
"Sarah" |

"Standing, which is impressive when you think about it.
Sarah looks the building over, but doesn't leave Aravashnial unattended. She describes the hammer, and apologizes for being unable to douse for magical auras.
"I haven't quite mastered it yet, sir."

Edmund Ollivero |

KN: Religion: 1d20 + 8 ⇒ (9) + 8 = 17
This structure looks to be dedicated to Torag, God of the Forge, Protection, Strategy. The dwarves believe that Torag created the world at his great forge, striking it again and again with his hammer to get the shape he desired. As rocks tumbled and the sparks flew, the dwarves were born, made of stone with bellies full of fire.
Edmund walks forward to get a better look at the structure. Not more than ten feet from the group.

GM Ahnuld |

"Standing, which is impressive when you think about it.
Sarah looks the building over, but doesn't leave Aravashnial unattended. She describes the hammer, and apologizes for being unable to douse for magical auras.
"I haven't quite mastered it yet, sir."
"Oh, that's alright. I'll do it myself!" He casts what is easily recognizable as detect magic. "Hmm. Well, I guess I need working eyes for that to tell me anything. Damn . . ."
[dice=KN: Religion]1d20 + 8
This structure looks to be dedicated to Torag, God of the Forge, Protection, Strategy. The dwarves believe that Torag created the world at his great forge, striking it again and again with his hammer to get the shape he desired. As rocks tumbled and the sparks flew, the dwarves were born, made of stone with bellies full of fire.
Edmund walks forward to get a better look at the structure. Not more than ten feet from the group.
"Torag?" Anevia asks with slightly puzzled optimism. "I heard he was the diety of earth stuff but I didn't think his worshippers took it this . . . literally." She shrugs. "Still, if this is a temple or what have you, its probably a lucky find for us. It also might mean there's a clear pathway from here back to the surface!"
For your reference:
Picture of the area.
The building continues further back, but you'd have to move around the sides of it to see more.

Caisramriel |

Who built this temple or structure? Are they still here? We should tread carefully.
"Careful everyone, while it may be a holy site, we cannot tell how old it may be. Perhaps some monster is using it as a lair or I dread the thought of a clever creature using it as a trap. Tread lightly." Griffith seemed genuinely concerned

Belg Slagback |

"By Torag1" the dwarf exclaimed.
"Mother must have put this here for us, but...why? A tunnel dug with tools, and now a structure built in his honor, this must be a reprieve from the mother. Yes, this must be so. The mother always provides."
Belg almost seemed lost in a zealot's blind fealty, but once Anevia spoke up, it snapped him back to reality, although begrudgingly.
"What do you think, that we all spring out of holes in the ground?"

Edmund Ollivero |

Edmund takes a look at the structure and wonders what magics are involved in the structure just as Aravashnial finished his spell.
That...
[i]That will not work as you can not...see. No need to punish the man further. [/b]
Edmund continues to move his hands and fingers in arcane patterns. His voice is filled with mystic powers as his spell is complete.
الكشف عن السحر
Detec Magic

GM Ahnuld |

"By Torag1" the dwarf exclaimed.
"Mother must have put this here for us, but...why? A tunnel dug with tools, and now a structure built in his honor, this must be a reprieve from the mother. Yes, this must be so. The mother always provides."
Belg almost seemed lost in a zealot's blind fealty, but once Anevia spoke up, it snapped him back to reality, although begrudgingly.
"What do you think, that we all spring out of holes in the ground?"
Anevia looks back at him with a strong red tint on her usually pale face. "Oh I . . . I meant I've just never heard of clerics of Torag building temples like this--Not temples in general as of course they build temples--I mean of course you build temples, unless you don't build temples or--" she abruptly stops talking for a few seconds and takes a deep breath before continuing. "By my experience, the church of Torag in Kenabres was not a group to build unattended shrines hundreds of feet underground. There's something weird here"
Edmund takes a look at the structure and wonders what magics are involved in the structure just as Aravashnial finished his spell.
That...
[i]That will not work as you can not...see. No need to punish the man further. [/b]
Edmund continues to move his hands and fingers in arcane patterns. His voice is filled with mystic powers as his spell is complete.
الكشف عن السحر
Detec Magic
Edmund does not detect the presence of any magic on the shrine.
With little else to do besides backtrack, and without anyone else taking the lead, Eldric cautiously approaches the door.
"Should be safe, right? Let's take a look inside. If there is even a chance that this can get us back to the surface then we need to try."
As Eldric steps towards the door, the furious buzzing sound starts up again, as what appears to be a gigantic fly zooms over the structure towards him.
Initiative time!
Initiatives:
Initiative for Sabrina De'Foe: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative for Sarah: 1d20 + 3 ⇒ (4) + 3 = 7
Initiative for Eldric Lightbringer: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative for Edmund Olivero: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative for Belg Slagback: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative for Caisramriel: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative for Horgus: 1d20 - 1 ⇒ (3) - 1 = 2
Initiative for Anevia: 1d20 + 7 ⇒ (13) + 7 = 20
Initiative for Aravashnial: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative for Giant Fly: 1d20 + 3 ⇒ (4) + 3 = 7
Tiebreaker Initiative for Fly/Sarah, 1 = Sarah first: 1d2 ⇒ 1
So everyone but Belg and Horgus get to go before the fly. As usual, post in whatever order you wish.
Please note that the cross-hatched squares (I.e. the rocky-covered ones) count as difficult terrain. The one 2 squares below Eldric however, is not.

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At first Sabrina was taken in by the structure here under the earth. soon she was lost in thought as memories of the shrine to Iomedae at her home began to surface.
the death and destruction that now permeated that shrine, a tear started to fall, but soon Sabrina was awaken from her memories by the sound of impending danger.
perhaps Iomedae herself guided Sabrina, or perhaps it was just her soldier instincts; but with a fluid motion, Sabrina suddenly draws her blade as she moves to back up her comrade Eldric.
I will try and keep it at bay for you to get a clear shot. she says to the archer, hoping he will agree to her suggestion.
draw and move, trying to get in front of Eldric to allow him to maintain a clear shot with his bow

GM Ahnuld |

[dice=Hit]1d20+3
[dice=Damage]1d8+2
[dice=Hit]1d20+3
[dice=Damage]1d8+2Eldric took a five foot step back and reflexively sent a pair of arrows flying at the creature.
Eldric's first arrow flies straight into the fly's abdomen, but the second one just barely glances off its carapace and lands behind it.

Edmund Ollivero |

Edmund see that there is a threat from above. He starts to cast his spell, a simple spell of cold should help in taking this threat down.
Arcane words form in his throat and burst out in mystic power. His finger tracing symbols in the air.
شعاع من الصقيع
Ray of Frost
Range Touch Attack: 1d20 + 1 ⇒ (2) + 1 = 3

GM Ahnuld |

Edmund see that there is a threat from above. He starts to cast his spell, a simple spell of cold should help in taking this threat down.
Arcane words form in his throat and burst out in mystic power. His finger tracing symbols in the air.
شعاع من الصقيع
Ray of Frost
[dice=Range Touch Attack]1d20 + 1
Edmund's spell whizzes past the fly, striking the wall behind it with little effect.

"Sarah" |

"Come with me, we'll try the door. It's just a fly, I'm sure they can handle it."
Sarah moves with Aravashnial towards the door, testing the handle.
If the door opens put us just inside.

GM Ahnuld |

"Come with me, we'll try the door. It's just a fly, I'm sure they can handle it."
Sarah moves with Aravashnial towards the door, testing the handle.
If the door opens put us just inside.
The door does not actually have a handle, as it is essentially a large stone slab. I will also need a strength check if you want to attempt to open it, as it will not budge from a gentle nudge.
"What? But there's a fight going on! We need to do our part to ensure that our foes are vanquished to purge the evil from this land and see that the--"
"Oh just cast something already!" Anevia cuts him off and fires a volley from her short bow
Anevia to hit-rolls:: 1d20 + 3 ⇒ (10) + 3 = 131d20 + 3 ⇒ (2) + 3 = 5
Anevia damage rolls:: 1d6 ⇒ 61d6 ⇒ 6
Both of the shots veer wide, and slam into the cave wall behind the fly.
I'll give Griffith another 24 hrs to post, and if he doesn't by then we'll just proceed with the fly's turn.

Caisramriel |

Griffith will stare at the large insect.
"Go back from whence you came child of Deskari!"
He thrusts his zweihander into the ground, kneeling in front of it he mutters an angelic chant. Griffith's halo begins to glow brighter and a pale blue fire begins to surround him. His eyes channels the flame and within a blink of an eye the insect is engulfed in a purifying fire.
Soul fire: 1d6 ⇒ 3
well that was anticlimactic, make a dc13 reflex save for half damage. Half is fire the other is holy if that matters.

GM Ahnuld |

Griffith will stare at the large insect.
"Go back from whence you came child of Deskari!"He thrusts his zweihander into the ground, kneeling in front of it he mutters an angelic chant. Griffith's halo begins to glow brighter and a pale blue fire begins to surround him. His eyes channels the flame and within a blink of an eye the insect is engulfed in a purifying fire.
well that was anticlimactic, make a dc13 reflex save for half damage. Half is fire the other is holy if that matters.
Reflex save: 1d20 + 3 ⇒ (19) + 3 = 22
The fly seems mildly annoyed at the sudden burst of flame, but not too injured.The fly then buzzes about furiously and tries to bite Sabrina on the neck.
Fly Bite & Damage: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 1 ⇒ (4) + 1 = 5
It manages to catch its jaws just above her armor, and draws blood.
Horgus meanwhile, is cowering in the corner and shouting "Kill It! Kill it, come on quick! Before it gets over here!"
Belg is up, and then we're back to the top of the turn order.

Belg Slagback |

Heading west towards the cave wall, Belg half-carried, half-drug Avenia with him. With his free hand, he began to swirl his finger around as if he was stirring a bowl of soul. Slowly at first, then gaining speed and strangely enough, the dirt on the ground started to swirl too, as if a tiny whirlwind was kicking up dust right in that very spot. Finally he raised his arm, palm out towards the fly, and the pebbles and debris flew through the air towards the fly.
Earthen Blast: 1d20 + 3 ⇒ (10) + 3 = 13

Eldric Lightbringer |

Hit: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Hit: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
As my 13 missed assuming Belg's does as well.
Seeing the fly go for his comrade, Eldric snaps off another shot. Immediately he knew that it would be wide. With a split second taken to calm his nerves, he unleashed a second arrow, much more accurate than the first.

GM Ahnuld |

Heading west towards the cave wall, Belg half-carried, half-drug Avenia with him. With his free hand, he began to swirl his finger around as if he was stirring a bowl of soul. Slowly at first, then gaining speed and strangely enough, the dirt on the ground started to swirl too, as if a tiny whirlwind was kicking up dust right in that very spot. Finally he raised his arm, palm out towards the fly, and the pebbles and debris flew through the air towards the fly.
Belg's burst of dirt barely misses the fly.
Seeing the fly go for his comrade, Eldric snaps off another shot. Immediately he knew that it would be wide. With a split second taken to calm his nerves, he unleashed a second arrow, much more accurate than the first.
The second arrow strikes the fly directly in the middle of its face as it reels backwards from the blow. Its bleeding profusely and struggling to stay afloat, but its not down yet.
And since I forgot to do something beforehand:
Sabrina Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22
Sabrina feels fine, aside from the bleeding wound on her neck of course.
Turn 2 starts! New image is up for the top of the order
Caisramriel, Edmund, Sabrina, and Sarah all need to go, along with Anevia and Aravashnial.

Caisramriel |

Griffith channels more of his holy flames at the creature, being too far to wade into melee combat.
Soul Fire: 1d6 ⇒ 6

GM Ahnuld |

Griffith channels more of his holy flames at the creature, being too far to wade into melee combat.
Soul Fire: 1d6d1d20 + 3 ⇒ (14) + 3 = 17The fly looks like it ducks out of the way of most of the fire, the radiating heat and holy energy seems to be too much for it, and it's charred corpse collapses to the ground.
And combat over!

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Sabrina tries to fight off the pain of the hit but as the battle winds down, she realizes the seriousness of the bite.
She sheaths her blade and begins to tend to her bite. need to bind this so it does not get infected. she mutters to herself.

"Sarah" |

"Can you stand here a moment, friend? I need to look at her wound."
At the old elf's nod, she slips over to the wounded paladin.
"You left a gap in your collar. Stop poking it and let me look at. Ugh."
3/4 Oracle
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Sarah runs her hand along the wound, then pulls a piece of stone from it. She purses her lips but says nothing else as she lets the paladin go. Making her way back to the elf she can be heard muttering.
"Stubborn patients and foolishness, she'd have walked with that in her neck till she fell over, why..."
She draws in a deep breath, and puts her hand on Aravashnial's shoulder.
"Sorry, you don't need to hear that right now. Give me a moment to calm myself."
After a pause, she continues describing the building to him, paying particular attention to anything that might indicate how the door works.

Caisramriel |

Griffith stands in awe at Eldric, having never been use to such admiration.
He truly believes in me. Perhaps there is hope left after all.
"I sadly cannot, Ragathiel has chosen me to remain a warrior as I was in life, but perhaps his grace will see to me that I can heal the wounded. Soldiers in life and in heaven after all." He puts his hand on Eldric's shoulder, remaining humble and hoping to not let him down.
I can take channel positive energy later on, I might do it for the extra healing and it would save Sarah some of her spells.
Griffith walks over to the stone door adjacent to the structure.
"Allow me to give it a look." Griffith inspects the stonework, his eye for stone is unlike the dwarf's. Refusing to give up he tries to force open the stone door with his bare hands.
Strength: 1d20 + 3 ⇒ (13) + 3 = 16

GM Ahnuld |

Griffith stands in awe at Eldric, having never been use to such admiration.
He truly believes in me. Perhaps there is hope left after all."I sadly cannot, Ragathiel has chosen me to remain a warrior as I was in life, but perhaps his grace will see to me that I can heal the wounded. Soldiers in life and in heaven after all." He puts his hand on Eldric's shoulder, remaining humble and hoping to not let him down.
I can take channel positive energy later on, I might do it for the extra healing and it would save Sarah some of her spells.
Griffith walks over to the stone door adjacent to the structure.
"Allow me to give it a look." Griffith inspects the stonework, his eye for stone is unlike the dwarf's. Refusing to give up he tries to force open the stone door with his bare hands.
[dice=Strength]1d20+3
Griffith manages to get the door to budge, and after a few more pushes, gets it open. Inside is a relatively narrow passageway, with another door on the northern wall at the end of the room. There is also a stone bench along the southern wall and a basin of remarkably clear water near the far door. The door itself is engraved with the same hammer symbol as was on the outside of the room.

Eldric Lightbringer |

Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Walking into the room, Eldric begins looking for traps. As an amateur student of history, he had heard tales of how dwarves would leave traps behind when they abandoned their holdings, to keep the areas secure until they could return. But for one such as him, much more used to setting simple animal traps and disarming those that would be found in a forest, he was not as adept as he could be in searching an underground dwarven temple.

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Sabrina tried to downplay her wound, obviously wanting Sarah to use her talents on the more serious wounded. but eventually she yields to the Oracle.
Thank you. she says, obviously more grateful that she may let on.
With her wound healed Sabrina goes to take her place by Eldric (if there is room)
Once she has a clear view of the room she gives it a scan with her detect evil.

GM Ahnuld |

Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Walking into the room, Eldric begins looking for traps. As an amateur student of history, he had heard tales of how dwarves would leave traps behind when they abandoned their holdings, to keep the areas secure until they could return. But for one such as him, much more used to setting simple animal traps and disarming those that would be found in a forest, he was not as adept as he could be in searching an underground dwarven temple.
Eldric does not spy any traps in this chamber
Sabrina tried to downplay her wound, obviously wanting Sarah to use her talents on the more serious wounded. but eventually she yields to the Oracle.
Thank you. she says, obviously more grateful that she may let on.
With her wound healed Sabrina goes to take her place by Eldric (if there is room)
Once she has a clear view of the room she gives it a scan with her detect evil.
As she scans over the room with her magical senses, Sabrina does not detect the presence of any evil.

GM Ahnuld |

With he area apparently safe Eldric opens the door...
This door, unlike the previous one, opens with relative ease, as the mechanism for this door still seems to function. As it slides open, the cold and stale air seeps into the antechamber, sending a quick chill down everyone's spine. Inside there is a large stone altar covered in Torag's hammer symbol set up along the far wall, along with a dozen or so cracked and collapsed benches in front of it. The thick layers of dust everywhere suggest this place has not been disturbed for some time. On the sole remaining intact bench sits what looks to be some kind of humanoid covered in large priestly robes, sitting motionless facing the altar. The figure's build suggest it was either a dwarf or at least a large stocky man.

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Sabrina joins Eldric A shrine to Torag. maybe a sign of hope she says hoping to keep people's hopes up.

GM Ahnuld |

[dice=Perception]1d20+8
Eldric warily walks forward towards the figure with his bow out in front of him, trying to get a better look at it while still keeping his distance.
Upon closer inspection, the figure seems to be wearing Torag priestly robes, and is covered in dust. Eldric can also confirm that it is, or at least was, a dwarf, as the body's face has mostly rotted away to the skull.

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Sabrina moves her detect evil scan into the next room concentrating on the figure.

Edmund Ollivero |

Edmund watches as the fly falls to the ground. He walks up to it stares down, his eyes scanning over it from side to side. He stops and mumbles to now one in particular. Musca domestica..hmmm how odd for one to be down here.....wish I would have studied more about them
The wings could be used as an alternative component for the fly spell and the eyes could be used for any number of divination spells....must collect these after we are safe and secured in the area.
Edmund walk in following the others and watches carefully as they investigate the figure in the front of the room.

GM Ahnuld |

Sabrina moves her detect evil scan into the next room concentrating on the figure.
As Sabrina does so, she detects a moderate evil aura on the figure. Before she can do anything else however, the figure lets out an unsettling , high-pitched shriek and immediately lunges towards her.
Knowledge Check time!
Caisramriel Knowledge: Religion: 1d20 + 4 ⇒ (20) + 4 = 24
Sabrina Knowledge: Religion: 1d20 + 4 ⇒ (15) + 4 = 19
Edmund Knowledge: Religion: 1d20 + 8 ⇒ (15) + 8 = 23
Horgus Knowledge: Religion: 1d20 + 10 ⇒ (7) + 10 = 17
Everyone above makes the check, and recognizes this creature as a Huecuva, an undead formed from the bodies of heretical or blasphemous priests. They strike with claws and have unusually tough skin, and are known carriers of disease. They are also resistant to the power of divine faiths.
Initiatives:
Initiative for Huecuva: 1d20 + 6 ⇒ (2) + 6 = 8
Initiative for Sarah: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative for Sabrina De'Foe: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative for Eldric Lightbringer: 1d20 + 3 ⇒ (13) + 3 = 16
Initiative for Edmund Olivero: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative for Belg Slagback: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative for Caisramriel: 1d20 + 1 ⇒ (14) + 1 = 15
Initiative for Horgus: 1d20 - 1 ⇒ (10) - 1 = 9
Initiative for Anevia: 1d20 + 7 ⇒ (15) + 7 = 22
Initiative for Aravashnial: 1d20 + 2 ⇒ (1) + 2 = 3
So Sarah, Sabrina, Eldric, Edmund, Griffith, Horgus, and Anevia go before the Huecuva, while Belg and Aravashnial go after it.

Eldric Lightbringer |

Hit: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Hit: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
In a reaction that was quickly becoming second nature, Eldric stepped five feet back and let loose a pair of arrows at the foe. As he did so he called out "Undead dwarf! Kill it!" He mentally chided himself for letting him think that the area might have been safe...

GM Ahnuld |

[dice=Hit]1d20+3
[dice=Damage]1d8+2
[dice=Hit]1d20+3
[dice=Damage]1d8+2In a reaction that was quickly becoming second nature, Eldric stepped five feet back and let loose a pair of arrows at the foe. As he did so he called out "Undead dwarf! Kill it!" He mentally chided himself for letting him think that the area might have been safe...
Both of Eldric's arrows slam into the undead creature, but only the first looks like it in any way bothered the creature, and even then only mildly. The second arrow looks like it was utterly ineffective.
DR is a bastard at level 1

Caisramriel |

I'm not sure if you care about order or as long as we go.
Griffith Storms into room after hearing the shriek, moving past Horgus. He makes his way to Eldric, blocking off the entrance and creating a barrier for Edmund.
He places the tip on his zweihander on the ground, praying against the pommel. His halo channels his angelic energy causing a pale blue flame
to envelops his blade.
"Your time has come to an end, fell creature of shadow. May the light judge your path." Raising his blade ready to strike at the creatures once it approaches.

GM Ahnuld |

I'm not sure if you care about order or as long as we go.
I do not, so long as you're not jumping ahead of any enemies. Party initiative rolls at this point are more or less for initiative "Blocks" that can take their turns in any order they want, just to keep the game moving along as much as possible. Sabrina, Sarah, or Edmund could all go next, and its just a matter of who posts first.
Griffith Storms into room after hearing the shriek, moving past Horgus. He makes his way to Eldric, blocking off the entrance and creating a barrier for Edmund.He places the tip on his zweihander on the ground, praying against the pommel. His halo channels his angelic energy causing a pale blue flame
to envelops his blade."Your time has come to an end, fell creature of shadow. May the light judge your path." Raising his blade ready to strike at the creatures once it approaches.
I assume this means you're reading an action to attack it when it comes within melee range?
The Huecuva, upon seeing this, shifts its focus from Sabrina to Griffith as the display of holy power seems to enrage it even more.

"Sarah" |

"Belg, sounds like they'll need your magic more than our bows in there. I can steady Anevia. If it's too much, we'll form a fallback position here, you can get everyone out and then Aravashnial can cast safely. Horgus, fall back here. Keep an eye out behind us, but it should be safer on this side of the door if there's truly undead inside."
So saying she moves to steady the woman until she can brace against the rocks, and points the elf towards the door.
Assuming that Sarah can spend her turn marshalling the NPCs, the goal is to get Anevia and Aravashnial line of sight on the inner door, and horgus out of LOS of the inner door, while making room for belg to move inside.

GM Ahnuld |

"Belg, sounds like they'll need your magic more than our bows in there. I can steady Anevia. If it's too much, we'll form a fallback position here, you can get everyone out and then Aravashnial can cast safely. Horgus, fall back here. Keep an eye out behind us, but it should be safer on this side of the door if there's truly undead inside."
So saying she moves to steady the woman until she can brace against the rocks, and points the elf towards the door.
Assuming that Sarah can spend her turn marshalling the NPCs, the goal is to get Anevia and Aravashnial line of sight on the inner door, and horgus out of LOS of the inner door, while making room for belg to move inside.
You can get them moving into position. Horgus looks mildly annoyed but will move, Anevia will brace herself against the wall and start scouring the rest of the area for threats, and Aravashnial will say "Just give the word and I can drop some summoned support for everyone in the building!"

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The sudden attack from the undead creature confirms Sabrina's suspicions from her magic.
Blasphemer. Your evil desecrates the home of Torag. Sabrina says as she moves forward to attack.
attack and smite evil: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d8 + 4 ⇒ (3) + 4 = 7
I believe it will bypass DR if it is evil
Smite evil adds +3 deflection to AC (bringing her to AC 21)

GM Ahnuld |

The sudden attack from the undead creature confirms Sabrina's suspicions from her magic.
Blasphemer. Your evil desecrates the home of Torag. Sabrina says as she moves forward to attack.
[dice=attack and smite evil]1d20+9
[dice=damage]1d8+4
I believe it will bypass DR if it is evilSmite evil adds +3 deflection to AC (bringing her to AC 21)
Sabrina's holy blade sears into the Huecuva's side, burning deeply into its skin and letting off a quick burst of light as it connects. The creature howls in pain as the blade hits it, and visibly convulses at the mention of Torag. As it turns to face Sabrina, she can clearly see that she shattered some of the creature's ribs and removed a huge chunk of flesh from its torso with that strike.
Also, since it was an undead creature, your first smite attack against it does double smite damage, so you actually did 8 points of damage to it. This is only on your first attack however, so your next hit will do 1d8+4.

Edmund Ollivero |

Walking into the room and seeing all the activity gives Edmund pause.
He tries to figure out why everyone is up in arms about a cleric. Then the creature turns and more than one person exclaims that it is an undead creature.
Edmund recognizes it and understands what it is capable of. He knows that firing a spell into combat is dangerous in the best of situation. This creature poses a deadly threat and the risk is warranted.
شعاع من الصقيع
Ray of Frost
Ray of Frost: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10
I am low on spells but I will do what I can