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sorry, guess Sabrina can take point again but she welcomes any support
with the general consensus decided, we will head up then. hopfully that will lead us closer to the surface. we still need to ensure we neutralized this threat concerning these cultists and the Mongrelmen tribe.
Sabrina joins Eldric going up the ladder, following close behind.

GM Ahnuld |

As Eldric climbs up the rusty, smelly ladder, he hears noises coming from up ahead
Eldric's Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Specifically, the sounds of small creatures scurrying about, probably no more than 4. He will realize this about 10 feet from the top of the 20ft-tall ladder.
What are you going to do? And I will respond to your post within 24 hrs, because even I'm getting annoyed at my own tardiness with this game.

GM Ahnuld |

Just glad that this is still going :)
”Hold. I hear something up top. Four scurrying creatures. I’m going to hover here and open up the hatch. Prepare for something unpleasant up top.”
Eldric will hover in place and will open the hatch. If anything is hostile up there he will fly out of reach
For the record, there is no "hatch" on the top, it's an open ladder to another cave area. Also, are you trying to be stealthy? If so, make a stealth check to try to move up into the air up there before anything notices you.

GM Ahnuld |

Maintaining his stance near the hole, Belg shoo'd the others onward towards the ladder.
"Alright ye alls, get going. I'll follow as soon as the rest of you are up."
For the record, the party has moved back to the first room you checked after the fight. While there is a hole in the floor, it leads to the lake/river area you saw earlier. Not sure if you still want to be guarding that
Eldric swiftly and silently rises up towards the ceiling, which is unusually tall in this room, as he does so, he notices 3 large, almost monstrous rat-like creatures, who don't seem to notice him at first, but eventually start hissing and screeching once he makes it closer to the ceiling.
Initiative time!
Initiatives:
Initiative for Sarah: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative for Sabrina De'Foe: 1d20 + 1 ⇒ (6) + 1 = 7
Initiative for Eldric Lightbringer: 1d20 + 3 ⇒ (1) + 3 = 4
Initiative for Edmund Olivero: 1d20 + 1 ⇒ (4) + 1 = 5
Initiative for Belg Slagback: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative for Griffith: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative for Dire Rat 1: 1d20 + 5 ⇒ (16) + 5 = 21
Initiative for Dire Rat 2: 1d20 + 5 ⇒ (11) + 5 = 16
Initiative for Dire Rat 3: 1d20 + 5 ⇒ (20) + 5 = 25
So that is Two Dire Rats, Griffith and Sarah, the third rat, and then the rest of the party.
Apparently Eldric flew a little too high, bumped his head on the ceiling, and spent a few seconds wincing from the pain, lol
The first two rats both scurry towards the hole edge and make some futile leaps at Eldric, but can't seem to reach him.
Sarah will hold action to heal anyone who gets hurt, should such an outcome arize.
It's Griffith's turn, though I'm not sure how much he can do since Sabrina is currently on the ladder between him and the enemies.

GM Ahnuld |

can we bot Griffith and move forward?
Alright. Griffith is considered botted until I hear from him.
Griffith, unable to see the enemies or climb up the ladder, shouts "What is it! What's up there?"
Next, the last remaining Dire rat lunges at Eldric, this time scampering up the wall to bite at him.
Dire Rat 2 Bite Attack: 1d20 + 3 ⇒ (2) + 3 = 5
It fails however, and barely manages to land on its feet after it's miss.
Now all the remaining PC's are up. Sabrina, Eldric, Edmund, and Belg

Eldric Lightbringer |

Hit: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Hit: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Eldric flew five feet back, out of the reach of the rat. As he did so, he pulled an arrow out of his quiver with practiced ease. This wasn’t his first time shooting rats. Erastril be praised, he thought, as the two arrows were unleashed in rapid succession.

Belg Slagback |

Belg was somewhat used to being in the back of the line and he had dwarven patience. You didn't spend a lifetime building something only to get annoyed when it didn't sell in minutes. Still, this was different. This was combat, and not being able to see the foe was aggravating, especially for a dwarf. He tried to shuffle around to get a better view and at one point, when he thought no one was looking, even stood up on his tippy-toes, all to no avail. He harumphed quite loudly and began summoning the dirt and rocks around him in case he needed them. If given an opportunity to strike, he didn't want to waste it.
Ready action to earth blast one if it comes into his line of sight.
Earth Blast: 1d20 + 4 ⇒ (13) + 4 = 17
Bludgeoning damage: 1d6 + 5 ⇒ (1) + 5 = 6

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Sabrina moves into the room as best she can to stab at a rat. a bit of frustration that such rodents are impeding the group's progress.
attack rat #1: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 4 ⇒ (6) + 4 = 10 using sword two handed if possible
crit?: 1d20 + 7 ⇒ (16) + 7 = 23
crit damage?: 1d8 + 4 ⇒ (3) + 4 = 7

Gm fatmanspencer |
As Eldric and Sabrina take the fight to the dire rats, Eldric pinning one to the ground with an arrow, its dying squeals echoing as the wet thump of the second dire rat is thrown against the far wall in three pieces from Sabrina blow, the third rat tries to attack Sabrina, attempting to bite through her armor to her ankles.
Ratatta attack!: 1d20 + 1 ⇒ (14) + 1 = 15
The attack is futile, as it only grabs some of her boot leather, resulting in Sarah and Griffith going next. However, both are stuck behind Sabrina, and the fight restarts at the top.
ALRIGHT ALRIGHT ALRIGHT! We gonna get out them caves boys, and we gonna kill us some demons! Let's get to it! Start back to the four who are here! I'll try to see if Griffith wishes to continue, in the mean time we will continue where we are. I'll get you through these caves.

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alright then two rats down one left
if its Sabrina's turn...
with the last rat at her feet, Sabrina tries to stab the thing.
attack: 1d20 + 7 ⇒ (20) + 7 = 27
damage using two handed: 1d8 + 4 ⇒ (6) + 4 = 10
crit? again: 1d20 + 7 ⇒ (10) + 7 = 17
crit damage: 1d8 + 4 ⇒ (8) + 4 = 12

Gm fatmanspencer |
Even with a slight delay in who is going to kill it, Sabrina tires of it even that when she swings to hit it, you blink, and realize, its just gone. There are fine little hairs floating down from the ceiling, and you feel this is pretty much all that is left of the creature.
You then look around, and happen to notice there is a hallway, and at the end of the hallway is rusted iron door, with a small table with a copper brazier sitting above a small table. You figure you are about 50 feet away from it

Belg Slagback |

Belg waited for the others to move forward as he fell into his normal position in the rear. As they walked ahead towards the rusted door, Belg paused and looked back over his shoulder. He couldn't help but feel like they had missed something. And what of the other mongrelmen that had helped them. Should they go back and let them know what they had accomplished. Would they assume they had simply failed if they didn't return?
He shrugged and turned back towards the rusted door, following the others forward. It was true that the sooner they returned to the surface, the sooner they could discover the fate of Kenebras, and the sooner he could see the wardstone or what was left of it.

Gm fatmanspencer |
Initiative for Sarah: 1d20 + 3 ⇒ (8) + 3 = 11
Initiative for Sabrina De'Foe: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative for Eldric Lightbringer: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative for Edmund Olivero: 1d20 + 1 ⇒ (1) + 1 = 2
Initiative for Belg Slagback: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative for Griffith: 1d20 + 1 ⇒ (12) + 1 = 13
Initiative for Mongrelman 1: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative for Mongrelman 2: 1d20 + 1 ⇒ (3) + 1 = 4
Wow, so Eldric gets to give me one full round action before this starts. Neither group is expecting the other, so everyone is surprised, which means no one is surprised. I suck at the maps though I am trying to figure that out, they are just sitting in the corner, about 20 feet from the opening into that cavern.
As you burst into the chamber, you seem to startle and alarm two mongrelmen, who seemed to have been playing a card game, or what you think is one.

Eldric Lightbringer |

Hit with pbs: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Hit with pbs: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
There were benefits to planning on killing everything you saw. One was having a bow in your hands instead of cards. Eldric took full advantage of this by firing two arrows at the nearest foe.

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Sabrina has her hand on her blade as she moves along. the sudden appearance of the mongrelmen still took her a bit by surprise.
lets see what the arrows do first

Gm fatmanspencer |
One of the mongrelmen yelp in surprise, but both are still standing. As Sarah and Griffth defend against any attacks, both mongrelmen draw their weapons, and move, closing in on Eldric. However, since their weapons where on the floor, the had to spend their whole turn drawing and moving
Sorry that took a bit, am not feeling well. will keep posting however when its ready

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Sabrina draws her blade as they approach. You may surrender, I will grant mercy.
ready to strike if they remain hostile.
ready attack: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Belg Slagback |

"Aye, the lady has the right of it. We've buried enough today" Belg said as his fingers slowly danced in the shadows, moving rocks as if they were puppets on strings.
Ready action to earth blast if the mongrelmen move closer.
Earth Blast: 1d20 + 4 ⇒ (18) + 4 = 22
Bludgeoning damage: 1d6 + 5 ⇒ (6) + 5 = 11

Gm fatmanspencer |
As the mongrel man fell, his companion shakes in his oddly shaped legs. However, it was not enough for him to abandon his post, and thus he charges forward, only to be cut down by the earthen blast and quick sword work of the ground. His body, now caved in in places, slides to the floor, and all that stands between you and supposed freedom, is a large metal door, secured to the ground. You can not see past it, but it seems plausible this is the way out. The feeling you forgot something however hangs in the area, as you get the feeling you missed whatever was being guarded.