Elf

Shinari Dawnbringer.'s page

65 posts. Alias of Monkeygod.


Race

Aasimar

Classes/Levels

Inqusitor/Warpriest 2(Gestalt)

Gender

Male

Size

Medium

Age

26

Special Abilities

Spear of Purity 1/day.

Alignment

Neutral Good

Deity

Iomedae.

Languages

Celestial, Common, Dracoinc, Elven.

Occupation

Crusader.

Strength 16
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 20
Charisma 16

About Shinari Dawnbringer.

Basic Info:
Initiative+7, Senses Perception+12, Darkvision 60ft

Defense:
AC 17(+5 Scale Mail, +2 Shield)

Hp 14

Fort+4, Ref+4 Will+9

Offense:
Speed 30 ft

Melee +6 Masterwork Longsword(1d8+3/19-20x2)

Ranged +3 light crossbow (1d8/19-20/x3)

Special Attacks Judgement 1/day, Holy Strike, War Mind

Statistics:
Base Attack+1 CMB+5 CMD 16

Feats Judgement Surge, Weapon Focus(Longsword)(b).

Traits Chosen of Iomedae At your birth, your parents dedicated your soul to Iomedae to mold into a sword of her light. The goddess blessed you, granting you a gift of light to brighten your path through darkness and a fine sword with which to spread her will. You may cast light once per day as a spell-like ability (caster level 1st), and you begin play with a masterwork longsword. In addition, whenever light is cast upon this sword, the radius of light and its duration is doubled.

Touched by Divinity As long as you can remember, you’ve had an unexplainable interest in one deity in particular. One of your parents may have been a priest of this deity, or you may have been an orphan raised by the church, but these alone cannot explain your deep connection to the faith. You’ve always felt calm and at ease in places holy to the deity, and often have dreams about the god or goddess visiting you—most often in the form of a sacred animal or creature. Your faith is strong, even if you don’t happen to be a divine spellcaster—if you are a divine spellcaster, you should be a worshiper of this deity. You begin play with a silver holy symbol of your chosen deity for free. In addition, choose one domain associated with your chosen deity. You gain the use of that domain’s 1st-level domain spell as a spell-like ability usable once per day (CL equals your character level).(War, Magic Weapon)

Skills Diplomacy+10, Heal+10, Intimidate+9, Knowledge(Planes)+9(+11 vs evil outsiders), Knowledge(Religion)+7, Perception+12, Sense Motive+11

Spellcasting:

Domain/Blessings: War

Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.

War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.

Good

Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.

Inquisitor spells 0: Detect Magic, Light, Read Magic, Sift. 1: True Strike, Wrath.

Warpriest spells 0: Create Water, Guidance, Resistance. 1: Cure Light Wounds, Divine Favor, Sun Metal.

History:

Shinari was always used to be being better than the other children in his village. He was faster, stronger, tougher, smarter, more insightful, and could often talk his way out of trouble.

Sadly, this made him few friends, as most kids hated him. Shunned, ostracized, even mocked, Shinari was an incredibly lonely child. This was compounded by not having any other siblings.

This all changed when he was about ten, when a new family moved into the small town. They had a little girl his age, who had a slight red tint to her skin, and tiny horns. A Tiefling they called her, and she too was treated as some sort of freak.

Shinari and Dhaunae hit it off immediately, and soon became the best of friends. They spent more time together than they did with their own families, and each helped the other overcome their fears and insequrities. About a year after her arrival the inveitable rumors of them dating, despite being so young, began. The pair just laughed them off, and went on with their lives.

Three years passed, and in the passing of the third brought with it yet another new family to the small town. However, unlike Dhanaue's family, this was minor nobility. The youngest son, sixteen year old Cristos, soon became smitten by the lovely and alluring young lady Dhaunae had grown into. However, she did not retun the feelings, as she had fallen for her best friend. Being a noble, Cristos was used to getting his way, and so late one night, about four months after coming to the town, he took what he wanted from the Tiefling girl, stealing her innocence.

She feld soon after her ordeal, and found solace in Shinari's arms, who calmed her down and told her that in the morning they would confront Cristos' parents along with the mayor. Sadly, Mr Wyr was competely taken by having nobility in his town, and refused to believe the "upstanding and honorable young Cristos" could have ever done anything so heinous and horrible.

The pair were crushed, and left the mayor's house, going out into the woods to be alone. It was there that Shinari recieved his first vision from Sarenrae. The Dawnflower told him that he could not stand by while such injustice was prepetrated, and needed to stand up to the corruption in his town. Again, the couple went to the mayor, and Shinari tried with all his might to convince the mayor to help him, but again he was refused.

That night, Cristos and his three older brothers snuck into Dhanaue's house, and took the girl into the night. The four of them intended a repeat perfomance, and then they planned to silence their problem once and for all. As he lay dreaming, Shinari dreamed of a bright, radiant beam of sunlight, pirecing the dark of night. It shot out into the woods, and illuminated a large clearing. Waking, Shinari saw he could still see his vision, and felt compelled to follow it.

He stumbbled across a terrible scene: Cristos and Mikhl holding down Dhanaue, and Nariv about to rape her while Ralik watched on. He burst into the clearing, bellowing like a madman possessed. The brothers leap up to meet his charge, and they easily put him down. Shiniari's brash act gave Dhanaue the chance to run, but Nariv grabbed her arm, twisting it behind her back, causing her to cry out in pain.

Hearing the love of his life cry out in such awful pain stirred something deep within Shinari. The young man shakily rose to his feet, and, as Ralik and Mikhl sought to end up, tore into both men with claws of razor sharpness. Cutting them down, he leapt upon Cristos, biting him savagely about the neck and face. Finally, he turned his sights on Nariv, who was still holding Dhanuae, too stunned by the sudden, savage attack to do anything. Shinari ran at him, Dhanaue was pushed to the ground, and suddenly, there was blood everywhere, and the man who had wanted to hurt his love lay quite dead at Shinari's feet, his heart ripped out from his chest.

Dhanaue fainted from the shock, and Shin had to pick her up and carry her back to his house. Thankfully nobody was awake, to see the blood and gore drip from their son's hands and mouth. Placing his Tiefling love into his bed, and covering her with a blanket, Shinari washed up, and then broke down and cried for the rest of the night.

It was mid morning when the corpses of Cristos and Nariv were found, along with the unconsious and serverely wounded Mikhl and Ralik. Brought to the town's priest, he cast a few minor healing spells to bring the boys around. They quickly told their story, fully implicating both Shinari and Dhanaue, making themselves out to be total, innocent victims. Of course, they were beleived, and the young outcasts were arrested, and set to be excecuted at dawn of the next day.

As the sun cracked the horizon on the fourth of what seemed like a waking nightmare, Shinari and Dhanaue were paraded out into the center of town, where a gallows had been set up. The two best friends were strung up, and as they both stood on death's door step, finally confessed their true feelings for each other. Moments later, with the sun about half awake, the blocks they were standing on were kicked out from under them and they began to be strangled to death.

Suddenly, a brilliant burst of sunlight errupted among the grim sentacing, and beautiful, but commanding voice was heard "This injustice will not be allowed, nor shall this corruption continue to fester." As the last words were spoken, the ropes attempting to snuff the life out of Shinari and Dhaunae burst into flames and burned away to nothingness. The two fell to the ground, and looked around in shock and awe. The mayor, Ralik, Mikhl and their parents were struck dead. The rest of the town stared around blankly, as if blind.

The couple took advantage, and fled. Shinari took a new last name, Dawngazer, for it was by the light of the sun that he rescued his love, and what saved their lives. He struggles mightly with what he did that awful night, and though Dhanaue does her best to help him come to grips with his horrific actions, deep down inside, Shinari knows that if he were to ever witness such blatant evil and injustice, he would stop at nothing to put an end to it. That revelation makes him sick, but also, in a way, complete.