Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


2,001 to 2,050 of 12,728 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>

Arjax takes one of the corpses daggers, then has Toramin shatter it into pieces with his hammer. He takes the remains and shivs them into the turning mechanism of the trapdoor. Not your best work, but it should slow them down.

You turn to watch the progress of Heff, and just when you see them begin taking over the top floor a strong heave from the soldiers breaks the trapdoor loose and it's pushed to the side as they cry in victory.

Strength: 1d20 ⇒ 11d20 ⇒ 171d20 ⇒ 19


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I guess this is just like whack a mole. What would the hardness of the wooden ladder be?


Well it was going to be whack a mole, but then you noticed the wooden ladder. I'll have to double check the hardness table, but I'm fairly certain it's very breakable


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus smashes said ladder.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Then Toramin will break the ladder.

A few damage rolls.

damage: 2d6 + 7 ⇒ (5, 5) + 7 = 17
damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Yay, it's a team effort!


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Aww no wack a mole


Toramin runs over to the ladder, shattering one end while Bjorkus shatters the other. The soldier at the top has a moment of terror before he drops to the ground on top of his comrades.

Across the way you see Heff and his soldiers take command of the upper level, throwing four bodies out the windows. Heff leans out the window, waving his hat through the air and calling out "Now is the time! Let us take back our city!" The men roar their approval and start pushing on their mechanism.

Strength checks, whoever wants to help. I assume Gabriel will be one of the workers so I'll roll for him.

Gabriel Strength: 1d20 + 3 ⇒ (6) + 3 = 9


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Strength!!!!!!!!!: 1d20 + 3 ⇒ (8) + 3 = 11


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus throws a fist into the air and roars before wrenching on the lever.

Strength: 1d20 + 4 ⇒ (16) + 4 = 20

I don't know how much levering is involved here but if it'll only take a few seconds, Bjorkus will burn a round of rage for +2 more.


Give them a hand Lindale?


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

"Well about time. We thought you might require assistance." Lindale quips before heaving with the others.
Stronk: 1d20 + 2 ⇒ (3) + 2 = 5
He steadies his footing and grip.
Stronk: 1d20 + 2 ⇒ (6) + 2 = 8
Stronk: 1d20 + 2 ⇒ (9) + 2 = 11


Bjorkus really digs his hooves in and shoves, but the others fail to hold their own.

Heff peers out the window. "Ain't got all day gentlemen!"

Like Lindale just give me a few more rolls.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

"Come on ladies. Put your backs into it!"

Can we just take 10?


M Human Rogue (sniper) 3|HP 24/24 |Init +2|AC 13 [touch 13 FF 10], Fort +2 Ref +6 Will +1; Per +6

Psotheos grabs a handle and pushes hard, digging his legs against the floor and using his core’s strength.

”Bjorkus, give us a chant. One, two, three...push!”

Str check:
Str: 1d20 + 1 ⇒ (16) + 1 = 17


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Hi, Ho, Hi Ho -- Off to Work We Go: 1d20 + 3 ⇒ (18) + 3 = 21
Hi, Ho, Hi Ho -- Off to Work We Go: 1d20 + 3 ⇒ (18) + 3 = 21
Hi, Ho, Hi Ho -- Off to Work We Go: 1d20 + 3 ⇒ (4) + 3 = 7


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Stronk: 1d20 + 2 ⇒ (8) + 2 = 10
Stronk: 1d20 + 2 ⇒ (14) + 2 = 16


You could take ten, but do you really want to waste the time? (or Toramin's 18's?)


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Taking 10 doesn't take any extra time but you can only do it when not being directly threatened. You're thinking of taking 20.

Bjorkus grunts and does as the young noble asks, starting a deep bellowing chant. "Heave! Heave! Heave!" His hulking frame swells with power as he pours all of his strength into the task.

Strength: 1d20 + 4 ⇒ (16) + 4 = 20
Strength: 1d20 + 4 ⇒ (14) + 4 = 18
Strength: 1d20 + 4 ⇒ (10) + 4 = 14


Male Human

With a heroic heave the party begins turning the mechanism and you hear massive chains rattling as the gate opens. Below you hear the cheer of the Andril army as they begin advancing. Heff laughs and raises a fist in triumph, then points back down to the ground.

Once everybody hits the ground Heff moves the regroup over to the houses. Once there he smiles. "Step one complete. Onto the castle." One of Heff's men comes running around the corner. "Heff, the soldiers know we're here! They're forming squads to comb the houses!" Heff frowns, crossing his arms over and looking towards the castle. "This is problematic. We can't be slowed down by scuffles in the street."


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Before he leaves the gatehouse, Toramin would like to prevent the gate from being closed without a lot of repair work.

On the ground:

"Do you know a secret way to the secret tunnel?" Toramin inquires wryly. "Otherwise, we may need to just get there by the shortest path."


Male Human

Heff shakes his head. "We have a few entrances to the underground but none of them are remotely near the castle."


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus stretches after the heavy lifting and greets Heff on the ground.

"We do it the hard way then", he rumbles.


Male Human

Heff mutters under his breath, then turns to you. "I have no doubt we can fight our way through, but it will take too much time and leave a trail of bodies. Nuro will be hiding in some hole by the time we get there."


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Lindale crosses his arms and asks, "What about the roofs?"


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"Could some of your men do a retreating rear-guard action until our pursuers get entangled in the Andrilian advance? No standing and fighting, but a slow retreat away from wherever we are going."


Male Human

Heff begins to look annoyed "What about the..." He pauses, looks up, then grins. "What about the roofs, eh?" He turns to his men. "Get some makeshift stairs, asap!" The men scramble, tearing through the alleyways and houses until they have enough sturdy pieces of furniture to make an easy stairway up. You all make your way up, getting a slightly better view of the city. Heff points to the lake on the eastern edge of the castle. "Meet there, move quickly."

Going to need 5 jump checks from everybody. If you get under 10 give me a reflex save.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Does nobody ever consider the dwarf?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

With these mass checks it would go faster if you rolled for all of us. As we determined during the water trap.


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

I will give everyone guidance for each jump.


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

No taking ten for an autopass?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Yeah, Bjorkus would take 10 if possible.


Considering a few of your would fail on a take 10 I don't recommend it

At the jumping begins it's pretty clear Lindale has no leg strength. He comes up short on the first jump but manages to grab onto the ledge until the party helps him up. The next ledge is a complete catastrophe, Toramin Lindale Bjorkus and Gabriel all failing. Luckily with Arjax and Dalton's help you clamber back up. The next ledge goes no better, but against everybody cleans up ok. After that things go smooth until the final jump, where Gabriel doesn't even get close enough to get a hand on the ledge and falls into the street. After a few tense moments no soldiers come, and Gabriel places a hand and is ready to go.

Rounding the corner you see Heff already there with his men, shaking his head. "Should have just fought, would have been faster." He grins, then leads you over to a large oak tree. After a few confused looks he slams a fist on the trunk with a metallic clank and the trunk opens up to reveal a tunnel. "Should take you a minute to get in there, apparently the tunnel loops to the western side of the castle. We'll raise some hell in two minutes, so don't screw around."

Dice:

Toramin Jumps: 1d20 - 2 ⇒ (19) - 2 = 171d20 - 2 ⇒ (4) - 2 = 21d20 - 2 ⇒ (5) - 2 = 31d20 - 2 ⇒ (15) - 2 = 131d20 - 2 ⇒ (16) - 2 = 14
Toramin Reflex: 1d20 + 2 ⇒ (14) + 2 = 161d20 + 2 ⇒ (11) + 2 = 13
Lindale Jumps: 1d20 - 1 ⇒ (9) - 1 = 81d20 - 1 ⇒ (6) - 1 = 51d20 - 1 ⇒ (3) - 1 = 21d20 - 1 ⇒ (20) - 1 = 191d20 - 1 ⇒ (4) - 1 = 3
Lindale Reflex: 1d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (9) + 3 = 121d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (18) + 3 = 21
Bjorkus Jumps: 1d20 - 1 ⇒ (14) - 1 = 131d20 - 1 ⇒ (7) - 1 = 61d20 - 1 ⇒ (10) - 1 = 91d20 - 1 ⇒ (2) - 1 = 11d20 - 1 ⇒ (18) - 1 = 17
Bjorkus Reflex: 1d20 + 4 ⇒ (10) + 4 = 141d20 + 4 ⇒ (6) + 4 = 101d20 + 4 ⇒ (16) + 4 = 20
Gabriel Jumps: 1d20 - 3 ⇒ (16) - 3 = 131d20 - 3 ⇒ (1) - 3 = -21d20 - 3 ⇒ (7) - 3 = 41d20 - 3 ⇒ (8) - 3 = 51d20 - 3 ⇒ (17) - 3 = 14
Gabriel Reflex: 1d20 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (18) + 2 = 201d20 + 2 ⇒ (12) + 2 = 14
Random Sweeps: 1d100 ⇒ 65


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin will lead the way. I don't even know what Nuro looks like. Torag preserve me!


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Touchè... Lindale looks slightly amused at Heffs words.

"Good luck," are the only words he says before they enter the tunnel.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

"Two minutes. Got it", Bjorkus says with a nod.

"Let's go!"


Don't worry, subtlety is not Nuro's strong suit.

The party moves its way through the tunnel, a short and boring walk. The tunnel loops around once and you enter the west side of the castle directly into the dining hall. You see a table in front of you, a fireplace at the north wall, two clearly locked doors to the east that lead to the kitchen, and an unlocked door to the south that leads to a large, open hall.

See the new map. Also, if you intend to do anything I'm going to need stealth checks...unless you plan on storming the castle


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Were we given any directions or suggestions where he might be?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Are we supposed to do anything? I need a point of clarification. Is the plan to ambush him here when he flees? Or are we supposed to hunt him down in the castle? For some reason, I thought we were at the secret passage that he would use to escape to some lake?


Throne room is a good guess, which is on the east end of the castle. No solid plan, you are to kill Nuro with whatever means necessary. This is his secret exit, you just walked through a false wall.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Which side of the castle is Heff's distraction happening on?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"To the throne room! Subtlety is not our main strength. Strength is our main strength."


Southwest end, to draw the soldiers as far as possible away from Nuro

Well, that is one approach. Keeps things pretty damn simple. Let's let the others throw in their two cents before moving on.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Yup. South down into the main hall. Hopefully that will lead us to the throneroom.


*Facepalm* You met up with the resistance, they would have given you the basic layout of the castle. I'm going to open up the map with raw schematics, but you don't know what people are in what room.

Also I'm calling it an early night. 8am class and my sleep schedule got screwed up this weekend. Hopefully with the new map you can plan your assault.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

You shouldn't be so skeptical. :-) Do you really want to see us blunder around trying to be stealthy and doing a bad job of it? My ACP is absurd. We have shown good tactical acumen in combat. We aren't bad at strategy, but we are bad at lots of skill checks.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Where is the resistance during all this? Are they about to burst iinto the front doors in the next room over? If so, this plan was really bad.

That being said, perhaps we should have Psotheos unlock the kitchen and the storeroom so we can get closer to the throne room? Maybe bypass some guards?


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Well I switch my teamwork feat to Stealth Synergy haha.


The resistance is outside the castle and intends to draw guards outside.

Not every party member is always stealthy. Most of the time one or two members scout ahead while the rest wait for intel.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

We have a couple stealthy people but this scenario seems like it calls for bold action. We don't have forever for careful exploration and we don't want to risk Nuro escaping somehow.

2,001 to 2,050 of 12,728 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Geoffrey's Finest All Messageboards

Want to post a reply? Sign in.