Lirianne

Magda Loran's page

14 posts. Alias of tonyz.


Full Name

Magda Loran

Race

Changeling

Classes/Levels

Gunslinger 1 (pistolero)

Gender

Female

Size

M

Age

23

Alignment

CG

Deity

Cayden Cailean

Location

Korvosa

Languages

Common, Varisian

Occupation

Gambler, investigator, and quondam adventurer

Strength 10
Dexterity 16
Constitution 11
Intelligence 10
Wisdom 18
Charisma 14

About Magda Loran

Magda’s father never talked about the past.. He moved from city to city, working odd jobs, never settling long, He taught his daughter to work a pack of cards, trust no one, and keep her pistol handy. When she was seventeen, he died in a tavern brawl outside Korvosa, leaving two gold coins, a silver dagger, and plenty of mystery.

Magda knew her mother was not human - her claw-sharp fingernails, her oddly tough skin and mismatched blue and green eyes were proof enough. It made life hard, and lack of trust made it harder, but she managed a living around the edges of gambling halls, running errands, and occasional stints as a guard. She loved Korvosa: the industrial revolution had made so many spaces for people to thrive along the edges of society, and changes in social roles made it easier for women to be find a place. But she had no goal, no center for her life.

Until Ember. The Varisian dancer was a gaming partner one evening, a friend the next morning, and eventually partner and lover. She had her own mysteries, but she was exciting, passionate, and accepting. The two of them talked endlessly, trusted each other, and eventually opened a joint business as investigators, with Ember as the brains and Magda — frail, ethereal, but steel-hard and knife-sharp — as the muscle and quiet eye in the background. They made a good living and were happy.

Two weeks ago, Ember’s stripped corpse turned up in an alley near the docks. Magda had to identify the body. Then she had to do the funeral. Then she dropped everything and went for vengeance. She found Ember’s ring in a jeweler’s shop, and still hasn’t been able to buy it back. But the jeweler mentioned that Gaedren Lamm, a local crime lord, might have sold him the ring. (For the record, Magda’s very sorry about the broken glass.)

First, find Lamm. Then some questions. Then, depending on the answers, a bullet through his brain.

Combat:

AC 17 ff 14 touch 13 (10, +3 mwk studded leather, +3 dex, +1 nat arm)
Fort +2 (base 2, con +0)
Refl +5 (base 2, dex +3)
Will 4 (base 0, wis +4)

rapier +4 melee, d6, 18-20/x2, S
pistol +5 ranged, d8, x4, BP
2 claws +4 melee, d4, S

CMB 1
CMD 14

Changeling Racial Abilities:

30' movement
60’ darkvision
+1 natural armor
Sea lungs (hold breath for 3xCon rounds instead of 2x

Feats:

1 - Point Blank Shot (+1 to hit and garage within 30’)

Class abilities:

Up Close and Deadly (Ex): At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level. This precision damage stacks with sneak attack and other forms of precision damage. The cost of using this deed cannot be reduced with the Signature Deed feat, the true grit class feature, or any similar effect. This deed replaces the deadeye deed.

Gunslinger's Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Traits:

Lost Love (Widowed) (Campaign trait) - +2 trait bonus to Intimidate
Black Powder Bravado (Combat) (1/day reroll a miss on a deed)
Suspicious (Social) - +1 trait bonus to Sense Motive, now a class skill)
Paranoid (Drawback) - aid another to Magda is DC 15 instead of 10. (“Trust no one.”)

Skills:

Acrobatics +7 (1r)
Intimidate +8 (1r, +2 trait bonus)
Knowledge (local) +4 (1r)
Knowledge (nobility) +4 (1r, background)
Perception +8 (1r)
Profession (gambler) +8 (1r, background)
Sense Motive +9 (1r, +1 trait bonus)

Equipment:

revolver d8+4/x4, capacity 6, misfire 1, B/P
rapier d6/18-20, P
silver dagger d4/19-20/x2, S/P, 10' range, in spring-loaded wrist sheath

mwk studded leather armor

silver holy symbol
signet ring (a wary, half-open eye)

backpack

24 bullets (metal cartridge)
6 silver bullets (metal cartridge)
50' rope
10 torches
waterskin
flint + steel
mess kit
antitoxin (1 dcse)
potion of cure light wounds
5 days' trail rations

large chest with good lock
2 courtier's outfits (no jewelry)
entertainer's outfit
cold-weather outfit
mwk fetters
stationary
professional gambler's equipment (mwk - cards, gameboards, etc.)
bedroll
gunsmith's kit
waffle iron
iron pot
126 bullets