Giants Reign (Inactive)

Game Master Tall Tale Teller

A land in ruins, overshadowed by powerful Giants. Rebuild your homeland and conquer your foes.


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Male Fetchling (Kayal) Sorcerer Level 5, HP: 33/33, Init: +2, Fort+2 (+2 vs. Poison/Sleep) /Ref +3/Will+4, Bab.+2, CMD:15,

"I suppose for the moment there is not much else we can safely start to do. We should withdraw to the caves again and wait to hear what our scouts come back with. I'll see to our prisoners, their information could at least be valuable for nearby intelligence."

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

Rose looks towards where Polmar and Talirin disappeared. That fool is going to get us all killed if he insists on these actions, we can't afford people to know where we are before we're prepared to fend off attacks. Rose watches the light of the world change as the sun goes down. That blasted mist may have trapped us for years, but the world it left behind is quite beautiful, no?


Halfling Warpriest of Nuada Silverhand
stats:
HP: 33/33 |F: +6 R: +5 W:+6 CMD: 15 | Init: +5 | Per: +11 (+13 in dim light) | Senses: Low-light | Spells: 4/4 level 1s, Blessings: 4/4, Fervor 4/4

Wow this is beautiful - a land worth reclaiming, don't you think so Tal?

Polmar will head toward where the old knights were supposed to be - I forget which direction you said that was.


Male Tiefling Investigator (Empiricist) 4 | HP: 34/40 | AC: 18 (14 Tch 14 Ff, +1 Dodge vs Traps) | CMD: 18 | F: 3, R: 8 (+1 vs Traps), W: 4 (+2 vs Illusions) | Init: +6 | Perc: +11 (13 vs Traps), SM: +11 | Inspiration: 3/6

Lershoth shrugs Sure it looks pretty, but a lot of danger can often be hidden behind things that are beautiful. I agree with Jalel, we should get back inside when we can and wait for morning, no sense rushing things.

We should do something with these bodies for now and then make sure Polmar and Talirin are okay.

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

He feels I am a fool for my caution. My checking on him would only exacerbate things. Let us take care of these bodies, then do as you will. Rose drags the dead body towards where the others were pointed out.


@Polmar, I never said. I only said that it was located where the forest now stands. You'll have to figure a path to take.

Tal and Polmar give me perception rolls.


The group places the bodies where needed.

Then Jalel walks to the imprisoned orcs. they are sleeping except one. "You have come to talk to me friend?" it asks of Jalel.


Halfling Warpriest of Nuada Silverhand
stats:
HP: 33/33 |F: +6 R: +5 W:+6 CMD: 15 | Init: +5 | Per: +11 (+13 in dim light) | Senses: Low-light | Spells: 4/4 level 1s, Blessings: 4/4, Fervor 4/4

perception: 1d20 + 10 ⇒ (3) + 10 = 13

In that case, Polmar goes Northeast.


Male Fetchling (Kayal) Sorcerer Level 5, HP: 33/33, Init: +2, Fort+2 (+2 vs. Poison/Sleep) /Ref +3/Will+4, Bab.+2, CMD:15,

"Yes, I am at least aware that you are more familiar with the surrounding areas. What can you tell me about your tribes recent scouting missions?"


Polmar heads Northeast not aware of anything in particular...

As he wanders forth he can smell something sweet, ahead he could see a rather giant red flower with a blue center along with a blue stem. beyond that was two more paths a left and a right one.


The orc ponders Jalel's question a moment then responds with, "Not much... We found only few other survivors. Humans mostly a goblin here and there they usually ran or fought always died. Though...There was one thing we found strange. Even worrisome...By the beach along a cliff side we would sometimes see a cloaked figure head into a cave. any orc sent after it never returned... We stopped bothering with it."


Halfling Warpriest of Nuada Silverhand
stats:
HP: 33/33 |F: +6 R: +5 W:+6 CMD: 15 | Init: +5 | Per: +11 (+13 in dim light) | Senses: Low-light | Spells: 4/4 level 1s, Blessings: 4/4, Fervor 4/4

Polmar will poke his head down both paths to see what he can see.


Male Tiefling Investigator (Empiricist) 4 | HP: 34/40 | AC: 18 (14 Tch 14 Ff, +1 Dodge vs Traps) | CMD: 18 | F: 3, R: 8 (+1 vs Traps), W: 4 (+2 vs Illusions) | Init: +6 | Perc: +11 (13 vs Traps), SM: +11 | Inspiration: 3/6

@Rose Assume while we move bodies.
With all of the excitement I never asked about what you managed to find today. Was there anything of note?
Lershoth grunts a little between dragging the bodies.

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

A small tribe that once swore fealty to the duke. I tried to convince them to join us, but they are not ready to give their loyalty so easily.


Polmar notices the left path is a clearer of brush than the right path.


M Catfolk Swashbuckler 4 | AC:18 | HP: 46 | Init:+6 | Perc:+9 | Fort:+2 Refl:+10 Will:+2

Just keep in mind I am watching him with Stealth from 50' away so I may be at -5.
perception 1d20 + 9 ⇒ (9) + 9 = 18


Talirin you see something moving around the forest canopy, though you cannot exactly make out what.


Halfling Warpriest of Nuada Silverhand
stats:
HP: 33/33 |F: +6 R: +5 W:+6 CMD: 15 | Init: +5 | Per: +11 (+13 in dim light) | Senses: Low-light | Spells: 4/4 level 1s, Blessings: 4/4, Fervor 4/4

Polmar goes to the left- thinking if there is some sort of structure still in here somewhere it would be in a clearing


Male Fetchling (Kayal) Sorcerer Level 5, HP: 33/33, Init: +2, Fort+2 (+2 vs. Poison/Sleep) /Ref +3/Will+4, Bab.+2, CMD:15,

Jalel's eyes lit up at the proposition. Then in a lower voice said to the Orc, "Intriguing. I'll have to look into that another time. For now, I'll try to see about getting you and your companions into some sort of role where you're more useful alive than dead. You see our leader, Duchess if you will, is very untrustworthy of outsiders. Especially given our tenuous circumstances.

If you or your companions have any useful skills, knowing of them now would be far more useful rather than holding back till later."


Male Tiefling Investigator (Empiricist) 4 | HP: 34/40 | AC: 18 (14 Tch 14 Ff, +1 Dodge vs Traps) | CMD: 18 | F: 3, R: 8 (+1 vs Traps), W: 4 (+2 vs Illusions) | Init: +6 | Perc: +11 (13 vs Traps), SM: +11 | Inspiration: 3/6

Well at least there's more out there than Orcs and Dragonkin. Do you think they will be a problem or an asset?

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

I think at worst they'll remain neutral, at best we will grow and they will com to us.


Male Tiefling Investigator (Empiricist) 4 | HP: 34/40 | AC: 18 (14 Tch 14 Ff, +1 Dodge vs Traps) | CMD: 18 | F: 3, R: 8 (+1 vs Traps), W: 4 (+2 vs Illusions) | Init: +6 | Perc: +11 (13 vs Traps), SM: +11 | Inspiration: 3/6

That's good to know, seems like enough problems are cropping up and we've barely looked around outside.

We are going to have to decide what to do about letting people come out here. People are bound to want to, obviously it's a bad idea, but that doesn't mean people won't eventually get to a point where they don't care.

I'm thinking it might be best to see how long they will remain understanding of the known and unknown dangers. Actually those Orc's might be useful in that regard.

Either way, people are going to want to go outside and at some point or another, they're gonna do it whether you say they can or can't. I suppose it's still early but it probably would be wise to start working out specific plans on how to do things. Right now we've got no order to how we're doing this.

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

I know. Polmar himself has proven that, he's an impatient hot head and were I to try and keep them underground I believe he would do everything he could to stir up rebellion against me, he thinks me oppressive instead of cautious. But I must admit to preferring the outside as well. Perhaps if we had around the clock shifts we may be able to build a defensive perimeter quickly enough to build a town within. We'd need everybody's help though.


Polmar goes left!

He walks cautiously along the path for a while and comes to what looks like a small tower along with a few huts covered in vines he cannot see much else in terms of civilization, but there is a another left or right path ahead.


Talirin you can see what ever the large thing in the forest canopy is moves above Polmar.


The orc Jalel is speaking with exclaims quickly"We can fight! But we are also good scouts."


Halfling Warpriest of Nuada Silverhand
stats:
HP: 33/33 |F: +6 R: +5 W:+6 CMD: 15 | Init: +5 | Per: +11 (+13 in dim light) | Senses: Low-light | Spells: 4/4 level 1s, Blessings: 4/4, Fervor 4/4

Polmar will head inside the Tower to see what he can see - maybe some useful supplies were left behind in the fog for however long.


Female Sylph Druid 4

With everyone else engaged, Nephele attempts to make use of the extra time with her natural surroundings to look for any rare herbs, especially any that might have healing properties. The underground had been deprived of these ingredients for so long, and she certainly wasn't going to pass up the perfect opportunity now.


Male Fetchling (Kayal) Sorcerer Level 5, HP: 33/33, Init: +2, Fort+2 (+2 vs. Poison/Sleep) /Ref +3/Will+4, Bab.+2, CMD:15,

"Yes, we can use that... for an argument, of course. Try to keep yourselves in check for now. Any hostile or even questionable actions at this point will quickly undermine my efforts and upset your tenuous position."


As Polmar roots around inside the moss covered interior of the tower he comes across three rusted chest plates and two rusted helmets. He also finds an old bastard sword, still in ok shape. -2 on its damage. Polmar give me a perception roll.


Nephele give me a perception roll.


The orc Jalel is speaking to grunts in agreement.


Male Tiefling Investigator (Empiricist) 4 | HP: 34/40 | AC: 18 (14 Tch 14 Ff, +1 Dodge vs Traps) | CMD: 18 | F: 3, R: 8 (+1 vs Traps), W: 4 (+2 vs Illusions) | Init: +6 | Perc: +11 (13 vs Traps), SM: +11 | Inspiration: 3/6

"Well it seems Polmar likes to explore, and I'd be willing to bet he's capable enough of handling himself with that sling of his. Why not let him lead expeditions with Talirin and possibly Nephele. Assuming such things interest them of course.

It would serve with keeping you and him... apart, while reducing the amount of toil he might stir up, and ideally keeping him happy as well. If your worried about the local area you could have them start doing circular sweeps starting in a small perimeter and moving out slowly so that they won't miss much.

As for moving everyone out here. If we're going to do that then we need to decide if we are really going to try and hide or not. Assuming there are more out there, which given what we've encountered in such a short-time it seems likely, then it would probably be best to try and establishment more alliances. Though you see to be on the way to doing that anyways.

But how do we defend this area? Do we build right here or move elsewhere? Ideally a place to build up would be fortified and not easily accessed, hidden would be good as well. Not to mention the endless possibilities of other components that are necessary.

Of course, perhaps these sorts of things are best left to everyone at large to decide too, or at least have a say in.

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

We at least need the builders opinion as they would have the best idea as to what we'd need. As to Polmar if the blighted fool would just work with me a bit it would be far easier to trust him. At least with Jalel I'm sure he won't risk a civil war. He's too clever for that.


Halfling Warpriest of Nuada Silverhand
stats:
HP: 33/33 |F: +6 R: +5 W:+6 CMD: 15 | Init: +5 | Per: +11 (+13 in dim light) | Senses: Low-light | Spells: 4/4 level 1s, Blessings: 4/4, Fervor 4/4

Polmar collects the old equipment, thinking that perhaps with some tender loving care from himself or even better a metal smith that the tribe might be able to use it - if not as weapons and armor then maybe as a plowshare. Yes tribe seemed more fitting than Duchy because really that's how everyone behaved. Rose using that election of hers the same way an old warrior would lord a bear he killed over others.

Anyway, this was quite nice. Polmar wondered as to the old buildings use and climbed to the top of it to see what sort of vantage point it afforded. Perhaps it could be retrofitted into a scout-tower of some sort.

perception, add 2 if you would consider the moonlight dim lighting: 1d20 + 11 ⇒ (13) + 11 = 24

By the way, if for nothing else but the speed of the game I give you permission to roll these on my behalf from now on


Polmar climbs to the top of the tower but it serves little use as the trees are much higher and to dense to really see afar.


Female Sylph Druid 4

Perception Check: 1d20 + 11 ⇒ (5) + 11 = 16


Nephele finds some blue mushrooms, a patch of green and gold flowers and a red root. Upon examination she remembers the that the mushrooms can be good for minor burns. The flowers when grounded up and mixed with a mollin leaf (possibly located a ways south) can make a fairly potent healing potion. And the red root can clean the body of minor poisons.

Nephele on her search does come across a small cave, but nothing else of note.


M Catfolk Swashbuckler 4 | AC:18 | HP: 46 | Init:+6 | Perc:+9 | Fort:+2 Refl:+10 Will:+2

Tal stays hidden but tries to see what might be following Palomar. He also draws out his weapons.

I don't like this. Whatever it is may just carry him away.


Male Fetchling (Kayal) Sorcerer Level 5, HP: 33/33, Init: +2, Fort+2 (+2 vs. Poison/Sleep) /Ref +3/Will+4, Bab.+2, CMD:15,

Jalel made his way from the prisoners back to find Rose and Lershoth.

"Duchess, Lershoth." he said with a slight bow at Rose. "I have spoken with one of our captives and I believe they have some strong potential as allies, if only in a limited capacity. Their strengths seem to lie only in fighting and scouting. They had a limited amount of information to give, but it seems there are other humans and even Goblins wandering on the surface as well."

"The Orcs themselves are naturally strong, but weak willed as well. I believe with my abilities I can placate small groups of them until they see the benefit of siding with us. They could easily become workers, soldiers, or scouts if properly motivated. I ask that rather than ridding ourselves of them immediately, you allow me some more time to work with them. I will, of course, take full risk and responsibility for working with them. For as we've seen," he said, looking up towards the mountains and then where the Dragon had flown by "there's a lot we can't be sure of yet."


Halfling Warpriest of Nuada Silverhand
stats:
HP: 33/33 |F: +6 R: +5 W:+6 CMD: 15 | Init: +5 | Per: +11 (+13 in dim light) | Senses: Low-light | Spells: 4/4 level 1s, Blessings: 4/4, Fervor 4/4

Polmar descends the tower, collects the equipment. With it being night time, moves some rubble around to start blocking the exits.

Tal, let's set up in here, the shelter should protect us from the elements and any critters He will shout as he works on blocking the entrance to the tower.

He'll also throw some metal bits of rubbish across the two entrances so anything walking up to them will make some noise.

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

You have spells to control them? Rose turns and looks at the sky. Very well. Check them for anything that won't be missed, potions and such they might have consumed in a fight. She begins to check the orc's body leaving Jalel and Lershoth to check the other two.


Male Fetchling (Kayal) Sorcerer Level 5, HP: 33/33, Init: +2, Fort+2 (+2 vs. Poison/Sleep) /Ref +3/Will+4, Bab.+2, CMD:15,

"Control is a strong word, influence them favorably though... that is something I can do. I'll start with that."

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

Rose grunts as she searches. Don't get squeamish on us now. Check the body


Rose finds one small vial of silver liquid. But does not know what it does.


Male Goblin Gunslinger 4

Benny goes about searching the dead, going through every hiding spot he can think of.

Alchemy: 1d20 + 9 ⇒ (4) + 9 = 13

Benny also attempts to figure out what the liquid that the Duchess found was.

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

Don't forget to rip those wounds open further to hide our bladework.


Benny can't figure out what is in the vial. And finds nothing of note on the corpses.

The orc bodies are nice and torn up.


Male Tiefling Investigator (Empiricist) 4 | HP: 34/40 | AC: 18 (14 Tch 14 Ff, +1 Dodge vs Traps) | CMD: 18 | F: 3, R: 8 (+1 vs Traps), W: 4 (+2 vs Illusions) | Init: +6 | Perc: +11 (13 vs Traps), SM: +11 | Inspiration: 3/6

Lershoth does his best to assist with disfiguring the bodies, though he lets Benny do most of the work.

He looks over his own bodies.
Perception: 1d20 + 11 + 1d6 ⇒ (8) + 11 + (3) = 22

Noticing the Vial as well, he does his best to figure out what might be in it.
Alchemy: 1d20 + 10 + 1d6 ⇒ (14) + 10 + (2) = 26

Burned a point of inspiration on both.


Female Sylph Druid 4

Nephele investigates the cave, casting Light and attempting to discover anything of note within it.

Perception: 1d20 + 11 ⇒ (15) + 11 = 26

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