Darros Ironhorn
Male taurian bloodrager (steelblood) 1/fighter (mutation warrior) 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 15, 85, 93)
LG Medium humanoid (taurian)
Hero Points 3
Init +0; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 13 (1d10+3)
Fort +5, Ref +0 (+1 bonus vs. trample attacks), Will +4; +1 trait bonus vs. evil outsider's spells and effects
Immune taurian immunities
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron taurian spike axe +7 (1d10+7/×4) or
. . gore +1 (1d4+2)
Special Attacks angelic attacks, bloodrage (7 rounds/day)
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Statistics
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Str 20, Dex 10, Con 16, Int 10, Wis 16, Cha 12
Base Atk +1; CMB +7; CMD 16 (17 vs. overrun)
Feats Power Attack, Raging Vitality[APG], Reckless Rage[ACG]
Traits exposed to awfulness, omen, purity of faith
Skills Acrobatics -3 (-7 to jump), Intimidate +8, Perception +9, Perform (sing) +2, Sense Motive +4, Survival +7; Racial Modifiers +2 Intimidate, +2 Perception
Languages Common, Giant, Taurian
SQ direction sense, hero points, indomitable stance, mutagen (+4/-2, +2 natural armor, 10 minutes), warded against nature, weapon familiarity
Combat Gear mutagen; Other Gear mwk breastplate, mwk cold iron taurian spike axe, backpack, bedroll, belt pouch, flint and steel, grappling hook, hammer, mess kit, mug/tankard, piton (5), pot, sack, sack, sack, sack, shovel, silk rope (100 ft.), silver holy symbol of Iomedae, twine (50'), waterskin, weapon cord, whetstone, 45 gp, 6 cp
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Special Abilities
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Angelic Attacks (Su) Melee attacks are good-aligned, and do +1d6 to evil outsiders.
Bloodrage (7 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Direction Sense You always know which way is north.
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Indomitable Stance (Ex) +1 to Reflex vs trample & to hit, dam, and AC vs charging foe.
Mutagen (DC 10) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 minutes.
Omen (1/day) As a swift action, Demoralize an opponent.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Taurian Immunities You are immune to magical confusion, including daze and the maze spell.
Warded Against Nature Animals will not willingly approach within 30 ft.
Weapon cord Attached weapon can be recovered as a move action.
Backstory:
Darros was the son of a great chieftain of the Taurian community. Their village was a staunch defender of the old ways and a center for the keeping of the truth of the Taurian Tale. This was a constant annoyance to Baphomet, whose lies of his origins (claiming to be made from the soul of Austerian) were contemptuously refuted by the keepers of the Tale. As such, one night Baphomet sent his minions to destroy this thorn in his side.
The battle for Darros’s village was bloody and costly. Darros himself was very young and when the attack had ended, was the only survivor of his father’s sons. Darros was horribly wounded and there was not much hope for his recovery, but somehow he pulled through. Since then he has developed into an exceptionally resilient and strong example of his species.
Having no immediate family left, Darros devoted himself to be a holy warrior of Iomedae. Iomedae holds a special place to Taurians (those that do not succumb to the lies of Baphomet), as she was the messenger of Heaven that took Austerian and his mother to safety after the sacrifice of Tayros. However, old prejudices die hard and his attempts to join the ranks of paladins of Iomedae were rebuffed.
Now he heads for the Worldwound to prove both his faith and his strength in the worthy cause of defeating the demonic plague that threatens there. He hopes to be able to overcome the doubts and fears other humanoids naturally have of his appearance, but, more importantly, to prove himself worthy in the eyes of Iomedae.
Appearance:
The blood of Tayros runs true in Darros's lineage, and as such he looks like a classic minotaur. The only thing differentiating him from his more bestial cousins is his size. Though he is large for most humanoids, he is no where near the massive size of a minotaur. His eyes are also a give away as they lack the seething rage that is common in minotaurs. His fur is a glossy black with reddish highlights and his horns are startling white in contrast. One could almost mistake him for a paladin of Iomedae as his armor is emblazoned with her holy symbol and he wears a silver holy symbol about his neck.
Personality:
Always being shunned and distrusted, Darros has reacted in a similar manner. He is hesitant to engage with others and seems to expect a negative reaction from the start. He tends to be distrustful of those that initially treat him well unless they are also followers of Iomedae. He is an intimidating presence and he uses that well to his advantage, especially in combat. He tends to have an acerbic wit and almost always surprises those that meet him with his intelligence, as they expect a more brutish individual. He is honest to a fault and though slow to trust, is steadfastly loyal to those he does. His quick and hot temper can still cause him trouble and he works hard to keep a lid on it. However, the one overriding trait that is immutable is his utter devotion to Iomedae.