Full Name |
Dennis the tainted |
Race |
|
Classes/Levels |
Fighter 1 |
Gender |
male |
Size |
medium |
Age |
18 |
Alignment |
CG |
About Dennis the tainted
Dennis was born to members of the Mendavian Crusade. From an early ages he was drilled on the physical as well as mental skills he would need to oppose incursions from the World Wound. His parents, both Paladins, had the highest expectations of him, raising him in the church of Iomedae and preparing him for a life of sacrifice and virtue.
Then something went horribly wrong. He was kidnapped by demonic cultists who subjected him to vile rituals in an attempt to corrupt him. Eventually his parents and some fellow crusaders tracked down the cultists and put them to the sword. Luckily the rituals did not take and he was not corrupted. He was, however a bit tainted. Once on a path of moral purity, he went astray. As he entered his teen years he took up carousing, wenching, and developed quite a taste for the sauce. His parents tried to put him back on the straight and narrow, but to no avail. Eventually he gave up the church of Iomedae and took up worship of Cayden Callean. This was the final straw for his parent, and he was disowned.
Finding himself on his own, he decided to use his high level of martial training, and level of expertise in otherworldly threats, he joined a mercenary company based in Kenabres, the Rampant Gryphons. The mercenary life fighting demons has suited him well, even if he remains a relative neophyte.
Dennis
Human fighter 1
CG Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 20, touch 13, flat-footed 17 (+5 armor, +2 Dex, +1 dodge, +2 shield)
hp 13 (1d10+3)
Fort +5, Ref +2, Will +0
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron scimitar +6 (1d6+4/18-20)
Ranged longbow +3 (1d8/×3)
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Statistics
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Str 18, Dex 14, Con 16, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +5; CMD 18 (19 vs. grapple, 19 vs. overrun)
Feats Combat Stamina, Dodge, Power Attack, Weapon Focus (scimitar)
Traits seeker, stolen fury
Skills Acrobatics -4 (-8 to jump), Climb +2, Perception +5, Profession (soldier) +4, Survival +4
Languages Abyssal, Common
SQ dodge, power attack, weapon focus
Combat Gear alchemist's fire (2); Other Gear scale mail, heavy wooden shield, cold iron scimitar, longbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 9 gp
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Special Abilities
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Dodge [Combat Trick] Up to double Dex bonus in stamina points, increase dodge bonus from Dodge by stamina spent.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.
Weapon Focus [Combat Trick] 2 stamina points to gain Weapon Focus bonus on another weapon for 1 rd.