
Belg Slagback |

Rushing forward into the room, Belg "humpprhh's as he went. Once inside, he quickly moved to the south to clear the doorway for the others. Scooping up a handful of dirt from the cave floor, he held his closed fist up to his mouth and blew hard, sending clumps of dirt flying towards the nearest mongrelman.
earth blast: 1d20 + 4 ⇒ (1) + 4 = 5
Bludgeoning damage: 1d6 + 5 ⇒ (1) + 5 = 6
Move Action to basically move one square east (going up, through the door and back down)

GM Ahnuld |

Rushing forward into the room, Belg "humpprhh's as he went. Once inside, he quickly moved to the south to clear the doorway for the others. Scooping up a handful of dirt from the cave floor, he held his closed fist up to his mouth and blew hard, sending clumps of dirt flying towards the nearest mongrelman.
Move Action to basically move one square east (going up, through the door and back down)
Belg's dirt flies far wide, smashing into what appears to be a crude bedroll lying on the floor in the corner of the room.
Sarah meanwhile moves up to where Belg was previously standing, getting ready to heal again if anyone takes damage.
Meanwhile, the archer in the back corner shouts some more in a language no one understands, and points at Sabrina before drawing her bow and firing an arrow at her.
Wendaug Arrow shot: 1d20 + 9 ⇒ (3) + 9 = 12
Wendaug Arrow damage: 1d8 + 1 ⇒ (6) + 1 = 7
The arrow harmlessly bounces off of Sabrina's faulds.
Griffith and Eldric are up now!

Caisramriel |

Griffith rushes into the room after Belg, he makes his way to a lone archer. He swings his blade wide hoping to hewn the tribesmen.
Zweihander strike: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Moving in without provoking an AoO, attacking archer number 2.

Eldric Lightbringer |

Eldric lines up his shot. Pulling his bow back he was determined to make the most of his blood's blessing. He could feel the divine flow through him. Focusing on the target with the clearest line of sight he let two arrows fly in close succession.
Perfect Strike with PBS: 1d20 + 8 ⇒ (5) + 8 = 13
Perfect Strike with PBS: 1d20 + 8 ⇒ (18) + 8 = 26
DMG: 1d8 + 5 ⇒ (5) + 5 = 10
Hit with PBS: 1d20 + 8 ⇒ (14) + 8 = 22
DMG: 1d8 + 5 ⇒ (5) + 5 = 10

GM Ahnuld |

Griffith rushes into the room after Belg, he makes his way to a lone archer. He swings his blade wide hoping to hewn the tribesmen.
Moving in without provoking an AoO, attacking archer number 2.
Griffith's Zweihander swings wide, missing the mongrelman entirely.
For the record, this one is not the archer, but rather one holding a club similar to the ones you saw outside. The Archer is the one behind the mongrelman marked with a 2
Eldric lines up his shot. Pulling his bow back he was determined to make the most of his blood's blessing. He could feel the divine flow through him. Focusing on the target with the clearest line of sight he let two arrows fly in close succession.
I'm unclear as to who you are targeting. By my picture, you have pretty good sight lines on both the Mongrelman Griffith is next to and attacking, and the archer behind that one.

GM Ahnuld |

Lets go for the one Griffith is attacking
Both of Eldric's arrows slam into the mongrelman, one into his upper shoulder and the other cracking his sternum. He spurts out blood as he falls to the ground, dead.
IN response, the other Mongrelman will rush towards the door and attack Sabrina
Mongrelman Traitor to-hit: 1d20 + 4 ⇒ (8) + 4 = 12
Mongrelman Traitor damage: 1d6 + 3 ⇒ (4) + 3 = 7
The blows are easily caught by her armor.
The lizard however, will jump up and bite at Griffith
Lizard Bite: 1d20 + 4 ⇒ (20) + 4 = 24
Lizard Bite Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Lizard Bite Crit Confirm: 1d20 + 4 ⇒ (3) + 4 = 7
Lizard Grab: 1d20 + 9 ⇒ (19) + 9 = 28
The Lizard bites at Griffith's face, narrowly missing his neck. It's teeth however will sink into his neck, and the lizard will keep hold of him in its jaws.
Griffith Fort save: 1d20 + 3 ⇒ (18) + 3 = 21
He will feel fine afterwards however, well as fine as someone can be with a lizard the size of a lion biting into his neck.
Sabrina will attempt to swipe at the Mongrelman who just rushed into her face.
Sabrina's claíomh solais: 1d20 + 7 ⇒ (10) + 7 = 17
Sabrina's claíomh solais damage: 1d8 + 3 ⇒ (5) + 3 = 8
Her longsword sticks into the creature's torso, leaving a bleeding wound but not downing it quite yet.
Edmund is up! Then top of the order (and please hold off posting there, as stuff will happen then)

Eldric Lightbringer |

Eldric watched the arrows fly true with a look of pride on his face. But he was a hunter, not a trained warrior. He was caught off guard by the explosion of violence all around him. Seeing Sabrina take a blow on her armor and Griffith bleeding from a savage bite to the neck, he fumbled as he reached for more arrows. His heart beat fast, as he realized how much danger they were all in.
Just realized that I've forgotten to keep track of arrows. Will catch up on that....how should I handle recovering arrows? I don't want to fill up space with constant rolling or the like. Also, I have profession Fletcher. So would you be willing to rule that he can take 10 each night to fix his broken mundane arrows? It would make bookkeeping easier

GM Ahnuld |

Is it possible to have the map updated with where everyone is located and which creatures are dead?

GM Ahnuld |

Eldric watched the arrows fly true with a look of pride on his face. But he was a hunter, not a trained warrior. He was caught off guard by the explosion of violence all around him. Seeing Sabrina take a blow on her armor and Griffith bleeding from a savage bite to the neck, he fumbled as he reached for more arrows. His heart beat fast, as he realized how much danger they were all in.
Just realized that I've forgotten to keep track of arrows. Will catch up on that....how should I handle recovering arrows? I don't want to fill up space with constant rolling or the like. Also, I have profession Fletcher. So would you be willing to rule that he can take 10 each night to fix his broken mundane arrows? It would make bookkeeping easier
Go for it. I hate stupid mindless bookkeeping for stuff like that. Unless you have specifically limited numbers of magical arrows, just hand-wave it.

Edmund Ollivero |

Seeing that there are companions in combat and that his spell might have an effect on them, Edmund changes tactics and once again pulls forth some sand. Arcane word and gesture are evident as he completes his spell and blows the sand towards the right of the creature with the bow. Edmund tries to judge the burst of his spell and the timing to ensnare the lizard as well but he knows he can not risk it.
النوم
Cast Sleep at the archer:DC 15

GM Ahnuld |

Seeing that there are companions in combat and that his spell might have an effect on them, Edmund changes tactics and once again pulls forth some sand. Arcane word and gesture are evident as he completes his spell and blows the sand towards the right of the creature with the bow. Edmund tries to judge the burst of his spell and the timing to ensnare the lizard as well but he knows he can not risk it.
النوم
Cast Sleep at the archer:DC 15
Will Save: 1d20 + 6 ⇒ (8) + 6 = 14
The archer stares for a second, before gradually slinking down to the ground, asleep.
Just then, the top door of this room opens, and a pair of women poke their heads through. "What is the damn ruckus you stupid monst--" She looks shocked to see the party. "INTRUDERS!".
One of the pair is wielding a Glaive, and the other has a Scythe. These are easily recognizable as the favored weapons of the Demon Lords Baphoment and Deskari. They also have chain-shirts and horned helmets.
Initiative for Cultist #1: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative for Cultist #2: 1d20 + 3 ⇒ (9) + 3 = 12
The first one goes at the top of the order, and the second one goes after Eldric and before Griffith
The first cultist will pull out her Scythe, and then cast a spell on herself.
Picture will come once I can get back to my main computer, probably later tonight. Once I do so, Belg will be up.

Belg Slagback |

Holding his ground, Belg wrapped his second hand around the warhammer. He hefted it up high and brought it down on the lizard. For an instant, he had brief flashbacks to his mining days, as if the warhammer was a mining pick and he was chipping away at a rock wall.
Warhammer: 1d20 + 3 ⇒ (12) + 3 = 15
Bludgeoning damage: 1d8 + 1 ⇒ (5) + 1 = 6

GM Ahnuld |

Holding his ground, Belg wrapped his second hand around the warhammer. He hefted it up high and brought it down on the lizard. For an instant, he had brief flashbacks to his mining days, as if the warhammer was a mining pick and he was chipping away at a rock wall.
[dice=Warhammer] 1d20+3
[dice=Bludgeoning damage] 1d8+1
Belg's hammer slams into the Mongrelman, pushing him back a bit, but he still appears to be standing.
Sarah will shout "No--Griffith!" but stay put, with the mongrelman still blocking the doorway.
She's delaying until the way is opened
Meanwhile, the archer in the back is still slumped over, asleep.
Next up is Eldric, than the remaining Cultist, than Griffith, than the Mongrelman and the Lizard, then Edmund and Sabrina. Sarah will go once she can get to Griffith.
I'm going to come up with a slightly better way of keeping track of initiative here, as its getting a little confusing for me, and I have access to the actual campaign in Roll20!

Eldric Lightbringer |

Hit with DV and PBS: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Hit with DV and PBS: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Taking careful aim at the lizard which had its fangs sunk into his comrade, Eldric took aim and let two arrows fly. Here was a target that he felt more comfortable shooting. Given the close range and the divine favor running through his body, he felt nothing but confidence as the arrows sailed through the air.
Thank you for the ruling on arrows. I wasn't looking forward to tracking those.

GM Ahnuld |

[dice=Hit with DV and PBS]1d20+8
[dice=Damage]1d8+5
[dice=Hit with DV and PBS]1d20+8
[dice=Damage]1d8+5Taking careful aim at the lizard which had its fangs sunk into his comrade, Eldric took aim and let two arrows fly. Here was a target that he felt more comfortable shooting. Given the close range and the divine favor running through his body, he felt nothing but confidence as the arrows sailed through the air.
Thank you for the ruling on arrows. I wasn't looking forward to tracking those.
Both of the arrows plug into the creature's scaly backside, and it lets out a murmured cry of pain, but does not let got of Griffith.
Next up, the other cultist (The one marked with a 2) to the north casts a spell, and pulls out her Glaive while moving up towards Griffith. "Make peace with your pathetic Goddess, Crusader Scum" she shouts out loud while moving.
Griffith's turn. You are still being grappled by the Lizard, but it looks very hurt from Eldric's arrows.

Caisramriel |

Griffith struggles against the lizard, its fangs pressing deep into his neck. He tries to pry open the creatures jaw.
Escape from grapple: 1d20 + 5 ⇒ (18) + 5 = 23
Hopefully this works.

GM Ahnuld |

Griffith struggles against the lizard, its fangs pressing deep into his neck. He tries to pry open the creatures jaw.
Hopefully this works.
It does
Griffith's hands strain as he summons all of his strength to pry open the creature's jaws, and for a second it seems like they might not move. But slowly, the jaws begin to widen, and after a few seconds he is able to push the beast clear off of him and through it to the ground.
The Lizard will growl a little bit, regain its footing, and then attempt to leap at Griffith again.
Lizard to Hit: 1d20 + 5 ⇒ (9) + 5 = 14
Lizard Bite Damage: 1d8 + 4 ⇒ (2) + 4 = 6
This time though, Griffith is ready for it, and is able to push it out of the way as it leaps towards his neck again.
Meanwhile, the remaining Mongrelman has shifted his attention towards Belg, and will swing at him with his club.
Mongrelman To Hit: 1d20 + 4 ⇒ (14) + 4 = 18
Mongrelman Club Damage: 1d6 + 3 ⇒ (2) + 3 = 5
He connects onto Belg's Shoulder with a loud thwack.
Sabrina meanwhile will take this opportunity to stab at the Mongrelman in front of her while its distracted with Belg.
Sabrina to hit: 1d20 + 7 ⇒ (13) + 7 = 20
Sabrina's Longsword Damage: 1d8 + 3 ⇒ (6) + 3 = 9
She will deliver a quick slice across the wounded creature's abdomen, felling it swiftly.
Edmund is up, and if the way is cleared Sarah will move to heal Griffith. Otherwise we'll hit the top of the order again.

Edmund Ollivero |

Edmund starts his fingers moving and his voice recites arcane words as he cast another spell.
Ray of Frost:Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Ray of Frost:Damage: 1d3 ⇒ 2
شعاع من الصقيع
Seeing his spell completely miss the lizard, Edmund speaks his frustration.
Well that is how the book teaches you to cast the spell...at least I hit the ceiling..

GM Ahnuld |

Edmund starts his fingers moving and his voice recites arcane words as he cast another spell.
شعاع من الصقيع
Seeing his spell completely miss the lizard, Edmund speaks his frustration.
Well that is how the book teaches you to cast the spell...at least I hit the ceiling..
I wish I had an NPC here to make a snarky comment about that line
Map at the top of the initiative order
The Scythe-wielding Cultist will notice Sabrina standing in the doorway. "Ah, a Paladin! Good, I've been hoping to scalp one for some time now!" She moves up in front of Sabrina, and swings her scythe.
Cultist Scythe Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Cultist Scythe Crit Confirm: 1d20 + 5 ⇒ (13) + 5 = 18
Cultist Scythe damage: 8d4 + 12 ⇒ (3, 3, 2, 4, 3, 4, 1, 1) + 12 = 33
Because x4 crit weapons are a great thing to through at the party at level 2! She is put literally 1 hp away from being permanatly dead, at 20-33=-13, with a Con of 14
The Scythe cuts deep into Sabrina's armor and chest, and she falls over, limp, and bleeding heavily from the wound. The cultist chuckles. "Deskari smiles upon my blade, worm". Sarah will shout in despair "Sabrina!", before quickly raising her glowing hand and touching the collapsing Paladin.
Sarah's CLW: 1d8 + 2 ⇒ (6) + 2 = 8
The bleeding stops, but Sabrina is still lying on the ground, motionless.
Assuming Belg doesn't wake the sleeping Archer, him and Eldric are up next, followed by the remaining (Glaive-wielding) Cultist

Eldric Lightbringer |

Hit with DV and PBS: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Hit with DV and PBS: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Seeing Sabrina fall in a spray of blood, Eldric's eyes widened. He fumbled for an arrow as he stepped five feet for a cleaner shot. Wordlessly he fired two arrows at the scythe wielding cultist.
Ouch, that was a nasty crit

Belg Slagback |

Stepping back away from the cultist, Belg summoned the earth around him, his hand calling out to the great mother. Rocks and stones began swirling around his outstretched hand until he released them at the cultist in front of him.
Earth Blast: 1d20 + 4 ⇒ (14) + 4 = 18
Bludgeoning damage: 1d6 + 5 ⇒ (6) + 5 = 11
5-ft step south away from the cultist

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well, that was not so good. but thats the way things go sometimes. anyway my header is up to date with the crit and the healing. Once I get spells, hero's defiance is a good spell. allows a lay on hands as an immediate action with a bonus 1d6 on myself

GM Ahnuld |

Seeing Sabrina fall in a spray of blood, Eldric's eyes widened. He fumbled for an arrow as he stepped five feet for a cleaner shot. Wordlessly he fired two arrows at the scythe wielding cultist.
Eldric's first shot plows into the woman's chest, leaving a bleeding wound of its own. His second arrow however, plunges straight into her neck, killing her instantly.
I'll let Belg redirect his attack since Eldric did enough damage on his own to kill her. You can target the Lizard, the other Cultist, or the sleeping archer

GM Ahnuld |

I'll target the lizard then.
Belg's cloud of rocks and dirt sprays into the wounded Lizard, pelting it repeatedly in the head and along its torso, and until it falls over and stops moving.
Have to head out quick, will be back for the remaining cultist's turn in a few hours

GM Ahnuld |

Seeing her compatriots drop to Eldric's volley and Belg's earth-bending, the remaining cultist will dash over to the sleeping archer, and rouse her as a standard action, taking care to stay out of Griffith's reach the whole way there.
Sorry that took so long. Work was . . .complicated. Anyway, its Griffith's & Edmund's turn, and Sabrina's technically as well though she's not really capable of doing anything quite yet. Please note that while the archer is now awake, she is still prone and takes a -4 penalty to AC as a result of that.

Caisramriel |

Griffith now standing looks at the grim battlefield. He quickly moves to grab Sabrina by the back of her armour to drag her out of combat, using his body as a human shield.

Edmund Ollivero |

Edmund moves to the door way and cast his spell again. He does not like being this close to combat but this will afford him a better view of his target. That being the female cultist.
Range Touch Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d3 ⇒ 3
شعاع من الصقيع
Casting Ray of frost

GM Ahnuld |

Griffith now standing looks at the grim battlefield. He quickly moves to grab Sabrina by the back of her armour to drag her out of combat, using his body as a human shield.
This is going to provoke an AOO from the Cultist, who is wielding a Glaive (a reach weapon). Do you still want to do this?
Edmund moves to the door way and cast his spell again. He does not like being this close to combat but this will afford him a better view of his target. That being the female cultist.
شعاع من الصقيع
Casting Ray of frost
Edmund's ray of ice slams into the cultist's chest, leaving an icy patch over her armor.

Caisramriel |

Sorry, I had a total blond moment.
Griffith, hops towards the awaken archer. Bringing his blade down upon her with a righteous might.
Five foot step to avoid the AoO.
Zweihander: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13

GM Ahnuld |

Sorry, I had a total blond moment.
Griffith, hops towards the awaken archer. Bringing his blade down upon her with a righteous might.
Five foot step to avoid the AoO.
Griffith's blade slices into the downed archer, leaving a large gash on her stomach and cleaving off one of her spider-like appendages. She is still moving however, and mutters something under her breath that sounds like a curse.
Top of the order!
Sarah will continue to cast healing magic on Sabrina.
Cure Light Wounds on Sabrina: 1d8 + 2 ⇒ (2) + 2 = 4
Ooh, missed rousing her back to conciousness by 1 point. Belg is up now, then the prone archer, than Eldric, than the Cultist, than Sabrina, Griffith, and Edmund.

Belg Slagback |

Dragging his foot across the cave floor as he walked over to Edmund, Belg moved dirt into a pile. With his hand hovering above the pile, he clenched his fist, summoning the dirt into his palm. He quickly raised his arm at the remaining cultist sending a hard glob of packed dirt hurling towards her head.
Earthen Blast: 1d20 + 4 ⇒ (14) + 4 = 18
Bludgeoning damage: 1d6 + 5 ⇒ (4) + 5 = 9
Move action to move north 3 squares and stand next to Edmund, then firing.

GM Ahnuld |

Dragging his foot across the cave floor as he walked over to Edmund, Belg moved dirt into a pile. With his hand hovering above the pile, he clenched his fist, summoning the dirt into his palm. He quickly raised his arm at the remaining cultist sending a hard glob of packed dirt hurling towards her head.
Move action to move north 3 squares and stand next to Edmund, then firing.
Belg's cave dirt slams into the remaining cultist, who stumbles backwards from the force of the blow, but manages to stay on her feet.
Meanwhile, the mongrelman archer lets go of her bow and scrambles to her feet, leaving her wide open to a quick attack from Griffith.
Zweihander: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8
For the record, I'm going to assume people will take any AoO presented to them unless instructed otherwise. I figure it helps the game move along a bit faster, and it makes sense in context that its only a brief opportunity for an attack that you have to quickly seize or you lose it.
Griffith makes another clean cut across her body, which continues to bleed heavily, but she manages to get to her feet and pull out a club of her own.
Eldric's up. Both remaining enemies look pretty badly hurt.

Eldric Lightbringer |

Hit: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Hit: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Crit: 1d20 + 7 ⇒ (7) + 7 = 14
Crit Damage: 2d8 + 10 ⇒ (1, 7) + 10 = 18
Eldric took careful aim at the first enemy. Feeling the divine favor of his blessed ancestor within him, he had the second arrow flying towards the second target before the first even landed. He was centered, in an almost zen like state. There was nothing, but him and the bow.

GM Ahnuld |

[dice=Hit]1d20+7
[dice=Damage]1d8+5
[dice=Hit]1d20+7
[dice=Damage]1d8+5
[dice=Crit]1d20+7
[dice=Crit Damage] 2d8+10Eldric took careful aim at the first enemy. Feeling the divine favor of his blessed ancestor within him, he had the second arrow flying towards the second target before the first even landed. He was centered, in an almost zen like state. There was nothing, but him and the bow.
I'm pretty sure you don't crit on a 13, so I'm not sure why you're rolling to confirm one. I also assume the "first enemy" means the cultist.
Eldric's arrows continue to plow into his enemies, striking them down. The cultist drops in the latest hail of fire, the force of the arrows pushing her lifeless body against the wall behind her as she slumps to the ground, dead.
Since it was about to be her turn, Griffith and Edmund are now up. The sole remaining enemy is the archer, who barely looks able to stand.

Caisramriel |

Just woke up from a food coma.
Griffith swings the his blade at the her waist, attempting to cut her in half.
Zweihander: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10

GM Ahnuld |

Just woke up from a food coma.
Griffith swings the his blade at the her waist, attempting to cut her in half.
[dice=Zweihander]1d20+6 [dice=Damage]2d6+4
Griffith's blade swings, but gets deflected by the Mongrelman's chainshirt, doing no damage.

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For the record, Edmund is up now, and the remaining enemy looks pretty badly hurt.
I can relate to that....

GM Ahnuld |

Edmund casts his spell again. That being the archer cultist.
شعاع من الصقيع
Casting Ray of frost
Edmund's frost ray goes wide again, freezing a chunk of rock in the back wall.
Top of the initiative order! Belg is up next, then the "archer", then everyone else in the party
Sarah will cast another CLW spell on Sabrina. "Come on--wake up!" she mutters under her breath, an air of desperation building in her voice.
CLW roll: 1d8 + 2 ⇒ (5) + 2 = 7
That's enough to bring you up to positive 6

Belg Slagback |

Stomping forward into the middle of the room, Belg took up a position next to the eastern door. He hoped that the northern room was empty since some cultists had already exited it, but he wasn't sure about the other doors. With the lone remaining foe in battle with Griffith, he decided to try to end the melee quickly. He reached down to grab a rock and hurled it towards the archer.
Earthen Blast: 1d20 + 4 ⇒ (20) + 4 = 24
Earthen Blast, confirm: 1d20 + 4 ⇒ (1) + 4 = 5
Bludgeoning damage: 1d6 + 5 ⇒ (2) + 5 = 7

GM Ahnuld |

Stomping forward into the middle of the room, Belg took up a position next to the eastern door. He hoped that the northern room was empty since some cultists had already exited it, but he wasn't sure about the other doors. With the lone remaining foe in battle with Griffith, he decided to try to end the melee quickly. He reached down to grab a rock and hurled it towards the archer.
Belg's thrown rock hits the remaining foe directly in her face, cutting and bruising it up even more, but she is still standing, albeit barely.
She will let out an absolutely ear-curdling scream and she swings her club wildly at Griffith
Wendaug Club Melee: 1d20 + 6 ⇒ (1) + 6 = 7
Oof. Well, per my house-rules, that will provoke an AoO from Griffith
Zweihander: 1d20 + 6 ⇒ (9) + 6 = 15
Her wild swing was easy deflected by Griffith, who seizes the opportunity to swing at her torso. His blade unfortunately slams into an unusual piece of her bony and almost chitinous hide, and doesn't seem to have hurt her at all
Everyone but Belg is now up!

Eldric Lightbringer |

”One more! We got this.”
Hit: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Hit: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
It was easier said than done. With the last foe surrounded, and with both blades and chunks of earth flying around, it was exceedingly hard to safely fire a shot into combat.

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Sabrina open her eyes, at first unsure of her surroundings. she quickly gets her bearings as she gets to her feet.
I am sorry, falling so quickly is not what I am accustom to. she says apologetic for letting her comrades down in the face of battle.
her hand moves to her wound, still open but not as severe. energy discharges from her hand, closing the wound ever so slightly more.
lay on hands: 1d6 ⇒ 5
picking her blade up from the ground, Sabrina looks to her healer, thank you. unsure what else to say, but her appreciation shows in her eyes.
Sabrina then makes her way toward the last foe.
do not have any actions to attack