Cragkin

Urhal ton-Thuyek's page

33 posts. Alias of Simeon.


About Urhal ton-Thuyek

Stats:

Urhal ton-Thuyek
Half-orc brawler (constructed pugilist) 1 (Pathfinder RPG Advanced Class Guide 23)
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 13 (1d10+3)
Fort +4, Ref +5, Will +0
Defensive Abilities
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Offense
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Speed 30 ft.
Melee unarmed strike +5 (1d6+4)
Special Attacks grapnel launcher +4
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Statistics
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Str 18, Dex 16, Con 14, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +5; CMD 19
Feats Dodge, Improved Unarmed Strike
Traits dockside avenger, mathematical prodigy
Skills Acrobatics +6, Climb +7,Craft (Weapons) Escape Aritst +6, Intimidate +1, Knowledge (Engineering) +6, Perception +4; Racial Modifiers +2 Intimidate
Languages Common, Orc, Giant
SQ brawler's cunning, martial training, orc blood
Other Gear mwk lamellar (leather) armor[UC], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), torch (10), Masterwork tool (Craft (Weapons)), trail rations (5), waterskin, 830 gp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Darkvision (60 feet) You can see in the dark (black and white only).
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Human Raised Some half-orcs raised as humans lack their cousins’ ferocity and training in orc weapons, but pick up a bit of their human parents’ skills. They gain the human’s skilled racial trait. This racial trait replaces orc ferocity and weapon familiarity.
Constructed Limb
A constructed pugilist begins play with a special prosthetic limb built for fighting and typically made of iron, steel, stone, or wood, with the corresponding hardness and hit points. She treats attacks with this limb as unarmed strikes that gain all the benefits of the brawler’s unarmed strike class feature. She treats the limb as a light weapon and is proficient with it. Removing or reattaching the constructed limb takes 10 minutes.
The constructed pugilist can improve her constructed limb as if it were a normal melee weapon. For the purpose of rebuilding the limb as a masterwork weapon, rebuilding the limb out of a special material, or adding certain magical special abilities to it, the limb counts as a one-handed melee weapon that costs 60 gp and weighs 6 pounds—though it is specially fitted to the constructed pugilist and can’t be resold or used by anyone else. A constructed limb can benefit from either its own enhancement bonus and special abilities or those granted by an amulet of mighty fists, but if it would benefit from both simultaneously, it benefits only from the source with the higher effective enhancement bonus (the limb benefits from its own abilities in the case of a tie).
Limb Modifications:
Grapnel Arm: The constructed pugilist can fire a grappling hook built into her prosthesis. The grappling hook is attached to a 40-foot-long fine chain affixed to the limb. The constructed pugilist can attack with the grappling hook as a standard action, making a ranged touch attack against the target. The grappling hook can’t be used as part of a full attack. On a successful hit, the grappling hook deals no damage, but it functions as though it had the grapple weapon special feature, except it requires only a hit (not a critical hit) and the grapple ends if the constructed pugilist moves more than 40 feet away from the grappled creature. The constructed limb can’t be used to make melee attacks until the grappling hook has been reloaded (a standard action).

Backstory:

The industrial revolution brought prosperity to the world. Some however, were not as lucky as others. Such was the case for many of the half-breeds of the world, forced to work in factories just to survive. That was life for Urhal ton-Thuyek. Son of an orcish mercenary from the Belkzen Syndicates and a human factory worker from Korvosa. His father left when he was young, leaving him and his mother to fend for themselves. He started in a Korvosan public school and showed great promise, especially in engineering, but in his seventh year at age 13 he was forced to go to work to support his family. And so, he went off to toil away at Hrantam and Snarl Gearworks, one of Korvosa’s premier heavy industry factories. He was decent at his job, his natural strength further enhanced by the backbreaking labour. He and his mother eked out a decent life for a few years, but like all things, it came to an end. On a cold day in Neth, Urhal was assigned to work the gear-punch for three-quarter circumference gears, designed to be fitted into the engine of an Abadar Industries Bountiful Voyage-brand steamship, likely bound for the Arcadian frontier. He noticed a warp in the feed plate that could’ve caused a fatal jam in the punch. As he reached to move the the feed plate along, the machine punched, with his arm directly under it. Despite his serious workplace injury, Hrantam and Snarl fired him without any compensation, as it clearly stated on page seven, sub-appendix 13-5 of procedural manual W7 that having an arm was a pre-existing condition for an arm injury. He can still remember it, Ulises Hrantam sneering at him as he was shown the sub-appendix. Unemployable and injured, Urhal was lost in the world. His mother took on an extra job working at the docks at night so they might scrape by. One night, she didn’t come home. Urhal waited, hopeful that maybe she had just stayed the night at a friends house near her work as she sometimes did, but a few more days passed and she was nowhere to be seen. He then received a letter from the Royal Korvosan Guard, stating that his mother had been killed in gang activities. There was only one man who could’ve done it, Gaedren Lamm. Urhal was devastated and furious, and thirsty for revenge. He resolved he would take matters into his own hand, and set out to build himself a new arm. It took him weeks, but in the end he did it. As he flexed the bronze fingers of his newly constructed arm, he knew he would not feel helpless again.

Appearance and Personality:

Urhal is a hulking half-orc man, with wiry black hair and lightly tanned skin. Small tusks protrude from his mouth as with most half-orcs. He wears a leather lamellar cuirass in the traditional orc style, one of his only connections to his orcish heritage. His most outstanding feature is the bronze prosthetic arm where his right arm once was. Since it’s construction, he’s added several features. A few have been fairly novel, such as a full 180 degrees of rotation for every joint and a detachable tool kit for field repairs. Its most notable ability it the grapnel launcher hidden within the wrist. When he releases a lever, the wrist springs open and a grappling hook launches out, used for climbing or grappling opponents.

Urhal is a rather brusque man. Past traumas have left him rather isolated and defensive. Despite that, he despises corruption and exploitation in all of it’s forms. Had society not been so brutal, he could’ve stayed in school. Had Hrantam and Snarl been less exploitative, his mother wouldv’t have needed to work a night job, and as a result still would’ve been alive. In the long run, he wants push for worker’s rights in Korvosa. In the short term though, he wants to bring Gaedren Lamm to justice by any means necessary.