GM_wu |
The party seems astonished as out of nowhere two figures emerge from the bushes and throw daggers at maoldura 1d20 + 3 ⇒ (14) + 3 = 17 1d4 + 1d6 ⇒ (2) + (2) = 41d20 + 2 ⇒ (7) + 2 = 9 that emerged from within the bushes and one particualry well made on hits maoldura hiyyinh him in the cheek. Roll initiative and mapmap
Agromite Monshoon |
Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Should we save time by posting round 1 actions? sorry, I'm new..... :)
Free Action: Guide pony to G1
Move Action: Dismount
Standard Action: Gnome Magic, Flare on the SK at D3 (Fort Save DC 12)
Anna Bridgette |
Anna shots a ray of frost at foe on D-6.
Ranged Touch: 1d20 + 3 ⇒ (16) + 3 = 19
cold: 1d3 + 1d4 ⇒ (3) + (3) = 6
Agromite Monshoon |
sorry, reposting....
Slightly annoyed that he missed the two ambushers, Agromite nudges his new pony off to the side of the battle. While clambering out of the saddle he focuses on his innate gnomish magic, and with a smile and a snap of his fingers he causes a flash of light to appear right in front of one of their assailants.
Free Action: Guide pony to G1
Move Action: Dismount to H1
Standard Action: Gnome Magic, Flare on the SK at D3 (Fort Save DC 12)
Stevron Vance |
Hoping that these enemies were orcs Stevron moves up drinks a potion
Free Action: Guide horse to I-2-I-3, J-2-J-3
Move Action: Dismount at I-4
Standard Action: drink extract True Strike.
GM_wu |
1d20 + 2 ⇒ (5) + 2 = 7 The humanoid seems affected by the flare but not like an orc would. Anna ray hits the other humanoid and seems to do solid damage. The one hit by the flare draws a well made short sword on the move and tries to attack agromite 1d20 + 2 ⇒ (5) + 2 = 7 1d6 ⇒ 3 which agromite easily dodges. The other moves with great speed to get around behind agromite and flanks him 1d20 + 4 ⇒ (3) + 4 = 7 2d6 ⇒ (5, 1) = 6 but this misses as well. new map
Pip and maol to act.
Piper 'Pip' Zappenpop |
Pip is insulted that the big folk would pick on the little guy. They should know better! With a gesture and a word, she attempts to cause fear to disable the mind of the further foe, thus breaking their trap on her new friend. She then draws her crossbow, just in case.
Std. action: Cast Cause fear on humanoid in G0, DC 15 will
Move action: Draw crossbow.
Piper 'Pip' Zappenpop |
Pip watches the enemy she cast on run in terror and smiles to herself. Then she sees maol engage and decides not to waste a spell. Instead, she loads her crossbow and fires, hoping to at least provide a distraction. Her bolt flies between the combatants, however, and lands in some nearby bushes.
attack into melee: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
damage: 1d6 ⇒ 6
bolt breakage (51+=not broken): 1d100 ⇒ 73
Agromite Monshoon |
OK, this did NOT go as planned!
Concern at how quickly he was surrounded quickly turns to relief for Agromite as the one attacker runs off. Able to focus on the single foe between him and Maol, he looks for the perfect time to strike.
Attack, MW Shortsword, flanking: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage, sneak attack: 1d4 + 2d6 + 1 ⇒ (1) + (1, 5) + 1 = 8 total of 9 (1s become 2s on sneak attack)
Agromite Monshoon |
Agromite quickly changes his focus from the fallen foe to the fearful one. "What was that all about? Are we going to just let him go?" Not really too concerned with the answer, he kneels down to get a better look at the humanoid that attacked them (and what might be in his pouches).
Before he can do much searching the elven warrior takes off after the fleeing creature. The gnome knows his legs are too short to keep up but he watches eagerly to see what happens next.
assuming we're still in initiative so will wait til next round
Stevron Vance |
My question would be how far away is the guy from me when my next turn rolls around because I still have that round of true strike, so if I can move 30 and still be within 80 of him I'm pretty sure I could hit him.
Stevron Vance |
Yep hopefully I will hit
attack plus truestrke minus range increments: 1d20 + 20 + 5 - 6 ⇒ (18) + 20 + 5 - 6 = 37 Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
Piper 'Pip' Zappenpop |
Pip is suprised, no shocked, that the man took a bomb hit like that and is still on his feet. She loads and shoulders her crossbow, takes careful aim, and fires.
attack: 1d20 + 5 ⇒ (13) + 5 = 18
damamge: 1d6 ⇒ 3
Maoldrurra |
Maoldrurra pulls his mount up short of camo man. "Surrender!"
Intimidate 1d20 - 1 ⇒ (19) - 1 = 18
but I'm on a really big horse and have this cool long-handled spear-axe thing. Surely that will count for something too.
And he's leaking like a '75 Harley
If he doesn't surrender, Maol will ride him down at the next opportunity and crack him with the haft of the glaive.
1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 .... non-lethal damage 1d10 + 4 ⇒ (9) + 4 = 13
Maoldrurra |
Maol slips from the saddle and approaches the downed man. He knocks any weapons clear of the man's grasp with the butt of his glaive. "I have no skill with the healing of wounds, but one of my companions may choose to heal you if you are truthful. What manner of man are you and why did you attack us?"
Agromite Monshoon |
Seeing the runner well in hand, Agromite goes back to securing the other fallen foe.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24 to check him for hidden weapons and other valuables. Will make sure the visible weapons are taken away first before searching. I think he's unconscious.....is he bleeding out or is he stable?