~God Save The Queen: Victorian Curse of the Crimson Throne~ (Inactive)

Game Master william Nightmoon

The City of Korvosa stands on the Edge of anarchy.


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Sovereign Court

game master

Dot, I'll be awnsering any questions here for now.

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

"Dr. Evans reporting for duty. I don't know how much help an aging doctor can provide to this ailing city, but I will do my best."


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

I'm so excited :D

I'll need to get the rest of her gear before the game starts...


"Beware the occult, children, for it is not meant for everyone's hands or eyes."

Crenshaw closes his book all of a sudden, creating a cloud of dust that makes the closer people cough lightly.

"What is this, kiddo?" he asks to the boy that's presenting him a visiting card. Crenshaw picks the card with his free hand and reads. "Fortune teller, uh? I guess I'll have to accept the invitation." He searches his pocket for a penny and throws it to the boy, smiling. "Tell your master I'll be there."


Female Changeling Gunslinger 1 (pistolero)

Dotting for observation


Male Human Magus (eldritch archer) 1

Tasche Madden, gunsmith. Charmed, I'm sure. Guns, alchemy, magic, I do the lot. Whatever you need to support your business of killing things, I have it.

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

Are guns really cheap? I see others with some pretty nice ones. I may have to tweak my equipment a bit instead of paying 1000 for a crappy pistol.

Sovereign Court

game master

Ah... Yes, the price for normal firearms is ÷ 100(making a normal pistol 10gp) and same for advanced firearms, however unless your proficient with martial weapons all classes(except for wizards, sorcerer, and some others) are proficient with only one handed firearms, and most older firearms(I'll say a musket is easier to fire and use than a rifle, despite the obnoxious reload, however a musket also sucks.)

PRD wrote:


Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.


Check the "Guns Everywhere" rule - guns cost a 10% of their listed price.

Edit: Ninja'ed

Sovereign Court

game master

The big difference I put in place is that firearms are not Simple weapons.

One handed: Simple

Two handed: martial

Special weapons: Exotic (you'll know one when you see one)

If you must know, Most of the Exotic Firearms are gonna be emerging guns. After all, this is only 30-40~ish years before WW1 would have happened technology-wise.

So you could come across the infamous "Devil's Breath"

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

So a classic 6 shooter revolver would be fine then as a simple weapon. Correct?


A revolver will be used as a simple weapon, yes, and it will cost 400 gp.

Sovereign Court

game master

First post up, go ahead and post: game should be starting outside the house...


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

I had to stick to guns that she could conceal. Hard to sneak around and looking inconspicuous carrying a musket XD

Sovereign Court

game master

Oof, the hardest part of this is gonna be the harrowing! x.X

Seriously, through PbP this is gonna suck! I suppose I'll just do what I did with the first post, and do it all in one post.

After all, these first cards only represent you in the spectrum.

Some of you might not even come into play like that this adventure. However you can in the future.

However I do suppose I could always botch the randomness, do it myself IRL(or at least claim I did) then interpret it in game. Of course I still want to draw your roles randomly.

Sovereign Court

1 person marked this as a favorite.
game master

sample harrow:

Row 1(Law/past)
1d6 ⇒ 51d9 ⇒ 4 wisdom -lawful neutral - Queen mother
1d6 ⇒ 11d9 ⇒ 2 strength Neutral good - the Keep
1d6 ⇒ 21d9 ⇒ 4 Dexterity neutral good - the Cricket

Row 2(Neutral/present)
1d6 ⇒ 21d9 ⇒ 7 Dexterity lawful evil - The avalanche
1d6 ⇒ 21d9 ⇒ 8 Dexterity neutral evil - The Crows
1d6 ⇒ 31d9 ⇒ 1 constitution Lawful Good - the Trumpet

Row 3(Chaos/future)
1d6 ⇒ 41d9 ⇒ 7 intelligence lawful Evil- (Important- Completely Reverse) Rakshaka
1d6 ⇒ 21d9 ⇒ 6 Dexterity chaotic Neutral (very important- total alighned) The Rabbit Prince
1d6 ⇒ 31d9 ⇒ 4 constitution Lawful neutral- the brass Dwarf

Wow, that harrow is very relevant to both you all and the campaign... Huh... Strange.


1 person marked this as a favorite.
Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

Soooo
I need to do her equipment again because apparently I math good and was multiplying my average amount by x100 rather than a number result. So I should've been working with 1,050 not 10,500 lol

Was wondering why I had so much money left XD


Male Human Magus (eldritch archer) 1
Veronica Belle wrote:

Soooo

I need to do her equipment again because apparently I math good and was multiplying my average amount by x100 rather than a number result. So I should've been working with 1,050 not 10,500 lol

Was wondering why I had so much money left XD

Hah.

You know, Tasche can craft guns. I haven't priced my stuff as if he did, but I could save some cash that way. Probably could save some for the group too. I may end up taking craft magic arms and armour eventually.

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none
DM waz up? wrote:

** spoiler omitted **

Wow, that harrow is very relevant to both you all and the campaign... Huh... Strange.

Is a "harrow" a tarot card thing? I really have no idea what you are talking about. :)

Sovereign Court

game master

Yes, In Pathfinder it's Varisian Harrow cards, otherwise it's their form of Tarrot cards.

It works off a system based on the six abilities and the nine alighnments

There is one card for each ability in each Alighnment,
Yours was the palidan because strength is your highest ability, and your Alighnment (of at least the good doctor) is lawful good.

The others all had cards based on their highest stat and Alighnment. Luckly none of you where evil ^-^

Sovereign Court

game master

When I do a "harrowing" I first have you each draw a card to determine your rolls, picking a stat then taking the nine alighnments out if the deck to have you draw.
That card determines your role.

Next I reshuffle, and draw nine cards, laying them in three rows of three. Top to bottom represents good events, neutal events, and evil events. Left to right represents past(law), present(neutral), and future(chaos).

I then flip the cards and interpret their meaning. Cards that are truely/oppositly alighned are very important, and in effect can lead to some interesting things.

For example, since Rakshaka is lawful evil, if I where to draw it as chaotic good it would mean something different. Rakshaka normally means servitude/slavery, so it would mean freedom or the breaking of bonds.

If your role card pops up(or the card you got at the beginning) that means it's important to you in particular. For example if I where to draw the palidan for lawful Neutral it would mean that in the past you stood your ground and remained resolute despite opposition.

My goal is as a fortune-teller, I'm to interpret the meaning of it all, which really means "hint hint, here's a hint".

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

Ok, neat. I'll look forward to seeing what this all means.


Male Human Magus (eldritch archer) 1

Huh. I wonder how Tasche can relate to a juggler in the future. Maybe he'll take up circus stunts?

This Harrow stuff is cool. I'm excited. :D

Sovereign Court

game master

The Juggler is the spinners of fate.
Your Alighnment (chaotic neutral) and largest stat(Dex) alighn with The Juggler. Of course what this means for you is that your one who falls into the whims of fate, someone who relies on luck or favor in addition to skill.

Honestly it's all very complex, and I love that the most about this adventure.


Male Human Magus (eldritch archer) 1

Ah. That actually lines up pretty well. Would it help the game if I tried to play up to that?

Sovereign Court

game master

Not really, I'm more about me trying to make the cards live up to you ;-}

Also, the harrowing is gonna be a huge post so once I start it it's gonna be bigger than the post where she introduced herself and spoke a Gaedren

Also, I think I forgot to ever mention her name XD

Sovereign Court

game master

Also, I would like to express, for the sake of RP, Dr. Evens would like to keep his vigilante identity a secret for a while. At least from the In game Characters.

I like vigilante because of this, and fully approved ^-^ I also love how he made his actual vigilante I to a second identity.

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

Yeah, I'm sorry if that whole thing with the doctor was a bit drawn out and dramatic. I had in my mind how it would go a certain direction and then all of you started talking and it forced me to change the plan! Thus making the story even more interesting (and always unpredictable!). But this section was important for me to establish the character since obviously playing a vigilante is a little different. I'm not planning on always forcing myself as the center of attention.


Don't worry. I've forced myself also a bit in. It's the beginning of the chronicle, and I guess we all need to settle how our PC is going to function, RP wise, so this small mini-scenes will be common. When we know each other better, we'll have a mental picture of the PCs and all will be way smoother.

Sovereign Court

game master

Well, that's what this first part is for, helping establish you all in RP, the later in combat.


Male Human Magus (eldritch archer) 1

Yep. It was kinda fun to be honest. I got a bit more into Tasche's head, and I learned about the good doctor. I cannot wait to meet Arratu. He sounds fun.

Plus, the locksmith? That's perfect for this mechanism loving gunsmith!

Sovereign Court

game master

Not only that, but besides getting the locksmith, your personal card is the Juggler, the spinner of fates.

You are the spinner of fate and hold the keys to destiny.

Strange how that turned out.


I have a bit of a question. Gm Waz Up, would you allow me to take a feat that adds an extra modification to my limb? Most other classes have some kinda of feat that gives them an extra ability, like Extra Discovery for the alchemist, so it would stand to reason there should be some kind of Extra Modification feat.


Male Human Magus (eldritch archer) 1

Yeah, really weird. I guess fate has plans for me. Or I have plans for fate...

Sovereign Court

game master
Tasche Madden wrote:
Yeah, really weird. I guess fate has plans for me. Or I have plans for fate...

Yeah, the locksmith even gives you the bonuses in relation to the Gaedren fight, So OOC, Essentially I could link you to holding the keys of fate, and by killing or letting Gaedren live, you seal the Destiny of this party.

I'm telling you this because honestly it's the first relevant event to come up, and I'm gonna have to tell you sometime

During the battle with Geadren(if there is one) you gain a +2 to all Dex rolls(including attacks) and a +1 Dodge bonus to AC.

On the Topic about extra stuff
Seeing that there is a feat for essentially every useable class feature or learnable one, I'll allow it, however my only requirement be that you already have a modification.

That's how several of those feats work, that way you can't have an ability before you have it officially.

Also, you may only take it once every 5 lvls(1 and 1, 2 at 6, 3 at 11, ect.)

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

Dr. Evans and his "friend" are out of the picture for the immediate time being, every else please plow ahead and get us to the Fishery and don't wait up on this erratic fellow. We will see ya when we see ya.


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

Finally updated her equipment.

Some of the things (like the Alchemy crafting kit) she doesn't have on her currently. But most of it she does.

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

Not much of significance happening here for like 2 days. Cmon guys let's not get sleepy already. I think we need one of the characters in the house to push the action and get the party moving to the Fishery. I would do it but I left.


Male Human Magus (eldritch archer) 1

Sorry.I felt I'd been posting too much and wanted to give the others a chance. You're quite right doc, lemme see what I can do.

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

My interpretation of the "one post/day" thing is that we should all be posting at a minimum of 1 a day, and several a day is even better! Without overwhelming everyone else of course. GM, what's your opinion on this? Should we be strictly once a day, or is that minimum?

I personally like to post a lot, even if it is just little snippets of dialogue with another character, because I work a job where I am in front of a computer all day and like taking 2 minute breaks to check if anyone has said anything.

Sovereign Court

game master

Once a day is a good minimum, with weekends a little more lax, I can post at most 5 times a day.


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

And remember its once every 24 hours. I like posting regularly as well but not everyone has so much free time.

I also am posting from Australia so I'm 10 hours ahead of anyone in America.

Example the post the GM made above occurred at 4:55 am for me.

Y'all normally post in the wee hours of the morning which is why I like posts daily meaning post every 24 hours cause it means I can play, even if I rarely get to interact in real time.

Besides, dialog is a good way of getting to know your own character and the others your playing with.

Just cause we aren't rolling die all over the place doesn't mean nothing's happening :P

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none
Veronica Belle wrote:

And remember its once every 24 hours. I like posting regularly as well but not everyone has so much free time.

I also am posting from Australia so I'm 10 hours ahead of anyone in America.

Example the post the GM made above occurred at 4:55 am for me.

Y'all normally post in the wee hours of the morning which is why I like posts daily meaning post every 24 hours cause it means I can play, even if I rarely get to interact in real time.

Besides, dialog is a good way of getting to know your own character and the others your playing with.

Just cause we aren't rolling die all over the place doesn't mean nothing's happening :P

That's the thing, no one is really talking either. Not much anyway. I guess I will be resigned to a slower paced game, if that is what others can do. I just really hope people aren't losing interest already, I think we can have a great time together in this setting.

But as a point of reference, it has nearly been 24 hours since anyone besides the DM has posted, and some people it has been closer to 36 hours. It doesn't take more than 2-3 minutes to do a perception check and get things moving.

I don't want to get annoying. I just want people to attempt to go beyond the bare minimum.

Sovereign Court

game master

As I said before, I'm pretty lax on weekend posting. I don't require it because I know alot of people don't post on the weekends, although I myself can post on the weekends.

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

Yeah, I'm sorry. I don't want to be a jerk. Never mind, let's go kill some thugs.


Male Human Magus (eldritch archer) 1

Sorry, yesterday was busy. I can try to match your schedule doc. I am curious to match Tasche's life view with Evans' more anyway. I will try to get up to at least twice a day for you, and maybe more.

No worries Veronica, you're fine by me.

Grand Lodge

Male Skinwalker Vigilante (Social Identity) Level 1 | HP 11/11 | AC 16 Touch 12 FF 14 CMD 15 | F+3 R +4 W +3| Init +2 | Perc +7 Current Buffs: none Current Debuffs/Conditions: none

I just wanted to let everyone know that I (as a person, not my character) haven't gone anywhere and am paying very close attention to what is happening.

Sovereign Court

game master

Well, there are about 5 chances for combat in the coming areas, luckily you all avoided the first... As long as the dog doesn't wake.


Female Changeling Investigator (Empiricist) 1 HP: 9/9 |AC: 17 (tch 13, ff 14) | CMB: 0, CMD +13 | F: +0 R: +5 W: +3 | Init +3 | Perc: +5, Darkvision 60ft. | Spd: 30ft. | Active Conditions: None | Inspiration 3/4

I have a bad feeling that Veronica's about to Coup de Grace a dog.

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