the best evidence for this is that in stat blocks of monsters, it will always list 2 claws or 2 hooves as having the same attack bonus.

HOWEVER, where I think I messed up, is that hooves are considered "secondary attacks". They do not get full strength bonus, but rather get 1/2 strength bonus each. The means you probably should subtract of 9 from the damage I did that goon (3 for one hoof, 6 for a critical hoof)

A gore, as a primary attack, would get 1.5 times the strength bonus.

Arratu can't gore and 2 hoof yet, since his skinchanging ability only gives one of these things at a time. But in later levels I am hoping to take a feat to have both.

Does all that make sense?

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

I found a couple of more things to help:

this one: http://www.archivesofnethys.com/MonsterDisplay.aspx?ItemName=Kirin

This is a monster that has a gore and 2 hoofs. The hoofs get the same to-hit bonus.

and this: https://rpg.stackexchange.com/questions/53539/how-to-read-2-claws-in-a-path finder-monster-stack-block?noredirect=1&lq=1

And this is link talking about how 2 claws get the same to-hit bonus.

Grand Lodge

Male Dwarf Vigilante (Vigilante Identity) Level 1 | HP 15/15 | AC 15 Touch 9 FF 13 (+4 vs giants), CMD 17 (+4 vs. bullrush/trip) | F+7 R +2 W -1 | Init +2| Perc +4

Ok, reading yet more. This is all very confusing. That is because no monster out there has 2 hooves only as their attack. They always have first the gore attack as a primary, and then the hooves as secondary. I am very strange in having 2 hooves with no gore, and so I don't fit into the rules at all.

To simplfying things, GM, how about this? Until I advance in levels at least, I will stick to goring things only and not do the hooves.

That means a single attack that does 1.5 strength damage. That is totally in the rules. Crystal clear.

If you want you can retcon my first attack to just do 11 damage. That is how much I would have done if I had simply done a gore attack.

Sovereign Court

game master

Horses have just hooves, and if I remember correctly they still count as secondary weapons... Although I think horses also have a bite attack but I'd have to check to make sure...

Just do what you have been(adjusted damage of course) and I'll roll with it, and for the sake of easy transition I'll still keep the previous damage, it's hard trying to patch things up after the fact.

Also, from now on basic cartridges are separated into three ammo groups: Pistol, Rifle, and shotgun shells.
This keeps folks from using the universal "oh I have a pistol so I'll just stick my ammo from that into my shotgun."

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

Sebastion, how are you doing +4 damage on your revolver? I am intrigued.

Sovereign Court

game master

Part of it is that the gun is Masterwork (+1 damage/attack from that), I believe the rest of it is a mix of Judgement, spells, and other boosts.


Black Powder Inquisition gives Gunsmithing. Under "Guns Everywhere" rules, Gunsmithing is turned into Gun Training.

It's actually a rule for Gunslingers, but I'm pretty sure I asked about it applying to other cases of Gunsmithing being received as class feature or similar, and receiving approval. If I'm confused, please let me know.


I forget, would brawlers be proficient with guns using your gun rules DM Waz up?

Sovereign Court

game master

Yes, one handed guns are simple weapons, two handed martial, and those I specifically specify as Exotic (these include literal hand cannons or early automatic guns.)

Wizards, sorcerer, and monk are the only ones I listed as not proficient with guns.

Although some others arent as well, but none of your classes are Witches, Psychic, or Kineticist.

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none
Sebastian Crenshaw wrote:

Black Powder Inquisition gives Gunsmithing. Under "Guns Everywhere" rules, Gunsmithing is turned into Gun Training.

It's actually a rule for Gunslingers, but I'm pretty sure I asked about it applying to other cases of Gunsmithing being received as class feature or similar, and receiving approval. If I'm confused, please let me know.

Oh nice! I was really trying to figure out how you got the dex damage, I was reading about it and couldn't figure it out. I wasn't blaming or anything but figured it was something that I missed. Trying to be a student of the game.


Male Human Magus (eldritch archer) 1

I'm gonna pocket the wand for now, and the big gun if no one else has any objections. We should probably divy up the rest of the weapons based on what we can use and what we'll sell, and create a communal money pool.

Dex to damage would be really nice. It's what's making me really consider a spellslinger wizard dip. I would lose a level of magus casting though, so I'm still not sure.

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

I could start a google spreadsheet to keep track of loot and what has to be sold. Does that sound good?


Male Human Magus (eldritch archer) 1

Yes it does. Thank you very much.

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

google spreadsheet link

I think it is a good idea to kinda record who gets what in here, so we can sorta try to keep loot distribution over time even. Not to get things perfectly or anything, but just to have a sense.


Male Human Magus (eldritch archer) 1

Yeah, I agree. Do you mind if I add a value column so we can approximate how much everyone is carrying?

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

No problem, I believe anyone can edit it and this now belong to all of us

Sovereign Court

game master

Thanks for doing that, I'm just terrible at doing things like that on my phone...


Male Human Magus (eldritch archer) 1

Rules question: I have a ranged weapon bond, which functions as a wizards favoured weapon. At somepoint, it may be appropriate to designate a slightly higher powered gun as the bond. Am I paying 200 gold per level and performing the ritual to designate another one? I think that's what the rules are saying, but it doesn't really talk about just wanting another item.

For reference

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