Giantkiller (Inactive)

Game Master Daniel Penfold 351

A run through of the Giantkiller campaign

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Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Stealth 1d20 + 2 ⇒ (17) + 2 = 19


Male High Azlanti DM

Zavier and the others manage to get some distance towards the giants before they are noticed.

As a result, you can all have a surprise round action


AC 32 107/107HP

Gallant flys over as quickly as he can so Leira is not the tip of the spear.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid flys up, as a well. Moving as quickly as his spell will carry him.


Male High Azlanti DM

Anyone else?


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Assuming our flight magic is still in effect, Dolgrym follows the others to help Leira.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier does the same since the place is so large I imagine we don't get into melee distance.


Male High Azlanti DM

Yeah you can't close to melee range in the surprise rounds

Zavier initiative: 1d20 + 8 ⇒ (11) + 8 = 19

Dolgrym initiative: 1d20 + 4 ⇒ (14) + 4 = 18

Sid initiative: 1d20 + 6 ⇒ (13) + 6 = 19

Leira initiative: 1d20 + 4 ⇒ (10) + 4 = 14

Leira initiative: 1d20 + 4 ⇒ (3) + 4 = 7

Leira initiative: 1d20 + 4 ⇒ (10) + 4 = 14

fire giant initiative: 1d20 - 1 ⇒ (10) - 1 = 9

fire giant captain initiative: 1d20 + 3 ⇒ (16) + 3 = 19

iron rhinoceros initiative: 1d20 + 1 ⇒ (9) + 1 = 10

Initiative order:
Block 1: Zavier and Sid
Block 2: Fire giant captain
Block 3: Dolgrym and Leira
Block 4: Fire giants and iron rhino
So Block 1 your actions.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Can Zavier get to Fire Giant captain in one move action to grapple?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will continue his accent flying out of range of an of the creatures and cast a persistent slow on the Rino and Leader. (DC20 roll twice take the lower).

Knowledge Rhino: 1d20 + 22 ⇒ (4) + 22 = 26 Same score regardless of the check.

Knowledge Leader: 1d20 + 22 ⇒ (14) + 22 = 36


Male High Azlanti DM

[ooc]@Zavier - you could by charging but you'd provoke off the rhino twice and the captain once.

Sid you know that the rhino has damage reduction except against adamantine. It is immune to fire. It has a 20ft reach, it can swallow whole and trample. It has a grab attack with its chains.

The captain is a more elite fire giant. He has vulnerability to cold but is immune to fire. He can also heat any rocks he throws so they also do fire damage.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

I think they're flat footed until they act right? So no AOOs? Based on that answer he'll either charge grab the elite or just move to the closest fire giant and grab.

Grapple Giant: 1d20 + 35 ⇒ (6) + 35 = 41

If charge add 2 please with AC lower by 2


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Thank GM. Sid casts a persistent slow on the Rino and Leader. (DC20 roll twice take the lower).


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Gallant delays until one of the giants approach him then try and tear their face off.

Attack Bite BSP: 1d20 + 22 ⇒ (18) + 22 = 40
Damge: 1d8 + 17 ⇒ (4) + 17 = 21

Attack Claw SP: 1d20 + 22 ⇒ (7) + 22 = 29
Damge: 1d6 + 17 ⇒ (4) + 17 = 21

Attack Claw SP: 1d20 + 22 ⇒ (3) + 22 = 25
Damge: 1d6 + 17 ⇒ (4) + 17 = 21

Attack Claw SP: 1d20 + 22 ⇒ (6) + 22 = 28
Damge: 1d6 + 17 ⇒ (3) + 17 = 20

Attack Claw SP: 1d20 + 22 ⇒ (15) + 22 = 37
Damge: 1d6 + 17 ⇒ (1) + 17 = 18

Attack Claw SP: 1d20 + 22 ⇒ (4) + 22 = 26
Damge: 1d6 + 17 ⇒ (3) + 17 = 20

Attack Gore P: 1d20 + 22 ⇒ (6) + 22 = 28
Damge: 1d4 + 17 ⇒ (2) + 17 = 19


Male High Azlanti DM

Zavier dashes across the battleground and grabs hold of the fire giant captain.

On his turn the captain tries to break free of the grapple.

CMB: 1d20 + 29 ⇒ (1) + 29 = 30

Dolgrym and Leira, your actions


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"For Trunau!!!!" Leira dashes over the rhinoceros slashing at him with a vital strike.
+3 ss adamantine falchion-PA+charge+righteous might: 1d20 + 21 - 3 + 2 + 1 ⇒ (2) + 21 - 3 + 2 + 1 = 23
Adamantine/Magical/Slashing damage+vital strike+PA+RM: 3d6 + 13 + 9 + 3 ⇒ (3, 3, 3) + 13 + 9 + 3 = 34

If Leira strikes and the rhino saved from Sid's slow spell, the girl discharges the bestow curse spell stored in her blade, trying to force the animal lose 50% of its turns.
Will DC 17

HP 133/136 DR 5/evil and 5/Bludgeoning (50/50) AC 26 TAC 12 (including charge penalty)
righteous might 13 rounds
resist energy from fire (30) 10 min
hunter's blessing 12 h 15 min
defending bone 12 h 15 min
greater magic weapon 12 h 15 min
magic vestment 12 h 15 min


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Troll Dolgrym charges forward and swings his hammer twice at the grappled fire giant.

Attack 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38
Damage 3d6 + 9 ⇒ (3, 1, 5) + 9 = 18


Male High Azlanti DM

Leira's blow clangs off the rhino's iron hide but only just.

Dolgrym swings at the fire giant captain dealing a heavy blow.


Male High Azlanti DM

[i]Two of the fire giants throw rocks at Gallant but miss, the remaining one moves to attack Leira. The rhino will attack Zavier.

rock on Gallant: 1d10 + 10 ⇒ (9) + 10 = 19

damage: 1d8 + 15 ⇒ (1) + 15 = 16

rock on Gallant: 1d10 + 10 ⇒ (3) + 10 = 13

damage: 1d8 + 15 ⇒ (7) + 15 = 22

greatsword on Leira: 1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42

damage: 3d6 + 15 ⇒ (1, 2, 4) + 15 = 22

gore on Zavier: 1d20 + 21 ⇒ (10) + 21 = 31

damage: 3d8 + 9 ⇒ (5, 6, 3) + 9 = 23

Block 1, back to you.


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

GM how damged is the first giant that attacked Gallant doing after Gallant's attacks from the previous round?


Male High Azlanti DM

After taking all of Gallant's attacks that one is in critical condition, he is still standing but one blow would be enough to finish it off.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier grunts as the Rhino gores him. But that's not enough for him to let go of his objective of really taking the biggest giant out of the fight.

Grapple Maintain Whirling Hold: 1d20 + 35 + 5 ⇒ (8) + 35 + 5 = 48

He swings around his head disorienting him.

Grapple Maintain Pin: 1d20 + 35 + 5 ⇒ (19) + 35 + 5 = 59

Uses that momentum to slam the captain onto the ground.

Grapple Maintain Damage: 1d20 + 35 + 5 - 5 ⇒ (15) + 35 + 5 - 5 = 50

Damage: 2d6 + 9 + 2 ⇒ (2, 4) + 9 + 2 = 17

Then smacks him one for good measure.

If that all worked then sickened for 7 rounds, pinned and 17 damage


AC 32 107/107HP

Gallant goes for another round of attacks. With a bit of luck, he may take two down.

Attack Bite BSP: 1d20 + 22 ⇒ (18) + 22 = 40
Damge: 1d8 + 17 ⇒ (8) + 17 = 25

Attack Claw SP: 1d20 + 22 ⇒ (3) + 22 = 25
Damge: 1d6 + 17 ⇒ (1) + 17 = 18

Attack Claw SP: 1d20 + 22 ⇒ (18) + 22 = 40
Damge: 1d6 + 17 ⇒ (4) + 17 = 21

Attack Claw SP: 1d20 + 22 ⇒ (18) + 22 = 40
Damge: 1d6 + 17 ⇒ (6) + 17 = 23

Attack Claw SP: 1d20 + 22 ⇒ (20) + 22 = 42
Damge: 1d6 + 17 ⇒ (6) + 17 = 23

Confirmation Claw SP: 1d20 + 22 ⇒ (12) + 22 = 34
Damge: 1d6 + 17 ⇒ (6) + 17 = 23

Attack Claw SP: 1d20 + 22 ⇒ (3) + 22 = 25
Damge: 1d6 + 17 ⇒ (6) + 17 = 23

Attack Gore P: 1d20 + 22 ⇒ (19) + 22 = 41
Damge: 1d4 + 17 ⇒ (4) + 17 = 21


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid will start casting Dominate monster on the Fire Giant threatening Leira. No save until next turn.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

GM, I think the greatsword has a crit range of 19/x2 and Leira is thus critically threatened. If it confirms, Leira will use her campaign trait to ignore the extra damage (roll with it).
Assuming Zavier removes the captain from combat, I will go already with Leira's init

The young girl takes the greatsword hit badly, but fortunately the divine righteous might protects her a bit.

Leira swings again at the rhino, trying this time to cut the thick hide.
+3 ss adamantine falchion-PA+flank+righteous might: 1d20 + 21 - 3 + 2 + 1 ⇒ (12) + 21 - 3 + 2 + 1 = 33
Adamantine/Magical/Slashing damage+PA+RM: 2d6 + 13 + 9 + 3 ⇒ (2, 2) + 13 + 9 + 3 = 29

+3 ss adamantine falchion-PA+flank+righteous might: 1d20 + 16 - 3 + 2 + 1 ⇒ (18) + 16 - 3 + 2 + 1 = 34
Adamantine/Magical/Slashing damage+PA+RM: 2d6 + 13 + 9 + 3 ⇒ (6, 5) + 13 + 9 + 3 = 36

Critical?: 1d20 + 16 - 3 + 2 + 1 ⇒ (11) + 16 - 3 + 2 + 1 = 27
Adamantine/Magical/Slashing damage+PA+RM: 2d6 + 13 + 9 + 3 ⇒ (2, 2) + 13 + 9 + 3 = 29
Total critical damage: 36 + 29 = 65

HP 119/136 DR 5/evil and 5/Bludgeoning (50/50) AC 26 TAC 12 (including charge penalty)
righteous might 13 rounds
resist energy from fire (30) 10 min
hunter's blessing 12 h 15 min
defending bone 12 h 15 min
greater magic weapon 12 h 15 min
magic vestment 12 h 15 min


Male High Azlanti DM

Zavier smacks the fire captain around, he is significantly injued but it still there.

Gallant drops the fire giant in front of him, spins and then tears the other one into a thousand tiny pieces

@Leira- as the captain is still alive didn't know if you wanted to change your attack to him instead?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

No, I just cited him because he goes before Leira in initiative but I thought he was helpless.
Leira will still attack the rhino


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

He's close to but not quite helpless.


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Male High Azlanti DM

With a series of blows in her rage Leira slices into the iron rhino, slashing with her mighty weapon, deep cuts pierce its iron hide before Leira delivers the final killing blow.

Dolgrym, your action.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Troll Dolgrym charges forward and swings his hammer at the remaining fire giant.

Attack 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 37
Damage 3d6 + 9 ⇒ (3, 3, 4) + 9 = 19


Male High Azlanti DM

Dolgrym deals the captain a mighty blow but it is still there.

The fire giant attacks Leira

greatsword: 1d20 + 21 ⇒ (18) + 21 = 39

damage: 3d6 + 15 ⇒ (4, 3, 4) + 15 = 26

Back to block 1


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Maintain Grapple Damage: 1d20 + 35 + 5 ⇒ (14) + 35 + 5 = 54
Maintain Grapple Damage: 1d20 + 35 + 5 ⇒ (20) + 35 + 5 = 60
Maintain Grapple Damage: 1d20 + 35 + 5 - 5 ⇒ (9) + 35 + 5 - 5 = 44

Damage: 2d6 + 9 + 2 ⇒ (6, 1) + 9 + 2 = 18
Damage: 2d6 + 9 + 2 ⇒ (1, 2) + 9 + 2 = 14
Damage: 2d6 + 9 + 2 ⇒ (1, 5) + 9 + 2 = 17

With the giant pinned Zavier starts to just smack the giant with his fists.

Three time maintain grapple to damage


Male High Azlanti DM

Maintaining his grapple Zavier punches the fire giant captain to death.

What is Gallant doing?


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

Sid finishing casting Dominate monster on the remaining fire giant (DC 23 will).


AC 32 107/107HP

Gallant glides over on huge stone wings and bites the downed giant.

Attack Bite BSP: 1d20 + 22 ⇒ (19) + 22 = 41
Damge: 1d8 + 17 ⇒ (2) + 17 = 19


Male High Azlanti DM

will save: 1d20 + 9 ⇒ (1) + 9 = 10

The fire giant stands still, waiting for orders from Sid.


Male High Azlanti DM

Gallant glides over and bites into the captain who roars in pain.

Realising that he is unlikely to be able to break out of the grapple the captain tries to attack Zavier

longsword: 1d20 + 30 ⇒ (12) + 30 = 42

damage: 2d6 + 17 ⇒ (4, 1) + 17 = 22


Male High Azlanti DM

Block 3, your actions.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

how close to dead does the captain look?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira takes the heavy sword with pain, although the damage is partly softened by her righteous might.

She delivers back to the giant with her own medicine "Taste this one!" I am a bit confused on what enemies remain, I see two in the map, and you said the captain was dead but then I see him again. Just make Leira attack to anyone still standing
+3 ss adamantine falchion-PA+righteous might: 1d20 + 21 - 3 + 1 ⇒ (10) + 21 - 3 + 1 = 29
Adamantine/Magical/Slashing damage+PA+RM: 2d6 + 13 + 9 + 3 ⇒ (4, 5) + 13 + 9 + 3 = 34

+3 ss adamantine falchion-PA+righteous might: 1d20 + 16 - 3 + 1 ⇒ (6) + 16 - 3 + 1 = 20
Adamantine/Magical/Slashing damage+PA+RM: 2d6 + 13 + 9 + 3 ⇒ (4, 1) + 13 + 9 + 3 = 30

HP 98/136 DR 5/evil and 5/Bludgeoning (50/50) AC 28 TAC 14
righteous might 13 rounds
resist energy from fire (30) 10 min
hunter's blessing 12 h 15 min
defending bone 12 h 15 min
greater magic weapon 12 h 15 min
magic vestment 12 h 15 min


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

I think it just was a modified version of the phrase "beating someone to death" and not mechanical death.


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Male High Azlanti DM

[ooc]Sorry that was me- reading the wrong set of notes- the fire giant captain is dead, as the remaining fire giant is dominated we can drop out of initiative here.[/i]

Loot: 2 potions of cure serious wounds
wand of silence with 23 charges
+2 half plate
+2 longsword
amulet of natural armour +1
belt of incredible dexterity +2
ring of minor cold resistance
ring of protection +1


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"That was a good fight" Leira automatically picks up one of the healing potions and downs it.
CSW: 3d8 + 3 ⇒ (3, 6, 1) + 3 = 13

"You really hold him down Zavier, I think you can participate at the Goka martial contest after this" the young girl looks for more healing in the form of the wand "You can dub yourself the Gianthuger"
CLW: 4d8 + 4 ⇒ (5, 5, 8, 7) + 4 = 29 Noted 4 charges as consumed in the treasure list

HP 136/136

"I can use the deflection ring if no one wants it" then looking at Sid "Do you want the silence wand or shall I take it?" Leira can cast the spell herself


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"You take the wand. I don't need anything from the loot. I think Zavier is going to have to go around the world wrestling professionally after this. He will be famous."


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Male High Azlanti DM

Sorry for my absence- got caught by the site sign in issue. Sid could we have the maps for the next level - area D

Going through the door you find that the volcanic tunnel ascends slightly and bears west to a small cluster of what look like lava caves that have been modified. This area is warm and there is a constant outpouring of smoke.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"It seems we are getting into the heart of the place" removing the sweat from her front, Leira requests the group to join close to her "Let's renew our protection from this mighty magma before we find out the dragon"

Casting again communal resist energy from fire, for additional 140 min of resistance to share.
That is 35 min each I think


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Do we want to see if we can get our giant friend here to direct us to the leader? Or, tell us what is ahead?"

Sid has a giant dominanted currently.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

That sounds like a good idea. Hah.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

”Have him sing like a canary,” Troll Dolgrym snarled.

While the group was moving, Dolgrym used another Wild Shape ability and became an even bigger troll. (Huge sized mountain troll to be precise.)


15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark

"Mr. Giant where is the leader here? What can you tell us about them? What is the safest way to get there? Also where do you keep all the treasure? "

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