| Dolgrym Sharpaxe |
Dolgrym moves to he could engage the enemies in the next round.
| Daniel Penfold 351 |
Dolgrym initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Zavier initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Sid initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Leira initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Leira initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Leira initiative: 1d20 + 4 ⇒ (11) + 4 = 15
fire giants initiative: 1d20 - 1 ⇒ (17) - 1 = 16
Initiative order:
Block 1: Zavier and Sid
Block 2: Fire giants
Block 3: Leira and Dolgrym
So block 1 your actions.
| Zavier Vitoly |
Charge Bullrush Giant: 1d20 + 2 + 31 ⇒ (15) + 2 + 31 = 48
Zavier yells and charges the closest giant ending his run with a resouding shoulder check to knock the giant into the pit.
5 feet for every 5 it beats the CMD!
| Daniel Penfold 351 |
[i]Before they have the chance to react both Zavier and Gallant knock the giants into the refuse pit.
The remaining fore giant manages to shake off the effects of the Sid's spell.
The two in the pit spend a round trying to climb out of the pit. The orange fire giant moves towards Sid and attacks.
will save: 1d20 + 9 ⇒ (14) + 9 = 23
greatsword: 1d20 + 21 ⇒ (15) + 21 = 36
damage: 3d6 + 15 ⇒ (2, 1, 5) + 15 = 23
Block 3, your actions
| Leira |
Omg, how everyone went so far from Leira?
"Oh Sid! Caution!" unable to do more Leira runs towards Sid trying to put herself between the little ratfolk and the Otyguth.
Puffing deep breaths for the long run effort, the girl has no time left for other than casting cold ice strike on the fire giant. swift action
Cold damage: 13d6 ⇒ (5, 1, 3, 2, 5, 4, 1, 1, 1, 3, 1, 6, 6) = 39 +50% for cold vulnerability = 58
Ref 20 for half
HP 110/110 DR 5/B (50/50) AC 34 TAC 14 (Dex denied because running)
fallback strategy 8 min
resist energy from fire (30) 35 min
ironskin 13 min (renewed on A11 preparations)
shield of faith 13 min (renewed on A11 preparations)
hunter's blessing 12 h 40 min
defending bone 12 h 40 min
greater magic weapon 12 h 40 min
magic vestment 12 h 40 min
| Dolgrym Sharpaxe |
Troll Dolgrym moves to engage the fire giant.
Attack 1d20 + 18 ⇒ (10) + 18 = 28
Damage 3d6 + 9 ⇒ (2, 1, 6) + 9 = 18
| Daniel Penfold 351 |
[i]Gallant tears into the fire giant to the north
The fire giant to the north tries to attack Gallant.
greatsword: 1d20 + 21 ⇒ (12) + 21 = 33
damage: 3d6 + 15 ⇒ (6, 6, 2) + 15 = 29
To the west the second fire giant tries to attack Zavier
greatsword: 1d20 + 21 ⇒ (7) + 21 = 28
damage: 3d6 + 15 ⇒ (4, 2, 5) + 15 = 26
Seeing his foe glide into the earth the third fire giant turns his attention to the troll.
greatsword: 1d20 + 21 ⇒ (15) + 21 = 36
damage: 3d6 + 15 ⇒ (5, 3, 1) + 15 = 24
Back to block 3
| Leira |
"Where is the dragon? Answer or you will suffer a terrible end giant!" Leira slashes with her falchion from side to side.
+3 ss adamantine falchion-PA+HB: 1d20 + 21 - 3 + 2 ⇒ (10) + 21 - 3 + 2 = 30
Adamantine/Magical/Slashing damage+PA+HB: 2d4 + 13 + 9 + 2 ⇒ (4, 2) + 13 + 9 + 2 = 30
+3 ss adamantine falchion-PA+HB: 1d20 + 16 - 3 + 2 ⇒ (9) + 16 - 3 + 2 = 24
Adamantine/Magical/Slashing damage+PA+HB: 2d4 + 13 + 9 + 2 ⇒ (4, 4) + 13 + 9 + 2 = 32
HP 110/110 DR 5/B (50/50) AC 38 TAC 18
fallback strategy 8 min
resist energy from fire (30) 35 min
ironskin 13 min
shield of faith 13 min
hunter's blessing 12 h 40 min
defending bone 12 h 40 min
greater magic weapon 12 h 40 min
magic vestment 12 h 40 min
| Dolgrym Sharpaxe |
Troll Dolgrym swings his hammer twice at the giant.
Attack 1d20 + 18 ⇒ (19) + 18 = 37
Damage 3d6 + 9 ⇒ (2, 3, 6) + 9 = 20
Iterative attack 1d20 + 13 ⇒ (4) + 13 = 17
Damage 3d6 + 9 ⇒ (2, 3, 2) + 9 = 16
| Zavier Vitoly |
Getting smacked Convinces Zavier that it's time to attack himself.
Unarmed Strike Flurry 1: 1d20 + 25 + 2 ⇒ (2) + 25 + 2 = 29
Unarmed Strike Damage 1: 2d6 + 9 + 2 + 2 ⇒ (2, 5) + 9 + 2 + 2 = 20
Unarmed Strike Flurry 2: 1d20 + 25 + 2 ⇒ (13) + 25 + 2 = 40
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (3, 2) + 9 + 2 + 2 = 18
Unarmed Strike Flurry 3: 1d20 + 25 + 2 ⇒ (1) + 25 + 2 = 28
Unarmed Strike Damage 3: 2d6 + 9 + 2 + 2 ⇒ (3, 4) + 9 + 2 + 2 = 20
Unarmed Strike Iterative 1: 1d20 + 20 + 2 ⇒ (17) + 20 + 2 = 39
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (6, 4) + 9 + 2 + 2 = 23
Unarmed Strike Iterative 2: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (2, 6) + 9 + 2 + 2 = 21
| Sid Keelik |
Gallant tries to finish off the giant as quickly as possible.
Attack Bite BSP: 1d20 + 25 ⇒ (17) + 25 = 42
Damge: 1d8 + 17 ⇒ (7) + 17 = 24
Attack Claw SP: 1d20 + 25 ⇒ (14) + 25 = 39
Damge: 1d6 + 17 ⇒ (4) + 17 = 21
Attack Claw SP: 1d20 + 25 ⇒ (8) + 25 = 33
Damge: 1d6 + 17 ⇒ (5) + 17 = 22
Attack Claw SP: 1d20 + 25 ⇒ (16) + 25 = 41
Damge: 1d6 + 17 ⇒ (5) + 17 = 22
Attack Claw SP: 1d20 + 25 ⇒ (12) + 25 = 37
Damge: 1d6 + 17 ⇒ (2) + 17 = 19
Attack Claw SP: 1d20 + 25 ⇒ (16) + 25 = 41
Damge: 1d6 + 17 ⇒ (6) + 17 = 23
Attack Gore P: 1d20 + 25 ⇒ (16) + 25 = 41
Damge: 1d4 + 17 ⇒ (4) + 17 = 21
----------------------------------------------------
| Daniel Penfold 351 |
[i]Gallant tears into the fire giant in front of him, tearing it into pieces.
The fire giant attacks Zavier
greatsword: 1d20 + 21 ⇒ (16) + 21 = 37
damage: 3d6 + 15 ⇒ (6, 2, 2) + 15 = 25
greatsword: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 3d6 + 15 ⇒ (3, 3, 2) + 15 = 23
greatsword: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 3d6 + 15 ⇒ (5, 1, 4) + 15 = 25
The other giant attacks Leira again
greatsword: 1d20 + 21 ⇒ (17) + 21 = 38
damage: 3d6 + 15 ⇒ (3, 5, 3) + 15 = 26
greatsword: 1d20 + 16 ⇒ (5) + 16 = 21
damage: 3d6 + 15 ⇒ (3, 3, 4) + 15 = 25
greatsword: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 3d6 + 15 ⇒ (6, 1, 6) + 15 = 28
Back to block 3
| Leira |
Leira takes the first hit with pain "Ouch! You are no moron" while she tries to give back at the giant "You do not want to tell where is the dragon? You will suffer then!"
+3 ss adamantine falchion-PA+HB: 1d20 + 21 - 3 + 2 ⇒ (7) + 21 - 3 + 2 = 27
Adamantine/Magical/Slashing damage+PA+HB: 2d4 + 13 + 9 + 2 ⇒ (4, 2) + 13 + 9 + 2 = 30
+3 ss adamantine falchion-PA+HB: 1d20 + 16 - 3 + 2 ⇒ (13) + 16 - 3 + 2 = 28
Adamantine/Magical/Slashing damage+PA+HB: 2d4 + 13 + 9 + 2 ⇒ (4, 1) + 13 + 9 + 2 = 29
"Where do these tunnels to the north lead? Where does the one to the south?"
HP 84/110 DR 5/B (50/50) AC 38 TAC 18
fallback strategy 8 min
resist energy from fire (30) 35 min
ironskin 13 min
shield of faith 13 min
hunter's blessing 12 h 40 min
defending bone 12 h 40 min
greater magic weapon 12 h 40 min
magic vestment 12 h 40 min
| Dolgrym Sharpaxe |
Troll Dolgrym swings his hammer twice more at the giant.
Attack 1d20 + 18 ⇒ (14) + 18 = 32
Damage 3d6 + 9 ⇒ (5, 6, 2) + 9 = 22
Iterative attack 1d20 + 13 ⇒ (4) + 13 = 17
Damage 3d6 + 9 ⇒ (1, 4, 5) + 9 = 19
| Zavier Vitoly |
Unarmed Strike Flurry 1: 1d20 + 25 + 2 ⇒ (18) + 25 + 2 = 45
Unarmed Strike Damage 1: 2d6 + 9 + 2 + 2 ⇒ (6, 4) + 9 + 2 + 2 = 23
Unarmed Strike Flurry 2: 1d20 + 25 + 2 ⇒ (19) + 25 + 2 = 46
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (3, 4) + 9 + 2 + 2 = 20
Unarmed Strike Flurry 3: 1d20 + 25 + 2 ⇒ (15) + 25 + 2 = 42
Unarmed Strike Damage 3: 2d6 + 9 + 2 + 2 ⇒ (2, 4) + 9 + 2 + 2 = 19
Unarmed Strike Iterative 1: 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (6, 1) + 9 + 2 + 2 = 20
Unarmed Strike Iterative 2: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (4, 6) + 9 + 2 + 2 = 23
Zavier keeps pounding.
| Leira |
"Is everyone ok?" Leira heals her wounds with the wand, then looks to do same with others.
CLW x4: 4d8 + 4 ⇒ (3, 4, 7, 5) + 4 = 23
HP 107/110
-4 charges noted in the shared equipment
"This is literally a giant sewer" says Leira covering her nostrils with two fingers, which gives her voice a funny clown pitch "According to the slaves these were only the lowest of the giants. The elite ones are to be found at the Grinder. And we still have to find King Tytarian and Queen Quivixia, and the old magma dragon Tesharat"
Looking around Leira points to the north "They must be deeper into the volcano, so let's take that way"
A12
| Zavier Vitoly |
Zavier VERY hurt! the big man complains.
102 down
He swigs the one potion of CLW he's been carrying around forever.
1d8 + 1 ⇒ (3) + 1 = 4
Then dips into the wands.
18d8 + 18 ⇒ (1, 6, 8, 1, 3, 4, 6, 3, 4, 3, 8, 8, 3, 1, 1, 3, 7, 8) + 18 = 96
Please deduct 18 charges from a wand. Is it possible to get a barkskin or somethin also? :)
| Dolgrym Sharpaxe |
”Remind me tomorrow, Zavier and I will memorize a casting of Barkskin for you,” Troll Dolgrym grunts.
| Leira |
"Magic does not last much on this long tunnels. I would give you shield of faith otherwise Zavier" explains Leira "I can though improve your armor making it magic"
The young girl approaches to Zavier and touches the well sculpted torso of the warrior casting magic vestment on his chain shirt.
chain shirt gains +3 enhancement, so it has a +7 armor AC now bumping Zavier's AC to 25
Lasts 13 hours
"We should also make use of the equipment we found" if no one else wants it, Leira will put the cold resistance ring we found around her finger.
Once done, Leira directs the group forward north.
A12
| Daniel Penfold 351 |
This rough natural cavern is lit by magical light and has tunnel exits to the southwest, northwest and northeast. Stair like natural ridges climb towards the northeast exit, which is blocked by a pair of large iron doors. Near the north-eastern exit, stout wooden beams hammered in place with iron spikes support a cracked ceiling. An elevated area takes up much of the southern wall, with a smooth-hewn area beyond it.
| Leira |
"No giants here?" Leira looks to one side and the other "Suspicious..."
Climb: 1d20 + 4 ⇒ (5) + 4 = 9
She tries to climb to the ledge and check the left doors "Hei boys, what do you plan to do after we finish dealing with the giants? Are you going to Trunau or you plan to continue your wandering days?"
Perception (darkvision, +2 vs giants): 1d20 + 17 ⇒ (4) + 17 = 21
If it seems calm, she just opens the door.
| Zavier Vitoly |
Zavier lives in the moment. But would continue to fight. I stopped fighting once when I got bored of it at home. Then I started to drink too much. Hah. My mother sent me out to find bigger things to fight! Will definitely go home for visit though.
| Dolgrym Sharpaxe |
”I haven’t even thought that far ahead. I assume all of us will get smashed by a giant at some point, to be honest. Maybe it’d be nice to find a comfy cabin to pass some time in one day, you know...”
| Sid Keelik |
"Ummmmm. I'm going to try and figure out what to do with Gallant's soul. I think he would want to finish his mission that is why we are here. But, after that, I have some very intense research to do."
Looking at the ceiling, "That looks like a trap. If we go past that our exit could be cut off from non-magical means."
| Daniel Penfold 351 |
Leira, you notice two things, firstly there is a weak spot in the ceiling which if collapsed which if collapsed would completely block off this area, meaning that the barracks which are likely to contain hundreds of giants would be barred from reaching the rest of the complex.
Secondly within what you can now see is a basic form of guard post you can hear the regimented marching of 3 giant figures.
| Leira |
Leira smiles at Zavier "After this your visit to your mom will be safe, she will hardly have the chance to find you bigger stuff to fight"
The girl chuckles with Dolgrym's honesty "The giants are certainly larger and uglier as we advance through their ranks, but let's hope we manage to keep dodging their oversized clubs"
And nods to Sid "Indeed, I spot a weak area in the ceiling. Making it collapse will also mean all the remaining giants in the barracks cannot follow us deeper in the complex" Leira gives then a mischievous smile to Sid "Thing is you have those teleportation magics but they do not."
Looking up she adds "I think I can probably make it safely collapse to cut off the giants. Also there is at least 3 giant at that post" Leira points where she spot the giants.
"I propose we got through the doors at the north-east. Those doors must lead to our destiny by the look of them. I can then try to collapse the beams without everything falling over us"
| Leira |
Once everyone is at the other side of the room and heading the tunnel northeast, Leira casts silence on the beams, advised by Sid, and will try better to sabotage the beams so they give her time to retreat rather than outright breaking them.
Disable Device+guidance: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
Otherwise she uses her strength to break it.
Strength+guidance: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
If needed, she casts shield of wings to help herself fly to the ceiling.
| Dolgrym Sharpaxe |
Troll strengthed Dolgrym should be able to basically autoassist a roll with his power.