Starting items, mundane and magic that you wish you knew about before?


Advice


We will be firing up a Rise of the Runelords soon, and I was curious if people had some good ideas now that PF has so many more items than when RotR first made it's appearence. Such as the wonderful candle fish and the bag of holding that basically vacuums magic items off dead/KO bodies from the merchant's book.

Anything you can think of that is surprisingly useful and yet cheap that might be handy to bring with you on a starting adventure? Will likely play an aquatic elf, so water movement and survival is decently covered at least.


The Looter's Satchel seems like a great way to miss loot. It seems like it has more disadvantages than advantages, since looting bodies rarely if ever needs to be a rushed process.

I'm not sure what the "candle fish" item is that you're talking about. But in terms of inexpensive useful items.

I can think of the following off the top of my head.

Traveler's Any-Tool
Campfire bead
Field Scrivener's Desk
and of course it's always useful to carry
A Bead of Newt Prevention, A SnapLeaf, and A Feather Token(Tree) for emergencies.


1 person marked this as a favorite.

Cold Iron sawback Kunai... it is a simple weapon, does two types of damage, has a range increment, and can be used as a crowbar/climbing piton/saw/shovel.


LordKailas wrote:

The Looter's Satchel seems like a great way to miss loot. It seems like it has more disadvantages than advantages, since looting bodies rarely if ever needs to be a rushed process.

I'm not sure what the "candle fish" item is that you're talking about. But in terms of inexpensive useful items.

I can think of the following off the top of my head.

Traveler's Any-Tool
Campfire bead
Field Scrivener's Desk
and of course it's always useful to carry
A Bead of Newt Prevention, A SnapLeaf, and A Feather Token(Tree) for emergencies.

Candle fish is an item that came with the looter's satchel book I believe.

It functions as rations. Or a candle. It's basically artifact level if you think about it.

Good ideas all around, I'll note them down.


1 person marked this as a favorite.

Candlefish. Though a candle is a terrible source of light or fire and getting a separate item is something I'd advise, unless you're just trying to gross people out. Or if you're trying to bribe goblins who would most likely be terribly impressed.

Tracking powder costs 30 gp for 10 uses and makes tracking easy.


avr wrote:

Candlefish. Though a candle is a terrible source of light or fire and getting a separate item is something I'd advise, unless you're just trying to gross people out. Or if you're trying to bribe goblins who would most likely be terribly impressed.

Tracking powder costs 30 gp for 10 uses and makes tracking easy.

ah, that explains it. I couldn't find a magic item called Candlefish on d20 or nethys. For some reason I was only thinking of inexpensive magic items.

depending on your class and/or build there are a number of useful mundane items. Otherwise, soap, chalk and oil can be used in many creative ways.


This thread about ways to spend your starting gold after you have your weapons and armor may be of some interest to you. I thought it had some good points at any rate.


LordKailas wrote:
The Looter's Satchel seems like a great way to miss loot. It seems like it has more disadvantages than advantages, since looting bodies rarely if ever needs to be a rushed process.

It's not that the BSFs looting the bodies don't have time, it's whether or not their take-20 Perception scores are still insufficient to locate concealed items on the dearly-departed (or items inside them, which the GM may rule that the magical satchel "removes" in some gross manner sure to test your gag-reflexes).


Slim Jim wrote:
LordKailas wrote:
The Looter's Satchel seems like a great way to miss loot. It seems like it has more disadvantages than advantages, since looting bodies rarely if ever needs to be a rushed process.
It's not that the BSFs looting the bodies don't have time, it's whether or not their take-20 Perception scores are still insufficient to locate concealed items on the dearly-departed (or items inside them, which the GM may rule that the magical satchel "removes" in some gross manner sure to test your gag-reflexes).

It's certainly up to DM fiat how effective it would be for that. Any sort of concealment that would block detect magic from working would, IMO, also prevent the satchel from finding it (since it has to "know" what's magical and what isn't). Similarly, I would expect the bag to grab anything that radiates magic even if it's not a magical item.

Barring those annoyances, hopefully the corpse isn't carrying a portable hole.....

like I said, it seems like it has more risk than any potential rewards. Outside of needing to loot bodies quickly or as you've pointed out if enemies have a habit of carrying their valuables internally.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Starting items, mundane and magic that you wish you knew about before? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice