Gm Wu's "The war within" (Inactive)

Game Master doctor_wu

Set in Lastwall starting out in small hamlet of southwatch sout of Castle Everstand.


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Winter Witch 3

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
I got over 15.


Male Elf Fighter 3 current HP 14 of 18

1d20 + 3 ⇒ (13) + 3 = 16

Me too.


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Who wants to bet the DC was 17?


Winter Witch 3

Bet one is 15 and another is greater than 20.


gm 3

The party seems astonished as out of nowhere two figures emerge from the bushes and throw daggers at maoldura 1d20 + 3 ⇒ (14) + 3 = 17 1d4 + 1d6 ⇒ (2) + (2) = 41d20 + 2 ⇒ (7) + 2 = 9 that emerged from within the bushes and one particualry well made on hits maoldura hiyyinh him in the cheek. Roll initiative and mapmap


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

1d20 + 2 ⇒ (17) + 2 = 19


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Init: 1d20 + 8 ⇒ (1) + 8 = 9


M Gnome Rogue Trapsmith 1

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Should we save time by posting round 1 actions? sorry, I'm new..... :)

Round 1:
Slightly annoyed that he missed the two ambushers, Agromite nudges his new pony off to the side of the battle. While clambering out of the saddle he focuses on his innate gnomish magic, and with a smile and a snap of his fingers he causes a flash of light to appear right in front of one of their assailants.

Free Action: Guide pony to G1
Move Action: Dismount
Standard Action: Gnome Magic, Flare on the SK at D3 (Fort Save DC 12)


Winter Witch 3

init: 1d20 + 2 ⇒ (20) + 2 = 22


gm 3

1d20 + 6 ⇒ (11) + 6 = 17 stil need moal


Male Elf Fighter 3 current HP 14 of 18

1d20 + 3 ⇒ (6) + 3 = 9


gm 3

order is Agromite
Anna
Stervon
camo humanoids
pip
maol.
Agromite Anna Stervon to act.


Winter Witch 3

Anna shots a ray of frost at foe on D-6.

Ranged Touch: 1d20 + 3 ⇒ (16) + 3 = 19
cold: 1d3 + 1d4 ⇒ (3) + (3) = 6


M Gnome Rogue Trapsmith 1

sorry, reposting....

Slightly annoyed that he missed the two ambushers, Agromite nudges his new pony off to the side of the battle. While clambering out of the saddle he focuses on his innate gnomish magic, and with a smile and a snap of his fingers he causes a flash of light to appear right in front of one of their assailants.

Free Action: Guide pony to G1
Move Action: Dismount to H1
Standard Action: Gnome Magic, Flare on the SK at D3 (Fort Save DC 12)


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Hoping that these enemies were orcs Stevron moves up drinks a potion
Free Action: Guide horse to I-2-I-3, J-2-J-3
Move Action: Dismount at I-4
Standard Action: drink extract True Strike.


gm 3

1d20 + 2 ⇒ (5) + 2 = 7 The humanoid seems affected by the flare but not like an orc would. Anna ray hits the other humanoid and seems to do solid damage. The one hit by the flare draws a well made short sword on the move and tries to attack agromite 1d20 + 2 ⇒ (5) + 2 = 7 1d6 ⇒ 3 which agromite easily dodges. The other moves with great speed to get around behind agromite and flanks him 1d20 + 4 ⇒ (3) + 4 = 7 2d6 ⇒ (5, 1) = 6 but this misses as well. new map

Pip and maol to act.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip is insulted that the big folk would pick on the little guy. They should know better! With a gesture and a word, she attempts to cause fear to disable the mind of the further foe, thus breaking their trap on her new friend. She then draws her crossbow, just in case.

Std. action: Cast Cause fear on humanoid in G0, DC 15 will
Move action: Draw crossbow.


gm 3

1d20 + 3 ⇒ (10) + 3 = 13 The spell works and the further one moves a good 40 feet away.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Forgot to roll for number of rounds the spell is in effect

fear duration: 1d4 ⇒ 4


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Male Elf Fighter 3 current HP 14 of 18

Maoldrurra spurs his horse forward and levels his glaive at the camo-man attacking Agromite.

Glaive 1d20 + 6 ⇒ (12) + 6 = 18 ... damage 1d10 + 4 ⇒ (1) + 4 = 5 maybe +1 more to hit for higher ground?


gm 3

Maol's attack hits the camo man and provides a decent laceration to his arm. The camo man can still fight.

Agromite Stervon and pip to act.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip watches the enemy she cast on run in terror and smiles to herself. Then she sees maol engage and decides not to waste a spell. Instead, she loads her crossbow and fires, hoping to at least provide a distraction. Her bolt flies between the combatants, however, and lands in some nearby bushes.

attack into melee: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
damage: 1d6 ⇒ 6
bolt breakage (51+=not broken): 1d100 ⇒ 73


M Gnome Rogue Trapsmith 1

OK, this did NOT go as planned!

Concern at how quickly he was surrounded quickly turns to relief for Agromite as the one attacker runs off. Able to focus on the single foe between him and Maol, he looks for the perfect time to strike.

Attack, MW Shortsword, flanking: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage, sneak attack: 1d4 + 2d6 + 1 ⇒ (1) + (1, 5) + 1 = 8 total of 9 (1s become 2s on sneak attack)


gm 3

Agromite stabs the camo humanoid and it collapses unconcious. The fight seems to quickly have been over but the other one quickly is running away. anyone picking up the thrown daggers or the dropped short sword?


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

unless somebody else wants them I will take them.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Go for it, pip hates melee :)


gm 3

Stevron noticies the one that drew blood on maoldurra is really well made. masterwork


Male Elf Fighter 3 current HP 14 of 18

Maoldrurra wheels his horse in pursuit of the running man.


M Gnome Rogue Trapsmith 1

Agromite quickly changes his focus from the fallen foe to the fearful one. "What was that all about? Are we going to just let him go?" Not really too concerned with the answer, he kneels down to get a better look at the humanoid that attacked them (and what might be in his pouches).

Before he can do much searching the elven warrior takes off after the fleeing creature. The gnome knows his legs are too short to keep up but he watches eagerly to see what happens next.

assuming we're still in initiative so will wait til next round


gm 3

Anna and Maol are the only ones still mounted. And remember this one is moving faster than an ordinary human.


Male Elf Fighter 3 current HP 14 of 18

Yeah, but is he moving faster than an ordinary horse?


gm 3

He is moving halfway between an unleaden human and a horse.


M Gnome Rogue Trapsmith 1

and we've got ranged weapons and spells and whatnot. And the two people who haven't acted yet are the two on horseback!


Male Elf Fighter 3 current HP 14 of 18

So how big a head start does he have and how long will it take Maol to catch him per my second to last post and can someone spell him before that and who else is chasing and are we still considered in the same combat or are we rolling new initiative?


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

My question would be how far away is the guy from me when my next turn rolls around because I still have that round of true strike, so if I can move 30 and still be within 80 of him I'm pretty sure I could hit him.


gm 3

he is within 80 feet for that next turn so you could hit him once. Throwing a bomb? Same combat


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Still within crossbow range then. Good. :)


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Yep hopefully I will hit
attack plus truestrke minus range increments: 1d20 + 20 + 5 - 6 ⇒ (18) + 20 + 5 - 6 = 37 Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15


gm 3

The frightened creature is hit hard by the bomb and manages to move another 40 feet away. Pip and Maol to act.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip is suprised, no shocked, that the man took a bomb hit like that and is still on his feet. She loads and shoulders her crossbow, takes careful aim, and fires.

attack: 1d20 + 5 ⇒ (13) + 5 = 18
damamge: 1d6 ⇒ 3


M Gnome Rogue Trapsmith 1

board ate my post ...... since Agro only attacked can he use a move action to remount this round or do I wait for round 3?


gm 3

He can remount. Pip's crossbow bolt hits the camo man. and makes him almost collapse but look like he might continue running for a few feet but will drop.


Male Elf Fighter 3 current HP 14 of 18

Maoldrurra pulls his mount up short of camo man. "Surrender!"

Intimidate 1d20 - 1 ⇒ (19) - 1 = 18

but I'm on a really big horse and have this cool long-handled spear-axe thing. Surely that will count for something too.

And he's leaking like a '75 Harley

If he doesn't surrender, Maol will ride him down at the next opportunity and crack him with the haft of the glaive.

1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 .... non-lethal damage 1d10 + 4 ⇒ (9) + 4 = 13


gm 3

The camo man falls to the ground from Maol attempt but is bleeding.


Male Elf Fighter 3 current HP 14 of 18

Maol slips from the saddle and approaches the downed man. He knocks any weapons clear of the man's grasp with the butt of his glaive. "I have no skill with the healing of wounds, but one of my companions may choose to heal you if you are truthful. What manner of man are you and why did you attack us?"


M Gnome Rogue Trapsmith 1

Seeing the runner well in hand, Agromite goes back to securing the other fallen foe.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24 to check him for hidden weapons and other valuables. Will make sure the visible weapons are taken away first before searching. I think he's unconscious.....is he bleeding out or is he stable?


gm 3

The man quickly falls unconcious and is unable to answer still bleeding.


Winter Witch 3

Pip could cast stablize if it's prepared.


M Gnome Rogue Trapsmith 1

or Heal skill can stabilize too


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip doesn't know stabalize. And her wis is a -1 so she isn't great as wis based checks. That's also the cause of some of her emotional instability.

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