
JasonX |

So, after a long hiatus, I am returning. My friend told me about this thread and I have agreed to run it as originally presented (Gestalt and mythic? Really? Oh well, a challenge it is then). I have just started looking at the thread (900+ posts for recruitment!). First, anyone still paying attention please repost your interest. Second, one change for sure is that Oath Against Fiends is not allowed as it makes several parts of this series either impossible or inhibiting. Third, only Good alignments allowed (this is a very "I shall shed my light over Evil's darkness" campaign). I will not be using Paths of War. I will also be limiting third party material, please verify with me before hand. Finally, absolutely no psionics (I go by the original idea of psionics being an alternate magic system, so there is either magic or psionics). I will be looking for solid party role type characters. I realize that with gestalt this gets blurred a little, but think of a general theme for your character and put it in your submission. I prefer that everyone still interested repost their submissions along with any changes. I am taking five more people (already have one dedicated melee player). Depending on responses, I will probably pick the players Saturday night and start Sunday. Oh, also, I expect a minimum of 1/day posting (I am somewhat lenient on that except during combats).

Kothar Kreedan |

hello I was part of the original chosen I think there is only one feat I would have to change but its no biggie for me, the old gm told me to take the dragonic companion feat so my dionysus would be a half dragon. I have no issue dropping that if you want I have been wanting to RP this character for some time now and would be ecstatic in ^_^

Ashe |

I have played into book 3 but the game keeps going away on me :(
I was going to ask about godling as well. Mighty Godling to be exact. With the guardian trait. I think that's the one where they are the son or daughter of Iomedea. Still trying to decide what to gestalt with. Melee would be primary focus, but I would be able to channel energy at level 3 to aid in healing. Would be there to help remind the group of the mission. Maybe gestalt with paladin.

JasonX |

I was going to say no to the Godling PrC, but it is thematically well suited for this AP, so I will allow it.
Thank you for reminding me by the way.
I am very strict about codes of honor and behavior, especially with Paladins, Cavaliers, and any other class that has abilities based on a code of ethics.
Mythic abilities not allowed: Above Morality, Mortal Herald (unless granted by specific action in the game itself), and Divine Source (with same caveat as Mortal Herald). There may be others, I have to recheck.
There is a feat that thematically fits this AP called Worldwound Walker. That feat is allowed after book 1 is complete only (hint: it is really, really good).

JasonX |

Korak, I think the Brewmaster is OK, but I have to check when I get home to see if I can input it into Hero Lab. I will let you know tonight.
And that reminds me of another thing, please put in on your profiles or in your submissions what timezone you are from and if you have a strange schedule (this won't affect my choice, it just lets me predict flow for posting and combat).

Shi'Vatha |

Shi's still interested, if his build isn't too exotic. :) It's Paizo stuff, just that the summoner half of the gestalt drops the spell caster and goes with just the eidelon.
Let me know if you need a new link to his character sheet (I use PDF character sheets). It's in the thread already on the character submission posts, but can put it back in if you need it.

Ashe |

So why did the original die. Did the GM leave? I play in 10 active games on here and can post multiple times a day. I have started 4 or 5 of these wrath games and all have died because GM went away. I have played twice on table top and made it to book 3 before GM decided not to run it any more. I don't care if you pick from the original character or not. I just want to play with people that can post often and keep the game moving and a GM that will stick it out.

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So why did the original die. Did the GM leave? I play in 10 active games on here and can post multiple times a day. I have started 4 or 5 of these wrath games and all have died because GM went away. I have played twice on table top and made it to book 3 before GM decided not to run it any more. I don't care if you pick from the original character or not. I just want to play with people that can post often and keep the game moving and a GM that will stick it out.
He didn't leave he never started. The guy disappeared for days on end in this thread, supposedly sent messages to That GM Guy giving us updates while not answering anybody else's. Gave us deadlines he never adhered to, now most of these all come from That GM Guy through messages, but GM did pick people and never started. People began to suspect the whole thread was a troll, and I personally suspect that GM Guy of being GM Righteous. It is also possible that the GM for this got WAY out of his depth.

Chaïa Pomala |

Reposting to express my interest; this is my character from the first round, whom I'm still interested in playing. The general theme for the character is "all the (arcane, wild) magic!" Gestalt with oracle provides some additional support spells, but what really makes Chaïa tick is wizardry. She isn't meant to tread on the toes of anyone who wants to play a cleric or druid. Her main theme within magic is primal magic (the archetypes of both classes she's gestalted use it), and the flashier conjurations and transmutations rather than anything as momentary as a fireball.
Worldwound Walker seems really neat for someone with Chaïa's background and interests! Makes a note for later, trying not to cackle with glee.
I'm in the Eastern timezone; my posting tends to a somewhat erratic schedule depending on if I'm caught up in a particularly interesting problem at work, but I'll normally post in one of morning, noon, or night, though not necessarily the same one of those from day to day.

JasonX |

Further notes:
Unchained: Only Rogue (choice) or Summoner (must use unchained Summoner). I am entertaining using the alternate action economy with slight modification (mainly the full attack part). No to Combat Stamina (too many mechanics involved as it is w/o adding this one).
3PP: Races: restricted to no more than a 14 RP value and with permission.
Classes: very restricted (there are a plethora of Paizo ones as it is).
Feats: More open to them, just let me know beforehand.
Other: case by case, but thematics counts most to me.

Vincent Fleming |

Bakji
6'3" 195lbs Age 74
Male Inquisitor/Slayer (Vanguard) 1
N Medium humanoid (Samsaran)
Init +4
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 10 (1d10)
Fort +2, Ref +5, Will +7
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Offense
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Speed 30 ft.
Ranged Mwk Comp LongBow+1Str +5 (1d8+1)
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Statistics
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Str 12, Dex 17, Con 10, Int 14, Wis 20, Cha 11
Base Atk +1; CMB +2; CMD 15/12Fl
Feats Point-Blank Shot, Precise Shot
Traits A Shining Beacon, Chance Encounter
Skills Acrobatics +5, Diplomacy +4, Disable Device +7, Know Planes +6, Know Religion +6, Perception +9, Sense Motive +10, Stealth +5, Survival +9
Languages Abyssal, Celestial, Common, Samsaran
Combat Gear Chain Armor, Mwk Comp Longbow +1Str
Other Gear Explorer's outfit, Mwk Backpack, Bedroll, Thieve's Tools, Waterskin x2, Weapon Cord
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Special Abilities
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A Shining Beacon
Chance Encounter 1/day
Comprehend Languages 1/day
Deathwatch 1/day
Judgements 1/day (Fire chosen as Secred Resistance)
Lifebound
Low Light Vision
Monster Lore +5
Point Blank Shot
Precise Shot
Stabilize 1/day
Studied Target +1(Move Action, 1 at a Time)
Touch of Good +1(8/day)
Weapon Cord
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Spells
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Brand, Create Water,Detect Magic, Light
Lvl 1 3/day Cure Light Wounds, Divine Favor
The Worldwound has been a plight upon the world going on almost a hundred years at present but there have always been those to take up the charge and going in Iomedae's crusade against the coming dark. Thousands have joined the battle and thousands have died, seemingly only to keep the tide of demons at bay. But there are some who even though they die, just won't stay away. This is one such story.
Bakji had lived during the time of the First Crusade and he joined in readily slay the demons and save the people surrounding the Worldwound in Iomedae's name. In that life he had been a paladin, sworn to take care of her enemies and he enjoyed it with zealous abandon. The battle was glorious and difficult and they saved many a town from the demonic horde, Sarkoris and Mendev to name a few. But as most heroes of that war, eventually he fell on the battlefield taken down by one of the Arch-Fiends who slipped through the wound.
His second life on the battlefield was during Third Crusade, he had awoken to his past life having lived a life of sin as a cutpurse in the Chelaxian nation. When he remembered the glory of his life before, he turned himself in to the church of Iomedae. He begged for them to let him redeem his current life by proudly serving once again in the crusade, they granted it as his name was found in the records of the dead of the First Crusade and they found that his desire was not false. He joined into the fray, daggers in hand slaying demons and using his smarts to torture information out of the demons. He became known for his aggressive but effective ways and was eventually caught by a group of demons. He had been marked for a most horrible death should he be found alive and that he was certainly given.
Bakji's soul just couldn't rest, something that often occurred with Samsarans. He awoke once more, a trapper in the woods. This life he had led so far in mostly a quiet and peaceful way, only taking on bears, wolves, deer, and the like and selling the meat and pelts. When he awoke, he knew this was not his calling for if the Worldwound still existed then he was to join it and see to it that it would be closed. He sought out the church once more and found that they were between crusades at present.
He begged to them to send out another crusade as the job was not yet done. But they asked him patience and given his capability with a bow and his zealous nature they requested he stay and learn to channel that force upon the demons. Thus he joined the ranks of the Inquisitors and learned their ways, melding them with his own and as soon as he was given leave he set off to join the crusade once again. He hoped this time perhaps he might finally help seal the wound forever.
The age I rolled up may be too old, and if possible I would be more then happy to lower it to make it fit with the timeline of the start of the Fifth Crusade. I hope that you find the idea and concept of the character at least interesting as I would really enjoy playing him in WotR.
I welcome others to read and tell me what they think of the character.
Looking at the Champion build for this one.
I have another who I believe would work well as the martial type...can't remember what it was. Never gotten a chance to play mythic so I haven't delved into it as much as the rest of Pathfinder stuff.

Kel the Guardsman |

I'll throw my hat back in the ring.
This character was one of the ones selected from this thread, which now brings the number of times he's been chosen and then experienced a false-start or early game death up to three.
I'm beginning to think its a curse.
He really is a great character and not some kind of albatross around a game's neck, I swear. As a player I'm no slouch either.
He's all ready to go. Please let me know what you think.

JasonX |

Some more notes:
Skilled characters have a much better shot if they do not give up trapfinding.
I will assume that your projected Mythic Path matches the campaign trait you choose. If that is not the case, please let me know.
A dedicated healer is practically a shoe in.....
Oh, and any ideas of building up to some potentially game breaking combo is discouraged. I will be unmerciful in nerfing such things if I feel it detracts from the storyline. By game breaking I do not mean uber damage or high saves or high AC as there are multiple ways around such. By game breaking I mean, getting around basic game balance mechanics to do stuff that is beyond ridiculous (i.e. more than two spells a round, infinite attacks, etc.). I won't punish great builds or concepts, but I will not use obscure interpretations to create effects never intended. The best course is to ask me about anything that may be questionable beforehand.

Thuvius Breckindorf |

Some more notes:
Skilled characters have a much better shot if they do not give up trapfinding.
I will assume that your projected Mythic Path matches the campaign trait you choose. If that is not the case, please let me know.
A dedicated healer is practically a shoe in.....
Oh, and any ideas of building up to some potentially game breaking combo is discouraged. I will be unmerciful in nerfing such things if I feel it detracts from the storyline. By game breaking I do not mean uber damage or high saves or high AC as there are multiple ways around such. By game breaking I mean, getting around basic game balance mechanics to do stuff that is beyond ridiculous (i.e. more than two spells a round, infinite attacks, etc.). I won't punish great builds or concepts, but I will not use obscure interpretations to create effects never intended. The best course is to ask me about anything that may be questionable beforehand.
Well, I had considered swapping Alchemist for Investigator. Let me look into that after work. Less mad scientist, more legit scientist.

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I would love to play this. I think my character Xantrius is all legal, let me know if there is anything that doesn't work. I am good at keeping up a minimum 1/day posting; I have been playing in a Reign of Winter campaign for over 2 years now (up to the third book!) and a homebrew Margreve campaign for almost 3 years. I am Pacific time zone.
I see Xantrius as a front-line fighter with support capabilities. He will be going into the Marshal path which will give him even more ability to aid other characters.