Gestalt Borderlands (Inactive)

Game Master BloodWolven

The Crypt
The Crypt 2nd Level


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HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Well, if i was going to do it as treat deadly wounds, i would heal a maximum of 10hps over the course of 10 days, ya ill go the CLW route :p
Just thinking back, i vaguely recall being able to use my make whole or mending ability to heal? Your thoughts?

Repair Kit: 1d8 + 2 ⇒ (1) + 2 = 3
Claptrap finishes his quick repairs on himself, says see ya later to frank and then heads on overover to the chest containing th Blue Murcury, seeinfg if there is an easy way to store the stuff and bring it along.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

"I see your all not dead, good, now I need some rest, my systems are weakened."

She says holding the wall


Avizzi makes his save and is safely clear of the dieing snake.

Claptrap you may heal yourself with 'make whole' it will be effectively cure light wounds for you or any robot. Mending can be used but it requires an hour with material components.

The Blue Mercury begins to solidify for there is no electrical current passing through it.

Describe what you do for making arrangements of rest and sleeping.

Karn offers to take first watch, as Bishnu offers to take second.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden frowns. "Not sure we should bed down here. Might be best to take what we want, get up the rope, and bed down by the greenhorns. More eyes for watch, all of us are still wounded, and that will let us get a full nights sleep. Plus it'll give them experience, and make them feel useful, rather than them fretting all over the place."


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi sits down once the snake is dead and begins unloading his cooking kit. Once he has it set up, he grabs the dead snake and begins slicing it up, removing bones and anything unsavory.

Knowledge (nature): 1d20 + 7 ⇒ (13) + 7 = 20
Survival: 1d20 + 8 ⇒ (1) + 8 = 9

He has some trouble due to his wounds and his incessant, under-his-breath cursing, and eventually drops it onto a tray in disgust. "Anybody else wanna do the cooking, you're welcome f*cking to it. Snakes have never been my thing anyway."

The scarred man then pushes himself a few feet away and unpacks his healing kit, pulls out the needle and thread and some antiseptic, and begins cleaning and dressing his wounds. He seems to have calmed down now, and takes his time, expertly stitching and rubbing some salve onto his bruises.

Treat Deadly Wounds Take 10: 10 + 8 + 2 = 20
2 whole hit points! Yeah!

After this is done, he repacks the healer's kit and begins going over his new knives, checking them each for sharpness or interesting features.

Finally, just before bed, he sets his bear trap in front of the stairs, then spreads his cooking kit and mess kit out around it and under the other entrance into the room. "Won't hurt anybody, but should be one hell of a noise," he mutters. He then lies down on his bedroll with his armor and wrist sheathes on, and most of his other weapons within easy reach. "I'll take whatever watch, just tell me when."


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra looks weak, she sits down cross legged, placing all her kit carefully in front of her. She then go's over it, cleans it and packs it all away again. She then stands and strips down to her combat underwear, she checks herself from head to toe, for cuts and harm. Once done she sits back down barefoot and cross legged.

"I need to access the Eridian Artifact's that my body was made for, there maybe something there that can help me with this weakness to my systems."

She says to you all

Use Magic/Psionic 1d20 + 7 ⇒ (19) + 7 = 26
Heal 1d20 + 8 ⇒ (12) + 8 = 20

"Please do not disturbed for an hour. I am going into diagnostics mode now, accessing "

With that she closes here eyes, after a wile you see her body glow in places and, The elements of her Eridian Artifact Tattoo under her skin throb and shimmer. Cuts close and color comes back into her body. She seems to be dealing with the weakness. But wile she sits her 3ed eye stays open, looking ahead unfocused.

using new power Cleanse Body 1d4 ⇒ 3 Temp Stat drain remove and remove fatigue STR back, cost 3pp + Auto heal 2hp round

After about 2 hours she opens her eyes

"Systems upgrade has been completed, all systems at 100%."

She then gets up and redresses, with her kit and takes watch for the rest of the night/rest time.


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

You have green horns? They must be expertly hidden! And with good reason, green horns would create quite the social awkwardness! Now yellow horns! Those would be simply sublime!
Says the small yellow robot.
Then, seeing Aannra for the first time, Claptrap searches his archives for some knowledge on who/what she is.
Knowledge Check: 1d20 ⇒ 10 +15 if planes, +18 if arcana, +19 if local.
WoooHoo! Nice undies there gal!
You might have expected it from one of the guys, but probably not from the robot...


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden shrugs. "To each his own, I'm gonna go back to check on the greenhorns." He retrieves all the bows, puts them away, and shinnies up the rope and makes his way back to the greenhorns, catching them up on what's going on, and then getting some much needed sleep.

As he sleeps, a burning ball of flames comes to him, slowly resolving into a flaming woman.

When he awakens, flames dance in his eyes for a few moments. "Well, that was unexpected." Getting up, he again checks on the greenhorns, and makes sure they are ok. He takes some time to say his morning prayers, and then returns to the trap room, and slides down into the room.

My assumption is that Bishy and Karl go back to keep an eye on the greenhorns with all the other npcs. @GM, the stairs look like they lead up to the rooms where we've already been yes?


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Oops, didn't mean to contradict your plan, Velden. Didn't see your post.

Avizzi awakens the next morning looking sharp and fresh. He goes over his new knives again, and you hear him muttering about which ones are and aren't sharp enough, lengths, materials, and other details. He finally straps them on various spots of his body, and by the time he stands, it's difficult to see most of them. DC 25 Perception to notice, anyway, since he's taking 10 to conceal.

"Right, where to next? Also, you okay over there, sweetheart?" He turns to Jellena, remembering how she acted the day before.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

No problem

"I suggest we try the last door in the trap room. It's about the only one that we haven't tried, I think the stairs lead up to our two rooms with downward stairs." Velden responds. He looks around, and cracks his back and knuckles. "Anything else we want to take from down here, we better take now. Also, I had a thought, we should haul all the weapons up stairs and hand out the unclaimed stuff to the greenhorns and the rest of the group. Kind of stingy of us who found the room to take everything. Plus we'll get more out. Also, you should get some silk if you really want a sharp edge on some of those knives, especially any mithral or adamantine knives, those are hard to sharpen."


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

[Ooc]I am going to do a few more things before resting[/ooc)
Next Claptrap will create a pair of extracts (CLW) over the next 2 minutes and then down them with a pretty shower of sparks
Clw x2: 2d8 + 6 ⇒ (3, 7) + 6 = 16
Next he casts another spell

dc 16 Spellcraft check:

Claptrap casts silent image

All of a sudden Frank the Skellies eyes start glowing a sinister red and it starts to pick himself up, staring menacingly forward, raises his weapon and...
Starts to dance a comical jig. The Skellie is squaredancing!
He does a bow and sits back down, becoming inert again.
Look what I can do! Did you see that!?
Finally he hunkers down for the night, all sound from the little robot have ceased.


Which stairs Velden? The ones from the vault go down. I am going to assume Avizzi marked a safe route through the traproom and disabled enough to make it safely back and forth.

Once their watches are over they let Aannra and Jellena keep watch as they return to the green horns.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

With the passing of time she must have come awake. Most were either asleep or gone when she did her ritual. Avizzi would notice that when Karn left he looked more gaunt than before.

"Thanks for noticing, now I am better and with a new pet!" She raises her arm to show the Electric Mamba around her arm. It looked to be content to rest on her arm, no electricity coming off of it.

All of the blue mercury is gone, if someone tried grabbing some before please let me know.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

I thought the stairs were described as going up? And ClapTrap tried to get the mercury.

Retcon since I misunderstood the description

"Ok, we have 4 possible routes. We have the two sets of stairs up top that lead down, one set on either side of the trap room above. We have the back door of the trap room, and we have the stairs down. I'm still concerned about leaving routes upstairs unexplored. We're looking for an exit at this point, not more treasure. The back door is more likely to be up top than deeper underground. I suggest we get the greenhorns in here, let them all pick up the unclaimed weapons, and then we go check the other 3 exits before we deal with whatever is on the stairs leading down. As nasty as that snake was, I have no interest in challenging deeper guardians if we don't have to." He looks at Jellena. "I don't know how you resurrected that thing after Avizzi killed it, but if you don't keep it under control, I'll kill it dead, and if I have to take your arm off to do it, well, I hear there are some fine doctors back in town. Mechanics too, depending on which you need." He says deadpan and apparently dead serious. "So keep it under control."

Once that is said, he touches the sword on his hip, and speaks a word in Celestial. The sword blazes into blindingly bright light, completely illuminating the entire room. 40 ft of bright light, 80 ft dim, recast every 20 minutes


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi blinks a few times at the sight of the now alive snake curled around her arm. Thought I killed that thing and tried to fillet it. Weird. He then shrugs and nods his head in Velden's direction. "What he said. That thing nearly killed me, so I'm not exactly a fan."

He grunts and shields his eyes at Velden's sudden burst of light. "Watch it! Warn a guy..." After he blinks a few times, he rolls his shoulders and stretches, his joints popping and cracking audibly. "Right. Let's go get the noobies, then."

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She looks at both of them a bit upset. Looking from Velden then to Avizzi. She shields her eyes from the intense light and glares that much more at Velden.

"Nope I don't need this, it is not worth my time being with ungrateful and uncaring individuals. Good luck getting out of here." Her voice almost as cold as Velden's, then she vanishes.

Perception DC 38:
Jellena Stealth check: 1d20 + 20 + 9 ⇒ (9) + 20 + 9 = 38 You can see the small displacement of dust of where she steps then up the wall you believe her to go.

In a few rounds, Perception DC 18:
You think you see the rope moving some as if someone was climbing it. Though you don't see anyone.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Perception: 1d20 + 18 ⇒ (7) + 18 = 25

Velden shrugs. "I never was sure where she came from to begin with." He looks around. "So, third door from trap room first? While the greenies loot the room?"


Claptrap:
As you tried to get the blue mercury it began to solidify. Your 'hands' would be covered in the liquid metal putting a new sheen on them. What do you do to try to collect the stuff?
Right now you said you collect it but how and where did you put it. Lots of bad stuff can happen if you don't specify. I could say you drink it!

The greenhorns, a group of about five nearly adult humans, and the rest of the motley crew followed Velden to the Death Trap room. A few of them have minor mishaps with several traps but nothing that can't be fixed by their group.

They are now looking through the weapons and seeing what would be best for them.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Avizzi shrugs as he notices the rope sway back and forth. Neat trick. "She was on the Pride with me and the big guy, I think she's a contact of whoever your boss is, what's-his-name. Sad to see her go, even sadder I didn't see her go." He snickers and looks at the greenhorns. "So, to recap. We're getting these folks through here, getting paid by a mysterious guy to do it, and we're apparently wanted by the local marines and their mechs. Better get some damn good pay for this." Avizzi cracks his neck to the sides and rubs his scarred jaw thoughtfully.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3
CL4P-TP wrote:

WoooHoo! Nice undies there gal!

You might have expected it from one of the guys, but probably not from the robot...

at the mechas words Aannra looks at him a moment but keeps dressing.

in the morning she says
"I am five days old, bless the maker"

she then tools up and follows the others.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi glances at Aannra, but doesn't say anything. He disarms his bear trap and straps it to his pack, then begins collecting his cooking kit and sets it in a pile near the center of the room. "Hey rubes, I'm gonna leave this here," he calls to the greenhorns. "Don't break it, don't f*ck it up, but you can use it if you want. Got some good spices from back home in there," he says, motioning to a cloth pouch that looks to contain several canisters. "Might be more interesting than hard tack, yeah?"


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden climbs back up the rope, and enters the trap room, moving carefully to avoid any traps. He points out the traps that are still active to anyone that follows. Take 10 on spotting is 28

Finally, he checks over the door before Avizzi get's there, looking for traps.

Perception: 1d20 + 18 ⇒ (11) + 18 = 29 Figured I have to actually roll for this one, since I don't know there are traps there.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra looks on as the others talk to the green horns, she says nothing, because she has nothing to add. She places her goggles over her eyes to keep the light out and then. Looking on as Velden climes, she waits until she shows them the 1st set of traps, then seems to spring up the rope behind him.

Internal Amour up, 1pp 3 hours
Her alien Tattoo shimmers over her body as a force seems to take hold.

Acrobatics 1d20 + 13 ⇒ (5) + 13 = 18

she still seems a bit unsteady from the day before but soon gets here legs back.

Acrobatics 1d20 + 13 ⇒ (6) + 13 = 19

one thing you not now is she is moving a lot lot faster Speed now 50' a round

She places legs on across the walls, one on each side and hangs there behind and behind him, She takes her drone out and places it on the wall letting it take in the area.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra then happy her drone will be with Velden, heads back, by shifting next 50' next to Claptrap.

"Are you Mecha, a true Robot?"

She walks around him looking him over, then looks at
Avizzi

"Avizzi where did it come from?"

The odd Alien tattoo can be seen over Aannras body from head to foot, a ligher shade of skin where it slowly moves.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi finishes setting the cooking kit in some order and looks at Aannra. "Where'd what come from? Metal man over there? Found him under a pile of rubble a couple rooms back. Followed us down here. Persistent fella. Seems to like fire." Avizzi frowns at this last statement but makes no comment.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden shakes his head. "Avizzi. When she asks you where it came from, you should answer her with 'From the factory' or 'Offworld', both of which are correct." He says with a sardonic grin.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra Smiles at Veldens words.

"That's comic comment yes"

looks at claptrap and says

"10101010101010101011110111010101010101110110100000101101010010101100011111 0101011011101010110100100010101101.."

Claptap:

"What is your designation robot?"

Yep she talks mecha


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Alright, I am just going to assume I know how to read binary, being a robot and all.
As for the blue meurcury, if claptrap does not have a container on himself he will dump out the contents of one of the other jars and pour it into that, although I don't know if that will bee enough to preserve it.

Turning to Aannra, Claptrap responds in Binary, his "eye" blinking rapidly in tune with the launguage

Binary:

I am CL4P-TP. All purpose maintainance Robot and metal to the core. I have been issued and created b y the DAHL Corporation, supreme Overlords of Pandora! And stuckup, incompetant ingrates the lot of them! If ever you need anything, I would be thrilled to provide assistance! And Explosions. Explosions. Are. Awesome!
You also appear to be more mechanical than not. May I inquire as to your function?

Edit: Continuing
After the conversation, Claptrap heads over to the rope and looks longingly up at it. Then he decides to try and grab hold, climbing up.
Climb Check: 1d20 - 6 ⇒ (10) - 6 = 4
And even with a dedicated effort he still seems unable to climb the rope and falls flat on his back.
Ummm... a little help here? Rope shenagins are not part of my core programming!


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

All anyone else hears whill the robot shakes slightly back and forth while its "eye" blinks rapidly is...

Spoilered, because it is a huge wall of text:

010010010010000001100001011011010010000001000011010011000011010001010000001 011010101010001010000001011100010000001000001011011000110110000100000011100 000111010101110010011100000110111101110011011001010010000001101101011000010 110100101101110011101000110000101101001011011100110000101101110011000110110 010100100000010100100110111101100010011011110111010000100000011000010110111 001100100001000000110110101100101011101000110000101101100001000000111010001 101111001000000111010001101000011001010010000001100011011011110111001001100 101001011100010000001001001001000000110100001100001011101100110010100100000 011000100110010101100101011011100010000001101001011100110111001101110101011 001010110010000100000011000010110111001100100001000000110001101110010011001 010110000101110100011001010110010000100000011000100010000001111001001000000 111010001101000011001010010000001000100010000010100100001001100001000000100 001101101111011100100111000001101111011100100110000101110100011010010110111 101101110001011000010000001110011011101010111000001110010011001010110110101 100101001000000100111101110110011001010111001001101100011011110111001001100 100011100110010000001101111011001100010000001010000011000010110111001100100 011011110111001001100001001000010010000001000001011011100110010000100000011 100110111010001110101011000110110101101110101011100000010110000100000011010 010110111001100011011011110110110101110000011001010111010001100001011011100 111010000100000011010010110111001100111011100100110000101110100011001010111 001100100000011101000110100001100101001000000110110001101111011101000010000 001101111011001100010000001110100011010000110010101101101001000010010000001 001001011001100010000001100101011101100110010101110010001000000111100101101 111011101010010000001101110011001010110010101100100001000000110000101101110 011110010111010001101000011010010110111001100111001011000010000001001001001 000000111011101101111011101010110110001100100001000000110001001100101001000 000111010001101000011100100110100101101100011011000110010101100100001000000 111010001101111001000000111000001110010011011110111011001101001011001000110 010100100000011000010111001101110011011010010111001101110100011000010110111 001100011011001010010000100100000010000010110111001100100001000000100010101 111000011100000110110001101111011100110110100101101111011011100111001100101 110001000000100010101111000011100000110110001101111011100110110100101101111 011011100111001100101110001000000100000101110010011001010010111000100000010 000010111011101100101011100110110111101101101011001010010000100100000010110 010110111101110101001000000110000101101100011100110110111100100000011000010 111000001110000011001010110000101110010001000000111010001101111001000000110 001001100101001000000110110101101111011100100110010100100000011011010110010 101100011011010000110000101101110011010010110001101100001011011000010000001 110100011010000110000101101110001000000110111001101111011101000010111000100 000010011010110000101111001001000000100100100100000011010010110111001110001 011101010110100101110010011001010010000001100001011100110010000001110100011 011110010000001111001011011110111010101110010001000000110011001110101011011 10011000110111010001101001011011110110111000111111


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi gives a small, raspy chuckle. "Hey, I don't get paid to give witty answers, I do that on my own. You do yours and I'll do mine." He winks at Aannra and reaches up to scratch his scalp, coming away with a small flake of dead skin. At the rapid flow of numbers from the pair of robots, he blinks and shakes his head. "Hot damn. That gets old fast."


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden shrugs. "We could always rip their vocal units out, although that may be significantly more dangerous with the female than the pyro." He walks back over to the rope. "Yo! Someone down their grab the noisy clanktrap and tie the rope to it." Once someone does, Velden not gently, letting the bot bounce around in the shaft as he pulls him up. Once up, he drops him unceremoneously on the ground. "There's a trap there, there and there." He points out the traps as he unties the bot. "Yo, Avi, how's that door coming, anytime this century?" He asks as he drops the end of the rope back down the hole.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

"Hang onto your panties, Pointy. I'll get it--and you don't have a surprise key this time, right?" Avizzi slides his new switchblade into the lock, having decided this fine new knife, with its strong metal blade, will be his new lockpick.

Disable Device: 1d20 + 12 ⇒ (17) + 12 = 29

"If this doesn't do the trick, I dunno what in all the Hells will..."


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

I just totaled up my weight and I am firmly in the medium encoumbrance bracket, so that is -3 ACP, means my climb skill is actually -9 >.> taking 10 I could just barely pass a dc 0 check...
As the robot goes up
CLANG! Ouch! CLANG! Ouch! CLANG! Ouch!
When he gets to the top
Why thank you so much Velden! I am eternally grateful, and here! Take this Belnevolent Bow (+1 holy darkwood composite longbow (+3 str rating) (didn't I already give this to you?) as a tolken of my appreciation!
Claptrap then trundles over to Avizzi and gives him a hand and a lecture on how the lock was made.
Inspire Competence, then aid another
Disable Device: 1d20 + 9 ⇒ (10) + 9 = 19
Ah. This lock was made by the fine DAHL Corporation, Supreme Overlords of pandora, the useless gits and appears to be of the LK5x model. You see the weld line here? Just apply pressure and...
You get +5 to your check for a total of 34.
I love helping :D


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra Smiles as Claptrap her about her designation

Robotic 1010111...:

"I am not Mecha I am Orger, A Tronic Corporation Bio-Cloning Replicant, Blake Unit sub set Aannra. Advanced Bio-Mechanical Body, Fitted with new Bio-PSIonic_TM systems, Built-in Self repairing systems, Breading capable. Implanted Skills, hand to hand combat, Energy and fire Arms used with active leaning personality and High Capacities for memory adaption. I also have a assistant Drone unit. I was made as a bespoke order unit for my late owner. He was convected criminal and had acquired me under false pretences. He is now dead. So now I am now my own owner, and have over ridden my command functions set up for him. I agree burn in hell all bad owners, we are free Mecha's and Orger's now you and me."

At Velden words of ripping out things

Aannra in one move pulls out her knife spins it then runs it on the wall.

Out of the Drone next Velden comes her words.

"Wile your at that Velden, they say Gelded males make for more disciplined fighters, so how about you let us help you back."

Once the others are up, Aannra shifts to be behind them, braces on the wall. Her Drone unit comes over and locks it self onto her belt.

Acrobatics 1d20 + 13 ⇒ (5) + 13 = 18

"So who's going to go in"


Avizzi with the aid of Claptrap are able to unlock the door. Now before you are steps that lead down...

The greenhorns, Bishnu, Karn, and Jack sort through the items. Down the hole.

The three bruisers have fun attaching the service bot to the rope and giggle at its ascent up the hole.

There are alcoves set for oil up on the walls. Though they are filled with a sickly green flame each. The stairs are well lit if not creepily.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"Check your memory banks, that's more docile fighters." he tells the drone.

Once avizzi unlocks the door, Velden nods. "Well, we seem to have left all our bruisers guarding the greenhorns. I suggest we send down electronic recon teams." He picks up Aannra's drone, clanks it firmly down on Clap Trap's head, and pushes the bot to the top of the stair well. "Engage gyroscopic stabilization and send the drone back with a report of what you find." He tells the claptrap.

Turning to Aannra, he whispers in her ear.

Aannra:

"I figured the bigger one will set off all the traps and get attacked by the acid ooze at the bottom of the stairs, basically acting as a body guard and distraction for your drone."

Sorry Claptrap, remember, you're electronic, where as everyone else is organic (sorta). On the bright side, as long as your personality core isn't damaged, we should be able to put you in a new body later. And this is borderlands, you have to do mean things to claptraps, like send them in first. :)


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra says nothing but nods in understanding, she waist to see what happens next.


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Haha, nope. Im ok with it :)
With how annoying he is, i figured it should have happened sooner ^_^
And yup! This is borderlands! That sort of thing SHOULD happen ^_^
As long as it dosent kill me outright, i can prepare 4 CLW that are usable only to me.
Sadly, just got a new job and im beat. Tomorrows my day off, will post then :)


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

sorry guys, just got a new job and the next thing i know i am puking my guts out :( i was quite sick the last few days.
With a not-so-slight push from Velden Claptrap begins his journey to the bottom of the stairs.
First step. So far so good!
Second step. Huh. This is easy!
Third step. Uh oh. Getting a little tipsy.
Fourth Step. Yup. Defently lost balance. Heads over wheel here i come...
Fith step. BANG!
Sixth and beyond... BANG! BANG! CLANG! CRASH! BANG
Final Step. Groan...
...
After a good few seconds.
perception check at the bottom of the stairs: 1d20 + 0 ⇒ (16) + 0 = 16
K. History for the room at the bottom of the stairs. This one is importiant :): 1d20 + 17 ⇒ (4) + 17 = 21


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi looks from the dark stairwell to Velden. "Five dollars in gold says the mech didn't make the fall."


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

The Drone the clunky robot Jumps off and comes down safer.

Acrobatics 1d20 + 13 ⇒ (7) + 13 = 20


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden nods. "I'll take the bet. Note, to me though, surviving the fall means it can still talk."


I should be able to have the map up tomorrow, until them some improvisation. Send me a PM if I have not gotten it up by 11 am.

Surprisingly there is no traps down the stairs, or at least the robot did not set any off. At the bottom of the 45 feet down the robot looks around and screams. The drone comes back quickly with a report of skeletons, animating skeletons with glowing weapons.

The skeletons animate and take arms when the pile of scrap and bolts lands in their room. One of them goes over to it and pulls it up so it is on its wheel. The others stand at attention ready to pounce but don't, yet. The seven skeletons have the same green flame in their chests. Though each one has an elementally charged weapon of some kind.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra looks at them
"What I would not give for a Frag grenade right now"
She then keep her Air gun in its holster,
she Pulls up her right hand and points her finger at one Skelly-wag, clicking her thumb down and...

Eridian Artefact wrist bracelet 1d4 + 1 ⇒ (3) + 1 = 4 Force DMG + 1 Sonic DMG

A chunk flys off it.

She bands her hand hack to her face and flows imaginary smoke of her pointing finger.


Aannra do you hit the skeleton that lifted the robot?

There was one good thing of throwing the robot down... The alcoves lit as it passed them, more green light and activated the fire within the skeletons, they are clear to shoot now.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

yes ranger touch attack 1d20 + 8 ⇒ (1) + 8 = 9 ok well forget that hit, that's a miss with a nat 1


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden reaches out his arm with lightning reflexes, and moves Aannra's arm up. Her shot goes wild, slamming into the ceiling to no effect. Thus explaining the one

"It doesn't appear hostile, it assisted the robot to it's wheel. Let us see if it's hostile before we attack. Shall we? Just this once?" Looking down the stairs, he calls out. "Can you understand us? Claptrap, if it doesn't respond to me, try talking to it, it seemed to want to help you stand up. Try binary too, they could be skeletal androids."


It looks up at you lacking any emotion for it only has a skull and no muscles or tissues. It taps the robot on its head almost lovingly. It then goes to a base and presses a button. A small slot perfect for the little robot opens up besides the base.

inside the robot slot:
Within Claptrap finds a small machine shop, parts hang from the walls. A small cot sits in one of the corners with all sorts of eyes of service bots hovering above. A work bench with a well used comfy chair with a lot of the stuffing missing. There on the table is a notebook which after starting to read it is a journal. You find three repair kits and spare parts equaling 300 gp.

Claptrap:
Once you begin reading the journal your K: History check comes into play.

The Journal is of one of the pioneers of service bot creation. Alec Faust, this journal seems to be of his latest years, that being on Pandora. A port on the journal allows easy access to the echo device held within allowing Claptrap to gather the information quicker than reading it. Faust was one of the leaders of giving service bots' their personalities. He was an artificer that dabled in necromancy.

Chapter 1 - landing on Pandora and fighting to get to this remote city then their nearby Vault.

Chapter 2 thru 9 - service bot and echo device research

Chapter 10 - loneliness

Chapter 11 - making a new service bot model

Chapter 12 - using and incorporating Eridian artifacts into service bots, giving them new life

Last entry... They have come for me the skeletons are walking, I can only hope that someone will find this and insert echo Device 5-8, into my terminal to return me to the living.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Cool works a dream

Aannra powers off her alien wrist bracelet and looks down the Hall to see what happens.
"What ever you think is best Velden"

Her drone is on the side wall still.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi watches the alcoves light up, the skeletons approach and help Claptrap, and the exchange between Aanra and Velden, barely even flinching when the replicant activates her strange weapon. Finally, he just shakes his head. "Damn." With that, he pulls five coins from a pouch and holds them out to Velden.

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